The Holy water sub-weapon found in almost every Castlevania game is thrown at the floor. Early American versions of Castlevania were often censored to remove references to religious materials and the holy water weapon was referred to as a Fire Bomb. The bottle breaks on impact and holy flames are released upwards.
There are two general forms of holy water that behave differently depending on the game. The first classic form has the holy water release blue or green flames directly upwards and remains on the same location for several moments. This will wear out a ground based hearty creature that doesn't move around much very quickly, but requires good aim. This form can usually be upgraded with Double and Triple Shots that allows the user to have two or more holy waters attacks on the screen at once, wearing down creatures even faster or covering more ground. The holy water is usually tossed in a small upwards arc and usually can cause slight damage to creatures above and in front of the player before it hits the ground. Used in this fashion, it can mimic an Axe.
The second modern form unleashes a wave of holy water that travels across the floor that can potentially damage many enemies and requires less precision, but usually only damages them a little bit. This type of holy water is thrown with high speed directly to a point in front of the hero and is not useful against creatures above the hero, but creatures will still take damage if they are in its path before it strikes the ground. Sometimes the holy water will burst open before hitting the ground if it strikes an enemy and will not travel in a wave.
Holy Water has appeared in every Castlevania game in some form, except for Castlevania: The Adventure (which had no sub-weapons), Haunted Castle and Castlevania: Order of Shadows (which had unusual sub-weapons). Many slight variations of Holy Water exist between games. It can sometimes be combined with other items to produce more fantastic attacks. The Holy Water's basic Item Crash is the Hydro Storm. The character has Holy Water rain from the heavens onto enemies, dealing massive damage, usually the most useful and powerful Item Crash in the games.
Game specific informationEdit
The original Castlevania featured Holy Water (called Fire Bomb due to religious censorship) as one of the five original sub-weapons that could be used in the game. The player could only equip a single sub-weapon at a time, each of which could be obtained from hitting a particular candle or as a drop item from an enemy. Holy water was first tossed in the air in a short arc, causing weak damage against any creature in its path. Once it hit the ground, the glass bottle was shattered and flames appear upward, damaging any creature it in its flames repeatedly for a few seconds. The weapon could be thrown two or three times in a row upon encountering a Double or Triple Shot.
The Holy Water in Vampire Killer is one of the only sub-weapons that consumes Hearts (the other is the Stopwatch). The weapon is similar to its Castlevania counterpart, except that the way it can be used is different. You can have Holy Water equipped at the same time as you have other sub-weapons equipped and you do not need to select it from a menu. In order to attack with it, you need to jump and then press right or left.
The Holy Water has been replaced with a dynamite and a Torch in Haunted Castle. Both weapons are thrown upwards in an arc and detonate when hitting the ground. The Dynamite is similar to Holy Water found in the original Castlevania in that it attacks straight upwards in a pillar of flame, but its attack doesn't linger like Holy Water. The Torch is like the Holy Water that Richter Belmont uses in that when it strikes the ground, it spreads across a wide area of ground and it lingers for a while.
The Holy Water found in Simon's Quest is similar to that found in the original Castlevania, except that it does not burn the floor or cause damage to enemies standing above where it landed. It only damages enemies it hits on its way to the floor. It can be purchased for 50 Hearts in the town of Jova and can be used as many times as you wish. It has about the same strength as the Leather Whip. It is good against nearby enemies slightly below you or weak enemies slightly above you in front of you. The weapon can also be used to break bricks that cannot be broken with a whip attack, revealing hidden areas. The only other original sub-weapon that appears in Simon's Quest is the Dagger.
The Sacred Flame sub-weapon can be considered an upgraded version of Holy Water, which consumes Hearts and releases a lingering pillar of flames upwards upon hitting the ground like Holy Water did in the original Castlevania game.
The Sacred Water found in Dracula's Curse is identical to the Fire Bomb found in the original Castlevania game. It can also be powered up with double and triple shots. Only Trevor Belmont is able to use this weapon.
The Fire Bomb in Super Castlevania IV is similar to that found in the original Castlevania. Its smaller size relative to Simon makes it less effective as a projectile. It is still tossed in an upwards arc, although it does not go above Simon's head. It can also be powered up with a double or triple shot.
Holy Water is one of the selectable items used to form a password at the beginning and ending of the game.
After being unable to use any sub-weapons in Castlevania: The Adventure, Christopher Belmont was now given the option of using either the Holy Water or one other sub-weapon (Cross in Japan and Europe, Axe in the US). It plays pretty much the same as in Castlevania, although there are no double or triple shots in this game. Holy Water is available in the Japanese, US and European release of the game.
The Holy Water that appears in Castlevania Chronicles is similar to the one that appeared in Super Castlevania IV. It can also be powered up with double or triple shot.
