Enemy Data: Flea Man | ||||
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Image | Name - Game Description | Statistics | Items | Location |
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An agile, leaping humanoid monster always found in large groups. | Level: 7 HP: 1 Exp: 0 | Rare Drop: Milk Steal: $10 | Garibaldi Temple, Tower of Eternity | |
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Wields two huge blades, which it uses in a vicious sliding attack. Enjoys ripping human flesh apart. | Level: 29 HP: 7 Exp: 2 | Rare Drop: Ice Cream Steal: $100 | Eneomaos Machine Tower | |
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An agile, leaping humanoid monster always found in large groups. | Level: 40 HP: 5 Exp: 2 | Rare Drop: Milk Steal: $10 | Garibaldi Temple (Crazy Mode only), Dracula's Castle | |
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Wields two huge blades, which it uses in a vicious sliding attack. Enjoys ripping human flesh apart. | Level: 40 HP: 9 Exp: 4 | Rare Drop: Ice Cream Steal: $100 | Dracula's Castle, Tower of Evermore | |
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An agile, leaping humanoid monster always found in large groups. | Level: 75 HP: 11 Exp: 7 | Rare Drop: Milk Steal: $10 | Garibaldi Temple (Crazy Mode only), Tower of Evermore | |
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Wields two huge blades, which it uses in a vicious sliding attack. Enjoys ripping human flesh apart. | Level: 75 HP: 23 Exp: 13 | Rare Drop: Ice Cream Steal: $100 | Tower of Evermore | |
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A sinister little man who leaps about as if he were a flea. | Weak: Whip, Slash, Curse, Stone HP: 15 Exp: 19 Skill Pt: 1 | Drop: Fedora, Pancake | Sandy Grave, Nation of Fools, Dark Academy, Forgotten City | |
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A little Fleaman armed with an axe and protected by armor. | HP: 80 Exp: 125 Skill Pt: 4 | Drop: Bhuj, Berserker | Forgotten City, Nest of Evil | |
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A nasty tree that produces Fleamen. | Strong: Electric Weak: Slash, Fire HP: 550 Exp: 185 Skill Pt: 5 | Drop: Grapes | Dark Academy | |
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This sinister little man leaps like a bloodsucking flea. | Weak: Slash, Poison, Curse HP: 30 Exp: 18 Skill Pt: 1 Atk: 50 | Drop: Rice Ball (3%) | Oblivion Ridge, Mystery Manor, Castle Entrance, Underground Labyrinth | |
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A mischievous, deformed man who is an expert in hopping.(*) | 1. Castle Bridge (Hard Mode only), 2. Entrance, 3. Dungeon (Hard Mode only), 4. Chapel, 5. Clock Tower | |||
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A sinister little man who leaps about as if he were a flea. | Weak: Slash, Pierce, Petrify, Poison, Curse | Drop: Paper Airplane (5.30%) Soul: Red (2.30%) Summon a Fleaman. | Chapter 1, 3 | |
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A group of nomadic dwarves settled inside the castle and began to work on its reconstruction, as if it were their own home. Apparently harmless, they have survived thanks to their cunning, teamwork and disgusting gastronomical taste based on different ways of cooking carrion found along the way. | Weak: Throwing Axe, Boomerang Difficulty: 1/5 HP: 35 Exp: 15 | Drop: 5 Magic | Kitchen (+ Bestiary), Library, Guards Room, Belfry | |
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When threatened, the hunchbacks come together to form a greater force. After drawing lots for their combat positions, they charge blindly against any creature that is hostile. For the duration of the fight, they never separate and never give up until they have a new course to add to the soup. | Weak: Boomerang Difficulty: 2/5 HP: 240 Exp: 70 | Drop: 15 Magic | Kitchen, Toy Maker's Workshop, Carousel's Engine, Guards Room; Bestiary in Clock Room |