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Guards Room

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The Guards Room is the sixth area Simon explores in Castlevania: Lords of Shadow - Mirror of Fate. Previously, it was explored by Trevor, being the tenth area in his journey.

Enemy DataEdit

Enemy Data: Guards Room
Image Name - Game
Statistics Items Location
Enemies encountered by Simon
MoFZombie Zombie  [ edit ]
Mirror of Fate
Bitten, infected and stripped of the slightest power of reason, many humans have ended up lost in the castle in search of fresh brains. Their clumsy attacks and fragile bodies are compensated for by their ironclad insistence on devouring their victims, even after being dismembered. Weak: Throwing Axe, Oil Flask
Difficulty: 1/5
HP: 20
Exp: 5
Drop: 5 Magic
Cursed Village, Castle's Outer Wall, Deadly Waterfalls, Guards Room
Enemies encountered by Trevor
ArmoredSkeleton Armored Skeleton  (Armor Skeleton) [ edit ]
Mirror of Fate
Fearsome to behold and much more skilled than the rest of the castle denizens, armored skeletons hold a special place of honor amongst the armies of the Dragon. The same spell that keeps them on their feet is also used to fill them with the false hope that they continue to serve the cause for which they were trained in life. Weak: Boomerang
Difficulty: 2/5
HP: 225
Exp: 65
Drop: 25 Magic
Castle Entrance, Crypt, Cemetery, Entrance Bridge, Guards Room
MoFHunchback Hunchback  (Fleaman) [ edit ]
Mirror of Fate
A group of nomadic dwarves settled inside the castle and began to work on its reconstruction, as if it were their own home. Apparently harmless, they have survived thanks to their cunning, teamwork and disgusting gastronomical taste based on different ways of cooking carrion found along the way. Weak: Throwing Axe, Boomerang
Difficulty: 1/5
HP: 35
Exp: 15
Drop: 5 Magic
Kitchen (+ Bestiary), Library, Guards Room, Belfry
HunchbackTroop Hunchback Troop  (Fleaman Troop) [ edit ]
Mirror of Fate
When threatened, the hunchbacks come together to form a greater force. After drawing lots for their combat positions, they charge blindly against any creature that is hostile. For the duration of the fight, they never separate and never give up until they have a new course to add to the soup. Weak: Boomerang
Difficulty: 2/5
HP: 240
Exp: 70
Drop: 15 Magic
Kitchen, Toy Maker's Workshop, Carousel's Engine, Guards Room; Bestiary in Clock Room
PossessedArmor Possessed Armor  [ edit ]
Mirror of Fate
The spirits wandering the castle, tire of the living that disturb their rest and so possess the enormous suits of armor that adorn the corridors. With their enormous mace, they easily smash the unwary, while the hard armor protects their cold inner flame. Difficulty: 3/5
HP: 650
Exp: 175
Drop: 50 Magic (x2)
Castle Entrance, Castle Hall, Guards Room, Belfry

Item DataEdit

{{Mirror of Fate Item Data|Magic Chest|find=Guards Room
Item Data: Guards Room
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
Items found by Simon
Fallen Knight Scroll - Mirror of Fate [ edit ]
Text: They told us to carry these magical scrolls with us at all times and to never part with them. It would seem that they are able to reflect our thoughts onto the very paper itself. If we die, they enable other brothers to learn from our mistakes, so that they may complete their mission successfully. Item
+ XP
Find: Guards Room (requires Spirit of Belnades) (all)
Bestiary Card - Mirror of Fate [ edit ]
Bestiary entry for Flying Scaven Item
Find: Guards Room (accessible when coming from Kitchen) (all)
Ammo Upgrade Chest - Mirror of Fate [ edit ]
These chests store 'ammo upgrades' for your secondary weapons allowing you to carry larger numbers of these weapons. Item (Chest)
Find: Guards Room (requires Combat Chain) (all)
Items found by Trevor
Bestiary Card - Mirror of Fate [ edit ]
Bestiary entry for Possessed Armor Item
Find: Guards Room (all)
Magic Chest - Mirror of Fate [ edit ]
If you find one of these chests you can open it as instructed. They will contain upgrades that will extend the capacity of your Magic Bar. Item (Chest)
Find: Guards Room (all)

Related StagesEdit

  • Castle Hall - The previous stage for Simon
  • Cells - The next stage on Simon's or Trevor's journey
  • Games Room - The previous stage for Trevor

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