A list of all items found in Castlevania Judgment. All "Accessories" are for altering appearances only and do not have any in-game effect.
Sub-weapons[]
Item Data: Sub-Weapons (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Throws an axe with a homing effect straight ahead. | Consume: 2 (Normal) or 3 (Charged) Hearts |
Effect: Homing Axe Normal - Throws a single small axe straight ahead. Charged (Spinning Edge) - Throws a guard-crushing axe straight ahead. Evolve: Can be powered up with a Rapidshot II or III | ||||||
Throws daggers straight ahead. | Consume: 1 (Normal) or 2 (Charged) Hearts |
Effect: Normal (Dagger Throw) - Throws a single dagger straight ahead. Charged (Dagger Spread) - Throws five daggers in a fan-like spread. Evolve: Can be powered up with a Rapidshot II or III | ||||||
Throws a cross-shaped boomerang straight ahead. | Consume: 2 (Normal) or 5 (Charged) Hearts |
Effect: Normal - Throws a holy cross that flies a set distance, then returns. Charged (Holy Cross) - Unleashes a holy aura that radiates from the user's body. Evolve: Can be powered up with a Rapidshot II or III | ||||||
Throws a vial of holy water straight ahead. | Consume: 3 (Normal) or 4 (Charged) Hearts |
Effect: Normal - Sets the ground ablaze with holy fire. Charged (Cross Blazer) - Ignites a blaze of holy fire that spreads out in the shape of a cross. Evolve: Can be powered up with a Rapidshot II or III | ||||||
Causes a boulder to come out of the ground. | Consume: 3 (Normal) or 6 (Charged) Hearts |
Effect: Normal - Summons sharp spires of bedrock that shoot up from the ground ahead. Charged - Summons sharp spires of bedrock from the ground all around you. Evolve: Can be powered up with a Rapidshot II or III | ||||||
Attacks with a gravity wave from a magic circle. | Consume: 2 (Normal) or 10 (Charged) Hearts |
Effect: Normal - Generates a gravity wave overhead that crushes any enemy that touches it. Charged - Generates a crushing gravity wave over your enemy's head. Evolve: Can be powered up with a Rapidshot II or III | ||||||
Summons a magical swallow to attack the opponent. | Consume: 3 (Normal) or 7 (Charged) Hearts |
Effect: Normal - Sends two magical wind spirits flying at your enemy. Charged - Sends five wind spirits into the air to dive down on your enemy. Evolve: Can be powered up with a Rapidshot II or III | ||||||
Summons a bat to attack the opponent. | Consume: 2 (Normal) or 6 (Charged) Hearts |
Effect: Normal - Summons bats to slowly drain life from any enemy they touch. Charged - Summons bats that explode when they touch your enemy. Evolve: Can be powered up with a Rapidshot II or III | ||||||
Sprays a cloud of poison at the opponent. | Consume: 3 (Normal) or 6 (Charged) Hearts |
Effect: Normal - Expels poisonous gas straight ahead that deals continuous damage. Charged - Expells poisonous gas around that damages any enemy it touches. Evolve: Can be powered up with a Rapidshot II or III | ||||||
Stops the opponent's actions for a brief period of time. | Consume: 10 (Normal) or 20 (Charged) Hearts |
Items[]
- Swap Sub-Weapon
- S Heart
- L Heart
- Rapidshot II
- Rapidshot III
- S Meat
- L Meat
Accessories[]
Head Gear[]
Item Data: Head Gear (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Plunder in style with this splendid pirate's hat, adorned with feathers and a coin from some faraway land. | Find: Clear Room 07 of Castle Mode with Simon. |
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The blood-red hue of this pirate hat tells them you mean business, while its feather accent says you also know how to party. | Find: Clear Room 01 of Castle Mode with Dracula. |
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A silk top hat is a sartorial necessity for the well-heeled gentleman. No one will question your decorum when this sits upon your head. | Find: Clear Room 07 in Castle Mode with Alucard. |
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Made of the finest quality silk and ornamented with a grosgrain ribbon. The skull accent tops off this top hat. | Find: Clear Room 01 in Castle Mode with Maria. |
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A coronation crown that only one person is ever permitted to wear. It owes its magnificent heft to all the precious stones that adorn it. Hail to the king, baby! | Find: Clear Room 07 in Castle Mode with Trevor. |
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A legendary crown said to have provoked wars since antiquity, leading countless souls to their deaths. Each stone upon it seems to have a dark story to tell... | Find: Clear Room 07 in Castle Mode with Aeon. |
