Ghost
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| Ghost | |
| Japanese Name | ゴースト |
|---|---|
| Alternate Names | |
| Game Appearances | Many games |
| Abilities | |
| Monster Type | Ghost |
| Mythical Lore Origins | |
The Ghost is a classic monster from the Castlevania series and is known for constantly haunting heroes that enter the castle. Ghosts come in many forms. The classic type of ghost consists of a skull and perhaps some of the upper body or arms and is usually, but not always, surrounded by an aura.
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Overview
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Ghosts aren't too tough in small numbers. A couple of hits will usually take them down, and they don't have any special attacks either. All they do is appear in a seemingly random spot in open space or within a wall, and then slowly float towards the heroes in order to give them a chilling touch that will damage their health. Normally, they only take one hit and are pretty weak, but they sometimes take two or three depending on the hero's strength. Usually the most fearsome in large numbers.
Ghosts are also sometimes referred to as "Spirits", but it should normally be assumed that Spirits are slightly stronger versions of Ghosts when they appear. Although in the case of the Playstation 2 3D Castlevania games, the Ghosts and Spirits are VERY different.
Movement Styles
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Castlevania-Style (Skeletal Torso)
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The ghost introduced in the original Castlevania comes out of a wall in the background and continuously floats slowly moves towards the hero, turning back and forth when it directly above or below the hero. It is not possible to strike the ghost until it is completely out of the wall. This kind of movements appeared again in the Ghostly Eyeball of Castlevania: Simon's Quest. The ghost reappeared in its original form in Castlevania II: Simon's Quest, Super Castlevania IV, Castlevania Chronicles, and Castlevania: Symphony of the Night.
Vampire Killer-Style (Ghost Waves)
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The aura-less skull ghost (which has an aura in the manual, but not its sprite) introduced in Vampire Killer starts from one end of the screen and moves up and down in an erratic pattern towards the other end of the screen. There are an unlimited stream of such ghosts (or "skulls"). They are similar to Medusa Heads in this manner. In the parody game Konami Wai Wai World, the Ghostly Eyeball moved exactly like a Medusa Head and the skull moved like an extreme Medusa Head, whose height could go from the top of the screen to the bottom. In hard mode in Castlevania III: Dracula's Curse, this skull replaced Medusa Heads and had a random up and down motion as it went from one end of the screen to the other, making it difficult to avoid or destroy.
Haunted Castle-Styles
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Haunted Castle introduced several different kinds of ghosts and spirits.
The first such spirit encountered was a unique skeleton ghost. After destroying certain skeletons, a ghost would spring forth from them and hurl itself quickly towards or over the player's character. These could be catch the player off guard, and are difficult to destroy.
Another type of ghost looked more like a traditional white ghost, as it lacked any skeletal parts and only see the upper half of the human-like silhouette could be seen. It raced towards the player with arms outstretched and then turned back for another try after reaching the edge of the screen.
The Poltergeist spirit was seen for the first time in this stage and consisted of a table with silverware that would be hurled towards Simon.
The jaw-less skull Ghost introduced in Haunted Castle generally keeps its distance and in one place, but will occasionally make fast, large circular movements around the screen. This kind of ghost reappeared in Castlevania: Rondo of Blood and Castlevania: Harmony of Dissonance. It is also used as Alucard's Ghost Familiar in Castlevania: Symphony of the Night.
Simon's Quest-Styles
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An aura and aura-less ghost appears in this game. The one with the aura and upper body is referred to as a Pirate Skeleton and is shaped somewhat like a large egg. It moves up and down quickly while pacing back and forth. The Skull in this game starts at a certain height, moves quickly diagonally downwards until it is at the hero's level, and then oscillates slightly up and down towards the hero.
