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Hector
CoD Hector
{{{caption}}}
Japanese Name
ヘクター Hekutā (Hector)
Date of Birth
Circa 1455 A.D
Appearances
Age
24


Weapons
Swords, Axes, Gloves, Spears, Hammers, Special Weapons
Abilities
Devil Forging
English Voice
Japanese Voice
Takahiro Yoshimizu
Family
Rosaly (wife) †
Julia Laforeze (love interest)
Isaac (rival, former ally)
Dracula (former master)
Dialogue
Music Themes
Abandoned Castle ~Curse of Darkness~
"Heed my words. I will hunt you down like the beast you are. I will have my revenge!"
—Hector to Isaac

Hector is the protagonist of Castlevania: Curse of Darkness. He is a former general of Dracula who had decided he had enough of killing and fled. A woman Hector had later found contentment with was killed by his old comrade Isaac and he enters Dracula's domain in the game with the intent of avenging himself upon Isaac.

Official background: The game's protagonist. A former Devil Forgemaster who betrayed Dracula three years ago, allowing his fall by the hand of Trevor Belmont. After renouncing his powers, Hector had been leading a normal life when his beloved was executed as a witch. He has vowed to exact vengeance upon Isaac, who cleverly manipulated the witch trial.


Character HistoryEdit

Events of Castlevania: Curse of Darkness comicEdit

ChildhoodEdit

Hector had a difficult childhood. He was born as the son of an alchemist. At an early age, he found that animals gravitated towards him, both animals of the day and animals of the night. Other children and adults thought that this was unnatural and did not accept him. This caused his mother grief and she exclaimed to him that she wished he was never born. The only things his father was interested in was wealth, honor, control, and protection by those in power and barely noticed that Hector existed. One day, the animals that had witnessed the cruelty of his fellow humans and decided to help him "escape" his predicament. They caused the church to catch on fire and perhaps cost the lives of his family and neighbors. They told him that he was free now and should be happy that they got what they deserved. They told him to go to the one place in the world where he would be allowed to live and led him to Dracula's Castle.

At Dracula's CastleEdit

Hector entered into the care of Dracula's Castle two years after another aspiring Devil Forgemaster had entered there, Isaac. There he was recognized as perhaps the most promising human resident there. Hector believed that power was what mattered in the world and that it did not matter if the power was "evil", for power was truly neither evil nor good. He mastered the arts of devil alchemy that enabled him to create living creatures using base materials. Isaac respected him but became jealous of his position of Dracula's favorite. Hector and Isaac's power grew and they soon became Dracula's generals and were considered equals to Death himself. Dracula sent them to ravage the countryside and turned his domain of Wallachia, which he had once protected, into a wasteland for betraying him. Hector did not wish to use his power to do this and did not want to kill humans even though they had never loved him because he himself was one. He obeyed his master though for many months. He pleaded his lord to not make him kill them anymore, but his concerns were brushed aside.

DefectionEdit

When Dracula received word that a Belmont was on his way to destroy him, he sent Hector to kill him. However, Hector took this opportunity to flee the Castle for good. He likely killed the demons Dracula had sent with him to help him in his task and was wounded in the process. He sought refuge in a church, which was a place he could hide his dark powers from the forces of Dracula. There he met Rosaly, who was the sister in charge of the church while the father was away, and she let him stay there and recover from his injuries. When Dracula sensed his power disappear he was concerned at the possible loss of his most powerful general. Since the Belmont had not entered Valachia yet at this point, it could not have been him who killed him. He decided to send Isaac to find out what happened to him. If he was dead, then that was fine, though a regrettable loss. But if he was alive and had betrayed him, he was to bring him back to Dracula for punishment. He sent Isaac with several of his human compatriots and a werewolf. Though they could not track him by his power, the werewolf was able to find him by his scent. After pleading from a village boy named Ted, Hector decided to save Rosaly from the werewolf (an act he was unaccustomed to), which had decided to snack on some humans while on his mission. Since he was found already, he unmasked his power, destroyed the werewolf, and Isaac was alerted to his general whereabouts. Isaac later found him and decided to kill him rather than bring him back to Dracula as he was ordered. This was so that Dracula would stop thinking about Hector and avail himself to Isaac's services alone. During their battle, they sensed that Dracula's Castle had been destroyed and Dracula had perished. Trevor Belmont had breached Dracula's defenses much sooner than Dracula had anticipated and had the help of powerful allies, including Dracula's son Alucard. Isaac was enraged and blamed Hector's defection for Dracula's death. He was defeated however, and left for dead.

Village LifeEdit

Rosaly insisted that Hector remain with them until his wounds had healed. He was reluctant to do so because there may be others after him and he would put them in danger. She insisted that the Castle and all the demons had faded away. The most dangerous threats now were from humans (who were slowly behaving more wicked due to a curse Dracula had placed on the land upon his death). The children had apparently taken a liking to Hector as well. Rosaly made it clear that she liked him and he decided to stay and enjoyed three years of acceptance, though he did not venture into largely populated areas due to prejudice. Isaac however, had not died and spied on Hector's progress. Driven mad by the curse seeping into his being, he decided to allow Hector a time of happiness and contentment so that it would be all that more painful for him when it was taken away from him.

One day, three years later, Rosaly headed into town in order to sell apples. This was the moment Isaac decided to strike at Hector's heart. He spread rumors that the apples that she was selling were poisonous and that she was a witch. Hector, who had went into town to pick her up in case there was any trouble from the townsfolk, found her burned on a stake.

Events of Curse of Darkness (game)Edit

Enraged, Hector followed Isaac's trail to an abandoned castle. There, Isaac challenged him to follow if he wished to regain his Devil Forgemaster powers. Hector follows Isaac into the castle and shortly finds a strange tomb, which is a site for forging innocent devils. Against his better judgment, Hector gives in and regains his old powers in devil forgery. He then meets Zead, a mysterious priest who informs him of Isaac's whereabouts.

As he chases Isaac through the Baljhet Mountains to a temple, Hector comes across Julia, a witch who offers her assistance by selling various items to him. He comments that she is the very image of Rosaly. Arriving at the temple, Hector encounters St. Germain, a mysterious man who requests that he pursues Issac no further. Inside, Hector battles a man who wields a whip and is searching for the Devil Forgemaster that is causing chaos throughout Wallachia. Because Hector's powers are still weak, he is easily defeated, leading his opponent to question who he is because the one he is seeking has power rivaling those of Death. Hector realizes that he is pursuing Isaac and confirms that he is Trevor Belmont, the man who defeated Dracula three years ago. After Hector tells Trevor his name, the two part ways.

