Wikia

Castlevania Wiki

Ghost

Talk1
3,982pages on
this wiki
Ghost
Japanese Name ゴースト
Alternate Names
Game Appearances Many games
Abilities
Monster Type Ghost
Mythical Lore Origins


The Ghost is a classic monster from the Castlevania series and is known for constantly haunting heroes that enter the castle. Ghosts come in many forms. The classic type of ghost consists of a skull and perhaps some of the upper body or arms and is usually, but not always, surrounded by an aura.

Contents

OverviewEdit

Ghosts aren't too tough in small numbers. A couple of hits will usually take them down, and they don't have any special attacks either. All they do is appear in a seemingly random spot in open space or within a wall, and then slowly float towards the heroes in order to give them a chilling touch that will damage their health. Normally, they only take one hit and are pretty weak, but they sometimes take two or three depending on the hero's strength. Usually the most fearsome in large numbers.

Ghosts are also sometimes referred to as "Spirits", but it should normally be assumed that Spirits are slightly stronger versions of Ghosts when they appear. Although in the case of the Playstation 2 3D Castlevania games, the Ghosts and Spirits are VERY different.

Movement StylesEdit

Castlevania-Style (Skeletal Torso)Edit

The ghost introduced in the original Castlevania comes out of a wall in the background and continuously floats slowly moves towards the hero, turning back and forth when it directly above or below the hero. It is not possible to strike the ghost until it is completely out of the wall. This kind of movements appeared again in the Ghostly Eyeball of Castlevania: Simon's Quest. The ghost reappeared in its original form in Castlevania II: Simon's Quest, Super Castlevania IV, Castlevania Chronicles, and Castlevania: Symphony of the Night.

Vampire Killer-Style (Ghost Waves)Edit

The aura-less skull ghost (which has an aura in the manual, but not its sprite) introduced in Vampire Killer starts from one end of the screen and moves up and down in an erratic pattern towards the other end of the screen. There are an unlimited stream of such ghosts (or "skulls"). They are similar to Medusa Heads in this manner. In the parody game Konami Wai Wai World, the Ghostly Eyeball moved exactly like a Medusa Head and the skull moved like an extreme Medusa Head, whose height could go from the top of the screen to the bottom. In hard mode in Castlevania III: Dracula's Curse, this skull replaced Medusa Heads and had a random up and down motion as it went from one end of the screen to the other, making it difficult to avoid or destroy.

Haunted Castle-StylesEdit

Haunted Castle introduced several different kinds of ghosts and spirits.

The first such spirit encountered was a unique skeleton ghost. After destroying certain skeletons, a ghost would spring forth from them and hurl itself quickly towards or over the player's character. These could be catch the player off guard, and are difficult to destroy.

Another type of ghost looked more like a traditional white ghost, as it lacked any skeletal parts and only see the upper half of the human-like silhouette could be seen. It raced towards the player with arms outstretched and then turned back for another try after reaching the edge of the screen.

The Poltergeist spirit was seen for the first time in this stage and consisted of a table with silverware that would be hurled towards Simon.

The jaw-less skull Ghost introduced in Haunted Castle generally keeps its distance and in one place, but will occasionally make fast, large circular movements around the screen. This kind of ghost reappeared in Castlevania: Rondo of Blood and Castlevania: Harmony of Dissonance. It is also used as Alucard's Ghost Familiar in Castlevania: Symphony of the Night.

Simon's Quest-StylesEdit

An aura and aura-less ghost appears in this game. The one with the aura and upper body is referred to as a Pirate Skeleton and is shaped somewhat like a large egg. It moves up and down quickly while pacing back and forth. The Skull in this game starts at a certain height, moves quickly diagonally downwards until it is at the hero's level, and then oscillates slightly up and down towards the hero.

Rondo of Blood-Style (Phantom Skull)Edit

Castlevania: Rondo of Blood introduced a phantom skull that floats in a certain place for a while, clacking its jaw occasionally, and then swoops diagonally in the direction of the hero again and then stops. This type of ghost appeared again in Castlevania: Symphony of the Night (known as the Phantom Skull) and Castlevania: Portrait of Ruin (known as the Flying Skull). A giant version of this ghost is generally referred to as the Giant Ghost.

Rondo of Blood-Style (Empty Clothes)Edit

After killing the dark priest Shaft in Castlevania: Rondo of Blood, his spirit, wearing a cloak but with an invisible body, returned for another boss battle. It summoned various creatures as Shaft has done before. A ghost resembling this form appeared again as a boss in Castlevania: Dracula X and it would again summon more creatures (though it is not mentioned to be Shaft's ghost). It appeared a third time in Castlevania: Circle of the Moon, where it was known as the Necromancer.

