The first chapter of Castlevania: Harmony of Despair. It is an amalgamation of the Dark Chapel, Cursed Clock Tower and Condemned Tower from Castlevania: Dawn of Sorrow.
Hidden Item
The Bell appears as a hidden item in this chapter. At the room with the three big green bells as well as two Flea Men and a Bone Pillar, slide under the lowest bell and jump inside it. The Bell would fall down from the left bell.
Enemy Data
Enemy Data: Chapter 1 Enemies(edit) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
An animated corpse. | Weak: Strike, Slash, Pierce, Petrify |
Drop: Hobo's Clothes (4.30%) Soul: Yellow (2.30%) Gain resistance to poison. |
Chapter 1, Chapter 9 |
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A bloodsucking bat that lurks in the castle. | Weak: Slash, Pierce, Petrify, Holy, Curse, Poison |
Soul: Blue (2.80%) Summon a Bat as a familiar. |
Chapter 1, Chapter 4, Chapter 8, Chapter 9 |
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A skeletal corpse controlled by magic. | Strong: Pierce, Ice, Darkness Weak: Strike, Fire, Holy |
Bind: Summon Skeleton Soul: Red (2.80%) Throw bones. |
Chapter 1, Chapter 2, Chapter 3, Chapter 7, Chapter 9 |
Abil: Bone Throw (arc) | |
A small spirit doomed to wander the castle grounds for all eternity. | Soul: Blue (2.80%) Summon a Ghost as a familiar. |
Chapter 1, Chapter 2, Chapter 4 |
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A zombie warrior in heavy armor, equipped with a devastating axe. | Strong: Pierce, Ice Weak: Strike, Lightning, Petrify, Curse, Poison |
Drop: Axe (8.30%) Axe Knight Shield (2.30%) Soul: Red (2.80%) |
Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter 5, Chapter 7 |
Weapons: Axe, Axe Knight Shield | |
A creature that keeps watch in the castle. | Weak: Slash, Pierce |
Drop: Monocle (5.30%) Gambler Glasses (0.80%) Soul: Yellow (0.80%) Identify breakable walls. |
Chapter 1, Chapter 3, Chapter 5 |
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A fallen angel who is now a fearsome archer. | Strong: Holy Weak: Slash, Pierce, Petrify, Darkness, Curse, Poison |
Drop: Chakram (2.30%) Soul: Red (2.80%) Summon an archer to support you. |
Chapter 1 |
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Half fish, half man, and all monster. It hunts prey near the water. | Strong: Ice Weak: Slash, Pierce, Lightning, Petrify, Curse, Poison |
Bind: Splash Needle Soul: Red (2.80%) Shoot a stream of water. |
Chapter 1, Chapter 9 |
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A four-legged skeleton that crawls on walls. | Strong: Pierce, Darkness Weak: Strike, Fire, Holy |
Bind: Raging Fire Soul: Red (2.80%) Spew fire while spinning around. |
Chapter 1, Chapter 2, Chapter 4, Chapter 5 |
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Stacked dinosaur skulls, animated by a demonic force. | Strong: Darkness Weak: Strike, Fire, Holy |
Bind: Fireball Soul: Yellow (1.30%) Increase CON. |
Chapter 1, Chapter 2, Chapter 3, Chapter 7, Chapter 9 |
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A creature with the head of a bull and the body of a man. | Strong: Strike Weak: Slash, Pierce, Petrify, Curse, Poison |
Drop: Meat Strip (5.30%) Battle Axe (2.30%) Bind: Raging Fire Soul: Yellow (2.30%) Increase STR. |
Chapter 1, Chapter 3, Chapter 4 |
Weapons: Minotaur Axe (Axe Thrust, Smash) | |
Boss | |||||
A once-gentle beast, warped by magic and driven mad by imprisonment. | Weak: Slash, Pierce, Ice |
Drop: Hercules Ring (Normal), Spiked Boots (Normal), Blue Knuckles (Normal - Alucard only), Daybreak (Alucard only), Tough Ring (Hard), Combo Boots (Hard), Mjollnjr (Hard - Soma only), Spiked Armor (Hard - Jonathan, Julius and Richter only) Soul: Red (0.30%) |
Chapter 1 |
Item Data (Normal difficulty)
Item Data: Chapter 1 Normal Difficulty Items | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Brown Chests Only | ||||||||
A French pasty first devised long ago in a convent. | HP +15, CON +2 Sell: $40 |
Rarity: * Find: Chapter 1 |
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Topped with a Cerry. | MP +3/TIME Sell: $137 |
Rarity: * Find: Chapter 1, 2, 3 |
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Standard sword with a short blade. | Attrib: Slash #hands: 1 |
ATK +4 Sell: $300 |
Rarity: * Find: Chapter 1, 2, 3 |
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Brown or Green (or Blue on Solo) Chests | ||||||||
Piece of cloth to protect forehead. | HP +2, DEF +1, CON +1 Sell: $250 |
Rarity: * Buy: $1,000 Find: Chapter 1, 2, 4 |
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Comfy-looking sandals made of leather. | DEF +1 Sell: $125 |
Rarity: * Buy: $500 Find: Chapter 1, 2, 4 |
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Heavy, think-treaded boots. | HP +1, DEF +1 Sell: $200 |
Rarity: * Find: Chapter 1, 2, 3 |
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Green (or Blue on Solo) Chests Only | ||||||||
Tanned leather hat. | HP +2, DEF +2 Sell: $200 |
Rarity: * Find: Chapter 1, 2, 3 |