Making his way through an aqueduct, Hectors encounters Zead again, who tells him that Isaac is heading for a nearby village on the other side of the forest. Suddenly, Zead leaves in a hurry and St. Germain appears. The man tells Hector not to listen to anything the priest tells him, but Hector angrily declares that he will have his revenge no matter what. St. Germain then leaves to pursue Zead. Arriving at the forest, Hector spies on Zead and St. Germain, watching as they fight for a small time. As they leave, Hector concludes that they are enemies.

In the nearby town of Cordova, Hector finds Isaac again and battles him. But their battle is stopped by Julia, and Hector learns that she and Isaac are siblings. After Isaac escapes, Hector angrily confronts Julia, who pleads with him to save her brother from the insanity brought upon him by the curse. Calming down, Hector complies with her request. At the clock tower, Hector fights St. Germain, who has walked into a trap set by Zead. Realizing that the Devil Forgemaster was able to pass through the barrier, the man draws his sword, wishing to test Hector. As Hector is victorious, St. Germain promises not to interfere again and encourages him to continue on his journey. The man then leaves, telling Hector to give his regard to Zead.

In the Aiolon Ruins, Hector comes across Isaac and Trevor battling each other. As Isaac flees at the site of Hector, Trevor realizes that they are enemies but declares that he will be the one to slay Isaac. As the hunter leaves, Zead appears and tells Hector that Isaac is heading back to the abandoned castle where there is a secret chamber. Hector gives Zead St. Germain's regards, causing the priest to panic and leave in a hurry. Back at the abandoned castle, Hector encounters Trevor again, who fights him to test his strength. Seeing that the Devil Forgemaster is stronger than before, Trevor helps Hector in his pursuit of Isaac by opening a gate to the hidden chamber below. Eventually, Hector battles and defeats the guadrian Dullahan, but the battle created enough black magic to undo the seal and Dracula's castle is risen.

Arriving at the castle, Hector is met by Julia, who tells him that Dracula might have risen again. Hector suggests that they call on Trevor for help, but Julia informs him that the hunter was severely wounded by Isaac and she barely saved his life. Hector resolves to defeat Dracula and put an end to the curse that plagues the land, and Julia tells him not to let the curse take control of him. Hector enters the castle and battles Isaac for the final time. Emerging victorious and killing Isaac, Hector prepares to deliver another blow but stops himself when he remembers Julia's advice, and he realizes that his desire for vengeance was the work of the curse. Zead then appears and reveals that he was behind everything. He originally had planned on using Hector as a vessel for his lord when he succumbs to the curse, but he is forced to settle with Isaac, taking his corpse to be the host. As the priest draws a scythe, Hector realizes that he is Death, Dracula's right-hand man. After defeating Death, Hector confronts the resurrected Dracula, resolving not to flee as he did before. He defeats the vampire because the resurrection was incomplete, and brushes aside his former lord's notion that the curse will not be lifted. After Dracula's death, Hector contemplates that both Rosaly's death and Isaac's descent into madness was the work of the curse, and he successfully uses his power to nullify it. As the castle starts to crumble and fall, Hector decides to die in peace. But he is rescued by Julia, who urges for him to live out his life, and they escape together. When he contemplates on where to go to protect his innocent devils, Julia offers to let Hector stay at her home, which he gladly accepts.

BattleEdit

Devil ForgingEdit

Main article: Innocent Devil

Since Devil Forgemasters are imbued with Dracula's magic, Hector is able to create and command beings known as Innocent Devils to aid him. They play a major role in the game, by helping Hector fighting enemies and help him past obstacles, as well as boosting Hector's stats.

Innocent Devils level up alongside Hector and eventually gain new skills. Enemies drop items called Evolution Shards when an Innocent Devil is active. When enough of these Shards are collected, an Innocent Devil involves into a new form. This results in new abilities coming available, and better stat increases.The form that the Innocent Devil will evolve into is determined by the weapon type that Hector uses while collecting Evolution Shards.

There are six types of Innocent Devils that are obtainable in the game: Fairy-Type, Battle-Type, Bird-Type, Mage-Type, Devil-Type, and the hidden Pumpkin-Type. Each Type has their own unique abilities.

Fairy-TypeEdit

The first Innocent Devil is summoned in the Abandoned Castle. Fairy Devils don't attack (except for a few Evolutions that possess attacks, but quite harmless). They can cast spells that can heal Hector or cure him from poison or curse. They can also open chests, and certain higher levels of fairy-types can translate messages. Enemies can't attack Fairy Innocent Devils.

Battle-TypeEdit

The second Innocent Devil is summoned in the Baljhet Mountains. As the name suggests, Battle Devils are pure killing machines, with great melee abilities, created to attack enemies and protect Hector. They can open metal doors that bar Hector's passage (for example, the one blocking the Mortvia Aqueduct in the mountains). Hector can perform Chain Attacks with them. They are one of three types also seen used by Isaac, who uses an Iytei and a Rasetz.

Bird-TypeEdit

The third Innocent Devil is summoned in the Mortvia Aqueduct. Bird Devils are good in air battle and can help Hector for jumping over large holes that cannot ordinarily be passed by lifting Hector and flying for a short amount of time, the ability of which can be upgraded to access the Tower of Evermore. They can juggle light enemies, allowing Hector to air combo easily. This is one of three types also seen used by Isaac, who uses a Crimson.

Mage-TypeEdit

The fourth Innocent Devil is summoned in Cordova Town. Mage Devils are physically weak, being not very good at fighting enemies physically, but can cast powerful spells which inflict heavy area damage. They can also help Hector by using a "stop time" spell, which, for a limited time, freezes time for everything but Hector and bosses, who can immediately break the spell.