Rondo of Blood-Style (Phantom Skull)
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Castlevania: Rondo of Blood introduced a phantom skull that floats in a certain place for a while, clacking its jaw occasionally, and then swoops diagonally in the direction of the hero again and then stops. This type of ghost appeared again in Castlevania: Symphony of the Night (known as the Phantom Skull) and Castlevania: Portrait of Ruin (known as the Flying Skull). A giant version of this ghost is generally referred to as the Giant Ghost.
Rondo of Blood-Style (Empty Clothes)
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After killing the dark priest Shaft in Castlevania: Rondo of Blood, his spirit, wearing a cloak but with an invisible body, returned for another boss battle. It summoned various creatures as Shaft has done before. A ghost resembling this form appeared again as a boss in Castlevania: Dracula X and it would again summon more creatures (though it is not mentioned to be Shaft's ghost). It appeared a third time in Castlevania: Circle of the Moon, where it was known as the Necromancer.
Similar regular enemy ghosts filling out empty robes were slated to appear in Castlevania: Resurrection, but that game was canceled. They made their 3D debut appearance in Castlevania: Lament of Innocence, where they appeared as a robed figure with red eyes carrying a lantern and a sword. When killed, its lantern would be thrown and cause damage if it hit the hero. Most variants of this ghost were soldiers of some kind, donning armor instead of robes, and a shield instead of a lantern. This style of ghost would appear again in Castlevania: Curse of Darkness. Most of its variants would appear wielding magic staffs. The type of ghost with the lantern made its 2D debut in Castlevania: Order of Ecclesia, where it would float high in the air, pacing back and forth, and would drop its lantern if struck.
Other Types
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The common Ghost trapped inside the castle has many relative ghosts which haunt the walls of Dracula's home, such as:
- Ectoplasm
- Great Ghost (Big Ghost) (Skull Lord) (Giant Ghost)
- Ghost Dancer
Spirit-Type Ghosts
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This type of ghost usually appears as a human or animal head or skull, with perhaps the upper torso and/or hands reaching out, surrounded by a fiery aura.
Vampire Killer
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Although the manual artwork shows a Ghost, Vampire Killer has replaced all Ghosts with Skull Heads, which behave differently (kind of like a slower moving and more erratic Medusa Head) and do not have an aura behind them.
Castlevania II: Simon's Quest
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A curious monster that acts the same is the "Pirate Skeleton". This ghostly half of a skeleton is surrounded in flames and likes to wander towards heroes, just like the regular ghosts. However, it's NOT called Ghost in the Japanese manual, but rather AKURYOU which translates to "Evil Spirit". Where "Pirate Skeleton" came from is anybody's guess, but the fact is that the so-called "Pirate Skeleton" actually better defines the ghost's cousin known as the Spirit.
So, there TECHNICALLY are no Ghosts in Castlevania II: Simon's Quest, but there might as well be given that a number of different monsters either look or act like them.
Castlevania II: Simon's Quest (LCD Watch)
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Fire Ghosts float towards the player from behind. They take one hit to destroy and are worth 5 points.
Castlevania II: Simon's Quest (LCD Handheld)
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Fire Ghosts only appear during night and float towards the player from behind. They take one hit and give 20 points.
Castlevania: Order of Ecclesia
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Strangely, ghosts in Order of Ecclesia resemble Mr. Hed
Specter-Type Ghosts
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The main characteristic of this type of ghost is that they appear to be empty clothes or armor.
Subtypes:
LCD Simon's Quest
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The ghosts in the LCD Simon's Quest game come in from behind but do not attack the player. They are only vulnerable to high attacks to the head, take two whip hits, and are worth 20 points. While they are not a threat, all ghosts must be destroyed before it will become night time.
Dracula X
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The Ghost is the boss of Alternate Stage 4 in Castlevania: Dracula X. His appearance and general characteristics are based on Shaft's ghost from Castlevania: Rondo of Blood, although there is no indication that it is actually Shaft's Ghost in this game. It is also very similar to a Necromancer. The Ghost flies around the room, firing energy bolts that slow Richter, and raising skeletons. After taking enough damage, the Ghost will surround himself with a shield of tombstones, occasionally tossing them at Richter. In his second form, he can also summon Mud Man and Skeleton.
