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Golem (Dawn of Sorrow)

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The Golems, Iron Golems, and Treants from Castlevania: Dawn of Sorrow are large creatures that look different, but are the same dimensions and behave in a similar manner. The Iron Golem would get a new look in Castlevania: Portrait of Ruin and the Treant would return in that game and in Castlevania: Harmony of Despair. Their basic behavior is based on that of Talos from Castlevania: Harmony of Dissonance, which involves making slow steps forwards and backwards, and occasionally making a downward punch or swipe towards their enemies with their long arms.

Enemy DataEdit

Enemy Data: Golem-Like Enemies
Image Name - Game
Description
Statistics Items Location
Golem-b 15. Golem  [ edit ]
Dawn of Sorrow (Strategy)
A giant clay figure imbued with an artificial life force. Weak: Bashing
HP: 120
MP: 1
Exp: 50
Atk: 20
Timestop: Unaffected
Soul: STR Boost (10%)
Wizardry Lab
DOS-Irongolem 101. Iron Golem  [ edit ]
Dawn of Sorrow (Strategy)
A golem with impenetrable durability. It has no known weaknesses. Strong: Bashing, Piercing, Slashing, Fire, Water, Lightning, Dark, Holy, Poison, Curse, Stone
HP: 50
MP: 15
Exp: 2000
Atk: 100
Timestop: Unaffected
Soul: Iron Impact (8%)
Wizardry Lab, Demon Guest House, The Abyss
Treant 35. Treant  [ edit ]
Dawn of Sorrow (Strategy)
An ancient tree animated by a purely malevolent evil. Strong: Lightning
Weak: Slashing, Fire
HP: 128
MP: 1
Exp: 150
Atk: 40
Timestop: Unaffected
Soul: Healing Forest (8%)
Garden of Madness
1Irongolem 121. Iron Golem  [ edit ]
Portrait of Ruin (Strategy)
A golem imbued with a powerful magic spell. Strong: Strike, Whip, Slash, Fire, Ice, Electric, Dark, Holy, Poison, Curse, Stone
HP: 999
Exp: 500
Skill Pt: 20
Drop: Platinum Leggings, Platinum Plate
Nest of Evil
Treant 70. Treant  [ edit ]
Portrait of Ruin (Strategy)
An ancient tree animated by a malevolent will. Strong: Electric
Weak: Slash, Fire, Holy
HP: 340
Exp: 205
Skill Pt: 5
Drop: Club
Forest of Doom
Treant 16. Treant  [ edit ]
Harmony of Despair (Strategy)
An ancient tree animated by a purely malevolent will. Strong: Lightning, Holy
Weak: Slash, Pierce, Fire, Darkness
Soul: Yellow Soul (3.30%)
Chapter 2,Chapter 9

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