Golem
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The Golem is an enemy from many games spanning across the Castlevania series. Like other monsters in the series, its role in each game ranges from boss threats to nonexistent. Most Golems are made of rocks or clay, including several boss varieties such as the ones in Haunted Castle, Super Castlevania IV (in North America dubbed Koranot, which is backwards for "ton a' rok"), Castlevania: Harmony of Dissonance, Castlevania: Lament of Innocence, Castlevania: Aria of Sorrow (called a Big Golem), and Castlevania: The Adventure ReBirth. Circle of the Moon introduced the Iron Golem boss, which soon became a common regular enemy in its own right and is renowned for its incredible resistance to damage. Castlevania: Aria of Sorrow featured two Golems not found in other games, including the Wooden Golem (which was replaced later by the Treant) and the bizarre Flesh Golem, whose soul caused Soma to be able to eat otherwise harmful food. Castlevania: Judgment features a playable Golem who has obtained self-awareness and can be considered a character in his own right. Castlevania: Lords of Shadow featured gigantic Golems known as Titans as well as a smaller one called the Black Knight Golem.
Lore
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The Golem was conceived long ago in Jewish folklore. During the Middle Ages, it was seen as a symbol of one's own great holiness and power to create a Golem, and many prominent Rabbis were rumored to have actually created a number of Golems. In the making of a Golem, according to yet more folklore, is to build it from the dust of the earth, much like how God made Adam. There are multiple ways to activate a Golem:
- By inscribing one of the many names of God into its forehead.
- By inscribing one of the many names of God on a slip of paper, and placing it in the Golem's mouth. (Note: This is similar to how a Jiang-Shi is activated in Chinese myth, except that the paper is inscribed with Imperial decree and nailed upon the forehead.)
- By inscribing a specific religious command using one's own blood on calfskin, and placing that into its mouth, a method that sounds suspiciously occultic rather than religious.
- By inscribing the Hebrew word, Emet ("truth") on its forehead.
It is always the wisest decision to never give the Golem the ability to speak. If it has the ability to speak, then the Golem is given a soul; and if it is given a soul, the Golem becomes anarchistic and cunning--in a sense, the Golem becomes a wicked, foul creature. Another good idea is to always allow the Golem to rest on the Sabbath (Saturday for Jews, Sunday for Christians), or else the Golem will go berserk and become destructive of everything around it. If either one of these mistakes are made, or if for any other reason, there are also a few ways meant to deactivate the Golem.
- If activated using the word Emet, one must erase the "E" to form the word Met ("death").
- If activated using the calfskin parchment, the parchment must be removed from its mouth.
- If activated using the slip of paper, the paper must be removed and destroyed.
In all definitions, the Golem is meant to be a servant to the one who created it. While there are many forms of the Golem throughout the Castlevania series, they all really stay true to the original myths surrounding the Golem. Frankenstein's Monster, a recurring boss monster in the series, can also be considered a Golem--except that he is formed from corpses while the Golem is traditionally dust and earth. Both prove to be some of the most difficult characters in the series.
Haunted Castle
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| Enemy Data: Haunted Castle | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
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| ' | 4. Basement | |||
Super Castlevania IV
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Koranot is the Golem king you meet him in the death tower after you beat Puwexil. Koranot spelled backwards is "ton a rok", this can be interpreted as "ton of rock", which is an accurate description of this boss enemy.
| Enemy Data: Super Castlevania IV | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
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| ' | HP: 112 Exp: 300 Atk: 3 | B. Castle Keep | ||
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| ' | 4. Outer Keep | |||
Castlevania: Rondo of Blood
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| Enemy Data: Castlevania: Rondo of Blood | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
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| ' | HP: 14 Exp: 800 | 1. Village | ||
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| ' | HP: 30 Exp: 0 | 2. Entrance, 2'. Aqueducts | ||
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| ' | HP: 30 Exp: 0 | 2. Entrance, 2'. Aqueducts | ||
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| ' | HP: 32 Exp: 2500 | 2. Entrance, 2'. Aqueducts | ||
Castlevania: Bloodlines
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| Enemy Data: Castlevania: Bloodlines | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
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| ' | 2. Atlantis | |||
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| ' | 6. Proserpina | |||
Castlevania: Circle of the Moon
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Golem appears in two (or three, if you count the boss Iron Golem) forms in the game. The first is the Golem enemy, which slowly walks around. When damaged enough, its lower body (his legs) fall off, and he slowly crawls toward the player. The second is the Golem DSS card, which represents the element of earth, thus creating earth effects when combined with other cards, such as earthquakes. When the Uranus card is obtained, the player can summon the Golem, which makes stones come out from the ground as the Golem emerges, doing extreme damage to weaker enemies.
