Whip of Flames

The Flame Whip is a whip or whip attack that involves a whip that is engulfed in flames. It is sometimes a specific whip and other times a "form" of the Vampire Killer. Sometimes, attachments are added to a whip to give it a flame property.

The Flame Whip first appeared in Castlevania II: Simon's Quest as the most powerful whip in the game.

A similar Fireball Whip can be used in some games, which causes fireballs to form from within the whip and be released, although the chain itself is not on fire as with a Flame Whip.

Game specific informationEdit

Castlevania II: Simon's QuestEdit

The Flame Whip is the most powerful weapon the player can get in Simon's Quest. A gypsy in an underground path will place a "spell" on Simon that apparently will not go away unless he heads back with a Morning Star and speaks to her again. She will then turn the Morning Star into a Flame Whip, thus "ridding" him of the spell. Talking to her again will "curse" Simon again, but nothing can be done for it, and the curse has no effect from this point on.

Castlevania: Rondo of Blood / Dracula X / The Dracula X ChroniclesEdit

25 Hearts and the lack of any sub-weapon will allow Richter to ignite his whip and strike anything in front of him in a blaze of holy flames. The flaming aura he generates can damage enemies continuously and he is invincible during its startup. His whip is extended beyond the normal whip's length and has slightly wider range as well.

Castlevania: Symphony of the Night Edit

Richter can still use the Flame Whip in Symphony of the Night by attempting an Item Crash without holding a sub-weapon. However, here it is a timed powerup instead of a single attack, and it is also a slightly cheaper (10 Hearts). In this game there is no way of losing sub-weapons once one has been obtained, so actually being able to use the Flame Whip is difficult.

Symphony of the Night has damage types, and normally the Flame Whip powerup gives Richter's whip attacks Fire damage. In earlier releases of the game, a powered-up whip will do Holy damage instead.

Castlevania LegendsEdit

A version of the Flame Whip appears in Legends, utilizing the same attack pattern (fireballs from the fully extended whip). However, the whip itself is not extended as far as before and is swung faster. The damage equivalent is still the same and the whip cannot be reverted back to lower levels upon damage.

Castlevania: Lament of InnocenceEdit

In Lament of Innocence, to get the whip of flames, you must destroy the flame elemental boss in Anti-Soul Mysteries Lab.

Castlevania: Curse of DarknessEdit

In Curse of Darkness, A Flame version of the Vampire Killer is available in Trevor Mode. It Gains flame properties via a magic stone fitted to its grip.

Castlevania: Order of ShadowsEdit

The flame whip is found hidden in a breakable block near the first section that Desmond can slide underneath. It is slightly more than double the strength of the Leather Whip that he starts the game with.

Castlevania: Lords of ShadowEdit

See Shadow Magic

Item DataEdit

Item Data: Flame Whip
Image Name - Game
Type / Users Attributes / Consume Statistics / Sell Found Notes
The Flame Whip Icon The Flame Whip (jpn) - Simon's Quest [edit]
Magic changes the Morning Star into the Flame Whip and gives it mysterious powers. Permanent upgrade
Simon Belmont 
Attrib: 16 Attack
Consume: Morning Star 
Find: Uta Lower Road (...)
Flame Whip RoB Icon Flame Whip - Rondo of Blood (unofficial name) [edit]
' Weapon
Consume: 15 Hearts 
Flame Whip BL Flame Whip - Bloodlines [edit]
' Whip
John Morris 
Evolve: Downgrades to Long Chain when damaged.
Flame Whip RoB Icon Flame Whip - Dracula X (unofficial name) [edit]
' Weapon
Consume: 15 Hearts 
Flame-whip Fire Whip - Symphony of the Night [edit]
' Action
Attrib: Fire
Sequence: Press and Hold [Special] (Triangle for PS) with no sub-weapon equipped
Lod-reinwhip3-1- Whip [ Level 3 ] - Legacy of Darkness [edit]
' Weapon (Long-Range)
ATK = 15
Create: Level 2 + PowerUp
Mercury + Salamander (Fire Whip) - Circle of the Moon [edit]
Fire whip to attack enemies. DSS Effect
Attrib: Fire
Consume: 6 MP/USE 
STR + 5%
Create: Mercury + Salamander
Effect: If enemy is very close, damage increases 50%.
Red Stone Icon Red Stone - Harmony of Dissonance [edit]
Adds fire to attacks made with a whip. Whip
Juste Belmont 
Attrib: Fire
STR +2
Find: Marble Corridor (Castle A)
Whip of Flames Whip of Flames - Lament of Innocence [edit]
Fire elemental added onto the Whip of Alchemy. Whip
Leon Belmont 
Attrib: Fire
Drop: Flame Elemental
Flame Whip PoR Icon Flame Whip - Portrait of Ruin [edit]
A whip imbued with the power of flames. Weapon (Whip)
Attrib: Fire
ATK +65
Sell: $5,000 
Find: Dark Academy
Flame Whip - Order of Shadows
A whip imbued with the power of flames. Whip
Desmond Belmont 
Attrib: Fire
Damage = 58; Speed = Normal; Range = Long