When Alucard wields the Jewel Sword, it causes the enemies he kills to drop valuable gems at a very high rate. If the player inputs Down, Down-Forward, Forward + Attack, then between one and four golden coins will appear from the slash. These are not deducted from the gold Alucard is carrying, but they can be picked up, each coin being worth 1 gold. The sword can be found in the Entrance after using a secret trick with both the Wolf and Bat forms, or it can be dropped by the Discus Lord enemy in the Catacombs.
Although the exact jewel drop rate is not completely known, Tanaris' guide on GameFAQs lists the following ratios for the jewels with respect to Zircons:
In other people's experiences, Garnets, Opals, and Diamonds have dropped, but are exceedingly rare. Equipping items to boost Luck can increase the chance of getting a jewel, but it will not improve the chances of getting a higher quality jewel.
In the Sega Saturn version of the game, equipping a jewel gives the Jewel Sword an additional ATK bonus as follows:
Equipping two Jewels will provide the combined attack bonus of both.
|Item Data: Jewel Sword|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|Transforms enemies into jewels|| Short Sword|
| Attrib: Cut|| ATT +15|| Find: Entrance|
Drop: Discus Lord
| Effect: Sometime changes killed enemies to Jewels; In Saturn version, stats increase when Jewels equipped.|
Special: ↓↘→ + [Attack]: Swing creates a random number of $1 coins (1-8)
|This item article may have been created with information obtained from other sources. Please see the Inventory pages for each of the games that this item has appeared in for a list of potential sources.|