The Flame Whip is a whip or whip attack that involves a whip that is engulfed in flames. It is sometimes a specific whip, and other times a "form" of the Vampire Killer. Sometimes, attachments are added to a whip to give it a flame property. The Flame Whip first appeared in Castlevania: Simon's Quest as the most powerful whip found in the game. A similar Fireball Whip can be used in some games, which causes Fireballs to form from within the whip and be released, but the chain itself is not on fire as in a Flame Whip.
Castlevania II: Simon's Quest
The Flame Whip is the most powerful weapon the player can get in Simon's Quest. A gypsy in an underground path will place a "spell" on Simon that apparently will not go away unless he heads back with a Morning Star and speaks to her again. She will then turn the Morning Star into a Flame Whip, thus "ridding" him of the spell. Talking to her again will "curse" Simon again, but nothing can be done for it, and the curse has no effect from this point on.
Castlevania: Rondo of Blood / Dracula X / Dracula X Chronicles
25 hearts and the lack of any sub-weapon will allow Richter to ignite his whip and strike anything in front of him in a blaze of holy flames. The flaming aura he generates can damage enemies continuously and he is invincible during this start up. His whip is extended beyond the normal whip's length and has slightly wider range as well.
Castlevania: Symphony of the Night
This weapon can only be used when Richter Belmont has no sub-weapon. Using the Item Crush without a sub-weapon ignites the Vampire Killer with holy flames, giving his whip attacks fire damage as well as holy. Unlike its appearance in Rondo of Blood however, this is a timed power-up rather than a powerful one-attack Crush. It also costs 10 hearts fewer.
Castlevania Legends
A version of the Flame Whip appears in Legends, utilizing the same attack pattern (fireballs from the fully extended whip). However, the whip itself is not extended as far as before and is swung faster. The damage equivalent is still the same and the whip cannot be reverted back to lower levels upon damage.
Castlevania: Lament of Innocence
In Lament of Innocence, to get the whip of flames, you must destroy the flame elemental boss in Anti-Soul Mysteries Lab.
Castlevania: Curse of Darkness
In Curse of Darkness, A Flame version of the Vampire Killer is available in Trevor Mode. It Gains flame properties via a magic stone fitted to its grip.
Castlevania: Order of Shadows
The flame whip is found hidden in a breakable block near the first section that Desmond can slide underneath. It is slightly more than double the strength of the Leather Whip that he starts the game with.
Castlevania: Lords of Shadow
See Shadow Magic
Item Data
Template:Legacy of Darkness Item DataItem Data: Flame Whip | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Magic changes the Morning Star into the Flame Whip and gives it mysterious powers. | Attrib: 16 Attack Consume: Morning Star |
Find: Uta Lower Road (...) |
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Attrib: Holy, Fire Consume: 25 hearts |
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Attrib: Fire/Hit (supposed), Holy/Hit (actual) Consume: 15 Hearts |
ATT +64 (supposed), ATT +32 (actual) |
Sequence: [Special] (default PSX button is Triangle) for Item Crash with no sub-weapon equipped Effect: It does nothing in most versions of the game, possibly due to a bug | ||||||
Fire whip to attack enemies. | Attrib: Fire Consume: 6 MP/USE |
STR + 5% |
Create: Mercury + Salamander |
Effect: If enemy is very close, damage increases 50%. | ||||
Adds fire to attacks made with a whip. | Attrib: Fire |
STR +2 |
Find: Marble Corridor (Castle A) |
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Fire elemental added onto the Whip of Alchemy. | Attrib: Fire |
Drop: Flame Elemental |
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A whip imbued with the power of flames. | Attrib: Fire Consume: 50 MP (Critical Art) |
ATK +65 Sell: $5,000 |
Find: Dark Academy |
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A whip imbued with the power of flames. | Attrib: Fire |
Damage = 58; Speed = Normal; Range = Long |