- This page is about the armored lord knight sometimes referred to as "Heavy Armor". For the ball and chain wielding knight, see Heavy Armor.
The Great Armor, or Armor Lord, is an enemy in the Castlevania series. It is a heavily armored knight built out of the corpses of great warriors.
Description[]
The Great Armor is a giant Sword Knight that wields a Great Sword and sometimes a shield. While it boasts high defense and attack power, it is generally the most basic variant of giant armors, being less powerful than a Final Guard and less maneuverable than a Victory Armor.
Appearances[]
Castlevania: Rondo of Blood[]
The Great Armor appears for the first time at the end of Stage 2', just before the Bone Golem. He wears a shield that must be destroyed in order to finish him off. He has three forms of attack: crashes down his sword, a quick thrust, and invoking one to three shockwaves. He drops a 1UP upon defeat.
A couple of them are fought at the same time in Stage 5'. This fight is very difficult because both enemies can attack at the same time, and depending of their attacks, it can be difficult for the player to avoid them.
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Castlevania: Symphony of the Night[]
The Armor Lord is one of the tougher enemies encountered in the earlier areas of the game; an enormous armored knight, garbed in royal purple gear with gold trim. Although this incarnation doesn't carry a physical shield, he is capable of projecting an energy shield which is impregnable to any attacks made by the player (all variants share this capability). In addition, the Armor Lord can perform a rapid thrusting attack (quite similar to the Rapier's special attack) and a sweeping sword attack that sends out a wave of fire along the ground.
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Castlevania: Aria of Sorrow[]
The Great Armor is found in this game in the Study as the game's third boss, and later as a common enemy in the Clock Tower. These enemies, much like the Golems, are really slow but pack a punch. They only have two attacks, which can easily be avoided. The first one is a thrust to the area below the sword, which Soma can crouch under to avoid damage, while still allowing him to attack the Great Armor. The second attack is trying to smash the sword down, which again requires Soma to remain close. While not considered an attack, the Great Armor can also raise up its shield to block all attacks for a few seconds.
The later versions of this enemy, Final Guard and Shadow Knight, add one more attack to the repertoire of Great Armor attacks. They charge their swords up and stab the ground, sending a shock wave of energy toward Soma. However, it can be easily jumped over.
Soma can acquire two souls from defeating a Great Armor. After the official boss battle, he gets the Malphas Ability Soul, allowing him to do a double jump, which helps to access the Dance Hall area. The soul that the Great Armors drop later in the game is the Great Armor guardian soul, which grants the Strength Booster ability. This soul's in-game description is incorrect; it increases Soma's STR to 120% while active, not by 120%.
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Castlevania: Dawn of Sorrow[]
In this game, the Great Armor has been given an increase in size and a changed color design, but the tactics are the same. These enemies can be found in the Dark Chapel area of the castle. While not a particularly strong enemy, they have somewhat bulky defense, allowing for resisted attacks.
Because they are normal enemies, however, they can be fought as many times as desired Their soul is also one of the most useful souls in the entire game. They drop the Great Armor Guardian Soul, which grants the Great Armor Familiar ability, which instead of increasing Soma's strength like in the last game, has the soul of a Great Armor fights alongside him as a familiar.
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Castlevania: Curse of Darkness[]
Unlike its previous appearance, the enemy is no longer as big, is brick red in color and his sword is also reduced in size. However, he now appears in groups.
In addition to his sword, he can also use his shield as an offensive weapon by carrying out a charge that can push the player away. During this time, his steal window activates, allowing the player to steal Carbon Steel from him.
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Castlevania: Portrait of Ruin[]
While they retain their size and design from Dawn of Sorrow, their color scheme is changed to red for Portrait of Ruin. They use the same tactics they used in Dawn of Sorrow, but are considerably weaker this time around.
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Castlevania: Order of Ecclesia[]
Found in the Library and in the Arms Depot, Great Knights are one of Castlevania's many elite armored guardians. They pace at a very slow rate and mainly attack by slamming the massive axes they wield on the ground, so ranged combat or hit-and-run tactics are recommended.
They have been slightly redesigned from previous installments and have a chance of dropping the Melio Ascia glyph, which allows Shanoa the ability to wield the most powerful variant of axe-type weaponry in the game.