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The classic stripe-and-lace ribbon makes this the ideal match for your favorite dress. | Find: Get 20 wins in Survival Mode. |
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Experience the wide-eyed innocence of a maiden when you don this delicate ribbon. If pink wasn't your lucky color, it is now! | Find: Clear Room 16 in Castle Mode with Eric. |
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Get your rose blooming with this exquisite butterfly, prized the world over for the beauty of its wings. | Find: Clear Room 01 in Castle Mode with Golem. |
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They say this butterfly only visits flowering gardens, but now you can take its rich accents with you anywhere. | Find: Clear Room 07 in Castle Mode with Grant. |
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A subtle yet spicy aroma wafts from the petals of this pastel blue rose. | Find: Clear Room 07 in Castle Mode with Sypha. |
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They'll want a dozen of you when they catch a whiff of the sweet fragrance from this Victorian red rose. | Find: Clear Room 01 in Castle Mode with Carmilla. |
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A fragrant garland woven from garden-grown flowers. The broad petals give it an eye-catching splendor. | Find: Get ??? wins in Survival Mode. |
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A garland woven from tiny white flowers, which bloom in a remote field known only to this accessory's creator. | Find: Clear Room 16 in Castle Mode with Aeon. |
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White Persian cat ears that are soft to the touch. Show off your pampered-kitten side by wearing this with the matching tail! | Find: Clear Room 27 in Castle Mode with Aeon. |
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They will all want to cross your path when you wear these velvety black Persian cat ears. Add the matching tail to complete the look. | Find: Get ??? wins in Survival Mode. |
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You'll look lop and happening with these black rabbit ears made of soft, fluffy fur. | Find: Clear Room 07 in Castle Mode with Carmilla. |
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Show doc and everyone else what's up with these bunny ears made of snow-white fur. | Find: Clear Room 07 in Castle Mode with Maria. |
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They'll worship you like some pagan god in these long, curved goat horns. Watch your fingers, those tips are sharp! | Find: Clear Room 16 in Castle Mode with Alucard. |
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The distinctively curved horns of a goat, splattered with blood for that special something extra. | Find: Clear Room 16 in Castle Mode with Simon. |
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Whether you're naughty or nice, shock 'em with this red patent-leather headgear, designed to resemble devil's horns. | Find: Clear Room 07 in Castle Mode with Death. |
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A sprout from an alien seed that fell from outer space. It grows directly out of your brain! (No returns or exchanges on this item.) | Find: Get ??? wins in Survival Mode. |
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The distinctive, spiral-shaped horns of a ram. Butt heads... with fashion! | Find: Beat 8:30 Time in Arcade Mode. |
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Mesmerize your opponent with the curled horns of a ram, polished to a shine. | Find: Get ??? wins in Survival Mode. |
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They'll smell you coming in this decadent treat, crafted with a generous supply of rich, creamy Polish cheese. | Find: Clear Room 27 in Castle Mode with Eric. |
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Strawberries, raspberries and cranberries in a crisp cookie crust give this pie a sweet flavor with just a hint of tartness. Very popular and hard to find! | Find: Get ??? wins in Survival Mode. |
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Get 'em all wound up with this tin crank. Perfect for your robot lovers out there! | Find: Clear Room 07 in Castle Mode with Golem. |
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The gold-plating on this wind-up crank says, "I may be a toy, but I'm an expensive toy. Come play with me." | Find: Get ??? wins in Survival Mode. |