Similar regular enemy ghosts filling out empty robes were slated to appear in Castlevania: Resurrection, but that game was canceled. They made their 3D debut appearance in Castlevania: Lament of Innocence, where they appeared as a robed figure with red eyes carrying a lantern and a sword. When killed, its lantern would be thrown and cause damage if it hit the hero. Most variants of this ghost were soldiers of some kind, donning armor instead of robes, and a shield instead of a lantern. This style of ghost would appear again in Castlevania: Curse of Darkness. Most of its variants would appear wielding magic staffs. The type of ghost with the lantern made its 2D debut in Castlevania: Order of Ecclesia, where it would float high in the air, pacing back and forth, and would drop its lantern if struck.

Other TypesEdit

The common Ghost trapped inside the castle has many relative ghosts which haunt the walls of Dracula's home, such as:

Spirit-Type GhostsEdit

This type of ghost usually appears as a human or animal head or skull, with perhaps the upper torso and/or hands reaching out, surrounded by a fiery aura.

Vampire KillerEdit

Although the manual artwork shows a Ghost, Vampire Killer has replaced all Ghosts with Skull Heads, which behave differently (kind of like a slower moving and more erratic Medusa Head) and do not have an aura behind them.

Castlevania II: Simon's QuestEdit

A curious monster that acts the same is the "Pirate Skeleton". This ghostly half of a skeleton is surrounded in flames and likes to wander towards heroes, just like the regular ghosts. However, it's NOT called Ghost in the Japanese manual, but rather AKURYOU which translates to "Evil Spirit". Where "Pirate Skeleton" came from is anybody's guess, but the fact is that the so-called "Pirate Skeleton" actually better defines the ghost's cousin known as the Spirit.

So, there TECHNICALLY are no Ghosts in Castlevania II: Simon's Quest, but there might as well be given that a number of different monsters either look or act like them.

Castlevania II: Simon's Quest (LCD Watch)Edit

Fire Ghosts float towards the player from behind. They take one hit to destroy and are worth 5 points.

Castlevania II: Simon's Quest (LCD Handheld)Edit

Fire Ghosts only appear during night and float towards the player from behind. They take one hit and give 20 points.

Castlevania: Order of EcclesiaEdit

Strangely, ghosts in Order of Ecclesia resemble Mr. Hed

Specter-Type GhostsEdit

The main characteristic of this type of ghost is that they appear to be empty clothes or armor.

Subtypes:

LCD Simon's QuestEdit

The ghosts in the LCD Simon's Quest game come in from behind but do not attack the player. They are only vulnerable to high attacks to the head, take two whip hits, and are worth 20 points. While they are not a threat, all ghosts must be destroyed before it will become night time.

Dracula XEdit

Dx-warlock2

The Ghost is the boss of Alternate Stage 4 in Castlevania: Dracula X. His appearance and general characteristics are based on Shaft's ghost from Castlevania: Rondo of Blood, although there is no indication that it is actually Shaft's Ghost in this game. It is also very similar to a Necromancer. The Ghost flies around the room, firing energy bolts that slow Richter, and raising skeletons. After taking enough damage, the Ghost will surround himself with a shield of tombstones, occasionally tossing them at Richter. In his second form, he can also summon Mud Man and Skeleton.

Castlevania: Symphony of the Night (Saturn Version)Edit

A ghost that cannot be harmed by weapons and arms will follow the player until the character is dead. The only way for a specter to die is to use sub-weapons like the Holy Book, the Knife, Holy Water, etc.

Castlevania: The ArcadeEdit

Ghosts of tortured souls haunt the dungeons of the Underground stage.

Skull HeadsEdit

Skull Heads are somewhat like a cross between a Ghost and a Medusa Head. There's an endless stream of them that travel from one end of the screen to the other (or directly to the player), but they move in more erratic up and down patterns.

Castlevania: Vampire KillerEdit

All Ghosts in the original Castlevania game have been replaced with Skull Heads in this game.

Castlevania III: Dracula's CurseEdit

Skull Heads in Dracula's Curse only appear during the Second Quest. They are placed in areas they were not previously in in order to make those areas more difficult.

