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Small Heart
Small Heart Icon
Small Heart as it appears in Symphony of the Night
Japanese Name
ハート Hāto (Heart)
ハート[小] Hāto [Shō] (Heart [Small])
Alternate Names
Heart
Appearances
Almost all games (see list below)
Type
Stat Modifier
Heart +1
Effects
Adds one Heart Point to the player's collection.
Obtained
Candles, Enemies


Origins
Original Castlevania lore

Large Heart
Large Heart Icon
Large Heart as it appears in Symphony of the Night
Japanese Name
ビッグハート Biggu Hāto (Big Heart)
ハート[大] Hāto [Dai] (Heart [Large])
Appearances
Almost all games (see list below)
Type
Stat Modifier
Heart +5
Effects
Adds five Heart Points to the player's collection.
Obtained
Candles, Enemies


Origins
Original Castlevania lore

Hearts in Castlevania games have often served as ammunition/energy for various sub-weapons particular to each game. In some games which don't use a Heart count or have sub-weapons of any kind (such as Castlevania: The Adventure), they can replenish the player's magic meter instead or even replenish health.

Throughout the series there have been many Heart-based items, such as the regular Small Heart, which restores 1 Heart Point; Large Hearts, which restore 5; and in some cases, even the Heart Repair, an item which restores hearts (akin to Mana Prism). However, picking up hearts is not the only way to increase a player's Heart Point count.

Standard Heart RestorationEdit

Hearts are usually restored in one of the following ways:

Small HeartEdit

Small Hearts are the most common restorative item in the Castlevania series. They are found in a myriad of places, ranging from candles to enemies. They usually replenish 1 Heart Point in the player's Heart meter. A single Heart may not seem like much; however, some weapons only require a single Heart in order to use, such as the Dagger.


Item Data: Small Heart
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Small Heart NES Icon Small Heart (Heart) - Castlevania [ edit ]
Power: Gives you one extra shot per weapon; Comment: You can stockpile as many hearts as you find for extra firepower when you need it! Item
Simon Belmont 
VK-Small Heart Small Heart (Heart [Small]) - Vampire Killer [ edit ]
' Item
Simon Belmont 
Small Heart SQ Icon Small Heart - Simon's Quest [ edit ]
Hearts appear when you destroy an enemy creature. Collect them because they will increase your Experience Rating, and give you extra purchasing power. Simon Belmont  Heart +2, E +1
Small Heart - Haunted Castle [ edit ]
' Simon Belmont 
Small Heart SC4 Icon Small Heart - Super Castlevania IV [ edit ]
Gives you one shot per weapon Item
Simon Belmont 
Small Heart Icon Small Heart - Symphony of the Night [ edit ]
Expended when attacking with a sub-weapon. Small hearts fill the store by 1.(...) Item (standard)
all 
Heart +1
Find: Lanterns (requires Cube of Zoe for Alucard)
Drop: Various enemies
Gb3-heart Heart - Legends [ edit ]
Increases your number of heart marks by 1. Normal Item
Sonia 


Large HeartEdit

Large Hearts usually restore 5 Heart Points and are most often found in candles. They are usually kept around the middle of an area. However, in some instances, they may be right next to an entry, making them easy to collect before a boss fight.


Item Data: Large Heart
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Large Heart NES Icon Large Heart (Big Heart) - Castlevania [ edit ]
Power: Gives you 5 extra shots per weapon; Comment: You can stockpile as many hearts as you find for extra firepower when you need it! Item
Simon Belmont 
VK-Large Heart Large Heart (Heart [Large]) - Vampire Killer [ edit ]
' Item
Simon Belmont 
Large Heart SQ Icon Large Heart - Simon's Quest [ edit ]
Hearts appear when you destroy an enemy creature. Collect them because they will increase your Experience Rating, and give you extra purchasing power. Simon Belmont  Heart +6, E +5
Large Heart - Haunted Castle [ edit ]
' Simon Belmont 
Large Heart SC4 Icon Large Heart - Super Castlevania IV [ edit ]
Gives you five shots per weapon Item
Simon Belmont 
Large Heart Icon Large Heart - Symphony of the Night [ edit ]
Expended when attacking with a sub-weapon. Large hearts fill the store by 5.(...) Item (standard)
all 
Heart +5
Find: Lanterns (requires Cube of Zoe for Alucard)
Drop: Various enemies