Devil-TypeEdit

The final mandatory Innocent Devil is summoned in the Eneomaos Machine Tower. Devil-Type Devils are considered a balance between Battle and Bird-Types: they're good at melee and air battle, with high mobility and attack power, being very aggressive whenever a enemy is spotted. They can also take Hector underground, with a spell that converts both Hector and the Devil into a magic circle. There is only one evolutionary path for this ID, and its final form can only be created by collecting Evo crystals using the Chauve-Souris spear. Hector can perform Chain Attacks with them. This is one of three types seen used by Isaac, who uses a The End, named Abel.

Pumpkin-TypeEdit

An optional Innocent Devil Hector can summon in Dracula's Castle. In order to actually unlock it, it's necessary to forge a weapon called Pumpkin Mace. Pumpkin Devils are really bad at fighting enemies and have a low heart gauge. They however give high stat boosts to Hector, increasing his strength, constitution and luck. They're often considered as the Joke Innocent Devil, or just as a challenge to players who like to solo as Hector while retaining stat bonuses.

Weapon CombiningEdit

There are a limited amount of weapons available for purchase in the game, making it necessary for Hector to create them himself. He can accomplish this by collecting materials that can be found in certain places or are dropped by enemies. By combining these materials, Hector can create armor and several types of weapons. As more equipment is created more recipes become available. Recipes are unlocked when all necessary materials where at one point in Hector's inventory.

StealingEdit

At a certain point in the game, Hector gains the ability to steal items from enemies. Each item has a window during which Hector is able to steal from that enemy. Usually a certain requirement should be met for this window to be opened, such as an enemy performing a special attack, or performing a perfect guard when attacked.