Enemy DataEdit

Enemy Data: Ghost
Image Name - Game
Description
Statistics Items Location
Spirits
Ghost cv1C64cv1-ghostAmigacv-ghost
(NES/C64/Amiga)
Ghost (jpn) [ edit ]
Castlevania (Strategy)
You can destroy him with two strikes of your Whip, but if you fail, he'll cling to you. If you don't destroy him right away, he can be very dangerous.(*) HP: 2
Exp: 300
Atk: 2
2. Chapel, 3. Castle Ruins
Vkill-skull Ghost  [ edit ]
Vampire Killer (Strategy)
' Exp: 200
2. Dungeon
3. Castle Ruins
Hcast-ghost Ghost 
Haunted Castle
' HP: 4
Atk: 1
5. Clocktower
SkullS1 17. The Skull 
Simon's Quest
' HP: 16
Drop: Small Heart (day),Half Heart (night)
Uta Lower Road, Debious Woods
PirateS1 PirateS2 23. The Pirate Skeleton  (Evil Spirit)
Simon's Quest
' HP: 8/16
Drop: Half Heart (day),Big Heart (night)
Jam Wasteland, Vlad Graveyard
LCD SQ Fire Ghost 7. Fire Ghost 
Simon's Quest LCD
' HP: 1
Exp: 20
2. Graveyard (night), 3. Castle, 4. Castle Vania
SQ Watch Fire Ghost 4. Fire Ghost 
Simon's Quest Watch
' HP: 1
Exp: 5
Stages 1-4
Cv3-ghost 14. Ghost 
Dracula's Curse
' 3. Forest, 4. Marsh, 4A. Haunted Ship, 5. Caves
Cv3-skull 30. Skull Head 
Dracula's Curse (North American and European Hard Modes only)
'
Cv4-ghost 29. Ghost  [ edit ]
Super Castlevania IV (Strategy)
' Level: 100
HP: 96
Atk: 3
1. Drawbridge/Fortress/Stables, 7. Unliving Quarters
X68-ghost-1- Phantom  [ edit ]
Castlevania Chronicles
' HP: 4
Exp: 300
4. Cathedral
Rob-ghost-1- Ghost  [ edit ]
Rondo of Blood (Strategy)
' HP: 6
Exp: 150
3. Cathedral
Bl-ghost-1- Flaming Skull 
Bloodlines
' 1. Castlevania, 4. Factory
Cvdx-ghost-1- Skull Head  [ edit ]
Dracula X (Strategy)
' HP: 2
4. Dungeon, 5. Courtyard, 6. Clock Tower
Ghost-1- 19. Ghost  [ edit ]
Symphony of the Night (Strategy)
Low level flaming ghosts. Strong: Dark
Weak: Holy
Level: 6
HP: 11
Exp: 10
Drop: $400, Antivenom
Marble Gallery
Cv64-skullhead Flying Skull  (Skull Head) [ edit ]
Castlevania 64
' HP: 10
Villa, Tunnel
Cv64-skullhead Floating Skull  [ edit ]
Legacy of Darkness
' HP: 1
Drop: Usually Power-Up, Red Jewel, or Gold; Frequently Attack Item
Foggy Lake, Forest, Villa, Tunnel
Specter Specter (jpn) [ edit ]
Castlevania: Circle of the Moon (Strategy)
' Strong: Fire
HP: 15
Exp: 295
Atk: 95
Def: 3
Common Drop: Mind Restore (0.45%)
Rare Drop: Mind High (0.15%)
Underground Gallery
Spirit Spirit (jpn) [ edit ]
Castlevania: Circle of the Moon (Strategy)
' Strong: Fire
HP: 9
Exp: 1
Atk: 55
Def: 17
Common Drop: Wrist Band (2%)
Rare Drop: Mind Restore (0.4%)
Catacomb
Hod ghost 11. Ghost  [ edit ]
Harmony of Dissonance
' Weak: Fire
Level: 4
HP: 4
Exp: 11
Castle A: The Wailing Way
Castle B: Castle Treasury, Luminous Cavern, Clock Tower
Ghost 15. Ghost  [ edit ]
Aria of Sorrow
A small spirit doomed to wander the castle grounds for all eternity. Strong: Dark
Weak: Holy
HP: 10
Exp: 1
Drop: Nothing
Soul: Summon Spirit
Chapel
010 10. Spirit  [ edit ]
Lament of Innocence
An evil spirit that sucks up people's life energy. Weak: Dagger, Axe
HP: 30
Drop: Holy Water, Cross
Garden Forgotten by Time, Ghostly Theatre
026 26. Rune Spirit  [ edit ]
Lament of Innocence
A spirit born from the hatred of animals massacred by humans. Strong: Dagger, Axe
Weak: Holy Water, Cross
HP: 20
House of Sacred Remains, Dark Palace of Waterfalls
Ghost 3. Ghost  [ edit ]
Dawn of Sorrow
A small spirit doomed to wander the castle grounds for all eternity. Weak: Holy