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Castlevania Puzzle: Encore of the Night[]
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Castlevania: Grimoire of Souls[]
Enemy Data: Grimoire of Souls | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
A heavily armored knight proficient in the use of fire magic. Commands other armored warriors. | Unreleased in original game |
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A heavily armored knight proficient in the use of ice magic. Their extraordinary vigilance makes them fine guards. | Unreleased in original game |
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A heavily armored knight proficient in the use of thunder magic. Possessed of a strength that can only be borne from countless years of practice. | Unreleased in original game |
Item Data[]
Item Data: Great Armor | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
(RoB/DXC) |
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Increases the number of remaining lives by 1. | Drop: Great Armor (Stage 2') |
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(RoB/DXC) |
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The number of remaining lives increases by one. | Drop: Great Armor (Stage 2') |
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Long bladed sword Long bladed stabbing sword |
Attrib: Cut |
ATT +5 |
Drop: Armor Lord, Dhuron |
Special: ↓↘→ + [Attack] for Flurry of Thrusts (ATT +15) | ||||
Light cavalry sword Cavalry sword |
Attrib: Cut |
ATT +9 |
Buy: $1,500 Drop: Armor Lord, Magic Tome |
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Breastplate of iron. | DEF +25 Sell: $1,400 |
Buy: $2,800 Find: Hammer's shop Rare Drop: Valkyrie Common Drop: Great Armor |
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Heavy longsword. | Attrib: Sword |
ATK +40 Sell: $2,400 |
Rare Drop: Great Armor |
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STR is increased 120%. | Consume: 60 MP/sec |
Drop: Great Armor |
Effect: Actually increases to 120%, ie by 20% | |||||
A mail suit with metal rings sewn on. | DEF +16 Sell: $1,400 |
Buy: $2,800 Find: Hammer's shop, Demon Guest House Common Drop: Great Armor |
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Summon Great Armor as a familiar. | Attrib: Slashing Consume: 5 MP/sec |
Rarity: ** Drop: Great Armor |
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Regular steel. Easy to find but brittle and hard to shape. Used more for weapons than armor. | Sell: $30 |
Common Drop: Bone Soldier Lv.13/18, Dark Warlock Lv.17/42, Great Armor Lv.25/35/46 |
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A simple, functional sword. Sturdy, good for taking on groups, and easy to keep under control. | ATK +10 Sell: $50 |
Buy: $100 Find: Julia's Shop Rare Drop: Great Armor Lv.25/35/46 Create: 2 Bronzes |
Evolve: Broad Sword, Ada, Sword Breaker, Bastard Sword, 7 Bladed Sword, Zweihander, Foil, Gano, Ring, Pata, Laser Blade | |||||
The base for amazingly tough steel. Very precious, it makes great weaponry or armor. | Sell: $60 |
Find: Forest of Jigramunt, Infinite Corridor 3F Rare Drop: Sniper Orc Lv.24/30 Steal: Great Armor Lv.25/35/46 Create: Sword Breaker |
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A breastplate made of iron. | DEF +15 Sell: $1,000 |
Find: Great Stairway Drop: Great Armor |
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A massive sword designed to smash through its targets. | Attrib: Slash Consume: 50 MP (Critical Art) |
ATK +55 Sell: $1,700 |
Drop: Great Armor |
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Knightly head gear. | DEF +10, CON +5, MND +3 |
Drop: Great Knight |
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Superior axe glyph. | Attrib: Slash Consume: 45 MP |
ATK +16 |
Drop: Great Knight |
Effect: Arc Throw Special: Glyph Unions: + any Ascia = Union Ascia; + Elemental Glyph = Elemental Weapon Union; + Other = Pulsus | ||||
Well done | HP + 30% Sell: 1S 80C |
Find: Royal Chapel, Castle Keep Drop: Malachi, Dark Octopus, Frozen Shade, Armor Lord, Flame Demon |
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May cause baldness. | ATK * 200% |
Drop: Malachi, Dark Octopus, Frozen Shade, Armor Lord, Flame Demon |
Limitations: Lasts for one attack. Effect goes away after one attack, and it only affects attacks made on hourglass flip. | |||||
Increases your affinity to Holy for one battle. Does not unlock spells | Attrib: Holy affinity +10 |
Buy: 7S 20C Drop: Armor Lord, Flame Demon |
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All-you-can-eat buffet ticket | Sell: 90S |
Effect: Each of the next 5 block coupling spawns will include one random food item along with one standard block. Limitations: Only usable in combat. |
Gallery[]
References[]
- Castlevania: Portrait of Ruin - Bestiary by Darth Nemesis at GameFAQs
- Mr. P's Castlevania Realm
See also[]
Castlevania: Aria of Sorrow |
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Characters |
Protagonists |
Soma Cruz • Mina Hakuba • J./Julius Belmont • Yoko Belnades • Genya Arikado (Alucard) • Hammer |
Antagonist |
Graham Jones |
Bosses |
Creaking Skull • Manticore • Great Armor • Big Golem • Headhunter • Death • Legion • Balore • Graham • Belmont • Chaos |
Areas |
Castle Corridor • Chapel • Study • Dance Hall • Inner Quarters • Floating Garden • Clock Tower Underground Reservoir • Underground Cemetery • The Arena • Top Floor • Forbidden Area • Chaotic Realm |
Music |
Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack |
Guides |
Futabasha Official Guide • NTT Pub Official Guide |
Archives |
Bestiary • Inventory • In-Game Formula • Julius Mode • Voice Translations |