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A bonnet strewn with ribbons, perfect whether you're milking the cows or out for a night on the town. | Find: Clear Room 07 in Castle Mode with Shanoa. |
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Say "G'day" to this lovely half-bonnet, generously fringed with bobbin lace. | Find: Clear Room 07 in Castle Mode with Eric. |
Face Gear[]
Item Data: Face Gear (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
You'll be hot on style's trail with this mask, designed to resemble a dog's nose. Plus your sense of smell will magically improve by, like, a hundred million percent! | Find: Clear Room 16 in Castle Mode with Grant. |
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Various oils and lotions were diligently applied to stiffen this long mustache. Be the dandy you always dreamed you could be! | Find: Clear Room 16 in Castle Mode with Trevor. |
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Like having the fluttering wings of an angel beneath your nose, or so it is said. | Find: Clear Room 27 in Castle Mode with Alucard. |
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It is said whoever dons this mask will be doomed to forever wander the halls of hell in search of blood... Enjoy! | Find: Clear Room 16 in Castle Mode with Death. |
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A mask modeled after a tree-dwelling creature of the Far East said to control the power of the wind. | Find: Get ??? wins in Survival Mode. |
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Show the world your intellectual side with these fashionable bifocals, rimmed in shimmering silver. | Find: Clear Room 01 in Castle Mode with Alucard. |
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Sunglasses with a copper frame. No trendsetter should be without them! | Find: Clear Room 01 in Castle Mode with Trevor. |
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The curved frames wrap snugly around the contours of your face for an exceptional fit. This new design is a favorite of A-list celebrities everywhere. | Find: Clear Room 01 in Castle Mode with Simon. |
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Black-framed glasses, perfect for those wishing to affect a cultured, intelligent air. Solve challenging equations with ease... or at least look like you could. | Find: Clear Room 01 in Castle Mode with Eric. |
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Show 'em what the salty lil' dog you arrr with this leather eyepatch. | Find: Clear Room 01 in Castle Mode with Death. |
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Your eye may be covered, but you can still give 'em a wink with this lovely heart-embroidered eyepatch. | Find: Clear Room 01 in Castle Mode with Grant. |
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Add a little phantom to your opera and don this mask for an extra dash of anonymous courage. Enough, perhaps, to court that special someone...? | Find: Clear Room 01 in Castle Mode with Sypha. |
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With each subtle sway of the iridescent feathers that adorn this mask, more eyes turn in your direction. The star of this evening? It's you. | Find: Clear Room 01 in Castle Mode with Shanoa. |
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Le forge le reputation for being hip and fashionable with these cutting-edge French sunglasses. Le magnifique! | Find: Clear Room 01 in Castle Mode with Aeon. |
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Only a daft punk wouldn't appreciate the avant-garde design of these sunglasses. | Find: Get 10 wins in Survival Mode. |
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One of the red, bulbous noses worn by the Killer Clowns said to inhabit Dracula's castle. Popular at demon birthday parties. | Find: Clear Room 16 in Castle Mode with Golem. |
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A false nose modeled after the candy-filled Jack-o'-lanterns spotted in Dracula's castle. | Find: Get ??? wins in Survival Mode. |