Castlevania: Symphony of the Night (Saturn Version)
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A ghost that cannot be harmed by weapons and arms will follow the player until the character is dead. The only way for a specter to die is to use sub-weapons like the Holy Book, the Knife, Holy Water, etc.
Castlevania: The Arcade
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Ghosts of tortured souls haunt the dungeons of the Underground stage.
Skull Heads
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Skull Heads are somewhat like a cross between a Ghost and a Medusa Head. There's an endless stream of them that travel from one end of the screen to the other (or directly to the player), but they move in more erratic up and down patterns.
Castlevania: Vampire Killer
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All Ghosts in the original Castlevania game have been replaced with Skull Heads in this game.
Castlevania III: Dracula's Curse
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Skull Heads in Dracula's Curse only appear during the Second Quest. They are placed in areas they were not previously in in order to make those areas more difficult.
Enemy Data
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| Enemy Data: Ghost | ||||
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| Image | Name - Game Description | Statistics | Items | Location |
| Spirits | ||||
| (NES/C64/Amiga) | ||||
| You can destroy him with two strikes of your Whip, but if you fail, he'll cling to you. If you don't destroy him right away, he can be very dangerous.(*) | HP: 2 Exp: 300 Atk: 2 | 2. Chapel, 3. Castle Ruins | ||
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| ' | Exp: 200 | 2. Dungeon 3. Castle Ruins | ||
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| ' | HP: 4 Atk: 1 | 5. Clocktower | ||
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| ' | HP: 16 | Drop: Small Heart (day),Half Heart (night) | Uta Lower Road, Debious Woods | |
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| ' | HP: 8/16 | Drop: Half Heart (day),Big Heart (night) | Jam Wasteland, Vlad Graveyard | |
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| ' | HP: 1 Exp: 20 | 2. Graveyard (night), 3. Castle, 4. Castle Vania | ||
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| ' | HP: 1 Exp: 5 | Stages 1-4 | ||
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| ' | 3. Forest, 4. Marsh, 4A. Haunted Ship, 5. Caves | |||
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| ' | Level: 100 HP: 96 Atk: 3 | 1. Drawbridge/Fortress/Stables, 7. Unliving Quarters | ||
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| ' | HP: 4 Exp: 300 | 4. Cathedral | ||
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| ' | HP: 6 Exp: 150 | 3. Cathedral | ||
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| ' | 1. Castlevania, 4. Factory | |||
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| ' | HP: 2 | 4. Dungeon, 5. Courtyard, 6. Clock Tower | ||
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| Low level flaming ghosts. | Strong: Dark Weak: Holy Level: 6 HP: 11 Exp: 10 | Drop: $400, Antivenom | Marble Gallery | |
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| ' | HP: 10 | Villa, Tunnel | ||
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| ' | HP: 1 | Drop: Usually Power-Up, Red Jewel, or Gold; Frequently Attack Item | Foggy Lake, Forest, Villa, Tunnel | |
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| ' | Strong: Fire HP: 15 Exp: 295 Atk: 95 Def: 3 | Common Drop: Mind Restore (0.45%) Rare Drop: Mind High (0.15%) | Underground Gallery | |
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| ' | Strong: Fire HP: 9 Exp: 1 Atk: 55 Def: 17 | Common Drop: Wrist Band (2%) Rare Drop: Mind Restore (0.4%) | Catacomb | |
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| ' | Weak: Fire Level: 4 HP: 4 Exp: 11 | Castle A: The Wailing Way Castle B: Castle Treasury, Luminous Cavern, Clock Tower | ||