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Standard adventurer's helm. | HP +1, DEF +1 Sell: $125 |
Rarity: * Find: Chapter 1, 2, 3, 4 |
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Simple garment made of cloth. | DEF +1 Sell: $100 |
Rarity: * Find: Chapter 1, 2, 3, 4 |
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Tight, form-fitting dress for the well-dressed lady. | MP +1, DEF +2, MND +1 Sell: $200 |
Rarity: * Find: Chapter 1 |
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Simple but sturdy cape. | Attrib: Fire +5, Ice +5 |
DEF +1 Sell: $75 |
Rarity: * Buy: $300 |
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Shoes with unusual soles that let the wearer walk silently. | MP +1, DEF +2 Sell: $300 |
Rarity: * Find: Chapter 1 |
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Made up of small, snowy white flowers. | MP +1, DEF +1, INT +1 Sell: $125 |
Rarity: * |
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Large, circular earring. | HP +1, DEF +1 Sell: $75 |
Rarity: * |
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Norman sword with a wide, crescent-shaped blade. | Attrib: Slash #hands: 2 |
ATK +6 Sell: $250 |
Rarity: * |
Special: ↓↘→ + [Attack] for quick hit (15 MP) (Soma) | ||||
Iron-studded brass knuckles. | Attrib: Strike #hands: 1 |
ATK +3 Sell: $195 |
Rarity: * |
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Green (or Blue on Solo) or Purple Chests | ||||||||
Stylish hat that is soft to the touch. | HP +2, DEF +3 Sell: $250 |
Rarity: * Find: Chapter 1, 2, 3, 4, 5 |
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Purple Chests Only | ||||||||
Fashionable hat that just feels right with a whip. | HP +2, DEF +2 Sell: $250 |
Rarity: * Find: Chapter 1, 3, 4, 5 |
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Roomy robe with large, hanging sleeves. | DEF +5 Sell: $575 |
Rarity: * Find: Chapter 1, 2, 3, 4, 5 |
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A plain, long dress. | DEF +2, CON +1 Sell: $375 |
Rarity: * Find: Chapter 1, 2, 4 |
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Flashy velvet cape. | Attrib: Fire +5, Ice +5 |
HP +2, MP +2, DEF +2 Sell: $200 |
Rarity: * Buy: $800 |
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Crimson scarf with an air of melancholy about it. | Attrib: Ice +15 |
HP +4, MP +4, DEF +3, INT +2, MND +2 Sell: $1,300 |
Rarity: *** |
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Shield of hard metal. | DEF +2 Sell: $375 |
Rarity: * Drop: chp 2 normal |
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A large club. | Attrib: Strike #hands: 1 |
ATK +5 Sell: $450 |
Rarity: * |
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A standard spear. | Attrib: Pierce #hands: 1 |
ATK +8 Sell: $500 |
Rarity: * |
Special: ↓↘→ + [Attack] for stronger hit (15 MP) | ||||
Purple or Boss Chests | ||||||||
Scarf made of knitted wool. | HP +3, DEF +1, CON +1, MND +1 Sell: $450 |
Rarity: * |
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Explodes for fire damage one second after the pin is pulled. | Attrib: Fire Consume: 12 MP |
ATK +10 |
Rarity: ** Find: Green Chest (Chapter 2/3/4) Drop: The Creature (4.3%) |
Evolve: Stronger with each Lv.; Three hits at Lv. 5, stick grenade at Lv. 9 | ||||
Breastplate made of burnished copper. | DEF +4 Sell: $500 |
Rarity: * |
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Athletic training suit. | HP +1, DEF +3, STR +1 Sell: $600 |
Rarity: * Find: Chapter 1, 3, 4 |
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Keeps out the cold. Made of a new synthetic material. | Attrib: Ice +20 |
DEF +1 Sell: $250 |
Rarity: * |
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Boss Chests Only | ||||||||
Restores a lot of MP. | MP +50 Sell: $250 |
Rarity: ** Buy: $1,000 |
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Restores a lot of HP. | HP +60 Sell: $125 |
Rarity: *** Buy: $500 |
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A fine ribbon, soft to the touch. | DEF +1, MND +1 Sell: $250 |
Rarity: * Find: Chapter 1 Drop: Gergoth |
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Boots that deal extra damage when kicking. | DEF +3 Sell: (cannot be sold) |
Rarity: *** Find: Chapter 1 (Normal) Drop: Gergoth |
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Lets you ignore blows like a mighty god. | Attrib: Prevents most knock-back |
CON +3 Sell: $1,250 |
Rarity: *** |
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Valuable antique brooch. | HP +2, MP +2, DEF +1, MND +1 Sell: $250 |
Rarity: * |
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Dagger with an I-shaped shaft. | Attrib: Pierce #hands: 1 |
ATK +5 Sell: $650 |
Rarity: * |
Effect: Overhand Stab (Alucard), Knife Thrust (Soma) Special: ↓↘→ + [Attack] for Slash (Alucard); ↓↘→ + [Attack] for Dash Thrust (Soma) | ||||
Specially designed for devastating uppercuts. | Attrib: Strike #hands: 1 |
ATK +11 Sell: $2,450 |
Rarity: *** Drop: Gergoth Normal |
Maps
Videos
See also
- Lord of Unseen Strings - The next chapter