| Enemy Data: Castlevania: Circle of the Moon | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
| | ||||
| ' | Strong: Stone HP: 650 Exp: 1400 Atk: 520 Def: 700 Timestop: Affected | Common Drop: Night Suit (1.3%) Rare Drop: Steel Armor (1%) | Underground Warehouse | |
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| ' | Strong: Stone HP: 640 Exp: 8000 Atk: 290 Def: 450 | Guard: Kick Boots | Machine Tower | |
Castlevania: Harmony of Dissonance
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Harmony of Dissonance was famous for its numerous boss fights, and the Golem joins the large cast of boss monsters. It functions much like it did in Bloodlines, even so far as to have the same red orb that acts as its weakpoint. However, it has a few new attacks such as actually spewing a cascade of rock shards.
| Enemy Data: Castlevania: Harmony of Dissonance | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
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| ' | Strong: Thunder Level: 18 HP: 1408 Exp: 273 | Castle B: Luminous Cavern | ||
Castlevania: Aria of Sorrow
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In this game, the Golem is relegated to being just a very strong enemy. As a matter of fact, this time around, it seems to have invited its cousins to help the other legions of Dracula's minions. There are many more Golems than just the familiar stone giant (Flesh Golem, Iron Golem): one of which, made of iron, is nearly impossible to defeat without use of the Killer Mantle soul because its defense is ridiculously high. While they aren't bosses, the Golems make nuisances of themselves all the same. Regardless of their high defense, all Golems (except the Big Golem) can be destroyed with one hit of the Killer Mantle. This weakness also makes obtaining their Souls much easier.
Flesh Golem
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Essentially a large glob of flesh given life. It drops no useful items and does not give out a lot of experience. It is also somewhat weaker than its relatives, having a weakness to slashing weapons such as swords. But his soul is useful for restoring hp, because of his soul you can eat rotten meat and spoiled milk and restore health instead of decreasing it.
Big Golem
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Big Golem appears in Castlevania: Aria of Sorrow in the Dance Hall as the game's 4th boss, and later in the Underground Waterway as a regular enemy. It behaves exactly like the other Golem enemies you can encounter in the game, being that they move slow and are easy to avoid. However, in Big Golem's case, you can't avoid him. He only has two mentionable attacks in the entire fight.
The first attack is where he decides to thrust the palm of his hand at you. Normally, the regular Golem enemies kick to attack in this game, save for Iron Golem, but he has to use this attack because of his size.
The second attack is unique only to Big Golem. He opens up his mouth and spits rocks out at you. While not as devastating as the arm thrust attack, it covers some distance between the two of you, so make sure you try to avoid it.
After you defeat this boss the first time, you get the Skeleton Blaze soul. It allows you to slide underneath places, which helps to unlock the Inner Quarters area. Later on, you can acquire his soul. It behaves much like the Creaking Skull and Cagnazzo souls, mainly because it's a Guardian Soul, and it supports the battle from behind you. It is not as powerful as the Cagnazzo soul, but it is more powerful than the Creaking Skull soul. However, it doesn't cover as much distance as the Creaking Skull soul, so you may want to equip the soul depending on the range you're fighting in.
It is possible for Soma to slip behind it by trying to walking past it, though he'll receive damage(in Julius' case, he can warp behind it with no damage taken), once there, the player can attack it from behind and the boss/enemy will not turn around, making it easier to beat. Though caution needs to be considered as Soma/Julius can still get hit if the Golem accidentally steps backward, so a bit of spacing needs to be in mind.
