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Not to be confused with Fireball Whip.

The Flame Whip is a whip or whip attack that involves a whip that is engulfed in flames. It is sometimes a specific whip and other times a "form" of the Vampire Killer. Sometimes, attachments are added to a whip to give it a flame property.

The Flame Whip first appeared in Castlevania II: Simon's Quest as the most powerful whip in the game.

A similar Fireball Whip can be used in some games, which causes fireballs to form from within the whip and be released, although the chain itself is not on fire as with a Flame Whip.

Game specific information[]

Castlevania II: Simon's Quest[]

The Flame Whip is the most powerful whip the player can obtain in Simon's Quest. Unlike the rest of the whips, which all can be purchased from merchants, the Flame Whip is obtained by first purchasing a Morning Star in the town of Oldon and then bringing it to a traveling Gypsy in an underground cave located in the Uta Lower Road. The gypsy will then put a spell to Simon Belmont's weapon so that it can "burn away evil", turning it into a powerful long whip engulfed in flames.

Castlevania: Rondo of Blood/Dracula X/The Dracula X Chronicles[]

15 Hearts and the lack of any sub-weapon will allow Richter to ignite his whip and strike anything in front of him in a blaze of holy flames. The flaming aura he generates can damage enemies continuously (no effect in Dracula X) and he is invincible during its startup. His whip is extended beyond the normal whip's length and has slightly wider range as well.

Castlevania: Bloodlines[]

The Undulating Whip is the strongest form of the whip; it is stronger but slower than the Long Chain Whip. if John suffers from any damage, the Undulating Whip will turn back to a Long Chain Whip.

Castlevania: Symphony of the Night[]

Richter Belmont can also use the Flame Whip in Symphony of the Night by attempting an Item Crash without holding a sub-weapon. However, here it is a timed power-up instead of a single attack. In this game, there is no way of dropping sub-weapons once one has been acquired, so being able to use the Flame Whip is in fact difficult.

Symphony of the Night has damage types, and the Flame Whip power-up supposedly should give Richter's whip attacks the Fire attribute and increase its power, but the Flame Whip is glitched in most versions of the game and has no effect whatsoever, except for the visuals. The only version where it seems to work properly is the Japanese Rev2 or (1.2), and in subsequent re-releases, where it deals twice the damage and changes the whip's primary element from Holy to Fire (ATT +64, Attrib: Fire/Hit). The effect lasts about 35 seconds and costs 15 Hearts. If Richter keeps using his Brandish Whip move while the Flame Whip is active, the effect won't wear off as long as he is holding the whip (he'll stop glowing after a while, but the whip will still be in flames). After a sub-weapon has been acquired, it will be impossible to use the Flame Whip again for the rest of that playthrough.

Castlevania: Lament of Innocence[]

The Whip of Flames is obtained after defeating the Flame Elemental optional miniboss in the Anti-Soul Mysteries Lab. It adds the Fire element to the Whip of Alchemy. Like an Orb after defeating a main area boss, picking up the whip restores all of the player's HP.

Castlevania: Curse of Darkness[]

A flame version of the Vampire Killer is available in Trevor Mode. It gains flame properties via a magic stone fitted to its grip.

Castlevania: Order of Shadows[]

The Flame Whip is found hidden in a breakable block near the first section that Desmond can slide underneath. It is slightly more than double the strength of the Leather Whip that he starts the game with.

Castlevania: The Arcade[]

The Vampire Hunter's whip is able to do a flame based attack when its Power Gauge fills up. This gauge starts filling up about 2 seconds after an attack and takes about 3 seconds to fill, although the gauge empties whenever he attacks. If the gauge is full when he attacks with the whip, a Blaze Buster attack will occur instead of a normal attack.

Castlevania: Lords of Shadow[]

Main article: Shadow Magic

Other appearances[]

Castlevania (animated series)[]

Main article: Castlevania (animated series) Easter eggs: Trevor's flame whip special attack

In the "Abandon All Hope" episode of Netflix's Castlevania, Trevor Belmont uses a version of the Flame Whip attack to destroy the Visitor.

