Giant Skeletons (also known as Paranthropus) are the skeletons of enormous humanoid beings. They carry around their equally gigantic femurs or weapons.
The Paranthropus is a genus of extinct hominins. Also known as robust australopithecines, they were bipedal hominids that probably descended from the gracile australopithecine hominids (Australopithecus) 2.7 million years ago.
Members of this genus are characterized by robust craniodental anatomy, including gorilla-like sagittal cranial crests, which suggest strong muscles of mastication, and broad, grinding herbivorous teeth. However, Paranthropus skulls lack the transverse cranial crests that are also present in modern gorillas.
A Paranthropus has a predictable pattern of attack:
- He'll chuck a bone forward in an arcing motion.
- He'll gather himself for a moment and then swing a bone overhead, crashing it into the ground.
- He'll jump into the air, trying to land on the player, and then slide along the ground.
In Symphony of the Night, he is called Paranthropus, a giant skeleton that throws bones at the player. If at least one clear save file is present on the current memory card, the Paranthropus will be able to drop the Ring of Varda.
Castlevania (Nintendo 64) / Castlevania: Legacy of DarknessEdit
A gigantic skeleton wielding a bone. This is one of the first enemies the player will face in Castlevania (N64) and Legacy of Darkness. He appears twice as a boss in the first level of the game. In the first battle, after defeating him, he will simply run off. The second battle occurs at the end of the level, during which the skeleton will begin falling apart and finally simply crawl after the player until he's killed. A health restoring item can be retrieved from his mouth after the battle.
The first boss in Aria of Sorrow, the Creaking Skull, is a massive skeleton that is too large to properly support his own weight; instead, he slowly drags himself forward, periodically pausing to swing his femur at Soma or spit a ball of fire toward him. A second one can be found in the basement section of the Dance Hall, and his soul can be gathered there. A later enemy, the Giant Skeleton, is a palette swap.
He drops the Creaking Skull Guardian Soul, which grants the Guardian Big Bone ability. With it, Soma grows the Creaking Skull's skeletal club arm to fight any enemies behind him. It also attacks in the same fashion as well. While not technically useful, it can help defeating those enemies that gang up on him, specifically Fleamen and Rippers. This soul can be replaced with other more powerful rear-guard souls later in the game, such as the Big Golem or Cagnazzo.
The Giant Skeleton is an enemy version palette swap of the similar Creaking Skull boss, and appears close to the end of the game. He is now colored lime green. He attacks almost in the same way as the Creaking Skull, by slowly advancing forward and swinging his femur bone. Unlike the Creaking Skull, he can't spit any fireballs, though his strength makes up for it. His soul is a short-range projectile where Soma throws giant skulls.
Interestingly, when comparing the two enemies, Creaking Skull seems to have what looks like a heart shielded inside his ribcage, while Giant Skeleton doesn't.
The Giant Skeleton appears in Minera Prison Island as the game's second boss. He is not like the other giant skeletons found within the series, as his fighting style is completely different. What makes this fight really hard is the fact that he will bend backwards if Shanoa end up behind him, and he is harder to damage and to avoid when he is in this position. He is also the only boss character that can be encountered as a regular enemy later in the game, appearing twice in the same room within Tristis Pass, along with a Mimic. Even with his difficulties, if the player takes full advantage of the Magnes glyph and constantly shoots over him when he looms close, it is an easy battle.
When he's encountered later in the game, he can be defeated as quickly as a normal enemy. Ignis deals lots of damage per hit, and with multiple hits it will defeat him easily.
He shares his appearance with two other enemies in the game, known as Skeleton Beast and King Skeleton. However, the difference between the three is their color schemes and the fact that the other two carry weapons and can't bend backwards.
- Main article: Giant Skeleton/Enemy Data
|Item Data: Giant Skeleton|
|Image||Name - Game|
|Type / Users||Attributes / Consume||Statistics / Sell||Found||Notes|
|ATT+5|| Other (Gauntlet)|
| ATT +5|| Buy: $8,000 (later) Drop: Paranthropus, Lion|
|Golden Ring To Rule Over All|| Other (Ring)|
| STR +30, ATT +10, CON +10, DEF +10, INT +30, LCK +5|| Drop: Paranthropus (Cleared game only)|
|Fairly Valuable Ring|| Other (Salable Jewel/Ring)|
| ATT + 6 (with Jewel Sword - Saturn only)|
| Find: Forbidden Library, Castle Keep|
Drop: Fire Warg, Paranthropus, Yorick
Create: Jewel Sword
|A white jewel.|| Jewel|
|Sword forged by the hands of giants.|| Weapon|
| Attrib: Sword|| ATK +58|
| Rare Drop: Giant Skeleton|
|Throws giant skulls.|| Bullet Soul|
|Consume: 19 MP|| 163 AP|| Rarity: 12|
Drop: Giant Skeleton
|Why do barbarians wear open-toed sandals like this?|| Leg Gear (Sandals)|
| STR +5, CON -5|| Drop: King Skeleton|
|Piecemeal armor worn by barbarians.|| Body Gear (Dress)|
| STR +10, CON -10|| Drop: King Skeleton|
|Medal awarded for defeating the Giant Skeleton.|| Item (Boss Medal)|
|Sell: (cannot be sold)|| Drop: Giant Skeleton|
Conditions: Defeat Giant Skeleton without taking damage.