- Not to be confused with Fireball Whip.
The Flame Whip is a whip or whip attack that involves a whip that is engulfed in flames. It is sometimes a specific whip and other times a "form" of the Vampire Killer. Sometimes, attachments are added to a whip to give it a flame property.
The Flame Whip first appeared in Castlevania II: Simon's Quest as the most powerful whip in the game.
A similar Fireball Whip can be used in some games, which causes fireballs to form from within the whip and be released, although the chain itself is not on fire as with a Flame Whip.
Game specific information[]
Castlevania II: Simon's Quest[]
The Flame Whip is the most powerful whip the player can obtain in Simon's Quest. Unlike the rest of the whips, which all can be purchased from merchants, the Flame Whip is obtained by first purchasing a Morning Star in the town of Oldon and then bringing it to a traveling Gypsy in an underground cave located in the Uta Lower Road. The gypsy will then put a spell to Simon Belmont's weapon so that it can "burn away evil", turning it into a powerful long whip engulfed in flames.
Castlevania: Rondo of Blood/Dracula X/The Dracula X Chronicles[]
15 Hearts and the lack of any sub-weapon will allow Richter to ignite his whip and strike anything in front of him in a blaze of holy flames. The flaming aura he generates can damage enemies continuously (no effect in Dracula X) and he is invincible during its startup. His whip is extended beyond the normal whip's length and has slightly wider range as well.
Castlevania: Bloodlines[]
The Undulating Whip is the strongest form of the whip; it is stronger but slower than the Long Chain Whip. if John suffers from any damage, the Undulating Whip will turn back to a Long Chain Whip.
Castlevania: Symphony of the Night[]
Richter Belmont can also use the Flame Whip in Symphony of the Night by attempting an Item Crash without holding a sub-weapon. However, here it is a timed power-up instead of a single attack. In this game, there is no way of dropping sub-weapons once one has been acquired, so being able to use the Flame Whip is in fact difficult.
Symphony of the Night has damage types, and the Flame Whip power-up supposedly should give Richter's whip attacks the Fire attribute and increase its power, but the Flame Whip is glitched in most versions of the game and has no effect whatsoever, except for the visuals. The only version where it seems to work properly is the Japanese Rev2 or (1.2), and in subsequent re-releases, where it deals twice the damage and changes the whip's primary element from Holy to Fire (ATT +64, Attrib: Fire/Hit). The effect lasts about 35 seconds and costs 15 Hearts. If Richter keeps using his Brandish Whip move while the Flame Whip is active, the effect won't wear off as long as he is holding the whip (he'll stop glowing after a while, but the whip will still be in flames). After a sub-weapon has been acquired, it will be impossible to use the Flame Whip again for the rest of that playthrough.
Castlevania: Lament of Innocence[]
The Whip of Flames is obtained after defeating the Flame Elemental optional miniboss in the Anti-Soul Mysteries Lab. It adds the Fire element to the Whip of Alchemy. Like an Orb after defeating a main area boss, picking up the whip restores all of the player's HP.
Castlevania: Curse of Darkness[]
A flame version of the Vampire Killer is available in Trevor Mode. It gains flame properties via a magic stone fitted to its grip.
Castlevania: Order of Shadows[]
The Flame Whip is found hidden in a breakable block near the first section that Desmond can slide underneath. It is slightly more than double the strength of the Leather Whip that he starts the game with.
Castlevania: The Arcade[]
The Vampire Hunter's whip is able to do a flame based attack when its Power Gauge fills up. This gauge starts filling up about 2 seconds after an attack and takes about 3 seconds to fill, although the gauge empties whenever he attacks. If the gauge is full when he attacks with the whip, a Blaze Buster attack will occur instead of a normal attack.
Castlevania: Lords of Shadow[]
- Main article: Shadow Magic
Other appearances[]
Castlevania (animated series)[]
In the "Abandon All Hope" episode of Netflix's Castlevania, Trevor Belmont uses a version of the Flame Whip attack to destroy the Visitor.