HP: 1
MP: 999
Exp: 1
Atk: 10
Timestop: Affected
Soul: Spiritual Separation (8%)
Wizardry Lab
COD-005 5. Spirit Lv.4  [ edit ]
Curse of Darkness (Strategy)
A slain animal's head revived as an angry wraith. Never lets go once its teeth seize of prey. Weak: Fire
Level: 4
HP: 32
Exp: 1
Rare Drop: Potion
Steal: $10
Baljhet Mountains
COD-044 44. Spirit Lv.19  [ edit ]
Curse of Darkness (Strategy)
A animal's head revived as an angry wraith. Never lets go once its teeth seize hold of prey. Weak: Fire
Level: 19
HP: 86
Exp: 16
Rare Drop: Potion
Steal: $10
Forest of Jigramunt, Tower of Eternity
COD-079 79. Spirit Lv.32  [ edit ]
Curse of Darkness (Strategy)
A animal's head revived as an angry wraith. Never lets go once its teeth seize hold of prey. Weak: Fire
Level: 32
HP: 133
Exp: 45
Rare Drop: Potion
Steal: $10
Baljhet Mountains, Aiolon Ruins, Infinite Corridor, Dracula's Castle, Tower of Eternity, Tower of Evermore
Ghost 28. Ghost  [ edit ]
Portrait of Ruin (Strategy)
A small spirit doomed to wander the castle grounds for all eternity. Strong: Blunt, Whip, Piercing, Dark
Weak: Holy
HP: 8
Exp: 9
Skill Pt: 1
Drop: Summon Ghost
Sandy Grave, Forgotten City
Ghost 4. Ghost  [ edit ]
Order of Ecclesia
The reanimated ghost of a horse killed on the battlefield. Strong: Striking
Weak: Slashing, Fire
HP: 5
Exp: 3
Skill Pt: 1
Atk: 5
Monastery
TAR GOS Ghost  [ edit ]
The Adventure ReBirth
A spirit doomed to walk the castle grounds for all eternity.(*) 5. Clock Tower
Ghost 4. Ghost  [ edit ]
Harmony of Despair (Strategy)
A small spirit doomed to wander the castle grounds for all eternity. Soul: Blue (2.80%) Summon a Ghost as a familiar.
Chapter 1
Ghost cv1 66. R. Ghost  (L. Ghost) [alt] [ edit ]
Harmony of Despair (Strategy)
A lost soul that has wandered the castle since ancient times. Exp: 300
Soul: Blue
Chapter 10
Phantom Skulls
Rob-pskull-1- Flying Skull  [alt] [ edit ]
Rondo of Blood
' HP: 1
Exp: 50
Phantomskull-1- 36. Phantom Skull  (Flying Skull) [ edit ]
Symphony of the Night
Executed soldier's head. Hunting for vengeance. Strong: Dark
Weak: Holy
Level: 10
HP: 15
Exp: 30
Drop: Felt Hat, Resist Dark
Clock Tower
Flyingskull 42. Flying Skull  [ edit ]
Portrait of Ruin
A skull that flies through the air. Strong: Dark
Weak: Blunt, Whip, Fire, Holy
HP: 10
Exp: 15
Skill Pt: 1
Drop: Glasses
Sandy Grave, Entrance
Spectres
Hcast-spirit2 Phantom 
Haunted Castle
' HP: 4
Exp: 1000
Atk: 1
3. Banquet Room
Shaftgho-1- Shaft's Ghost  [ edit ]
Rondo of Blood
' HP: 92
Exp: 3500
7. Clocktower
Dx-cloaked-1- Ghost  [ edit ]
Dracula X
' 4'. Caves
Saturn-phantom 103. Specter 
Symphony of the Night (Saturn-only)
Ghost without substance. Only arms of the holy attribute can be eliminated. Strong: Fire, Thunder, Ice, Poison (all tolerance), Dark, Curse, Cut, Hit (all absorb)
Weak: Holy
Level: 25
HP: 20
Exp: 120
Drop: Antivenom, Manna Prism
Cursed Prison
Legends shadow Ghost  (Shadow)
Legends
' HP: 1
Atk: 1
1. Outside, 3. Clock Tower, 5. Cathedral, Hidden
Cv64-ghost Ghost  [alt] [ edit ]
Castlevania 64
' HP: 10
Villa, Tunnel
Cv64-ghost Ghost [Servant]  (Ghost [Servant Type]) [ edit ]
Castlevania 64
' HP: 10
Villa, Castle Center (Carrie-only), Clock Tower (Hard)
64-GLT Ghost [Leader]  (Ghost [Leader Type]) [ edit ]
Castlevania 64
' HP: 30
Villa, Castle Center (Carrie-only), Clock Tower (Hard)
