Flame Whip
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The Flame Whip is a whip or whip attack that involves a whip that is engulfed in flames. It is sometimes a specific whip, and other times a "form" of the Vampire Killer Whip. Sometimes, attachments are added to a whip to give it a flame property. The Flame Whip first appeared in Castlevania: Simon's Quest as the most powerful whip found in the game. A similar Fireball Whip can be used in some games, which causes Fireballs to form from within the whip and be released, but the chain itself is not on fire as in a Flame Whip.
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Castlevania II: Simon's Quest
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The Flame Whip is the most powerful weapon the player can get in Castlevania: Simon's Quest. A gypsy in an underground path will "place a curse" on Simon that apparently will not go away unless he heads back with a Morning Star and speaks to her again. She will then turn the Morning Star into a Flame Whip. Talking to her again will "curse" Simon again, but nothing can be done for it, and the curse has no effect from this point on.
Castlevania: Rondo of Blood, Dracula X, Dracula X Chronicles
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25 hearts and the lack of any Sub-Weapon will allow Richter to ignite his whip and strike anything in front of him in a blaze of holy flames. The whip is extended beyond the normal whip's length and has slightly wider range as well.
Castlevania: Symphony of the Night
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This weapon can only be used when Richter Belmont has no Sub-Weapon. Using the Item Crush without a sub-weapon ignites the Vampire Killer with holy flames, giving his whip attacks fire damage as well as holy. Unlike its appearence in Rondo of Blood however, this is a timed power-up rather than a powerful one-attack Crush. It also costs 10 hearts less.
Castlevania: Legends
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A version of the Flame Whip appears in Castlevania Legends, utilizing the same attack pattern (fireballs from the fully extended whip). However, the whip itself is not extended as far as before and is swung faster. The damage equivalent is still the same and the whip cannot be reverted back to lower levels upon damage.
Castlevania: Order of Shadows
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The flame whip is found hidden in a breakable block near the first section that Desmond can slide underneath. It is slightly more than double the strength of the Leather Whip that he starts the game with.
Castlevania: Lament of Innocence
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In Castlavania Lament if Innocence, to get the whip of flames, you must destroy the flame elemental boss in Anti-Soul Mysteries Lab
Item Data
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| Item Data: Flame Whip | ||||||||
|---|---|---|---|---|---|---|---|---|
| Image | Name - Game Description | Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
| | ||||||||
| Magic changes the Morning Star into the Flame Whip and gives it mysterious powers. | Permenant upgrade Simon Belmont | Attrib: 16 Attack Consume: Morning Star | Find: Uta Lower Road | |||||
| ' | Whip Richter Belmont | Attrib: Holy, Fire Consume: 25 hearts | ||||||
| ' | Action Richter | Attrib: Fire | Sequence: Press and Hold [Special] (Triangle for PS) with no sub-weapon equipped | |||||
| | ||||||||
| ' | Weapon (Long-Range) Reinhardt | ATK = 15 | Create: Level 2 + PowerUp | |||||
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| Adds fire to attacks made with a whip. | Whip Juste Belmont | Attrib: Fire | STR +2 | |||||
| ' | Whip Leon Belmont | Attrib: Fire | Drop: Flame Elemental | |||||
| ' | Whip Jonathan Morris | Attrib: Fire | ||||||
| A whip imbued with the power of flames. | Whip Desmond Belmont | Attrib: Fire | Damage = 58; Speed = Normal; Range = Long | |||||