| Enemy Data: Castlevania: Aria of Sorrow | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
| | ||||
| A man-llike (sic) figure built of wood and animated by magic. | Strong: Nothing Weak: Fire HP: 250 Exp: 200 | Rare Drop: Grapes Soul: Healing Forest | Dance Hall | |
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| A man-like figure molded out of soil and animated by magic. | Strong: Everything Weak: No element (Hit) HP: 200 MP: 1 Exp: 180 Timestop: Unaffected | Rare Drop: High Potion Soul: Great General's Power | Floating Gardens | |
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| A man-llike (sic) figure molded out of soil and animated by magic. | Strong: Nothing Weak: Nothing HP: 1200 Exp: 1000 Timestop: Unaffected | Rare Drop: Milican's Sword Soul: Guardian Golem | Dance Hall (as a boss), Underground Reservoir | |
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| A man-llike (sic) figure built from the body parts of corpses. Animated by magic. | Strong: Nothing Weak: Sword HP: 2000 Exp: 400 | Common Drop: Rotten Meat Rare Drop: Spoiled Milk Soul: Demon Stomach | Underground Reservoir | |
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| A man-llike (sic) figure made of iron and animated by magic. Extremely tough.Abil: Every attack deals 1 one point of damage. | Strong: Everything Weak: Nothing HP: 9999 MP: 1 Exp: 600 Timestop: Unaffected | Drop: Nothing Soul: Tireless Spirit | Top Floor, Chaotic Realm | |
| Characters |
|---|
| Heroes |
| Soma Cruz - Mina Hakuba - J./Julius Belmont - Yoko Belnades - Genya Arikado (Alucard) - Hammer |
| Villains |
| Graham Jones |
| Bosses |
| Creaking Skull - Manticore - Great Armor - Big Golem - Headhunter - Death - Legion - Balore - Chaos |
| Areas |
| Castle Corridor - Chapel - Study - Dance Hall - Inner Quarters - Floating Garden - Clock Tower Underground Reservoir - Underground Cemetery - The Arena - Top Floor - Forbidden Area - Chaotic Realm |
| Music |
| Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack |
| Guides |
| Futabasha Official Guide - NTT Pub Official Guide |
| Archives |
| Bestiary - Inventory - Julius Mode - Voice Translations |
Castlevania: Lament of Innocence
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In perhaps its most memorable role, the Golem is one of the bosses Leon must defeat in order to open the door to Walter's Keep. It is worth noting here that during the Golem's level, Leon must find a stone letter "E" and bring to the boss room, and insert it into an epitaph that has "Met" written on it. This is one of the actual ways of activating a Golem (Writing Emet on its person). However, the Golem does not seem ready to obey the man who brought it to life, and attacks Leon. It is basically a bruiser boss: many of its attacks consist of throwing Leon around the room or crushing him beneath its own earthy presence. It also possesses the red crystal, although this time under his arm. When defeated, as usual, it once again returns to the peace of the earth.
| Enemy Data: Castlevania: Lament of Innocence | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
| | ||||
| A man-made monster made of stone. | Strong: Lightning, Dagger HP: 1500 | Anti-Soul Mysteries Lab | ||
| Characters |
|---|
| Hero |
| Leon Belmont |
| Supporting Cast |
| Sara Trantoul - Rinaldo Gandolfi - Mathias Cronqvist |
| Villains |
| Joachim Armster - Walter Bernhard - Death |
| Lesser Roles |
| Elisabetha Cronqvist - Pumpkin |
| Bosses |
| Main Bosses |
| Undead Parasite - Succubus - Golem - Medusa |
| Minor/Optional Bosses |
| Flame Elemental - Frost Elemental - Thunder Elemental - Doppelganger - The Forgotten One |
| Areas |
| Castle Entrance - House of Sacred Remains - Ghostly Theatre - Dark Palace of Waterfalls Garden Forgotten by Time - Pagoda of the Misty Moon - Prison of Eternal Torture |
| Music |
| Castlevania: Lament of Innocence Original Soundtrack |
| Guides |
| Futabasha Guide, NTT Pub Guide, Shinkigensha Guide, BradyGames Guide |
| Archives |
| Bestiary - Inventory |
Castlevania: Dawn of Sorrow
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They are featured here the same as in the first Sorrow game, except that their sprites are redrawn to fit the more-demanding graphical capabilities of the Nintendo DS.
| Enemy Data: Castlevania: Dawn of Sorrow | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
| ||||
| A giant clay figure imbued with an artificial life force. | Weak: Bashing HP: 120 MP: 1 Exp: 50 Atk: 20 Timestop: Unaffected | Soul: STR Boost (12%) | Wizardry Lab | |
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| An ancient tree animated by a purely malevolent evil. | Strong: Electric Weak: Slashing, Fire HP: 128 MP: 1 Exp: 150 Atk: 40 Timestop: Unaffected | Soul: Healing Forest (8%) | Garden of Madness | |
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| A golem with impenetrable durability. It has no known weaknesses. | Strong: Bashing, Piercing, Slashing, Fire, Water, Electric, Dark, Holy, Poison, Curse, Stone HP: 50 MP: 15 Exp: 2000 Atk: 100 Timestop: Unaffected | Soul: Iron Impact (0%) | Wizardry Lab, Demon Guest House, The Abyss | |
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| A humongous amalgamation of powerful demons. | Weak: Holy HP: 3000 x 3 MP: 9999 Exp: 0 Atk: 166 Timestop: Unaffected | The Abyss (Except Julius Mode) | ||
Castlevania: Curse of Darkness
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Added by Reinhart77The Golem is an Innocent Devil in Castlevania: Curse of Darkness, which is an ally, instead of an enemy.