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A mask in the image of a flying creature from the Far East said to be skilled in the ways of the sword. | Find: Beat 8:30 Time in Arcade Mode. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Simon. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Alucard. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Trevor. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Maria. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Eric. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Cornell. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Sypha. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Grant. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Carmilla. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Golem. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Death. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Dracula. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Shanoa. |
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A mask modeled after the face of the Time Reaper, proving you bested the mightiest of foes. There are 14 in all, each with a different design. Collect 'em all! | Find: Beat TS Mode on Brutal with Aeon. |
Body Gear[]
Item Data: Body Gear (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A silver necklace patterned after a winged sword. It grants power and divine protection to the one who wears it. | Find: Get ??? wins in Survival Mode. |
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A necklace featuring a pair of golden wings. It is said those who wear it will be granted great prosperity. | Find: Clear Room 16 in Castle Mode with Dracula. |
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A romantic necklace with an air of art nouveau. That's the spirit! | Find: Clear Room 27 in Castle Mode with Sypha. |
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A variety of precious metals and gemstones were used in the elaborate ornamentation of this luxuriously designed necklace. | Find: Get ??? wins in Survival Mode. |
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What could be more intimidating than a necklace made with an actual human skull? (Note: Skull is not actually human.) | Find: Clear Room 27 in Castle Mode with Dracula. |
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Skull necklace alone not evil enough for ya? Then try this model, dyed black for that extra air of sinister menace. | Find: Get ??? wins in Survival Mode. |
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A gold medal awarded for a first-place finish. The gold is so pure that if you bite into it, it'll leave a mark! | Find: Get 100 wins in Survival Mode. |
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A collection of medals awarded in recognition of many meritorious deeds. They are given to those who show great courage on the battlefield. | Find: Get ??? wins in Survival Mode. |
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A black choker made of the skin of a fallen enemy. | Find: Get ??? wins in Survival Mode. |
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A hide choker stained crimson by the blood of a fallen enemy. | Find: Clear Room 27 in Castle Mode with Carmilla. |
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Honestly, this item is so rigid it's difficult to eat or even move while wearing it. But hey, that's the sort of sacrifice one must make for fashion. | Find: Get ??? wins in Survival Mode. |
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This fan-shaped collar is held up by a brass underwire. An accessory fit for a queen. | Find: Clear Room 16 in Castle Mode with Shanoa. |
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Show them that refinement doesn't mean you can't still intimidate with this bow tie, its tips sharpened into the shape of sword points. | Find: Clear Room 27 in Castle Mode with Simon. |
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Get noticed in this shimmering bow tie packed with spangles. Fabulous! | Find: Clear Room 16 in Castle Mode with Cornell. |
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Soar to new heights with this accessory, made to resemble the wings of a bat. | Find: Clear Room 07 in Castle Mode with Dracula. |
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A white Persian cat tail, soft to the touch. Complete the frisky kitty look by pairing this with the matching ears! | Find: Clear Room 07 in Castle Mode with Cornell. |
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A velvety black Persian cat tail. Add the matching ears for the complete best-in-show look! | Find: Beat 7:45 Time in Arcade Mode. |
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An accessory that resembles the tail of a dog. It actually wags back and forth a bit whenever you're in a good mood! | Find: Clear Room 01 in Castle Mode with Cornell. |