Equipment ListEdit

WeaponsEdit

Item Data: Weapons
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Swords (edit)
Short Sword Short Sword - Curse of Darkness [ edit ]
A simple, functional sword. Sturdy, good for taking on groups, and easy to keep under control. Sword (One-Handed)
Hector 
ATK +10
Sell: $50 
Buy: $100 Find: Julia's Shop
Rare Drop: Great Armor Lv.25/35/46
Create: 2 Bronzes
Evolve: Broad Sword, Ada, Sword Breaker, Bastard Sword, 7 Bladed Sword, Zweihander, Foil, Gano, Ring, Pata, Laser Blade
Broadsword Broad Sword - Curse of Darkness [ edit ]
A two-handed blade with great power in each swing. Thick and very heavy, but potentially devastating. Sword (One-Handed)
Hector 
ATK +20
Sell: $150 
Create: Short Sword + Jet Black
Evolve: Schiavona, Laser Blade
Ada Ada - Curse of Darkness [ edit ]
A sword used mainly in ceremonies. Said to bestow its owner with holy power. Good in a real fight, too. Sword (One-Handed)
Hector 
ATK +23
Create: Short Sword + Gano + Ceremonial Tool + Ancient Memory
Evolve: Laser Blade
Sword Breaker Sword Breaker - Curse of Darkness [ edit ]
A sword designed to halt and then snap the sword of the attacking enemy. Sword (One-Handed)
Hector 
ATK +23, DEF +5
Create: Short Sword + Main Gauche + Carbon Steel
Evolve: Laser Blade
Schiavona Schiavona - Curse of Darkness [ edit ]
A derivative of the broad sword; has a unique basket hilt which protects the user's hand. Sword (One-Handed)
Hector 
ATK +25
Create: Broad Sword + Indigo Steel
Evolve: Laser Blade
Kris Naga Kris Naga - Curse of Darkness [ edit ]
The sword gets its name from its snake's head motif, with the blade representing the Naga's tail. Sword (One-Handed)
Hector 
ATK +28
Create: Ada + Dragon Scale + Ether + Ancient Memory
Evolve: Damascus Sword, Laser Blade
Damascus Sword Damascus Sword - Curse of Darkness [ edit ]
Takes its name from the Damascus steel from which it is made. Amazingly tough, almost impossible to notch. Sword (One-Handed)
Hector 
ATK +33
Sell: $750 
Create: Kris Naga + Damascus Steel
Evolve: 7 Bladed Sword, Laser Blade
Bastard Sword Bastard Sword - Curse of Darkness [ edit ]
An extremely well-balanced weapon that can both cut and thrust. Large, but can be used with one hand. Sword (One-Handed)
Hector 
ATK +35
Sell: $750 
Create: Short Sword + Ceramics
Evolve: Laser Blade
7 Bladed Sword 7 Bladed Sword - Curse of Darkness [ edit ]
A sword with six blades branching off the main one. Rarely used in combat, but has awesome potential. Sword (One-Handed)
Hector 
Attrib: Dark
ATK +50
Create: Damascus Sword + 6 Short Swords + Beelzebub's Seal + Dark Crystal
Effect: Each time it hits, a small orb recover Hector's HP by 1 point.
Evolve: Laser Blade
Laser Blade Laser Blade - Curse of Darkness [ edit ]
Shrouded in mystery and with varying reports of its weight and length, many say it does not even exist. Sword (One-Handed)
Hector 
ATK +55
Create: Short Sword + Broad Sword + Ada + Schiavona + Sword Breaker + Kris Naga + Damascus Sword + Bastard Sword + 7 Bladed Sword + Purple Glitter
Bamboo Sword Bamboo Sword - Curse of Darkness [ edit ]
A simple sword made from bamboo bound together. Not very strong, but still has potential. Sword (Two-Handed)
Hector 
ATK +5
Create: Ancient Memory + Wild Memory
Evolve: Nodachi, Nyoi-Bo
Zweihander Zweihander - Curse of Darkness [ edit ]
Wielded with two hands, it cuts a massive arc in the air. Heavy and long; requires great skill to use. Sword (Two-Handed)
Hector 
ATK +35
Create: Short Sword + Knight's Vein
Evolve: Claymore, Feather Sword
Nodachi Nodachi - Curse of Darkness [ edit ]
A long blade that really shows off the skills of the user. Its delicate curve is beautiful yet deadly. Sword (Two-Handed)
Hector 
ATK +40
Create: Bamboo Sword + Steel + Spirit of Fuji
Evolve: Dragon Killer, Muramasa
Claymore Claymore - Curse of Darkness [ edit ]
Has a number of rings on its tip. A name that means "great sword", and heavy to boot. Sword (Two-Handed)
Hector 
ATK +45
Create: Zweihander + White Steel
Evolve: Dragon Killer
Dragon Killer Dragon Killer - Curse of Darkness [ edit ]
A massive dual-handed sword. Great for taking out big monsters... so long as you can swing it. Sword (Two-Handed)
Hector 
ATK +55
Create: Nodachi + Claymore + Ceramics
Evolve: Battle Axe
Muramasa Muramasa - Curse of Darkness [ edit ]
A blade of Eastern origin with a deadly sharp edge. Requires clarity of will to bring it under control. Sword (Two-Handed)
Hector 
Attrib: Thunder
ATK +60
Create: Nodachi + Ether + Lightning Stone + Dark Crystal
Feather Sword Feather Sword - Curse of Darkness [ edit ]
Far easier to handle than its apperance suggests, its name comes from it being light as a feather. Sword (Two-Handed)
Hector 
ATK +70
Create: Zweihander + Adamantine, Frenzy of Wind, Orichalcum + Angel Halo
Foil Foil - Curse of Darkness [ edit ]
A rapier used when learning fencing. Light, easy to grip, and serviceable in real combat. Sword (Piercing)
Hector 
ATK +10
Create: Short Sword + Aluminum
Evolve: Main Gauche, Rapier
Main Gauche Main Gauche - Curse of Darkness [ edit ]
A rapier that can be used to both thrust and turn aside enemy attacks, depending on user preference. Sword (Piercing)
Hector 
ATK +20, DEF +10
Create: Foil + Carbon Steel
Rapier Rapier - Curse of Darkness [ edit ]
A thin sword best used for drawn-out fights. Light and easy to use; great for fighting groups. Sword (Piercing)
Hector 
ATK +28
Sell: $600 
Create: Foil + White Steel
Evolve: Colichemarde
Colichemarde Colichemarde - Curse of Darkness [ edit ]
A sword created from highly detailed plans. Fine and very sharp; can easily be used with just one hand. Sword (Piercing)
Hector 
ATK +35
Create: Rapier + Damascus Steel + Ether
Evolve: Estoc
Estoc Estoc - Curse of Darkness [ edit ]
A rapier with a diamond-sectioned edge. So thin, it can slide between the plates of any armor. Sword (Piercing)
Hector 
ATK +38
Sell: $1,000 
Create: Colichemarde + Aluminum + Forgotten Memory + Angel Halo
Axes (edit)
Gano Gano - Curse of Darkness [ edit ]
A simple, one-handed axe comprising a triangular head on a pole. Easy to use, but not that effective. Axe (One-Handed)
Hector 
ATK +15
Buy: $100 Find: Julia's Shop
Rare Drop: Armor Knight Lv.7/15
Create: Short Sword + Wild Memory
Evolve: Bullova, Club, Mace, Zaghnol
Piko Piko Hammer Piko Piko Hammer - Curse of Darkness [ edit ]
A strange hammer that makes an odd noise when it hits. Created by mistake during a failed combination. Axe (One-Handed)
Hector 
ATK +1
Create: Mace + Miracle Egg
Evolve: Pumpkin Mace
Frying Pan Frying Pan - Curse of Darkness [ edit ]
Intended for cookery and hot from the kitchen, causes first degree burns to all who are hit with it. Axe (One-Handed)
Hector 
ATK +17
Create: Phlogiston + Ether + Steel
Club Club - Curse of Darkness [ edit ]
Humanity's first weapon -- a brutal masher. At least this one has thorny metal spikes. Axe (One-Handed)
Hector 
ATK +20
Create: Gano + Ancient Memory + Wild Memory
Mace Mace - Curse of Darkness [ edit ]
A brutal but very short club. Its large, wide head creates a distinctive sound when swung. Axe (One-Handed)
Hector 
ATK +25
Create: Gano + Steel
Evolve: Morgenstern, Piko Piko Hammer
Pumpkin Mace Pumpkin Mace - Curse of Darkness [ edit ]
A very rare weapon said to have the power to resurrect a legendary hero. Axe (One-Handed)
Hector 
ATK +27
Create: Piko Piko Hammer + Pumpkin Head
Morgenstern Morgenstern - Curse of Darkness [ edit ]
An extension of the mace, the spiked ball its most striking feature. Heavy, but packs a massive impact. Axe (One-Handed)
Hector 
ATK +40
Create: Mace + Carbon Steel + Holy Man's Vein
Zaghnol Zaghnol - Curse of Darkness [ edit ]
A type of war pick, its sharp edge can be used to dispose of foes in a variety of ways. Axe (One-Handed)
Hector 
ATK +45
Create: Gano + Indigo Steel + Red Steel
Bullova Bullova - Curse of Darkness [ edit ]
A wide, crescent-moon bladed axe for use with both hands. Causes massive damage if you can swing it. Axe (Two-Handed)
Hector 
ATK +40
Create: Gano + Ancient Memory
Evolve: Bardiche, Halberd, Tabar
Bardiche Bardiche - Curse of Darkness [ edit ]
A dual-handed war axe with a long blade. Great for both swinging and chopping. Axe (Two-Handed)
Hector 
ATK +50
Create: Bullova + Morgenstern
Evolve: Battle Axe
Tabar Tabar - Curse of Darkness [ edit ]
A battle axe with a half-moon head and covered in ornate carvings. Double-edged as well. Axe (Two-Handed)
Hector 
ATK +55
Buy: $1,200 Find: Julia's Shop (...)
Create: Bullova + White Steel
Evolve: War Hammer
Battle Axe Battle Axe - Curse of Darkness [ edit ]
A large war axe developed for versatility. Requires skill to wield well, but deadly if used correctly. Axe (Two-Handed)
Hector 
ATK +70
Create: Bardiche + Dragon Killer + Forgotten Memory
Evolve: Death's Scythe
Warhammer War Hammer - Curse of Darkness [ edit ]
A brutal mallet, like the kind used for construction, that can beat and smash. Batters through all armor. Axe (Two-Handed)
Hector 
ATK +80
Create: Tabar + Adamantine
Death's Scythe Death's Scythe - Curse of Darkness [ edit ]
The ultimate dark weapon, shrouded in mystery. Many have lost their lives trying to duplicate it. Axe (Two-Handed)
Hector 
Attrib: Dark
ATK +120
Create: 7 Bladed Sword + Battle Axe + Chauve-souris + Death's Pulse
Knuckle (edit)
Champion Glove Champion Glove - Curse of Darkness [ edit ]
The rage of an undefeated champion who died in an accident is infused in these blood-soaked gloves. Knuckle
Hector 
ATK +2
Create: Knuckle Duster + Sports Jersey
Punch Rings Punch Rings - Curse of Darkness [ edit ]
A metal weapon that strengthens punches. Easy to use but simply made, and thus not too strong. Knuckle
Hector 
ATK +7
Buy: $100 Find: Julia's Shop
Create: Aluminum + Bronze
Baghnakhs Baghnakhs - Curse of Darkness [ edit ]
A set of punch rings with claws attached. These tear up and oppenet like a tiger's claw. Knuckle
Hector 
ATK +10
Create: Punch Rings + Ancient Memory
Claws Claws - Curse of Darkness [ edit ]
Massive claws that almost totally obscure the wearer's hands. Can shred metal and flesh. Knuckle
Hector 
ATK +13
Create: Pata + Ada + Miracle Egg
Jur Jur - Curse of Darkness [ edit ]
Used for assassinations. With practice, this bullhorn of a weapon can pierce enemy hearts in one blow. Knuckle
Hector 
ATK +15
Create: Baghnakhs + Steel
Evolve: Knuckle Duster
Knuckle Duster Knuckle Duster - Curse of Darkness [ edit ]
Steel bands attacked across the knuckles by a leather belt. Turns a punch into a knock out. Knuckle
Hector 
ATK +15
Create: Jur + Indigo Steel
Evolve: Champion Glove, Force Glove, Hien, Metal Glove
Metal Glove Metal Glove - Curse of Darkness [ edit ]
Gloves covered with hard metal chunks. Powerful, but very heavy. Knuckle
Hector 
ATK +20
Create: Knuckle Duster + White Steel
Iron Shell Fists Iron Shell Fists - Curse of Darkness [ edit ]
Only the best materials are used to make these tough hand-to-hand weapons. Love by ninjas. Knuckle
Hector 
ATK +25
Create: Metal Glove + Red Steel
Ring CoD Ring - Curse of Darkness [ edit ]
Although only a metal ring, using the best materials can massively strengthen its attack power. Knuckle
Hector 
ATK +25
Create: Punch Rings + Short Sword + Ceramics
Hora Hora - Curse of Darkness [ edit ]
A precious weapon made from the bone of a long dead beast. Harder than steel after many centuries. Knuckle
Hector 
ATK +30
Create: Ring + Forgotten Memory
Pata Pata - Curse of Darkness [ edit ]
A unique close-combat weapon with blades on the end of gauntlets. Can cut and thrust, but hard to use. Knuckle
Hector 
ATK +35
Create: Hora + Short Sword
Force Glove Force Glove - Curse of Darkness [ edit ]
Gauntlets created from an unknown metal and dark powers; so strong they may damage the user's arms. Knuckle
Hector 
ATK +45
Create: Knuckle Duster + Metal Glove + Dark Matter + Galtite
Spears (edit)
Bamboo Lance Bamboo Lance - Curse of Darkness [ edit ]
A rough lance that looks like nothing more than a stick of bamboo. It might work in battle. Possibly. Spear
Hector 
ATK +10
Create: Wild Memory + Jet Black
Evolve: Deck Brush, Nyoi-Bo
Deck Brush Deck Brush - Curse of Darkness [ edit ]
Although originally used for cleaning, sailors have also been know to ably defend themselves with it. Spear
Hector 
ATK +6
Create: Bamboo Lance + Aquamarine
Dung Dung - Curse of Darkness [ edit ]
A long, thin, double-bladed spear. The hilt is wound with metallic cloth. Spear
Hector 
ATK +15
Buy: $150 Find: Julia's Shop
Create: Aluminum + Jet Black
Sasumata Sasumata - Curse of Darkness [ edit ]
A long weapon used more to threaten or capture than kill. Can be used in combat, but not very deadly. Spear
Hector 
ATK +19
Create: Ceremonial Tool + Spirit of Fuji
Lance Lance - Curse of Darkness [ edit ]
The weapon of mounted knights, with a bulb tip. Many refineries have made it easy to use. Spear
Hector 
ATK +23
Create: Dung + Holy Man's Vein + Knight's Vein
Naginata Naginata - Curse of Darkness [ edit ]
Slice up enemies with its wickedly curved blade set on a long pole. Developed on an island in the East. Spear
Hector 
ATK +27
Create: Sasumata + Steel
Long Spear Long Spear - Curse of Darkness [ edit ]
Born from a fairly simple concept -- keep the enemy as far away as possible. What's more, it works. Spear
Hector 
ATK +27
Create: Dung + Indigo Steel
Trident Trident - Curse of Darkness [ edit ]
A long, three-pronged fork, created with the intent of increasing accuracy. Spear
Hector 
ATK +30
Create: Sasumata + Ether + Aquamarine
Versatile Spear Versatile Spear - Curse of Darkness [ edit ]
An all-around weapon with many uses. Can thrust, cut and parry attacks. Spear
Hector 
ATK +30
Create: Trident + Naginata + Ether + Phlogiston
Halberd Halberd - Curse of Darkness [ edit ]
The combination of a long shaft and wicked axe head make for a fearsome weapon. Spear
Hector 
ATK +32
Create: Lance + Bullova + Ceramics
Nyoi-Bo Nyoi-Bo - Curse of Darkness [ edit ]
A mythical pole that can extend or shrink at will. Extremely rare, few have actually seen it. Spear
Hector 
ATK +45
Create: 5 Bamboo Swords + 5 Bamboo Lances + Orichalcum
Do Sanga Do Sanga - Curse of Darkness [ edit ]
A long spear with a second head made from a special alloy. Often brightly decorated. Spear
Hector 
ATK +38
Create: Long Spear + Adamantine
Chauve-souris Chauve-souris (jpn) - Curse of Darkness [ edit ]
A weapon said to be forged in the blood of countless humans. Isaac's favorite weapon. Use it a lot and...? Spear
Hector 
ATK +50
Create: Trident + Versatile Spear + Devil's Vein + Dark Crystal
Evolve: Death's Scythe
Special (edit)
Gatling Gun Gatling Gun (jpn) - Curse of Darkness [ edit ]
A super long-distance weapon that does not need reloading for its fearsomely rapid fire. Special
Hector 
Create: Hien + Bomb + Fire Flask + Phlogiston + Immortal Fragment
Bomb Bomb - Curse of Darkness [ edit ]
Floats in the air and explodes upon contact with an enemy, or after a brief period. Unlimited. Special
Hector 
Create: Phlogiston + Ether
Evolve: Gatling Gun
Boomerang Boomerang - Curse of Darkness [ edit ]
Will return to its owner if thrown correctly. Its sharp edges make it strong, but hard to catch. Special
Hector 
Create: Shuriken + Ada
Fire Flask Fire Flask - Curse of Darkness [ edit ]
A potent explosive. Designed to burn for long periods. Special
Hector 
Create: Shuriken + Bomb
Evolve: Gatling Gun
Shuriken Shuriken - Curse of Darkness [ edit ]
A lethal projectile used by ninja. Very effective if used precisely. Special
Hector 
Create: Adamantine + Frenzy of Wind + Red Steel + Spirit of Fuji
Hien Hien - Curse of Darkness [ edit ]
Special weapon similar to tonfa. Transforms the user's life-force into energy and attacks with it. Special
Hector 
ATK +55
Create: Knuckle Duster + Colichemarde + Dark Matter + Devil Iron + Galtite
Evolve: Gatling Gun
Spike Shield Spike Shield - Curse of Darkness [ edit ]
Originally for defense, it's so hard that it has also come to be loved as a weapon. Special
Hector 
ATK +55
Create: Soft Leather Armor + Leather Helm + Bronze + Steel
Bat CoD Bat - Curse of Darkness [ edit ]
Supposedly the result of research into the ultimate weapon... but absolutely zero class and style. Special
Hector 
ATK +20
Create: Club + Steel
Electric Guitar Electric Guitar - Curse of Darkness [ edit ]
A ceremonial artifact with real soul. Some people can't play it, and some just pretend to. Special
Hector 
ATK +25
Create: Tabar + Lightning Stone + Dark Crystal


Helmets and ArmorEdit

Item Data: Helmets and Armor
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Helmets (edit)
Armet Armet - Curse of Darkness [ edit ]
An incredibly heavy helmet supported by the shoulders. Opens out when not in battle. Helmet
Hector 
DEF +20
Create: Sallet + Red Steel
Barrel Helm Barrel Helm - Curse of Darkness [ edit ]
A barrel-shaped basket helm, mainly used by cavalry. High defense but very hard to see out of. Helmet
Hector 
DEF +16
Create: Thracian Helmet + Carbon Steel + Knight's Vein
Burgonet Burgonet - Curse of Darkness [ edit ]
Its large visor deflects the sun during long battles. The large cheek guards offer extra protection. Helmet
Hector 
DEF +22
Create: Sallet + Damascus Steel + Red Steel
Corinthian Helmet Corinthian Helmet - Curse of Darkness [ edit ]
A beautiful piece, but its total coverage of the ears may make hearing orders a little tricky. Helmet
Hector 
DEF +4
Create: Leather Helm + Aluminum
Crest Helm Crest Helm - Curse of Darkness [ edit ]
Created for use in jousting tournaments. Heavily decorated, with a space for the wearer's crest. Helmet
Hector 
DEF +24
Create: Burgonet + Ceramics
Cross Helmet Cross Helmet - Curse of Darkness [ edit ]
A helmet with a crest and visor. Best to leave it open when not in combat. Helmet
Hector 
DEF +26
Create: Armet + Angel Halo
Face Guard Face Guard - Curse of Darkness [ edit ]
Exactly who this is, no one knows. But their latent power can still be strongly felt. Helmet
Hector 
DEF +3
Create: Stone Mask + Gano
Frog Mouth Helm Frog Mouth Helm - Curse of Darkness [ edit ]
A lancer's helmet, its opening is angled up rather than forward so one can lean forward. Helmet
Hector 
DEF +12
Create: Gallic Helmet + Aquamarine
Gallic Helmet Gallic Helmet - Curse of Darkness [ edit ]
An iron helmet created by an ancient empire. Also protects neck and cheeks, offering solid defense. Helmet
Hector 
DEF +10
Create: Knight's Vein + Leather Helm
Iron Mask Iron Mask - Curse of Darkness [ edit ]
Used by a certain country to train elite secret agents by using sensory deprevation on children. Helmet
Hector 
DEF +5
Create: Face Guard + Red Steel
Leather Helm Leather Helm - Curse of Darkness [ edit ]
Light and easy to wear, cheap and easy to find. Just don't expect it to protect your head that well. Helmet
Hector 
DEF +2
Buy: $100 Find: Julia's Shop
Create: Bronze + Wild Memory
Lobster Tail Pod Lobster Tail Pod - Curse of Darkness [ edit ]
This helmet takes its name from the movable neck guard attached to it. Helmet
Hector 
DEF +18
Create: Frog Mouth Helm + White Steel
Masakado's Helm Masakado's Helm - Curse of Darkness [ edit ]
Said to belong to a general whose neck was twisted. Still infused with his rage. Helmet
Hector 
DEF +15, STR +10, CON +10, LCK -10
Create: Adamantine + Topknot
Pumpkin Head Pumpkin Head - Curse of Darkness [ edit ]
Pumpkin is so popular, he became a mask! What fun! Trick or Treat? Helmet
Hector 
DEF +5
Create: Iron Mask + Miracle Egg
Sallet Sallet - Curse of Darkness [ edit ]
A helmet with slits to see out of. Decorated beautifully, also used for formal occasions. Helmet
Hector 
DEF +14
Create: Gallic Helmet + Indigo Steel
School Cap School Cap - Curse of Darkness [ edit ]
It's going too far when a school uniform includes a cap. Helmet
Hector 
DEF +1
Create: Bamboo Sword + Sports Kit
Stone Mask Stone Mask - Curse of Darkness [ edit ]
A shaman's stone mask, used in rituals where the heart of the victim is offered to a dark god. Helmet
Hector 
DEF +2, STR +5, CON +5, LCK -5
Create: Jade + Sun Tears
Evolve: Face Guard
Ten-Gallon Hat Ten-Gallon Hat - Curse of Darkness [ edit ]
A type of cowboy hat. Although all bear the same name, weather, wind conditions and job affect style. Helmet
Hector 
DEF +1, CON +10
Create: Leather Helm + Ether
Tengu Mask Tengu Mask - Curse of Darkness [ edit ]
The mask of a spirit native to a Far East island. Often appears in traditional Noh plays. Helmet
Hector 
DEF +5
Create: Face Guard + Spirit of Fuji
Thracian Helmet Thracian Helmet - Curse of Darkness [ edit ]
A helmet from centuries ago, with moustache and beard modeled onto it. Makes anyone look manly. Helmet
Hector 
DEF +8
Create: Corinthian Helmet + Sun Tears
Topknot Topknot - Curse of Darkness [ edit ]
Invented by a comedian in the East, perhaps the joke doesn't translate very well. Helmet
Hector 
DEF +1
Create: Nodachi + Tengu Mask
Armor (edit)
Alucart Mail Alucart Mail - Curse of Darkness [ edit ]
Look carefully, one letter is different! It's not who you think! Also offers terrible defense. Armor
Hector 
DEF +1
Create: Half Plate + Midas' Gold
Banded Mail Banded Mail - Curse of Darkness [ edit ]
Additional metal plates added to chain mail to create very tough armor. However, also very heavy. Armor
Hector 
DEF +30
Create: Chain Mail + Half Plate + White Steel
Barbarian Armour Barbarian Armor - Curse of Darkness [ edit ]
Created by an empire in the West, but taken and imprved by an island in the orient. Armor
Hector 
DEF +28, CON +5
Create: Eastern Armor + Half Plate
Black Belt Suit Black Belt Suit - Curse of Darkness [ edit ]
The color of the belt indicates rank, with black being the highest. Proof of a lethal fighter. Armor
Hector 
DEF +5, STR +5, CON +5
Create: Sports Jersey + Spirit of Fuji
Brigandine Brigandine - Curse of Darkness [ edit ]
The tightly fitted golden plates comprising this armor could be dragon scales. A snug fit. Armor
Hector 
DEF +16
Create: Eastern Armor + Knight's Vein
Chain Mail Chain Mail - Curse of Darkness [ edit ]
Countless metal rings linked to form armor. Takes a long, long time to make. Armor
Hector 
DEF +20
Create: 2 Indigo Steels
Evolve: Banded Mail
Clown Suit Clown Suit - Curse of Darkness [ edit ]
Worn by the heroic Vampire Hunter Comesafter C. Filled with the rage of those he killed. Armor
Hector 
DEF +3, LCK +5
Create: Sports Jersey + Piko Piko Hammer
Evolve: Prince's Clothes
Cuirassier Armour Cuirassair Armor - Curse of Darkness [ edit ]
Designed to cover the weak points of field armor; very easy to use and wear. Armor
Hector 
DEF +40
Create: Field Armor + Adamantine
Dracula's Clothes Dracula's Clothes - Curse of Darkness [ edit ]
Created over thousands of years by the denizens of the dark, they absorb human blood. All powerful. Armor
Hector 
DEF +30, STR +10, CON +10, LCK -5
Create: Prince's Clothes + Vampire Blood
Eastern Armour Eastern Armor - Curse of Darkness [ edit ]
From a small country in the Far East, comprised of many small metal disks. A collector's item. Armor
Hector 
DEF +15, CON +5
Create: Lamellar + Ancient Memory + Spirit of Fuji
Evolve: Barbarian Armor
Field Armour Field Armor - Curse of Darkness [ edit ]
Armored focused on high defense for heavy infantry. So heavy that few wear it by choice. Armor
Hector 
DEF +35
Create: 2 Red Steels
Half Plate Half Plate - Curse of Darkness [ edit ]
Safe, sturdy armor that also allows freedom of movement. Highly decorated and attractive. Armor
Hector 
DEF +24
Create: Brigandine + Carbon Steel
Evolve: Alucart Mail, Banded Mail
Hanzou's Clothes Hanzou's Clothes - Curse of Darkness [ edit ]
Said to have been worn by a famous assassin from the Far East with much tension and suspense. Armor
Hector 
DEF +10, STR +10, CON +10
Create: Black Belt Suit + Shuriken
Hard Leather Armour Hard Leather Armor - Curse of Darkness [ edit ]
Layer upon layer of leather built up to make tough armor, yet still allows free movement. Very popular. Armor
Hector 
DEF +8
Create: Soft Leather Armor + Jet Black
Hide Armour Hide Armor - Curse of Darkness [ edit ]
Clothing covered in animal furs. Mainly used by hunters; popular because of its warmth. Armor
Hector 
DEF +3, CON +5
Create: Soft Leather Armor + Sun Tears
Kendo Suit Kendo Suit - Curse of Darkness [ edit ]
A traditional sword-play uniform from a small, far Eastern island. Boiling hot in the summer. Armor
Hector 
DEF +10
Create: Barbarian Armor + Bamboo Sword
Lamellar Lamellar - Curse of Darkness [ edit ]
Beautiful armor made of leather scales. A historical piece from a once mighty empire. Armor
Hector 
DEF +12
Create: 2 Steels
Lorica Lorica - Curse of Darkness [ edit ]
Old but sturdy armor detailed with beautiful relief, a symbol of the metallurgic quality at the time. Armor
Hector 
DEF +10
Create: Bronze + Ancient Memory
Maximilian Armour Maximillian Armor - Curse of Darkness [ edit ]
High level techniques are required to created this aerodynamic armor. So smooth that it's very light. Armor
Hector 
DEF +50
Create: Parade Armor + Angel Halo + 2 Holy Man's Veins
Parade Armour Parade Armor - Curse of Darkness [ edit ]
Armor designed for formal occasions, but offers such high defense that it is now also used in battle. Armor
Hector 
DEF +45
Create: Field Armor + 2 Orichalcums + 3 Ceramics
Evolve: Maximillian Armor
Plate Mail Plate Mail - Curse of Darkness [ edit ]
Armor created with the requests of wearers in mind. Perfect in battle; standard garb for many soldiers. Armor
Hector 
DEF +32
Create: 2 White Steels
Prince's Clothes Prince's Clothes - Curse of Darkness [ edit ]
Oh, my prince! All the girls dream of a shining prince coming to whisk them away...or so I've heard. Armor
Hector 
DEF +3, LCK +10
Create: Clown Suit + Midas' Gold
Evolve: Dracula's Clothes
Soft Leather Armour Soft Leather Armor - Curse of Darkness [ edit ]
Cheap and easy to find, great armor for the beginner. Crafted with love and care. Armor
Hector 
DEF +5
Buy: $100 Find: Julia's Shop
Rare Drop: Iron Gladiator Lv.31/47
Create: Wild Memory
Evolve: Hard Leather Armor
Special Ops Special Ops (jpn) - Curse of Darkness [ edit ]
Worn by operatives on special missions; proof of the top brass's implicit trust. Armor
Hector 
DEF +2
Create: School Cap + Bat
Sports Jersey Sports Jersey - Curse of Darkness [ edit ]
Girls may wear this to avoid the looks from boys brought on by a sports kit...or so I'm told. Armor
Hector 
DEF +3, CON +5
Create: Sports Kit + Bat
Sports Kit Sports Kit - Curse of Darkness [ edit ]
How many times have I told you?! Take this home and get it washed every once in a while! It stinks! Armor
Hector 
DEF +2, STR +5
Create: Hide Armor + Ceremonial Tool


AccessoriesEdit

Item Data: Accessories (edit)
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Absolute Zero Ring Absolute Zero Ring - Curse of Darkness [ edit ]
Infused with magic to protect against ice. Accessory
Hector 
Find: Forest of Jigramunt
Boiling Ring Boiling Ring - Curse of Darkness [ edit ]
Infused with magic to protect against fire. Accessory
Hector 
Find: Baljhet Mountains
Brooch of Bonds Brooch of Bonds - Curse of Darkness [ edit ]
Wearing this, all experience earned will go to your Innocent Devil. Accessory
Hector 
Find: Mortvia Aqueduct
Curse Sealing Ring Curse Sealing Ring - Curse of Darkness [ edit ]
Affords its wearer protection against curses. Accessory
Hector 
Rare Drop: Ectoplasm Lv.16/22/37
Death Doll Death Doll - Curse of Darkness [ edit ]
This doll will crumple and die instead of you, if your HP falls to 0 with it equipped. Accessory
Hector 
Buy: $3,000 Find: Julia's Shop (...)
Earth Ring Earth Ring - Curse of Darkness [ edit ]
Infused with magic to protect against Earth. Accessory
Hector 
Find: Eneomaos Machine Tower
Innocent Supporter Innocent Supporter (Brisingamen) - Curse of Darkness [ edit ]
Reduces the number of hearts consumed when an Innocent Devil uses a special move. Accessory
Hector 
Find: Aiolon Ruins
Light Ring Light Ring - Curse of Darkness [ edit ]
Infused with magic to protect against light. Accessory
Hector 
Common Drop: Duke Mirage
Medusa Ring Medusa Ring - Curse of Darkness [ edit ]
Affords its wearer protection against being turned to stone. Accessory
Hector 
Find: Dracula's Castle
Megingelos Megingelos - Curse of Darkness [ edit ]
The lower the bearer's HP becomes, the more damage they will cause to their foes. Accessory
Hector 
Find: Aiolon Ruins
Mobius's Brooch Moebius Brooch - Curse of Darkness [ edit ]
Allows an Innocent Devil to use a special move without depleting any hearts. Accessory
Hector 
Find: Julia's Shop (...)
Purity Ring Purity Ring - Curse of Darkness [ edit ]
Affords its wearer protection against poison. Accessory
Hector 
Find: Eneomaos Machine Tower
Rare Ring Rare Ring - Curse of Darkness [ edit ]
Wearing this, enemies become more likely to drop items. Accessory
Hector 
Find: Forest of Jigramunt
Sacrifice Brooch Sacrifice Brooch - Curse of Darkness [ edit ]
Wearing this, all damage suffered will be borne by your Innocent Devil. Accessory
Hector 
Find: Eneomaos Machine Tower
Sixth Sense Brooch Sixth Sense Brooch - Curse of Darkness [ edit ]
Sensing the will to kill in the instant of an enemy attack, a "!" will appear above the wearer's head. Accessory
Hector 
Find: Garibaldi Temple
Storm Ring Storm Ring - Curse of Darkness [ edit ]
Infused with magic to protect against thunder. Accessory
Hector 
Rare Drop: Thunder Demon Lv.27/38/43
Stun Resist Ring Stun Resist Ring - Curse of Darkness [ edit ]
Affords its wearer protection against paralysis. Accessory
Hector 
Rare Drop: Armored Sprinter Lv.33/44
Void Ring Void Ring - Curse of Darkness [ edit ]
Infused with magic to protect against dark. Accessory
Hector 
Find: Infinite Corridor
Wind Ring Wind Ring - Curse of Darkness [ edit ]
Infused with magic to protect against wind. Accessory
Hector 
Find: Cordova Town


ItemsEdit

Main article: Hector/Items

TriviaEdit

  • Hector's appearance resembles Alucard. Both of them possess attributes alike, like having familiars fight alongside them, skills with multiples weapons and magic and the attitude of defection from Dracula's grasp.
  • Hector's name is most famously known for being that of one noble but unfortunate Trojan general, whom Achilles dispatches. Fortunately, this Hector is much luckier than his classical counterpart. The name itself is Greek in origin, and means "holding fast" - appropriate for the steadfast forgemaster. It is Hector's strength, will and perseverance that save him from becoming Dracula's next host.
  • His blue eyes, like Isaac's red hair, are a trait associated with vampirism in Balkan mythology, and in folklore from some parts of Greece. These stories held that a blue-eyed person would become a vampire after death, or that he or she was already vampiric in nature. It seems Hector and Isaac are no longer mortal men - though Dracula considers them still to be human, and thus lesser.
  • The contrast between Isaac and Hector is interesting to see. Their dress style is very different, as is the color of their hair. Isaac's fiery red hair may be taken as a symbol of hatred and anger, while Hector's white hair may be thought of as a symbol of purity, wisdom and nobility. In short, Hector is the opposite of everything Isaac has become.
  • In the game's cinematics, Hector does not even wield any weapon but simply fights with his bare fists instead. The only cinematic where he is seen holding a weapon is the introductory trailer, where he uses the Laser Blade against Isaac.

External LinksEdit

  • Hector at the Castlevania Fan Wiki.

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