Rondo of Blood was the first Castlevania game to use the wave-style Holy Water. Instead of tossing the holy water up and forwards and then letting gravity take it straight down and spew forth holy flames on the area it was hit, Richter smashes the vial straight into the ground at a point some ways in front of him. When the vial bursts, it erupts in green flames, but then additional flame pillars erupt in front of ground zero, forming a wave of flame. Richter also is not able to have more than one holy water on the screen at the same time as he does not have the ability to upgrade it with double or triple shots. Instead, he is able to use a 20 Heart-consuming item crash at any time he wants. This is the famous Hydro Storm, which features holy water raining from the sky and striking everything on the screen several times from 5 to 10 seconds.
Sacred Water is one of the three sub-weapons that John Morris or Eric Lecarde are able to use in Bloodlines (the other two are the Crystal Blade Boomerang and Battle Axe). The vial of holy water is tossed in a relatively high-reaching upward arc and after the vial smashes against the ground, a wave of fire is generated in the direction in which is was thrown. Like in Super Castlevania IV, the sub-weapon is activated by pressing a specific button instead of pressing up and attack at the same time (this allows for upwards primary weapon attacks).
By pressing up and the sub-weapon button at the same time, a special attack is unleashed which consumes more jewels. When the holy water shatters on the ground during a special attack, the path of the flames "bounces" in an arc in one or the other direction. When it hits the ground again, it bounces again and this repeats a few times. Sometimes the flames will split and bounce in both directions at the same time, causing a wide area to be affected. This attack will cost 4 Jewels.
An even more powerful attack with Holy Water is available when the primary weapon has been imbued with fire after collecting a Spellbook (primary weapon is now at "level 4"). This attack is wider-spread and consumes more crystals and will occur every time Holy Water is used. Because of the high amount of crystals the super attack uses, the description of the Spellbook states "Either a help or a hindrance, only the Spirits know for sure." Collecting a different sub-weapon with a level 4 primary weapon will eliminate this crystal-consuming sub-weapon mode. Collecting the same sub-weapon again while at level 4 will regain it. As soon as you take damage, the fire in the weapon burns out and Holy Water reverts to its original form.
Holy water behaves in this game pretty much the same way it does in Rondo of Blood. It uses a ground wave attack style and can item crash into a Hydro Storm. It uses an unusually large amount of Hearts in this game (3), while the Heart consumption of all the other sub-weapons is at their traditional values. The Hydro Storm still consumes 20 Hearts, about a fifth of your maximum allowed Hearts.
Holy Water is once again one of the items used to form passwords.
The Holy Water is available in both of its basic forms in this game. For Alucard, it is played in its more traditional style, being thrown out and erupting in a vertical pillar of flame. It is already at its traditional fully powered version in this game, as Alucard can have several holy waters on the screen at the same time without the need to obtain double or triple shots. He doesn't throw it very far, so you have to be near enemies to hit them.
Holy Water for Richter works in the same way that it did for him in Rondo of Blood. A wave of flames is released when it hits the ground. Richter is also able to use the Hydro Storm item crash, featuring a rain of holy water that damages everything on the screen over several seconds. The Heart consumption for the item crash was reduced from 20 in Rondo of Blood to 15 in this game.
Maria Renard can only use this weapon in the Sega Saturn version of the game. She cannot perform an item crash with it.
One of the goals of Castlevania Legends is for Sonia to collect the weapons that would one day be used by her descendents in their struggle against Dracula. She has not been trained in these weapons, however, and is unable to use them. Sonia can collect the Holy Water weapon in Stage 4. It is located in a white candle at the very top of a tall tower near the end of the level. Once it is obtained, it can be viewed by pressing the Select button, but cannot used. At the end of the game, the number of scenes in the ending sequence increases by each collected item found (Dagger, Cross, Holy Water, Axe and Pocket Watch). Holy Water also is one of the symbols used to form passwords.
The Holy Water attack item can be used by either player in the game. It can be found in Pillars or as a drop item and can be obtained by picking it up with a special button. Throwing it to the ground causes a large puddle of holy water to be released with flames upwards.
Holy Water is also one of the main weapons of a non-playable character, the vampire hunter Charlie Vincent. You do not get to witness him using it on any creatures though and if you use a too many Sun Cards or Moon Cards, he reaches the Castle Keep before you do. Unfortunately, he doesn't fare too well and ends up getting turned into a vampire. He's not a very smart vampire though and still uses his holy water against you without reservation when you fight him, apparently not realizing that he is damaging himself in the process.
Holy Water is pretty much the same as it was in Castlevania (Nintendo 64), except for a few things. It can be powered-up up to two times when you obtain an additional holy water item. Each level has a different color flame. The amounts of Hearts consumed increases with the level of the difficulty setting chosen for the game. All playable characters are able to use holy water in the same manner.
