Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
The Giant Merman has control over bodies of water. He stops for a moment, builds up energy and unleashes a wave of water that travels along the room. He then jumps and curls into a ball, rolling fast toward Juste, attempting to run over him. Next, he'll summon the aid of a group of either Mermen or Fishmen, and command them to attack him.
This boss is weak to Ice, so attaching the Blue Stone to the Vampire Killer will deal the most damage possible to him. He has very predictable attack patterns overall and will always telegraph them by making little pauses before performing each one. The fight always starts with him conjuring and unleashing a wave of water; this is easily avoidable by double jumping over it, and it also doesn't have very high reach. The player should take advantage of this time to attack him constantly, only stopping to jump over the wave.
He'll follow by curling into a ball and rolling at Juste. Just do a double jump and hit him with a dive kick to land behind him, Juste won't take damage this way even if the Giant Merman is in the middle of this attack.
Once he comes back to normal, he'll stop for a moment and summon the aid of a group of either two Fishmen or four Mermen randomly. It is recommended to make good use of the player's available spell fusions at this moment to get rid of the auxiliary mob. A spell like the Soul of Hydra (summoned by combining the Fire Book with the Axe sub-weapon) can deal massive amounts of damage to all enemies. For this reason, it is also advised to save some spare MP for tight situations like these, and not waste all of it at the start of the battle.
|Castlevania: Harmony of Dissonance|
|Maxim Kischine - Lydie Erlanger - Merchant|
|Death - Dracula Wraith|
|Talos - Giant Bat - Living Armor - Skull Knight - Golem - Minotaur - Devil - Giant Merman - Max Slimer - Peeping Big - Legion (saint) - Shadow - Pazuzu - Minotaur Lv2 - Legion (corpse) - Cyclops|
|Entrance - Marble Corridor - The Wailing Way - Shrine of the Apostates - Room of Illusion - Castle Treasury - Skeleton Cave - Luminous Cavern - Chapel of Dissonance - Sky Walkway - Aqueduct of Dragons - Clock Tower - Castle Top Floor|
|Successor of Fate - Original Soundtrack CD|
|Bradygames guide - Futabasha guide - NTT Pub guide|
|Inventory - Bestiary - Maxim Mode - Voice Translations|