An Innocent Devil is a creature that can only be created by a Devil Forgemaster, and are said to be created through even the mere "wisp of conjured matter".
While they are beings born of darkness, their namesake stems from them being largely unaware of their wicked origins and intended malevolent existence, and act ambivalently without selfish or conceited motivations, while being driven to serve and protect their creator, whom they have unwavering and absolute loyalty to.
The Innocent Devils can be found on special rooms in specific dungeon areas. These rooms house the initial stage for a specific Type of the Innocent Devil. It should also be noted that these Innocent Devils are in a somewhat petrified state before Hector releases them.
Hector can summon Innocent Devils in Castlevania: Curse of Darkness, and as an extension of the contrast between Hector and Isaac, Isaac's own Innocent Devils are fought during the battles with him. They play a major role in the game, by helping Hector to fight Dracula's minions and help him resolving riddles/puzzles, and gaining access to otherwise unreachable areas. They also boost Hector's stats. However, they are completely optional in battle, and the player may still choose to not use them. There are so far six known types of Innocent Devils: the Fairy-Type, Battle-Type, Bird-Type, Mage-Type, Devil-Type and the Pumpkin-Type. The usage of their abilities consume Hearts which also serve as their Health bar. Innocent Devils do not literally die, once the Innocent Devil's Heart meter drops to zero, its sparking "soul" hovers around Hector, unable to do anything. From this state, Hector must collect at least 1 Heart for the Innocent Devil to revert to its normal state.
Aside from being an ally in combat, Innocent Devils also passively increase Hector's statistics. The additional statistic is based on the type of the summon which starts with an initial value and will also increment based on the specific Innocent Devil's level.
- Fairy-Type: LCK +1 (initial), LCK +14 (growth rate)
- Battle-Type: STR +10 (initial), STR + 40 (growth rate)
- Bird-Type: CON +4 (initial), CON +12 (growth rate)
- Mage-Type: STR +5, CON +2 (initial), STR +20, CON +6 (growth rate)
- Devil-Type: STR +4, CON +2, LCK +1 (initial), STR +14, CON +4, LCK +5 (growth rate)
- Pumpkin-Type: STR +10, CON +4, LCK +5 (initial), STR +60, CON +18, LCK +50 (growth rate)
A formula for computing the total enhancement of statistics is shown below
Basically, the values of each I.D. Type which are labeled as growth rate, are the maximum bonus statistic which are added to the initial value when the Innocent Devil has reached level 99, the maximum level of the game.
The Innocent Devils' health is represented by Hearts. When the Innocent Devils are attacked by enemies or when Hector commands them to use an ability (unless using the Mobeius Brooch), the Heart gauge decreases. Hector can't use spells when the Innocent Devils' life is too low. If their life goes to zero, they will turn into a sparking orb and Hector will have to find Hearts to make them come back from death. At the left side of their health bar also shows a face that signifies the Innocent Devil's "states", ranging from being idle, being hurt, or being aggressive.
Just like Hector, Innocent Devils earn XP Points and Level-Up whenever an enemy is killed. They can learn new attacks and get stat boosts.
- Main article: Evo Crystal
Aside from levels, Innocent Devils can evolve with Evolution Crystals that drop from enemies. With enough Evolution Crystals, an Innocent Devil can evolve and take a new form. Innocent Devils can evolve three times max, though some species have shorter evolution lines.
Depending on what weapon you use, your Innocent Devils will evolve differently. The color of these shards depends of the weapon Hector uses to kill his enemies.
A development line (or chart, map) functions as a guide in order to determine the current evolution stage of the Innocent Devil. This also includes the color and amount of Evo Crystals required for the next stage of evolution. A small version can be seen in the Innocent Devil's stats. Likewise, a "Chart" button allows the player to view the larger, more-detailed version, including the Abilities for each evolution.
- Main article: Devil Shard
Innocent Devils will also randomly create Devil Shards, that can create new Level 1 Innocent Devils with the help of Julia. Those Innocent Devils will have higher stats compared to their "parents", being a new generation. Newly-created I.D.s have 10% of their parent's statistics added to their initial stats depending on the Level of the Parent I.D. when the Devil Shard has been produced. The higher the generation, the higher will be the base stats of the newborn Innocent Devil at Level 1.
There are six different types of Innocent Devils, five of which are mandatory in order to progress, while one is just optional.
The first Innocent Devil is summoned in the Abandoned Castle. Fairy Devils don't attack (except for a few Evolutions that possess attacks, but they're quite harmless). They can cast spells that can heal Hector or cure him from poison or curse. They can also open chests, and certain higher levels of fairy-types can translate messages. Enemies can't attack Fairy Innocent Devils.
The second Innocent Devil is summoned in the Baljhet Mountains. As the name suggests, Battle Devils are pure killing machines, with great melee abilities, created to attack enemies and protect Hector. They can open metal doors that bar Hector's passage (for example, the one blocking the Mortvia Aqueduct in the mountains). Hector can perform Chain Attacks with them. They are one of three types also seen used by Isaac, who uses an Iytei and a Rasetz.
The third Innocent Devil is summoned in the Mortvia Aqueduct. Bird Devils are good in air battle and can help Hector for jumping over large holes that cannot ordinarily be passed by lifting Hector and flying for a short amount of time, the ability of which can be upgraded to access the Tower of Evermore. They can juggle light enemies, allowing Hector to air combo easily. This is one of three types also seen used by Isaac, who uses a Crimson.
The fourth Innocent Devil is summoned in Cordova Town. Mage Devils are physically weak, being not very good at fighting enemies physically, but can cast powerful spells which inflict heavy area damage. They can also help Hector by using a "stop time" spell, which, for a limited time, freezes time for everything but Hector and bosses, who can immediately break the spell.
The final mandatory Innocent Devil is summoned in the Eneomaos Machine Tower. Devil-Type Innocent Devils are considered a balance between Battle and Bird-Types: they're good at melee and air battle, with high mobility and attack power, being very aggressive whenever a enemy is spotted. They can also take Hector underground, with a spell that converts both Hector and the Devil into a magic circle. There is only one evolutionary path for this ID, and its final form can only be created by collecting Evo crystals using the Chauve-souris spear. Hector can perform Chain Attacks with them. This is one of three types seen used by Isaac, who uses a The End, named Abel.
An optional Innocent Devil Hector can summon in Dracula's Castle. In order to actually unlock it, it's necessary to forge a weapon called Pumpkin Mace. Pumpkin Devils are really bad at fighting enemies and have a low heart gauge. They however give high stat boosts to Hector, increasing his strength, constitution and luck. They're often considered as the "joke" Innocent Devil, or just as a challenge to players who like to solo as Hector while retaining stat bonuses.
- All except the Pumpkin-Type Innocent Devils have a pink crystal protruding from a part of their body.
- RPG Classics Guide - Innocent Devil Abilities.