Castlevania: Portrait of Ruin
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Appearing in the Buried Chamber, the Golem from Portrait of Ruin is a simple enemy who resists to Jonathan's sub-weapons.
| Enemy Data: Castlevania: Portrait of Ruin | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
| ||||
| A powerful golem created by infusing special stones with magical life. | Strong: Piercing Weak: Blunt HP: 90 Exp: 40 Skill Pt: 0 | Drop: Tough Ring | Buried Chamber | |
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| A golem imbued with a powerful magic spell. | Strong: Blunt, Whip, Piercing, Fire, Ice, Lightning, Dark, Holy, Poison, Curse, Petrify HP: 999 Exp: 500 Skill Pt: 20 | Drop: Platinum Leggings, Platinum Plate | Nest of Evil | |
Castlevania: Judgment
Edit
- Main article: Golem/Judgment
Added by Reinhart77His theme is "Tower of Dolls", a song from Castlevania: Chronicles.
| Playable Characters |
|---|
| Warriors of The Light |
| Simon - Maria - Trevor - Sypha - Eric - Shanoa - Grant |
| Warriors of The Night |
| Alucard - Cornell - Carmilla - Golem - Death - Dracula - Aeon |
| Enemies |
| Zombie - Merman - Minotaur - Iron Gladiator - Giant Squid - Giant Fish - Time Reaper - Galamoth |
| Areas |
| Abbey Ruins - Alchemy Laboratory - Castle Gate - Cathedral - Clock Tower - Crystal Cavern - Dimensional Rift Ghost Ship - Throne Room - Torture Chamber |
| Music |
| Darkness of Fear - Castlevania: Judgment Original Soundtrack |
| Archives |
| Bestiary - Inventory - Timeline |
Castlevania: The Adventure ReBirth
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In The Adventure ReBirth, the area boss of Stage 4 is an enemy that resembles a Golem. He is capable of smashing, jumping into the air and landing (creating a shockwave), and summoning several mini-golems which float around.
| Enemy Data: Castlevania: The Adventure ReBirth | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
| | ||||
| A giant, man-made figure of stone animated by powerful magic.(*) | 4. Chapel | |||
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| A small creature composed of rock, animated by magic.(*) | 4. Chapel | |||
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| An impenetrable figure clad in iron.(*) | 5. Clock Tower | |||
Castlevania: Lords of Shadow
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The Titans in Castlevania: Lords of Shadow resemble Golems seen in other Castlevania games.
| Enemy Data: Castlevania: Lords of Shadow | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
| | ||||
| Buried deep below the surface of an ancient lake, waiting to be found, are the remnants of a once great civilization. (...) | Strong: Dagger x3, Fairy x3, Holy Water x3 Weak: Crystal x2 Size: Giant Difficulty: High | Oblivion Lake (Chapter 1) | ||
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| These golems of gargantuan proportions were built for defensive purposes.(...) | Strong: Dagger x3, Fairy x3, Holy Water x3 Weak: Crystal x2 Size: Giant Difficulty: High | Sanctuary of the Titans (Chapter 2) | ||
| | ||||
| Necromancers are evil wizards who can control the dead with dark powers. (...) | Strong: Dagger x3, Fairy x3, Holy Water x3 Weak: Crystal x2 Size: Huge Difficulty: High | The Dracolich | ||
| | ||||
| This Golem was created using similar techniques to those involved in the construction of the Titans. (...) | Strong: Dagger x2, Fairy x3, Light Fairy x2 Weak: Explosive Dagger, Holy Water, Crystal x2 Size: Medium Difficulty: High | Drop: Dark Gauntlet | The Black Knight (Chapter 2) | |
Trivia
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It's one of two bosses in Harmony of Dissonance that receive non-neutral damage from one of elements, Golem resisting Thunder. The other boss is Skull Knight, which is weak to Thunder.
References
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- Castlevania: Portrait of Ruin Bestiary by Darth Nemesis at GameFAQs.com
- Castlevania: Portrait of Ruin Walkthrough and FAQ by Zach "Darko" Long at GameFAQs.com