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| A small spirit doomed to wander the castle grounds for all eternity. | Strong: Dark Weak: Holy HP: 10 Exp: 1 | Drop: Nothing Soul: Summon Spirit | Chapel | |
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| An evil spirit that sucks up people's life energy. | Weak: Dagger, Axe HP: 30 | Drop: Holy Water, Cross | Garden Forgotten by Time, Ghostly Theatre | |
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| A spirit born from the hatred of animals massacred by humans. | Strong: Dagger, Axe Weak: Holy Water, Cross HP: 20 | House of Sacred Remains, Dark Palace of Waterfalls | ||
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| A small spirit doomed to wander the castle grounds for all eternity. | Weak: Holy HP: 1 MP: 999 Exp: 1 Atk: 10 Timestop: Affected | Soul: Spiritual Separation (8%) | Wizardry Lab | |
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| A slain animal's head revived as an angry wraith. Never lets go once its teeth seize of prey. | Weak: Fire Level: 4 HP: 32 Exp: 1 | Rare Drop: Potion Steal: $10 | Baljhet Mountains | |
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| A animal's head revived as an angry wraith. Never lets go once its teeth seize hold of prey. | Weak: Fire Level: 19 HP: 86 Exp: 16 | Rare Drop: Potion Steal: $10 | Forest of Jigramunt, Tower of Eternity | |
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| A animal's head revived as an angry wraith. Never lets go once its teeth seize hold of prey. | Weak: Fire Level: 32 HP: 133 Exp: 45 | Rare Drop: Potion Steal: $10 | Baljhet Mountains, Aiolon Ruins, Infinite Corridor, Dracula's Castle, Tower of Eternity, Tower of Evermore | |
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| A small spirit doomed to wander the castle grounds for all eternity. | Strong: Blunt, Whip, Piercing, Dark Weak: Holy HP: 8 Exp: 9 Skill Pt: 1 | Drop: Summon Ghost | Sandy Grave, Forgotten City | |
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| The reanimated ghost of a horse killed on the battlefield. | Strong: Striking Weak: Slashing, Fire HP: 5 Exp: 3 Skill Pt: 1 Atk: 5 | Monastery | ||
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| A spirit doomed to walk the castle grounds for all eternity.(*) | 5. Clock Tower | |||
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| A small spirit doomed to wander the castle grounds for all eternity. | Soul: Blue (2.80%) Summon a Ghost as a familiar. | Chapter 1 | ||
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| A lost soul that has wandered the castle since ancient times. | Exp: 300 | Soul: Blue | Chapter 10 | |
| Phantom Skulls | ||||
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| ' | HP: 1 Exp: 50 | |||
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| Executed soldier's head. Hunting for vengeance. | Strong: Dark Weak: Holy Level: 10 HP: 15 Exp: 30 | Drop: Felt Hat, Resist Dark | Clock Tower | |
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| A skull that flies through the air. | Strong: Dark Weak: Blunt, Whip, Fire, Holy HP: 10 Exp: 15 Skill Pt: 1 | Drop: Glasses | Sandy Grave, Entrance | |
| Spectres | ||||
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| ' | HP: 4 Exp: 1000 Atk: 1 | 3. Banquet Room | ||
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| ' | HP: 92 Exp: 3500 | 7. Clocktower | ||
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| ' | 4'. Caves | |||
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| Ghost without substance. Only arms of the holy attribute can be eliminated. | Strong: Fire, Thunder, Ice, Poison (all tolerance), Dark, Curse, Cut, Hit (all absorb) Weak: Holy Level: 25 HP: 20 Exp: 120 | Drop: Antivenom, Manna Prism | Cursed Prison | |
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| ' | HP: 1 Atk: 1 | 1. Outside, 3. Clock Tower, 5. Cathedral, Hidden | ||
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| ' | HP: 10 | Villa, Tunnel | ||
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| ' | HP: 10 | Villa, Castle Center (Carrie-only), Clock Tower (Hard) | ||