Holy Water in Circle of the Moon is thrown like in Rondo of Blood, that is, it's hurled at high velocity diagonally downward and forward. However, its flame effect is like in Castlevania, it erupts into a pillar of flames around the area where it hit the ground but doesn't cause a wave to form. If an enemy is struck while it's on its way down, it will explode on that enemy and drop to the floor where that enemy was.
The Pluto Card can be used with three different Attribute Cards that affect the way Holy Water and other sub-weapons are used. Using it with a Salamander Card allows Nathan to perform the Hydro Storm item crash for 20 Hearts. Using it with a Serpent Card causes him to throw two holy water vials simultaneously at different distances from himself. Using the Pluto Card with a Manticore Card causes him to use 15 MP to throw a single vial of Holy Water instead of consuming 3 Hearts.
The canceled game, Castlevania: Resurrection, was to feature a Holy Water sub-weapon that had a normal and strong attack, as well as a Boomerang, Axe and Dagger sub-weapon. Nothing more is known about this weapon.
Harmony of Dissonance introduced a system where sub-weapons would be crossed with other objects to form special attacks. In this case, Juste Belmont, who had the blood of a Belmont in him, allowing him to use sub-weapons, was able to combine those weapon's powers with Magic gained from Spell Books, which he is also able to use because he is also a descendant of the Belnades Clan. On its own, the Holy Water consumes 3 Hearts and creates a wave attack pattern when hitting the ground, as in Rondo of Blood.
Combining the Holy Water with a Fire Book, he will throw a spinning ball of flame across the floor that will bounces off of walls. Using an Ice Book causes nearby enemies to be enveloped in icy holy water, which then explodes, causing damage to the creatures enveloped and those hit by the icicles (ice will form around Juste if no enemy is nearby). Using a Bolt Book results in a large bolt of electricity to come down exactly on top of a nearby foe and then oscillate back and forth a few times. A Wind Book causes a classic Hydro Storm, where it rains Holy Water for a few seconds, damaging everything on the screen. Using a Summoning Tome will call forth an angel which will fly back and forth at the top of the screen, pouring sparkling holy water down below, damaging any creature it touches.
Other items can also affect the way Holy Water is used. Equipping the Chaos Ring will alter the way the Holy Water sub-weapon is used so that it skip bounces off the ground, increasing its range, but also causing some gaps in coverage. This increases the amount of Hearts consumed.
The original Simon Belmont is playable in Boss Rush mode and plays and looks exactly as he did in the original Castlevania game. He is able to use Holy Water in the same manner as he did in that game (tosses it in an arc, pillar erupts exactly from where it lands).
The unlockable playable Julius Belmont has Holy Water in his arsenal, along with a Cross, Axe and Grand Cross. He possesses each of these weapons at the beginning of the game and can cycle through them whenever he wants by pressing the "R" button. His Holy Water is similar to its Rondo of Blood counterpart and a wave of flames is formed when it hits the ground. This game does not track Hearts, but rather only has a single Mind Point meter. Unlike Soma, Julius doesn't regenerate his MP. His MP can only be restored by collecting Hearts or in the Save Room. It costs Julius 10 MP to throw a single vial of holy water. There can only be one holy water vial on the screen at the same time. The weapon has the Holy attribute, so some enemies are strong against it, while others are weak.
While Soma Cruz is unable to use Holy Water, he does have Bullet Souls that somewhat mimic the function of holy water. The Curry weapon obtained from a Waiter Skeleton's soul is thrown in an arc much like Holy Water was thrown in the original Castlevania. It then lands on the ground and any creature that happens to touch it will get repeatedly damaged while it is still there. The fire wave ability that he gains from using a Werewolf's soul is similar to the Dracula X style holy water. Fire springs up from the ground in front of Soma and travels in a small wave (considerably shorter than Julius's Holy Water). A similar fire wave ability gained with a Biphron's soul travels a much further distance. However, it cannot be used while Soma is in the air, as Julius's Holy Water can.
Holy Water in Lament of Innocence is used in a different manner than it was in the previous 3-D game, Legacy of Darkness. Instead of being smashed to the ground like in most games, Leon normally takes the "cork" off of the Holy Water vial and pours it in a 180° arc in front of him. The Holy Water then erupts in a pillar of flames above where it was poured.
Much like in Harmony of Dissonance, the Holy Water can be combined with 7 different colored Orbs that can be obtained by defeating bosses for more fantastic attacks. Unlike in Harmony of Dissonance, these new attacks also consume Hearts (the Magic Meter is only used by Relics). Like in Harmony of Dissonance, Leon can switch between the different styles of attacks without the need to access a text-based menu screen. Pressing the L1 button opens a real time circle menu that contains icons for each orb forming a circle. Flicking the right analog stick in the directions of one of the icons selects that orb. Pressing "in" on the analog stick activates or deactivates the selected orb. They Holy Water orb attacks are as follows:
- Red Orb (Roaring Flames): This attack is more like the Castlevania 64 version of the move, where he smashes the vial against the ground causing wide-spread flames to erupt.