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Pair this with the matching ears and imagine you're serving cocktails at an exclusive club! | Find: Beat 4:30 Time in Arcade Mode. |
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A tail made out of the softest fur imaginable. Pair it with the matching ears and you'll get more than just the hunters' attention! | Find: Clear Room 16 in Castle Mode with Carmilla. |
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Look good by looking bad with this saucy devil's tail, made of red patent leather. | Find: Beat 4:30 Time in Arcade Mode. |
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Black wings made of crow feathers hardened with wax. They're pretty fragile, so keep them out of the heat! | Find: Connect to Castlevania: Order of Ecclesia for the Nintendo DS. |
Arms Gear[]
Item Data: Arms Gear (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A rhinoceros beetle that hails from a distant land, he will bravely fight all challengers. Beware his mighty grip! | Find: Clear Room 27 in Castle Mode with Golem. |
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Famed for its beautiful green mandibles, this stag beetle regards everything that moves as a potential foe. | Find: Get 20 wins in Survival Mode. |
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A small bird with bright red cheeks and a crest atop its head. So cute! | Find: Clear Room 16 in Castle Mode with Sypha. |
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This adorable bird has eyes like little shining beads. When you're done fighting, let its words soothe your weary soul. | Find: Clear Room 27 in Castle Mode with Maria. |
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A diamond bracelet with black stonework accents. It shines like it might suck up all the light in the world. | Find: Clear Room 27 in Castle Mode with Grant. |
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The mysterious beauty of the woods, made jewelry: A pearl-oyster shell bracelet, pairing lily-shaped emblems with deep green emeralds. | Find: Clear Room 27 in Castle Mode with Trevor. |
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A sapphire bracelet with blue stonework cameos. The azure stones emit six streaks of brilliant light. | Find: Clear Room 27 in Castle Mode with Death. |
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A pearl-oyster shell bracelet that pairs lily-shaped emblems with blazing red rubies. It is said to bring calamity to all who wear it. | Find: Clear Room 27 in Castle Mode with Cornell. |
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A crude and somewhat disturbing stuffed animal with sewn-up eyes. You're welcome to it! | Find: Clear Room 16 in Castle Mode with Maria. |
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A very affable sprite, whose hobbies include giggling and sitting on shoulders. Though pure-blood Faeries are not musical, this Fairy subspecies often breaks into song. | Find: Accumulate 10 hours of playtime. |
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It's gone a little pale, maybe due to its eyes being sewn shut, but there's no need to worry-- it's just a stuffed animal. ...Right? | Find: Clear Room 27 in Castle Mode with Shanoa. |
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A spider that eerily resembles a human skull. Quite nasty, but also kind of... cute? | Find: Connect to Castlevania: Order of Ecclesia for the Nintendo DS. |
Move List[]
Normal Attacks[]
Item Data: Normal Attacks (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
(a whip attack) | Sequence: Normal Attack (can be followed by Simon's Neutral Combo Attack 1 and 2) | |||||||
(a whip attack) | Sequence: While Moving, Normal Attack (can be followed by Simon's Directional Combo Attack 1) | |||||||
(a whip attack) | Sequence: Jump, Normal Attack (can be followed by Simon's Jumping Combo Attack 1 and 2) | |||||||
(a right handed Fist attack while stepping forward) | Sequence: Normal Attack (can be followed by Trevor's Neutral Combo Attack 1 and 2) | |||||||
(a whip attack) | Sequence: While Moving, Normal Attack (can be followed by Trevor's Directional Combo Attack 1 and 2) | |||||||
(a whip attack) | Sequence: Jump, Normal Attack (can be followed by Trevor's Jumping Combo Attack) | |||||||
(A foot sweep Martial Art attack) | Sequence: Normal Attack (can be followed by Grant's Neutral Combo Attack) | |||||||
