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The Guards Room is the sixth area Simon explores in Castlevania: Lords of Shadow - Mirror of Fate. Previously, it was explored by Trevor, being the tenth area in his journey.
Enemy Data
Enemy Data: Guards Room | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies encountered by Simon | |||||
Bitten, infected and stripped of the slightest power of reason, many humans have ended up lost in the castle in search of fresh brains. Their clumsy attacks and fragile bodies are compensated for by their ironclad insistence on devouring their victims, even after being dismembered. | Weak: Throwing Axe, Oil Flask Difficulty: 1/5 HP: 20 Exp: 5 |
Drop: 5 Magic |
Cursed Village, Castle's Outer Wall, Deadly Waterfalls, Guards Room |
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Enemies encountered by Trevor | |||||
Fearsome to behold and much more skilled than the rest of the castle denizens, armored skeletons hold a special place of honor amongst the armies of the Dragon. The same spell that keeps them on their feet is also used to fill them with the false hope that they continue to serve the cause for which they were trained in life. | Weak: Boomerang Difficulty: 2/5 HP: 225 Exp: 65 |
Drop: 25 Magic |
Castle Entrance, Crypt, Cemetery, Entrance Bridge, Guards Room |
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A group of nomadic dwarves settled inside the castle and began to work on its reconstruction, as if it were their own home. Apparently harmless, they have survived thanks to their cunning, teamwork and disgusting gastronomical taste based on different ways of cooking carrion found along the way. | Weak: Throwing Axe, Boomerang Difficulty: 1/5 HP: 35 Exp: 15 |
Drop: 5 Magic |
Kitchen, Library, Guards Room, Belfry |
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When threatened, the hunchbacks come together to form a greater force. After drawing lots for their combat positions, they charge blindly against any creature that is hostile. For the duration of the fight, they never separate and never give up until they have a new course to add to the soup. | Weak: Boomerang Difficulty: 2/5 HP: 240 Exp: 70 |
Drop: 15 Magic |
Kitchen, Toy Maker's Workshop, Carousel's Engine, Guards Room |
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The spirits wandering the castle, tire of the living that disturb their rest and so possess the enormous suits of armor that adorn the corridors. With their enormous mace, they easily smash the unwary, while the hard armor protects their cold inner flame. | Difficulty: 3/5 HP: 650 Exp: 175 |
Drop: 50 Magic (x2) |
Castle Entrance, Castle Hall, Guards Room, Belfry |
Item Data
{{Mirror of Fate Item Data|Magic Chest|find=Guards RoomItem Data: Guards Room | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Items found by Simon | ||||||||
These chests store 'ammo upgrades' for your secondary weapons allowing you to carry larger numbers of these weapons. | Find: Guards Room (requires Combat Chain) (all) |
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Items found by Trevor | ||||||||
If you find one of these chests you can open it as instructed. They will contain upgrades that will extend the capacity of your Magic Bar. | Find: Guards Room (all) |
Related Stages
- Castle Hall - The previous stage for Simon
- Cells - The next stage on Simon's or Trevor's journey
- Games Room - The previous stage for Trevor