Golem
From Castlevania Wiki
- "Me wants to live !"
- —Golem in Castlevania: Judgment
| Golem | |
| | |
| Japanese Name | |
| Role | creation |
| Age | |
| Appearances | Various Castlevania games Castlevania: Judgment (self-aware version) |
| Weapon(s) of Choice | limbs, electric-based attacks |
| Special Abilities | Thunder Beam (Hyper Attack in Judgment) |
| Relatives | Carmilla (creator) (Judgment) |
| Official Background | Judgment[1]: An artificial humanoid created by Carmilla. The Golem's self-awareness has been awakened within the time gap, and it wants to know the meaning of its existance. |
The Golem is an enemy from many games spanning across the Castlevania series. Like other monsters in the series, its role in each game ranges from boss threats to nonexistent. Castlevania: Judgment features a playable Golem who has obtained self-awareness and can be considered a character in his own right.
Contents |
[edit] Original Character Overview
The Golem was concieved long ago in Jewish folklore. During the Middle Ages, it was seen as a symbol of one's own great holiness and power to create a Golem, and many prominent Rabbis were rumored to have actually created a number of Golems. In the making of a Golem, according to yet more folklore, is to build it from the dust of the earth, much like how God made Adam. There are multiple ways to activate a Golem:
- By inscribing one of the many names of God into its forehead.
- By inscribing one of the many names of God on a slip of paper, and placing it in the Golem's mouth. (Note: This is similar to how a Jiang-Shi is activated in Chinese myth, except that the paper is inscribed with Imperial decree and nailed upon the forehead.)
- By inscribing a specific religious command using one's own blood on calfskin, and placing that into its mouth, a method that sounds suspiciously occultic rather than religious.
- By inscribing the Hebrew word, Emet ("life") on its forehead.
It is always the wisest decision to never give the Golem the ability to speak. If it has the ability to speak, then the Golem is given a soul; and if it is given a soul, the Golem becomes anarchistic and cunning--in a sense, the Golem becomes a wicked, foul creature. Another good idea is to always allow the Golem to rest on the Sabbath (Sundays), or else the Golem will go berserk and become destructive of everything around it. If either one of these mistakes are made, or if for any other reason, there are also a few ways meant to deactivate the Golem.
- If activated using the word Emet, one must erase the "E" to form the word Met ("death").
- If activated using the calfskin parchment, the parchment must be removed from its mouth.
- If activated using the slip of paper, the paper must be removed and destroyed.
In all definitions, the Golem is meant to be a servant to the one who created it. While there are many forms of the Golem throughout the Castlevania series, they all really stay true to the original myths surrounding the Golem. Frankenstein's Monster, a recurring boss monster in the series, can also be considered a Golem--except that he is formed from corpses while the Golem is traditionally dust and earth. Both prove to be some of the most difficult characters in the series.
[edit] Game-Specific Information
[edit] Castlevania: Bloodlines
In this game, the Golem is featured for the first official time as the boss of Stage 2, which takes place in Greece. After defeating the warlock who was using his magic to force the waters of Atlantis to rise to threatening heights, the player rides the tide down to the bottom of the Atlantic palace and comes face-to-face with the warlock's creation: a Golem! Its body has multiple layers that the player must break in order to do damage to a red orb that acts as its head (And, therefore, its weakpoint). Its attack are mainly just pummeling the ceiling to cause rocks to drop from the ceiling and trying to slug the player from a point-blank distance. After the Golem is defeated, it raises its fist, as if to threaten that it will someday return...
[edit] Castlevania: Harmony of Dissonance
Harmony of Dissonance was famous for its numerous boss fights, and the Golem joins the large cast of boss monsters. It functions much like it did in Bloodlines, even so far as to have the same red orb that acts as its weakpoint. However, it has a few new attacks such as actually spewing a cascade of rock shards.