Item Data[]

Item Data: Flame Whip
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
The Flame Whip Icon The Flame Whip (jpn) - Simon's Quest
  Magic Weapon (Whip) - Simon Belmont
[edit]
Magic changes the Morning Star into the Flame Whip and gives it mysterious powers. Attrib: 16 Attack
Consume: Morning Star
Find: Uta Lower Road (...)
Flame Whip RoB Icon Flame Whip - Rondo of Blood (unofficial name)
  Weapon - Richter
[edit]
Consume: 15 Hearts
Sequence: Item Crash with No Sub-Weapon
Flame Whip BL Undulating Whip (jpn) - Bloodlines
  Whip - John Morris
[edit]
(The Vampire Killer at max level 4) Create: Chain Whip (Long) + Coat of Arms, sometimes any spear + Spell Book
Special: Allows Mystic Attacks
Evolve: Downgrades to Chain Whip (Long) when damaged.
Flame Whip RoB Icon Flame Whip - Dracula X (unofficial name)
  Weapon - Richter
[edit]
Consume: 15 Hearts
Sequence: Item Crash with No Sub-Weapon
Flame-whip Fire Whip - Symphony of the Night
  Action - Richter
[edit]
Attrib: Fire/Hit (supposed), Holy/Hit (actual)
Consume: 15 Hearts
ATT +64 (supposed), ATT +32 (actual)
Sequence: [Special] (default PSX button is Triangle) for Item Crash with no sub-weapon equipped
Effect: It does nothing in most versions of the game, possibly due to a bug
Lod-reinwhip3-1- Whip [ Level 3 ] - Legacy of Darkness
  Weapon (Long-Range) - Reinhardt
[edit]
ATK = 15
Create: Level 2 + PowerUp
Mercury + Salamander (Fire Whip) - Circle of the Moon
  DSS Effect - Nathan
[edit]
Fire whip to attack enemies. Attrib: Fire
Consume: 6 MP/USE
STR + 5%
Create: Mercury + Salamander
Effect: If enemy is very close, damage increases 50%.
Red Stone Icon Red Stone - Harmony of Dissonance
  Whip - Juste Belmont
[edit]
Adds fire to attacks made with a whip. Attrib: Fire
STR +2
Find: Marble Corridor (Castle A)
Whip of Flames Whip of Flames (jpn) - Lament of Innocence
  Whip - Leon Belmont
[edit]
Fire elemental added onto the Whip of Alchemy. Attrib: Fire
Drop: Flame Elemental
Flame Whip CoD Flame Whip - Curse of Darkness
  Whip - Trevor Belmont
[edit]
The Vampire Killer transformed into a whip of fire via a magic stone fitted into its grip. Attrib: Fire
ATK +5
Find: Baljhet Mountains
Flame Whip PoR Icon Flame Whip (jpn) - Portrait of Ruin
  Weapon (Whip) - Jonathan
[edit]
A whip imbued with the power of flames. Attrib: Fire
Consume: 50 MP (Critical Art)
ATK +65
Sell: $5,000
Find: Dark Academy
Undead Killer Icon Undead Killer (jpn) - Portrait of Ruin
  Weapon (Whip) - Jonathan
[edit]
A holy whip that can kill even the undead. Attrib: Fire (Critical Art)
Consume: 20 MP (Critical Art)
ATK +70
Sell: $25,000
Find: Entrance
Conditions: Complete "S Rank Hunter" quest.
Effect: Can permanently kill Red Skeletons and Red Axe Armors.
Special: Flame Whip
Vampire Killer Icon Vampire Killer (jpn) - Portrait of Ruin
  Weapon (Whip) - Jonathan
[edit]
The legendary whip wielded by the Belmont family.
Japan A holy whip entrusted to me by the Belmont family. (Without the unlocked power)
The legendary whip which has destroyed countless vampires. (Unlocked power)
Attrib: Holy (Unlocked power); Fire, Holy (Unlocked power Critical Art)
Consume: 50 MP (Starting Critical Art), 20 MP (Unlocked power Critical Art)
ATK +10 (Start), ATK +80 (Unlocked power)
Sell: (cannot be sold)
Find: (starts with)
Conditions: Defeat the Whip's Memory after curing Stella and Loretta to unlock full power.
Special: Flame Whip (Unlocked power)
Flame Whip OoS Icon Flame Whip - Order of Shadows
  Whip - Desmond Belmont
[edit]
A whip imbued with the power of flames. Attack Power +58
Find: The Cavern
Blaze Buster - Arcade
  Special Weapon Attack - Vampire Hunter
[edit]
Wait for the power gauge to fill. Attack enemies when the Power Gauge is full. Consume: Full Power Gauge
GoS Bucking Bronco Bucking Bronco - Grimoire of Souls