- Purple Orb (Cross Blazer): Flames will instantaneously erupt in a cross pattern in front of Leon, behind, to the left, and to the right.
- Blue Orb (Energy Gazer): Leon throws a vial to the ground which erupts in fire flames, travels across the ground and homes in on an enemy.
- Green Orb (Flame Sparks): Leon uses holy water vial as a projectile directly at an enemy. When it strikes and enemy, it breaks into four parts and the ground erupts in flames where they land. The attack is like a 3-D version of the original Simon Belmont's holy water, except it is imbued in a rocket of the flames while it is in the air and instead of traveling in an arc, it is launched directly at an enemy (more like as in Circle of the Moon, where it is thrown directly at the ground).
- Yellow Orb (Holy Symbol): Leon places a circular Holy Symbol directly below the place where he is standing. This symbol remains on the ground for a while and erupts in a pillar of flames whenever an enemy moves on top of it. This is like a 3-D version of Alucard's Karma Coin.
- White Orb (Aqua Disk): Leon forms an expanding aqua disk directly above him, knocking back or continuously damaging any enemy it strikes.
- Black Orb (Energy Wave): A blue energy wave of Holy Water travels from where he is standing and homes in on an enemy. This is similar to an Energy Gazer and is like a 3-D version of Richter Belmont's Rondo of Blood holy water attack. The difference is that the wave emanates from where he is standing instead of where the vial crashes (more like Soma's Biphron soul attack).
In Lament of Innocence, the word Holy Water also represents the type of damage dealt by a Holy Water sub-weapon. Enemies that are weak to Holy Water based attacks include the various kinds of zombies (Zombie, Mad Diver, Poison Zombie, Frost Zombie, Hanged Man, Evil Stabber), skeletons(Skeleton, Skeleton Swordsman, Red Skeleton, Astral Fighter, Skeleton Archer, Astral Knight, Skeleton Knight, Skeleton Soldier, Wolf Skeleton, Astral Warrior, Skeleton Flower, Skeleton Warrior, Storm Skeleton, Skeleton Hunter, Spartacus, Mirage Skeleton), spirits (Vassago, Spirit, Ghost Knight, Ghost Warrior, Rune Spirit, Mist, Ghost, Phantom), and demons (Flame Demon, Gargoyle, Frost Demon, Thunder Demon, Executioner, Lesser Demon, Gaap). The bosses Undead Parasite (along with its Soulless minions), the Forgotten One's Maggots (although not the Forgotten One itself), and Walter himself are also weak vs. Holy Water. The Lizard Man and Frost Elemental are the only enemies that are strong vs. Holy Water.
Julius's Holy Water in Dawn of Sorrow is pretty much the same as it was in Aria of Sorrow. It consumes 4 MP, travels across the ground, and can be switched whenever desired with his other three sub-weapons. Through the use of glitches, Soma may obtain Holy Water, but its name is listed as "dummy" in menus, identifiable only by its cost of 4 MP.
Trevor Belmont starts the game with Holy Water and all his other classic sub-weapons. He normally throws Holy Water some distance in front of him. When it breaks, it travels in a ring towards where he stood when he threw it, engulfing the area directly in front of him. For its alternate attack (guarding while attacking), it forms a wave traveling in straight line.
Holy Water is just one of the many items that, once found, is selectable in Jonathan Morris' inventory. It is obtained by completing "The Statue's Tear" quest. In this quest, you are instructed to "Find the "Statue's Tear" buried under the rubble and bring it here." To complete this quest, travel to the Nation of Fools and find the statue at the lower left area, then press "up". Then return to Wind and receive the Holy Water sub-weapon.
Richter Belmont starts out with the weapon and it can be selected at any time.
Holy Water moves in the standard wave form for both Jonathan and Richter.
For Jonathan, the strength of Holy Water can be increased by earning skill points. 2,000 skill points are required to master it. Mastering Holy Water is one of the conditions necessary to receive the Grand Cruz dual crush ability via the "Master the Holy Power" quest, which requires you to master Holy Water, Bible and Cross.
Unfortunately, it has been found that the Holy Water sub-weapon sometimes crashes the game.
Holy Water, along with several other traditional sub-weapons, can be used by various characters in the 3-D Wii fighting game, Castlevania Judgment.
Gabriel obtains the Holy Water Flasks sub-weapon during the Abbey Tower level of Chapter Five. Throwing a flask causes a small explosion, with a circular shock wave of holy fire damaging any enemy it touches. The blessed fire instantly stuns any vampire that it hits, allowing Gabriel to grapple them for a finisher.
- See: Holy Water/Item Data
See more at Holy Water/Gallery.