Item Data[]
Item Data: Flame Whip | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Magic changes the Morning Star into the Flame Whip and gives it mysterious powers. | Attrib: 16 Attack Consume: Morning Star |
Find: Uta Lower Road (...) |
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Consume: 15 Hearts |
Sequence: Item Crash with No Sub-Weapon | |||||||
(The Vampire Killer at max level 4) | Create: Chain Whip (Long) + Coat of Arms, sometimes any spear + Spell Book |
Special: Allows Mystic Attacks Evolve: Downgrades to Chain Whip (Long) when damaged. | ||||||
Consume: 15 Hearts |
Sequence: Item Crash with No Sub-Weapon | |||||||
Attrib: Fire/Hit (supposed), Holy/Hit (actual) Consume: 15 Hearts |
ATT +64 (supposed), ATT +32 (actual) |
Sequence: [Special] (default PSX button is Triangle) for Item Crash with no sub-weapon equipped Effect: It does nothing in most versions of the game, possibly due to a bug | ||||||
ATK = 15 |
Create: Level 2 + PowerUp |
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Fire whip to attack enemies. | Attrib: Fire Consume: 6 MP/USE |
STR + 5% |
Create: Mercury + Salamander |
Effect: If enemy is very close, damage increases 50%. | ||||
Adds fire to attacks made with a whip. | Attrib: Fire |
STR +2 |
Find: Marble Corridor (Castle A) |
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Fire elemental added onto the Whip of Alchemy. | Attrib: Fire |
Drop: Flame Elemental |
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The Vampire Killer transformed into a whip of fire via a magic stone fitted into its grip. | Attrib: Fire |
ATK +5 |
Find: Baljhet Mountains |
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A whip imbued with the power of flames. | Attrib: Fire Consume: 50 MP (Critical Art) |
ATK +65 Sell: $5,000 |
Find: Dark Academy |
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A holy whip that can kill even the undead. | Attrib: Fire (Critical Art) Consume: 20 MP (Critical Art) |
ATK +70 Sell: $25,000 |
Find: Entrance Conditions: Complete "S Rank Hunter" quest. |
Effect: Can permanently kill Red Skeletons and Red Axe Armors. Special: Flame Whip | ||||
The legendary whip wielded by the Belmont family. A holy whip entrusted to me by the Belmont family. (Without the unlocked power) The legendary whip which has destroyed countless vampires. (Unlocked power) |
Attrib: Holy (Unlocked power); Fire, Holy (Unlocked power Critical Art) Consume: 50 MP (Starting Critical Art), 20 MP (Unlocked power Critical Art) |
ATK +10 (Start), ATK +80 (Unlocked power) Sell: (cannot be sold) |
Find: (starts with) Conditions: Defeat the Whip's Memory after curing Stella and Loretta to unlock full power. |
Special: Flame Whip (Unlocked power) | ||||
A whip imbued with the power of flames. | Attack Power +58 |
Find: The Cavern |
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Wait for the power gauge to fill. Attack enemies when the Power Gauge is full. | Consume: Full Power Gauge |
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Capable of delivering powerful strikes reminiscent of the rampaging mustang of the American plains. | Attrib: Fire, Atropos |
ATK +174/2937, CRIT +0/677, Fire +150/503 (Initial/Max upgrades) |
Rarity: ★★★ |
Effect: CRIT Fixed Up Special: Scarlet Dive I Evolve: Max HP I, Weapon Skill Damage Rate Up I | ||||
A chain whip affixed with a heavy steal ball. Smites its foes with its powerful attacks. | Attrib: Fire, Clotho |
ATK +175/2954, CRIT +0/377 Fire +150/503 (Initial/Max upgrades) |
Rarity: ★★★ Reward: Dracula's Castle 1-2 Summon: Precious Gem (3★), 300 Gems (Dracula's Castle) |
Effect: FLA Res Fixed Up Special: Flame Sunder I Evolve: Max MP I, Attrbt.(Flame) I | ||||
Made from the vertebrae of an ancient dinosaur. Contains the ferocity of unbridled power. | Attrib: Lachesis |
ATK +185, Fire +225 |
Rarity: ★★★★ |
Special: Flame Wave I | ||||
Said to hold the soul of a fierce tiger. Calls forth the beast within its wielder. | Attrib: Fire, Atropos |
ATK +186/4325, CRIT +0/677, Fire +225/578 (Initial/Max upgrades) |
Rarity: ★★★★ Summon: Precious Gem (4★) |
Effect: Axe's Favor: Weapon Skill Damage Fixed Up Special: Flame Sunder I Evolve: Max MP I, Resistance: Burn I, Max MP I | ||||
A whip designed in the image of a red scorpion. The flames dwelling within incite the pain of a scorpion's tail. | Attrib: Lachesis |
ATK +195, Fire +300 |
Rarity: ★★★★★ Summon: Precious Gem (3★/4★/5★), 300 Gems (Dracula's Castle) |
Special: Scarlet Dive II | ||||
Once wielded by the follower of a cult worshipping the naga, the whip inherited a portion of their divine power. | Attrib: Lachesis |
ATK +196/5439, CRIT +0/804, Fire +300/752 (Initial/Max upgrades) |
Rarity: ★★★★★ Summon: Precious Gem (3★/4★/5★) |
Special: Burning Strike II | ||||
Graced with the blessings of the god of war. To grip its hilt is to know the beauty of the battlefield. | ATK +195, Fire +300 |
Rarity: ★★★★★ Buy: 50,000 Astral Atraments |
Effect: MP Cost Rate Down Special: Mars Breath Evolve: Resistance: Burn I, Resistances(Fire) I, Resitances(Fire) I | |||||
Contains the leftover energy from a great battle fought amongst the stars. | Attrib: Lachesis |
ATK +196, Fire +300 |
Rarity: ★★★★★ Buy: 25,000 Elgos Coins |
Special: Salamander Wave | ||||
The treasure of an ancient royal line. The lion's soul dwelling within brings forth great power in its wielder. | Attrib: Fire |
Rarity: ★★★★★ Buy: 100,000 Soul Fragments |
Effect: Knife's Favor: Weapon Skill Damage Rate Up Special: Mars Beat II Evolve: Resistances(Fire) I, Attrbt.(Fire) I, DEF I, Resistances(Fire) I |
Enemy Data[]
Enemy Data: Enemies with Flame Whips | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
(PSX/Saturn) |
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It is the strongest vampire hunter. It's been a year since he disappeared. (...) | Strong: Holy, Stone (both immune) Weak: Dark Level: 48 HP: 400 Exp: n/a |
Castle Keep (Alucard only) |
Weapons: Vampire Killer (Standard Attack, Flame Whip), Cross (Cross Boomerang, Grand Cross), Holy Water (normal attack, Hydro Storm), Axe (Arc Throw, Spiral Axe), Agunea (Lightning Bolt), Holy Book (Item Crash) |