  Weapon (Whip) - Simon
[edit]
Capable of delivering powerful strikes reminiscent of the rampaging mustang of the American plains. Attrib: Fire, Atropos
ATK +174/2937, CRIT +0/677, Fire +150/503 (Initial/Max upgrades)
Rarity: ★★★
Effect: CRIT Fixed Up
Special: Scarlet Dive I
Evolve: Max HP I, Weapon Skill Damage Rate Up I
GoS Chain Mace Chain Mace - Grimoire of Souls
  Weapon (Whip) - Simon
[edit]
A chain whip affixed with a heavy steal ball. Smites its foes with its powerful attacks. Attrib: Fire, Clotho
ATK +175/2954, CRIT +0/377 Fire +150/503 (Initial/Max upgrades)
Rarity: ★★★
Reward: Dracula's Castle 1-2
Summon: Precious Gem (3★), 300 Gems (Dracula's Castle)
Effect: FLA Res Fixed Up
Special: Flame Sunder I
Evolve: Max MP I, Attrbt.(Flame) I
GoS T-Rex Spine T-Rex Spine - Grimoire of Souls
  Weapon (Whip) - Simon
[edit]
Made from the vertebrae of an ancient dinosaur. Contains the ferocity of unbridled power. Attrib: Lachesis
ATK +185, Fire +225
Rarity: ★★★★
Special: Flame Wave I
GoS Tiger Whip Tiger Whip - Grimoire of Souls
  Weapon (Whip) - Simon
[edit]
Said to hold the soul of a fierce tiger. Calls forth the beast within its wielder. Attrib: Fire, Atropos
ATK +186/4325, CRIT +0/677, Fire +225/578 (Initial/Max upgrades)
Rarity: ★★★★
Summon: Precious Gem (4★)
Effect: Axe's Favor: Weapon Skill Damage Fixed Up
Special: Flame Sunder I
Evolve: Max MP I, Resistance: Burn I, Max MP I
GoS Red Scorpion Red Scorpion - Grimoire of Souls
  Weapon (Whip) - Simon
[edit]
A whip designed in the image of a red scorpion. The flames dwelling within incite the pain of a scorpion's tail. Attrib: Lachesis
ATK +195, Fire +300
Rarity: ★★★★★
Summon: Precious Gem (3★/4★/5★), 300 Gems (Dracula's Castle)
Special: Scarlet Dive II
GoS Naga Whip Naga Whip - Grimoire of Souls
  Weapon (Whip) - Simon
[edit]
Once wielded by the follower of a cult worshipping the naga, the whip inherited a portion of their divine power. Attrib: Lachesis
ATK +196/5439, CRIT +0/804, Fire +300/752 (Initial/Max upgrades)
Rarity: ★★★★★
Summon: Precious Gem (3★/4★/5★)
Special: Burning Strike II
GoS War Whip War Whip - Grimoire of Souls
  Weapon (Whip) - Simon
[edit]
Graced with the blessings of the god of war. To grip its hilt is to know the beauty of the battlefield. ATK +195, Fire +300
Rarity: ★★★★★
Buy: 50,000 Astral Atraments
Effect: MP Cost Rate Down
Special: Mars Breath
Evolve: Resistance: Burn I, Resistances(Fire) I, Resitances(Fire) I
GoS Salamander Salamander - Grimoire of Souls
  Weapon (Whip) - Simon
[edit]
Contains the leftover energy from a great battle fought amongst the stars. Attrib: Lachesis
ATK +196, Fire +300
Rarity: ★★★★★
Buy: 25,000 Elgos Coins
Special: Salamander Wave
Lion's Pride - Grimoire of Souls
  Weapon (Whip) - Simon
[edit]
The treasure of an ancient royal line. The lion's soul dwelling within brings forth great power in its wielder. Attrib: Fire
Rarity: ★★★★★
Buy: 100,000 Soul Fragments
Effect: Knife's Favor: Weapon Skill Damage Rate Up
Special: Mars Beat II
Evolve: Resistances(Fire) I, Attrbt.(Fire) I, DEF I, Resistances(Fire) I

Enemy Data[]

Enemy Data: Enemies with Flame Whips
Image Name - Game
Description
Statistics Items Location Notes
Sotn-richterSotn Saturn-richter
(PSX/Saturn)
140. Richter Belmont (jpn) - Symphony of the Night [ edit ]
It is the strongest vampire hunter. It's been a year since he disappeared. (...) Strong: Holy, Stone (both immune)
Weak: Dark
Level: 48
HP: 400
Exp: n/a
Castle Keep (Alucard only)
Weapons: Vampire Killer (Standard Attack, Flame Whip), Cross (Cross Boomerang, Grand Cross), Holy Water (normal attack, Hydro Storm), Axe (Arc Throw, Spiral Axe), Agunea (Lightning Bolt), Holy Book (Item Crash)

Gallery[]

Artworks[]

Screenshots[]

Animations[]

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