[edit] Aria of Sorrow
In this game, the Golem is relegated to being just a very strong enemy. As a matter of fact, this time around, it seems to have invited its cousins to help the other legions of Dracula's minions. There are many more Golems than just the familiar stone giant (Flesh Golem, Iron Golem): one of which, made of iron, is nearly impossible to defeat without use of the Killer Mantle soul because its defense is ridiculously high. While they aren't bosses, the Golems make nuisances of themselves all the same.
| Golem | |
| | |
| Game | Aria of Sorrow |
|---|---|
| Enemy Number | |
| Description | |
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| Experience | |
| Hit Points | |
| Abilities | |
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| Tolerance | |
| Weakness | |
| Timestop affect | |
| Drop Items | |
| Steal Items | |
| Location | |
| Soul Details | |
| Skill Points | |
[edit] Castlevania: Lament of Innocence
In perhaps its most memorable role, the Golem is one of the bosses Leon must defeat in order to open the door to Walter's Keep. It is worth noting here that during the Golem's level, Leon must find a stone letter "E" and bring to the boss room, and insert it into an epitaph that has "Met" written on it. This is one of the actual ways of activating a Golem (Writing Emet on its person). However, the Golem does not seem ready to obey the man who brought it to life, and attacks Leon. It is basically a bruiser boss: many of its attacks consist of throwing Leon around the room or crushing him beneath its own earthy presence. When defeated, as usual, it once again returns to the peace of the earth.
[edit] Castlevania: Dawn of Sorrow
They are featured here the same as in the first Sorrow game, except that their sprites are redrawn to fit the more-demanding graphical capabilities of the Nintendo DS.
| Golem | |
| |
| Game | Castlevania: Dawn of Sorrow |
|---|---|
| Enemy Number | 015] |
| Description | A giant clay figure imbued with an artificial life force. |
| Level | |
| Experience | 50 |
| Hit Points | 120 |
| Abilities | |
| Attack Power | |
| Tolerance | |
| Weakness | |
| Timestop affect | |
| Drop Items | |
| Steal Items | |
| Location | Wizardry Lab |
| Soul Details | 6% drop rate, Raise STR. |
| Skill Points | |
[edit] Castlevania: Portrait of Ruin
Appearing in the Buried Chamber, the Golem from Portrait of Ruin is a simple enemy who resists to Jonathan's sub-weapons.
| Golem | |
| |
| Game | Castlevania: Portrait of Ruin |
|---|---|
| Enemy Number | 022 |
| Description | A powerful golem created by infusing special stones with magical life. |
| Level | |
| Experience | 40 |
| Hit Points | 90 |
| Abilities | |
| Attack Power | 28 |
| Tolerance | Slashing |
| Weakness | Blunt |
| Timestop affect | |
| Drop Items | --- Tough Ring *** |
| Steal Items | |
| Location | Buried Chamber |
| Soul Details | |
| Skill Points | 0 |
[edit] Castlevania: Judgment
A Golem has been confirmed to be a playable character in the 3D fighting game Castlevania: Judgment for the Nintendo Wii. Its design seems to be a mixture of both the Golem and Frankenstein's Monster. It's revealed in its story mode that the Time rift the game takes place in has granted the Golem a measure of sentience, which it uses in an attempt to make itself fully human. However, only in the rift can its sentience be maintained, and the rift would doom humanity if it remains extant; as such, the Golem sacrifices its chance at humanity to help seal the rift and save mankind. After Golem mends the rift in time, it loses sentience as said before. It was later destroyed by a vampire hunter. His theme is "Tower of Dolls", a song from Castlevania: Chronicles.
[edit] Judgment Quotes
- Short description: An artificial being that has an unnatural soul.
- Before fighting: "Me fight to live."
- Before fighting: "Fighting bad. But now must fight."
- Before fighting: "Me not made to lose."
- Before fighting a villain: "Me not slave. Me want freedom."
- After winning: "Me not want to fight. Do not want."
- After winning: "Now me think for self. Me happy."
- After winning: "Where is place for me?"
- After winning: "Me just want to live. Why you stop me?"
- After fighting Cornell: "Curse good. Just wanted learn curse."
- After fighting Grant: "Love is fighting? Then me understand love."
- After fighting Carmilla: "You say me can be human. Me want to believe."
- After fighting Death: "Me soul real. Me happy."
- After fighting Aeon: "Now me no afraid."
[edit] References
- Castlevania: Portrait of Ruin Bestiary by Darth Nemesis at GameFAQs.com
- Castlevania: Portrait of Ruin Walkthrough and FAQ by Zach "Darko" Long at GameFAQs.com
- ↑ The original Judgment press release profile was: An artificial human being created by Carmilla. Perhaps due to a mutation, he awakens to self-awareness. Golem seeks the meaning of being alive.