(A knee slide Martial Art) | Sequence: While Moving, Normal Attack (can be followed by Grant's Directional Combo Attack) | |||||||
(A diving knee Martial Arts attack) | Sequence: Jump, Normal Attack | |||||||
(a Staff attack) | Sequence: Normal Attack (can be followed by Sypha's Neutral Combo Attack 1 and 2) | |||||||
(a Staff attack) | Sequence: While Moving, (can be followed by Sypha's Directional Combo Attack) | |||||||
(a Magic Book throw attack) | Sequence: Jump, Normal Attack | |||||||
(a forward Kick) | Sequence: Normal Attack (can be followed by Maria's Neutral Combo Attack 1 and 2) | |||||||
(an Owl attack) | Sequence: While Moving, Normal Attack (can be followed by Maria's Directional Combo Attack 1 and 2) | |||||||
(an Owl attack) | Sequence: Jump, Normal Attack | |||||||
(a spear attack) | Sequence: Normal Attack (can be followed by Eric's Neutral Combo Attack 1 and 2) | |||||||
(a spear attack) | Sequence: While Moving, Normal Attack (can be followed by Eric's Directional Combo Attack 1, 2, and 3) | |||||||
(a spear attack) | Sequence: Jump, Normal Attack | |||||||
(a bow glyph (Arcus) attack) | Sequence: Normal Attack (can be followed by Shanoa's Neutral Combo Attack) | |||||||
(a sword glyph (Secare) attack) | Sequence: While Moving, Normal Attack (can be followed by Shanoa's Directional Combo Attack 1, 2 and 3) | |||||||
(a triple bow glyph (Arcus) attack from the air) | Sequence: Jump, Normal Attack |
Finishers[]
Item Data: Finishers (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
(a whip attack) | Sequence: Special + Normal Attack | |||||||
(a whip attack) | Sequence: Special + Normal Attack while moving | |||||||
(a whip attack) | Sequence: Special + Normal Attack while jumping | |||||||
(a whip attack) | Sequence: Special + Normal Attack | |||||||
(a dashing power punch Martial Arts) | Sequence: Special + Normal Attack while moving | |||||||
(a Somersault whip attack) | Sequence: Special + Normal Attack while jumping | |||||||
(A Ring attack) | Sequence: Special + Normal Attack (can be followed by It Dices) | |||||||
(A Dagger attack) | Sequence: Special + Normal Attack while moving (enters special stance - can be followed with a Dagger Storm or Aerial Venus any time if still in special stance - any other action other than a guard break exits special stance) | |||||||
(An aerial Ring throwing attack) | Sequence: Special + Normal Attack while jumping | |||||||
(a Fire attack) | Sequence: Special + Normal Attack | |||||||
(an ice attack) | Sequence: Special + Normal Attack while moving | |||||||
(An ice spell) | Sequence: Special + Normal Attack while jumping | |||||||
(an Owl + Vermillion Bird attack) | Sequence: Special + Normal Attack | |||||||
(a Turtle attack) | Sequence: Special + Normal Attack while moving | |||||||
(an Owl + Cat attack) | Sequence: Special + Normal Attack while jumping | |||||||
(a triple Spear attack) | Sequence: Special + Normal Attack (can be followed by Roundhouse Bash) | |||||||
(a dashing Spear attack) | Sequence: Special + Normal Attack while moving | |||||||
(a downwards Spear attack) | Sequence: Special + Normal Attack while jumping | |||||||
(a Cerberos head glyph (Custos) attack) | Sequence: Special + Normal Attack (can be followed by Sis Custos) | |||||||
(a wind glyph (Pneuma) attack) | Sequence: Special + Normal Attack while moving | |||||||
(a Fire Glyph attack) | Sequence: Special + Normal Attack while jumping |
Finisher Combos[]
Item Data: Finisher Combos (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
(a whip attack) | Sequence: (After a Binding Whip) Special | |||||||
(a downward slamming punch) | Sequence: (After a Binding Whip) Special + Normal Attack | |||||||
(A Ring attack) | Sequence: (After a It Slices) Special + Normal Attack (can be followed by Flea Flicker Finish) | |||||||
(A Ring Somersault attack) | Sequence: (After a It Dices) Special + Normal Attack | |||||||
(A follow-up Dagger attack) | Sequence: (any time after a Dagger Toss or another Dagger Storm if still in special stance) Special (can be followed by another Dagger Storm or Aerial Venus if still in special stance - 5th Dagger Storm exits special stance) | |||||||
(A Ring throwing attack) | Sequence: (any time after a Dagger Toss or Dagger Storm if still in special stance) Special + Normal Attack (special stance exits) | |||||||
(a Fire attack) | Sequence: (After a Fireball) Special + Normal Attack | |||||||
(an ice attack) | Sequence: (After a Frost Wall) Special + Normal Attack | |||||||
(a Owl+Cat attack) | Sequence: (After a Byakko Call) Special | |||||||