Cv64-ghost Ghost  [ edit ]
Legacy of Darkness
' HP: 1
Drop: Usually Gold, Red Jewel, or Power-Up; Frequently Attack Item
Foggy Lake, Villa, Tunnel, Castle Center (Carrie-only)
Cv64-ghost Ghost [Servant]  [ edit ]
Legacy of Darkness
' HP: 1
Drop: Usually Gold, Red Jewel, or Power-Up
Castle Center (Carrie Only), Tower of Ruins
64-GLT Ghost [Leader]  [ edit ]
Legacy of Darkness
' HP: 1
Drop: Usually Red Jewel, Gold, or Power-Up; always drops
Castle Center (Carrie Only), Tower of Ruins
013 13. Ghost Soldier  [ edit ]
Lament of Innocence
The ghost of a soldier that died in vain. Strong: Dagger
Weak: Fire, Holy Water, Cross
HP: 80
Ghostly Theatre
020 20. Ghost Knight  [ edit ]
Lament of Innocence
The ghost of a knight that died still holding on to grudges. Strong: Dagger
Weak: Fire, Holy Water, Cross
HP: 80
Anti-Soul Mysteries Lab
023 23. Ghost Warrior  [ edit ]
Lament of Innocence
The ghost of a warrior that died in a sneak attack. Strong: Dagger
Weak: Fire, Holy Water, Cross
HP: 50
House of Sacred Remains
043 43. Ghost  [ edit ]
Lament of Innocence
A vengeful spirit that died with unresolved grudges. Strong: Dagger, Axe
Weak: Holy Water, Cross
HP: 66
Ghostly Theatre
COD-003 3. Ghost Lv.3  [ edit ]
Curse of Darkness (Strategy)
A floating spirit able to pass through walls. Keeps eternal watch. Carrying a knife and lantern. Strong: Dark
Weak: Light
Level: 3
HP: 44
Exp: 2
Steal: $50
Abandoned Castle, Baljhet Mountains
COD-024 24. Ghost Lv.11  [ edit ]
Curse of Darkness (Strategy)
A floating spirit able to pass through walls. Keeps eternal watch, carrying a knife and lantern. Strong: Dark
Weak: Light
Level: 11
HP: 88
Exp: 11
Steal: $50
Garibaldi Temple, Tower of Eternity
Specter 33. Specter  [ edit ]
Order of Ecclesia
An eternally wandering spirit, consumed by hatred. Strong: Striking, Slashing, Dark
Weak: Holy
HP: 34
Exp: 31
Skill Pt: 1
Atk: 29
Kalidus Channel, Misty Forest Road
Specter 43. Specter  [ edit ]
Harmony of Despair
An eternally wandering spirit, consumed by hatred. Strong: Strike, Slash, Pierce
Weak: Fire, Ice, Lightning, Petrify, Holy, Poison
Soul: Red (2.80%)
Chapter 6, 8
Wraith  [ edit ]
Mirror of Fate
Wraiths have always been a part of popular folklore as the oldest residents of sinister castles. Their presence at the fortress is no coincidence, as within its walls terrible murders were committed that have bound the souls of the victims to the memories of the violent acts committed there. never fought; Library; Bestiary in Kitchen
Other
Hcast-spirit Skeleton Ghost 
Haunted Castle
' HP: 1
Atk: 1
2. Cave
5. Clocktower

Soul DataEdit

Item Data: Ghosts
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Red Soul Ghost - Summon Spirit - Aria of Sorrow
Summons a spirit that will fight evil. Red Soul
Soma 
Consume: 16 MP  Steal: Ghost
Specter - Harmony of Despair
Throw lanterns. Red Soul
Soma 
Attrib: Fire
Consume: 10 MP 
ATK +11
Rarity: **
Steal: Specter (2.8%)
Ghost - Harmony of Despair
Summon a Ghost as a familiar. Blue Soul (Familiar)
Soma 
Consume: 2 MP  ATK +4
Rarity: **
Steal: Ghost (2.8%)


GalleryEdit

See AlsoEdit

ReferencesEdit

Start a Discussion Discussions about Ghost

You can find discussions about everything related to this wiki on Castlevania Wiki Forum!

Advertisement | Your ad here

Photos

Add a Photo
9,961photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki