Spirits[]
Enemy Data: Ghost | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
Spirits | |||||
(NES/C64/AMI/PC) |
|||||
You can destroy him with two strikes of your Whip, but if you fail, he'll cling to you. If you don't destroy him right away, he can be very dangerous.(*) | HP: 2 Exp: 300 Atk: 2 |
2. Tower, 3. Outside |
|||
' | Exp: 200 |
2. Dungeon 3. Castle Ruins |
|||
' | HP: 16 |
Drop: Small Heart (day), Half Heart (night) |
Uta Lower Road, Devious Woods |
||
' | HP: 8/16 |
Drop: Half Heart (day), Big Heart (night) |
Jam Wasteland, Vlad Graveyard |
||
' | HP: 4 Atk: 1 |
5. Clocktower |
|||
' | HP: 1 Exp: 20 |
2. Graveyard (night), 3. Castle, 4. The Castlevania |
|||
' | HP: 1 Exp: 5 |
Stages 1-4 |
|||
' | Atk: 3/4(block 8 and later) |
3. Forest, 4. Swamp, 4A. Ghost Ship, 5. Underground Passage |
|||
' | 1. Town, 2. Clock Tower, 7. Mountains, 9. Inner Tower, A. Final Clock Tower |
||||
' | 6. Egypt |
||||
' | Level: 100 HP: 96 Atk: 3 |
1. Gateway, 7. Unliving Quarters |
|||
' | HP: 4 Exp: 300 |
4. Cathedral |
|||
(RoB/DXC) |
|||||
' | HP: 6 Exp: 150 |
3. Cathedral |
(Strategy) | ||
' | 1. Ruins of the Castle Dracula, 2. Atlantis Shrine, 4. The Munitions Factory |
||||
' | HP: 2 |
4. Dungeon, 5. Courtyard, 6. Clock Tower |
(Strategy) | ||
' | 4'. Caves |
||||
Low level flaming ghosts. | Strong: Dark Weak: Holy Level: 6 HP: 11 Exp: 10 |
Drop: $400, Antivenom |
Marble Gallery |
||
' | HP: 10 |
Villa, Tunnel |
|||
' | HP: 1 |
Drop: Usually PowerUp, Red Jewel, or Gold; Frequently Attack Item |
Foggy Lake, Forest, Villa, Tunnel |
||
' | Strong: Fire HP: 9 Exp: 1 Atk: 55 Def: 17 |
Common Drop: Wrist Band (2%) Rare Drop: Mind Restore (0.4%) |
Catacomb |
||
' | Strong: Fire HP: 15 Exp: 3 Atk: 295 Def: 95 |
Common Drop: Mind Restore (0.45%) Rare Drop: Mind High (0.15%) |
Underground Gallery |
||
' | Weak: Fire Level: 4 HP: 4 Exp: 11 |
Castle A: The Wailing Way Castle B: Castle Treasury, Luminous Cavern, Clock Tower |
|||
A small spirit doomed to wander the castle grounds for all eternity. | Strong: Darkness Weak: Holy HP: 10 MP: 10 Exp: 1 Atk: 12 Def: 2 |
Soul: Summon Spirit |
Castle Corridor, Chapel |
||
An evil spirit that sucks up people's life energy. | Strong: Knife, Axe Weak: Holy Water, Cross HP: 30 |
Garden Forgotten by Time, Ghostly Theatre |
|||
A spirit born from the hatred of animals massacred by humans. | Strong: Knife, Axe Weak: Holy Water, Cross HP: 20 |
House of Sacred Remains, Dark Palace of Waterfalls |
|||
A small spirit doomed to wander the castle grounds for all eternity. | Weak: Holy HP: 1 MP: 999 Exp: 1 Atk: 10 Timestop: Affected |
Soul: Spiritual Separation (1.56%) |
Wizardry Lab, The Dark Chapel |
||
A slain animal's head revived as an angry wraith. Never lets go once its teeth seize of prey. | Weak: Fire Level: 4 HP: 32 Exp: 1 |
Rare Drop: Potion Steal: $10 |
Baljhet Mountains |
||
A animal's head revived as an angry wraith. Never lets go once its teeth seize hold of prey. | Weak: Fire Level: 19 HP: 86 Exp: 16 |
Rare Drop: Potion Steal: $10 |
Forest of Jigramunt, Tower of Eternity |
||
A animal's head revived as an angry wraith. Never lets go once its teeth seize hold of prey. | Weak: Fire Level: 32 HP: 133 Exp: 45 |
Rare Drop: Potion Steal: $10 |
Baljhet Mountains, Aiolon Ruins, Infinite Corridor, Dracula's Castle, Tower of Eternity, Tower of Evermore |
||
A small spirit doomed to wander the castle grounds for all eternity. | Strong: Strike, Whip, Slash, Dark Weak: Holy HP: 8 Exp: 9 Skill Pt: 1 |
Drop: Summon Ghost |
Sandy Grave, Forgotten City |
||
The reanimated ghost of a horse killed on the battlefield. | Strong: Strike Weak: Slash, Flame HP: 5 Exp: 3 Skill Pt: 1 Atk: 5 |
Monastery |
|||
A spirit doomed to walk the castle grounds for all eternity.(*) | 5. Clock Tower |
||||
A small spirit doomed to wander the castle grounds for all eternity. | Soul: Blue (2.80%) Summon a Ghost as a familiar. |
Chapter 1, Chapter 2, Chapter 4 |
|||
A lost soul that has wandered the castle since ancient times. | Strong: Strike, Slash, Pierce, Darkness Weak: Fire, Ice, Lightning, Holy Exp: 300 |
Soul: Blue |
Chapter 10 |
||
Holds a deep-seated grudge and drains the energy from those it possesses. |
Phantom Skulls[]
Enemy Data: Ghost | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
Phantom Skulls | |||||
(RoB/DXC) |
|||||
' | HP: 1 Exp: 50 |
5. Ghost Ship |
|||
Executed soldier's head. Hunting for vengeance. | Strong: Dark Weak: Holy Level: 10 HP: 15 Exp: 30 |
Drop: Felt Hat, Resist Dark |
Clock Tower |
||
A skull that flies through the air. | Strong: Dark Weak: Strike, Whip, Fire, Holy HP: 10 Exp: 15 Skill Pt: 1 |
Drop: Glasses |
Sandy Grave, Entrance |
Spectres[]
Enemy Data: Ghost | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
Spectres | |||||
' | HP: 4 Exp: 1000 Atk: 1 |
Drop: Sword (Stage 3) |
3. Banquet Room |
||
' | 8. Ghost Pirate Ship |
||||
' | 4. Ghost Pirate Ship |
||||
(RoB/DXC) |
|||||
' | HP: 92 Exp: 3500 |
7. Clocktower |
Allies: Dead Warg, Dead Wyvern (Fireball) | ||
' | 4'. Caves |
||||
An immaterial ghost that can only be extinguished with a weapon of holy attributes. | Strong: Fire, Thunder, Ice, Poison (all tolerance), Dark, Curse, Cut, Hit (all absorb) Weak: Holy Level: 25 HP: 20 Exp: 120 |
Drop: Antivenom, Manna Prism |
Cursed Prison |
||
' | HP: 1 Atk: 1 |
1. Outside, 3. Clock Tower, 5. Cathedral, Hidden |
|||
' | HP: 10 |
Villa, Castle Center (Carrie only), Clock Tower (Hard) |
|||
' | HP: 30 |
Villa, Castle Center (Carrie only), Clock Tower (Hard) |
|||
' | HP: 1 |
Drop: Usually Gold, Red Jewel, or PowerUp; Frequently Attack Item |
Foggy Lake, Villa, Tunnel, Castle Center (Carrie-only) |
||
' | HP: 1 |
Drop: Usually Gold, Red Jewel, or PowerUp |
Castle Center (Carrie Only), Tower of Ruins |
||
' | HP: 1 |
Drop: Usually Red Jewel, Gold, or PowerUp; always drops |
Castle Center (Carrie Only), Tower of Ruins |
||
The ghost of a soldier that died in vain. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 80 |
Ghostly Theatre |
|||
The ghost of a knight that died still holding on to grudges. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 80 |
Anti-Soul Mysteries Lab |
|||
The ghost of a warrior that died in a sneak attack. | Strong: Knife Weak: Fire, Holy Water, Cross HP: 50 |
House of Sacred Remains |
|||
A vengeful spirit that died with unresolved grudges. | Strong: Knife, Axe Weak: Holy Water, Cross HP: 66 |
Garden Forgotten by Time, Ghostly Theatre |
|||
A floating spirit able to pass through walls. Keeps eternal watch. Carrying a knife and lantern. | Strong: Dark Weak: Light Level: 3 HP: 44 Exp: 2 |
Steal: $50 |
Abandoned Castle, Baljhet Mountains |
||
A floating spirit able to pass through walls. Keeps eternal watch, carrying a knife and lantern. | Strong: Dark Weak: Light Level: 11 HP: 88 Exp: 11 |
Steal: $50 |
Garibaldi Temple, Mortvia Aqueduct, Tower of Eternity |
||
An eternally wandering spirit, consumed by hatred. | Strong: Strike, Slash, Darkness Weak: Light HP: 34 Exp: 31 Skill Pt: 1 Atk: 29 |
Kalidus Channel, Misty Forest Road |
|||
' | 3. Dungeon |
||||
An eternally wandering spirit, consumed by hatred. | Strong: Strike, Slash, Pierce Weak: Fire, Ice, Lightning, Petrify, Holy, Poison |
Soul: Red (2.80%) |
Chapter 6, Chapter 8 |
||
Wraiths have always been a part of popular folklore as the oldest residents of sinister castles. Their presence at the fortress is no coincidence, as within its walls terrible murders were committed that have bound the souls of the victims to the memories of the violent acts committed there. | Library (never fought) |
Other[]
Enemy Data: Ghost | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
Other | |||||
' | HP: 1 Atk: 1 |
2. Cave 5. Clocktower |
Abil: Bone Throw (arc), Ghost form (invulnerable) after hit once |