(a Spear bash attack) | Sequence: (After a Trident Strike) Special + Normal Attack | |||||||
a spear attack | Sequence: (After a Piercing Rain) Special | |||||||
(a Cerberos head glyph (Custos) attack) | Sequence: (After a De Custos) Special + Normal Attack |
Charge Attacks[]
Item Data: Charge Attacks (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
(A spinning whip attack) | Sequence: Charge Special, then while still holding it: Normal Attack (can be performed while moving or jumping) | |||||||
(A multi-Dagger attack) | Sequence: Charge Special, then while still holding it: Normal Attack (can be performed while moving or jumping) | |||||||
(A continuous Dagger stream attack) | Sequence: Charge Special for four seconds twice, then while still holding it: Normal Attack (can be performed while moving or jumping) | |||||||
(A giant controllable Lightning Orb attack) | Sequence: Charge Special, then while still holding it: Normal Attack (can be performed while moving or jumping) | |||||||
(an Owl + Dragon attack) | Sequence: Charge Special, then while still holding it: Normal Attack (can be performed while moving or jumping) | |||||||
(A Lightning Spear attack) | Sequence: Charge Special, then while still holding it: Normal Attack (can be performed while moving or jumping) | |||||||
(A Dominus Hatred Glyph attack) | Sequence: Charge Special, then while still holding it: Normal Attack (can be performed while moving or jumping) |
Super Finishers[]
Item Data: Super Finishers (edit) | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Connects with whip, then rushes opponent and launches them into the air, lashing several times on the way up, then strikes in all direction, eventually forming a spherical pattern, then lashes one more time for major damage. | Sequence: Press Super Finisher button when Skill Gauge full | |||||||
Runs towards opponent and then hits them with a drawn out straight whip attack. A Grand Cross appears behind his opponent when struck. | Sequence: Press Super Finisher button when Skill Gauge full | |||||||
Connects with a Ring hit, then countless Daggers rain down from the sky at an angle. | Sequence: Press Super Finisher button when Skill Gauge full | |||||||
Connects with Staff, summons Grimoire, binds enemy with a Magic Circle, summons giant orbs of Fire, Ice, and Lightning, culminating in an explosion. | Sequence: Press Super Finisher button when Skill Gauge full | |||||||
Connects with caged owl. Summons the power of Four Sacred Beasts (Suzaku, Genbu, Byakko, and Seiyruu), imbuing her owl with their combined strength, which escapes its cage and dive-bombs her opponent. | Sequence: Press Super Finisher button when Skill Gauge full | |||||||
Connects with Alucard Spear, then summons 4 Lightning Balls. Spear is then thrown like a Javelin. | Sequence: Press Super Finisher button when Skill Gauge full | |||||||
Connects with a Melio Hasta, then performs a sequence of Glyph attacks: Melio Secare -> Melio Secare -> Union Secare -> many Vol Luminatio + Vol Umbra -> Union Pneuma | Sequence: Press Super Finisher button when Skill Gauge full |
Block Breakers[]
Item Data: Super Finishers (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A whip attack | Sequence: Block + Normal Attack | |||||||
A Ring attack. | Sequence: Block + Normal Attack | |||||||
A staff attack followed by a Electric attack from the staff. | Sequence: Block + Normal Attack | |||||||
A guardian fist attack. | Sequence: Block + Normal Attack | |||||||
An Alucard Spear attack | Sequence: Block + Normal Attack | |||||||
A Lapiste stone fist glyph attack | Sequence: Block + Normal Attack |
External links[]
- Mr. P's Castlevania Realm - Judgment Manual Scan
- GameFAQs - Unlockable Guide (by snakeman_12)
- GameFAQs - Move List and Guide (by thecrobar)
- Pile of Secrets
- YouTube - Combos
Castlevania Judgment |
---|
Playable Characters |
Warriors of the Light |
Simon • Maria • Trevor • Sypha • Eric • Shanoa • Grant |
Warriors of the Night |
Alucard • Cornell • Carmilla • Golem • Death • Dracula • Aeon |
Enemies |
Zombie • Merman • Minotaur • Iron Gladiator • Giant Squid • Giant Fish • Time Reaper |
Mentioned only |
Galamoth |
Areas |
Abbey Ruins • Alchemy Laboratory • Castle Gate • Cathedral • Clock Tower • Crystal Cavern • Dimensional Rift Ghost Ship • Throne Room • Torture Chamber |
Music |
Darkness of Fear • Castlevania Judgment Original Soundtrack |
Guides |
Ultimate Judge Guidebook |
Archives |
Bestiary • Inventory • Timeline • True Story Mode |