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| ' | HP: 30 | Villa, Castle Center (Carrie-only), Clock Tower (Hard) | ||
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| ' | HP: 1 | Drop: Usually Gold, Red Jewel, or Power-Up; Frequently Attack Item | Foggy Lake, Villa, Tunnel, Castle Center (Carrie-only) | |
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| ' | HP: 1 | Drop: Usually Gold, Red Jewel, or Power-Up | Castle Center (Carrie Only), Tower of Ruins | |
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| ' | HP: 1 | Drop: Usually Red Jewel, Gold, or Power-Up; always drops | Castle Center (Carrie Only), Tower of Ruins | |
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| The ghost of a soldier that died in vain. | Strong: Dagger Weak: Fire, Holy Water, Cross HP: 80 | Ghostly Theatre | ||
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| The ghost of a knight that died still holding on to grudges. | Strong: Dagger Weak: Fire, Holy Water, Cross HP: 80 | Anti-Soul Mysteries Lab | ||
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| The ghost of a warrior that died in a sneak attack. | Strong: Dagger Weak: Fire, Holy Water, Cross HP: 50 | House of Sacred Remains | ||
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| A vengeful spirit that died with unresolved grudges. | Strong: Dagger, Axe Weak: Holy Water, Cross HP: 66 | Ghostly Theatre | ||
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| A floating spirit able to pass through walls. Keeps eternal watch. Carrying a knife and lantern. | Strong: Dark Weak: Light Level: 3 HP: 44 Exp: 2 | Steal: $50 | Abandoned Castle, Baljhet Mountains | |
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| A floating spirit able to pass through walls. Keeps eternal watch, carrying a knife and lantern. | Strong: Dark Weak: Light Level: 11 HP: 88 Exp: 11 | Steal: $50 | Garibaldi Temple, Tower of Eternity | |
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| An eternally wandering spirit, consumed by hatred. | Strong: Striking, Slashing, Dark Weak: Holy HP: 34 Exp: 31 Skill Pt: 1 Atk: 29 | Kalidus Channel, Misty Forest Road | ||
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| An eternally wandering spirit, consumed by hatred. | Strong: Strike, Slash, Pierce Weak: Fire, Ice, Lightning, Petrify, Holy, Poison | Soul: Red (2.80%) | Chapter 6, 8 | |
| Wraiths have always been a part of popular folklore as the oldest residents of sinister castles. Their presence at the fortress is no coincidence, as within its walls terrible murders were committed that have bound the souls of the victims to the memories of the violent acts committed there. | never fought; Library; Bestiary in Kitchen | |||
| Other | ||||
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| ' | HP: 1 Atk: 1 | 2. Cave 5. Clocktower | ||
Soul Data
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| Item Data: Ghosts | ||||||||
|---|---|---|---|---|---|---|---|---|
| Image | Name - Game Description | Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
| | ||||||||
| Summons a spirit that will fight evil. | Red Soul Soma | Consume: 16 MP | Steal: Ghost | |||||
| Throw lanterns. | Red Soul Soma | Attrib: Fire Consume: 10 MP | ATK +11 | Rarity: ** Steal: Specter (2.8%) | ||||
| Summon a Ghost as a familiar. | Blue Soul (Familiar) Soma | Consume: 2 MP | ATK +4 | Rarity: ** Steal: Ghost (2.8%) | ||||
Gallery
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See Also
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References
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- Jeffrey's Japanese<->English Dictionary Server
- Jim Breen's WWWJDIC Japanese-English Dictionary Server
- Japanese Vampire Killer Manual at Mr. P's Castlevania Realm
- English Castlevania II: Simon's Quest Manual at Mr. P's Castlevania Realm
- Japanese Castlevania II: Simon's Quest Manual at Mr. P's Castlevania Realm
- Mr. P's Castlevania Realm
- The Castlevania Dungeon
- Castlevania: Portrait of Ruin Bestiary by Darth Nemesis at GameFAQs.com
- Castlevania: Portrait of Ruin Walkthrough and FAQ by Zach "Darko" Long at GameFAQs.com