Heart RepairEdit

The Heart Repair (or Heart Refresh) was first introduced in Castlevania: Symphony of the Night and takes the appearance of an angel holding onto a heart, restoring 500 Hearts. This is particularly useful during longer boss fights. Variants of this item commonly appeared in later games.

Heart Max UpEdit

The Heart Max Up (or Heart Container) increases the maximum amount of Heart Points a player can have, and is also worth about 5 Heart Points. Usually found after defeating a boss or in areas which require special means to access. They were first introduced in Symphony of the Night.

Alternate MethodsEdit

Collecting Hearts isn't the only way in which to restore them. In Symphony of the Night there are many special items which have Heart restoration effects, such as:

Blood CloakEdit

The Blood Cloak restores Hearts equal to the amount of damage taken. This is an easy way to quickly increase Heart Points if the player plans to defeat a boss using only sub-weapons.

Alucard Shield SpellEdit

When the Shield Rod is combined with the Alucard Shield, the resulting spell can inflict 255 damage repeatedly, as well as restoring 8 HP and 1 Heart Point per hit. Can be used on Stone Skulls until all MP has been completely drained.

Herald ShieldEdit

Using the Herald Shield to block a projectile will give the player 1 Heart Point. The best way to use the Herald Shield for obtaining Hearts is by blocking a Tin Man's barrage of shots.

Game Specific InformationEdit

Castlevania II: Simon's QuestEdit

In Simon's Quest, Hearts are still found by killing enemies but this time they are mainly used as currency to buy items from gypsy merchants. The maximum amount of Hearts a player can attain at a given time is 256. Some sub-weapons consume one Heart Point per use, like the Silver Knife or the Diamond, although the Gold Knife consumes two.

Due to the constant day and night mechanics constraints, the player may not want to waste much time on the field collecting Hearts in their aim to buy a new weapon, lest they get stranded at nighttime fighting more powerful enemies. Since in-game time doesn't flow while inside of a mansion, the player can take those opportunities to maximize their Hearts count.

During nighttime, enemies will become twice as powerful but they'll also drop twice the amount of Hearts. This can be helpful if the player is near a town which has an expensive item for sale and they happen to arrive at night and with few Hearts.

Besides being used as currency, Hearts also increase Experience. Each time a Heart is collected, the Experience counter goes up (this can be consulted in the PAUSE menu). When it reaches a certain amount (depending of the player's current level), the player will level up, replenishing and increasing their HP pool at the same time.

Particular to this game, there are three variants of Hearts:

  • Small Heart: Gives 2 Heart Points and 1 Experience Point.
  • Half Heart: Gives 4 Heart Points and 3 Experience Points.
  • Large Heart: Gives 6 Heart Points and 5 Experience Points.

Castlevania: The AdventureEdit

The Adventure - Flashing Heart - 01

Flashing Heart from Adventure

  • The "Heart" is an item found inside of candles in Castlevania: The Adventure. Unlike other Castlevania games, the heart recovers Christopher's health.
  • The "Flashing Heart" will completely refill Christopher's energy bar. They are more rare than regular heart items, and they are usually found inside of hidden rooms, although some will appear out in the open.

Castlevania: Circle of the MoonEdit

As usual, Small and Large Hearts can be collected from candles and enemies in Circle of the Moon. This time, however, if the player has already acquired a DSS card from an enemy drop, future "card" drops from that enemy will be replaced with a Large Heart instead. Enemies which have a high card drop rate, like Imps or Bone Heads, thus can become reliable sources of Hearts.

Castlevania: Aria of SorrowEdit

In Aria of Sorrow, a Small Heart restores 3% MP and a Large Heart restores 15% MP. Breaking a random candle (not the special kind, like the $500 candle in the Underground Reservoir) either in Julius Mode or when Soma's MP isn't maxed, will grant the player one Small Heart. If the player gets neither soul, item, nor gold from an enemy with an item drop rate, there is a 3/512 chance of getting a Small Heart and a 1/512 chance of getting a Large Heart. Equipping the Heart Pendant will increase that chance to 8 times higher.

Item DataEdit

Item Data: Hearts
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Small Heart NES Icon Small Heart (Heart) - Castlevania [ edit ]
Power: Gives you one extra shot per weapon; Comment: You can stockpile as many hearts as you find for extra firepower when you need it! Item
Simon Belmont 
Large Heart NES Icon Large Heart (Big Heart) - Castlevania [ edit ]
Power: Gives you 5 extra shots per weapon; Comment: You can stockpile as many hearts as you find for extra firepower when you need it! Item
Simon Belmont 
VK-Small Heart Small Heart (Heart [Small]) - Vampire Killer [ edit ]
' Item
Simon Belmont 
VK-Large Heart Large Heart (Heart [Large]) - Vampire Killer [ edit ]
' Item
Simon Belmont 
Small Heart SQ Icon Small Heart - Simon's Quest [ edit ]
Hearts appear when you destroy an enemy creature. Collect them because they will increase your Experience Rating, and give you extra purchasing power. Simon Belmont  Heart +2, E +1
Half Heart Icon Half Heart - Simon's Quest [ edit ]
Hearts appear when you destroy an enemy creature. Collect them because they will increase your Experience Rating, and give you extra purchasing power. Simon Belmont  Heart +4, E +3
Large Heart SQ Icon Large Heart - Simon's Quest [ edit ]
Hearts appear when you destroy an enemy creature. Collect them because they will increase your Experience Rating, and give you extra purchasing power. Simon Belmont  Heart +6, E +5
Small Heart - Haunted Castle [ edit ]
' Simon Belmont 
Heart - Adventure [ edit ]
Partially restores your Life Line. Item
Christopher Belmont 
The Flashing Heart - Adventure [ edit ]
Totally restores your Life Line. Item
Christopher Belmont 
Large Heart NES Icon The Heart of Stone [Small, Big] (jpn) [alt] - Dracula's Curse [ edit ]
The number of hearts collected determines how many times you can use your Warakiya War Items and also how long Alucard can soar like a bat. The more hearts you possess, the better! any  Heart +1 (Small), Heart +5 (Big)
Small Heart SC4 Icon Small Heart - Super Castlevania IV [ edit ]
Gives you one shot per weapon Item
Simon Belmont 
Large Heart SC4 Icon Large Heart - Super Castlevania IV [ edit ]
Gives you five shots per weapon Item
Simon Belmont 
Small Heart Icon Small Heart - Symphony of the Night [ edit ]
Expended when attacking with a sub-weapon. Small hearts fill the store by 1.(...) Item (standard)
all 
Heart +1
Find: Lanterns (requires Cube of Zoe for Alucard)
Drop: Various enemies
Large Heart Icon Large Heart - Symphony of the Night [ edit ]
Expended when attacking with a sub-weapon. Large hearts fill the store by 5.(...) Item (standard)
all 
Heart +5
Find: Lanterns (requires Cube of Zoe for Alucard)
Drop: Various enemies
SLCD Heart Heart - Symphony of the Night LCD
Hearts will periodically appear on the ground and you can pick these up to increase Alucard's health. When a heart appears press button B or D to pick it up. It will only remain for a few seconds and then disappear. Alucard 
Gb3-heart Heart - Legends [ edit ]
Increases your number of heart marks by 1. Normal Item
Sonia 


ReferencesEdit

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