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Final Guard
Finalguard
Japanese Name
Alternate Names Guardian
Game Appearances

Abilities
Monster Type Armor
Mythical Lore Origins


Final Guards (also known as Guardians) are large Armors that usually appear near the end of a game, guarding key areas of the Castle. They are a step up from Great Armors. Typically resistant to most forms of attack, they bear a large shield and wield a massive sword. The Final Guard usually has impressive elemental resistances, but often has a weakness to one particular tactic or type of attack; this is often Hit damage in the older games.

Contents

Game Specific InformationEdit

Castlevania: Symphony of the NightEdit

The Guardians, found only in the two hallways adjacent to the clock room in the Black Marble Gallery of the Reverse Castle, have the highest level of any non-boss enemy in the game. Their attacks consist of an overhead slash, a rapid-fire thrusting attack, and sword sweep that sends out a wave of blue flames. In addition, the Guardians can summon a shield which renders them totally invincible for a short time. Between moves is a brief downtime when they are totally vulnerable to attack.

The Guardians will raise their shield in response to the player pressing the attack button repeatedly, even if they are not actually taking damage; walking into the room swinging the Crissaegrim will thus mean they will raise their shield before Alucard is even near them. They have no vulnerabilities, but have a substantial gap in their defences when it comes to Hit damage; the rapid-punch command move of the Fist of Tulkas can make short work of a Guardian, and a high-level Bat Familiar will inflict heavy damage.

Aria of SorrowEdit

This is the first modern appearance of the Final Guard. The Final Guard resists all forms of attack, acting as a much stronger version of the Great Armor with an additional attack where the Final Guard touches its sword to the ground and shoots out a fireball which tracks along the floor. It is otherwise identical in behaviour and attacks to a Great Armor, having the same long-range slash, close-range slash and block moves.

Though it resists all forms of attack, Hit damage in Aria of Sorrow is not a form of attack and thus all enemies are automatically neutral to it. This means that a Final Guard can be destroyed fairly rapidly through use of the Mach Punch or Kaiser Knuckle. Though it places Soma at some risk of damage, crouching right in front of the Final Guard will mean almost all its attacks miss; even the close sword slash will just miss Soma's head.

Curse of DarknessEdit

In this game, the Final Guard is, as always, the most powerful of the Armor enemies. This time around, it glows with a blue aura. Although this may seem unimportant, it is, for as long as the aura remains, a green shield will appear out of nowhere and block your attack. When the aura temporarily disappears, he will attack, giving you a small amount of time to attack the elite guard.

Portrait of RuinEdit

As his name says, the Final Guard watches and guards the key area of the Castle, such as the Castle Keep and also appear in several of Brauner's paintings, such as Dark Academy and Nest of Evil. His role with the Iron Golem has essentially been swapped in this game, taking only 1 damage per hit, while having low HP (50).

Order of ShadowsEdit

Giant Armor is similar to Curse of Darkness Final Guard. It is invincible at all except the case where wielding the sword.

Enemy DataEdit

Enemy Data: Final Guard
Image Name - Game
Description
Statistics Items Location
Guardian-1- 143. Guardian  (Final Guard) [ edit ]
Symphony of the Night
High level Armor Lord. Strong: Cut (resist); Fire, Thunder, Ice (all immune); Dark (absorb)
Level: 60
HP: 500
Exp: 1500
Drop: Great Sword, God's Garb
Black Marble Gallery
Aos finalguard 104. Final Guard  [ edit ]
Aria of Sorrow
Specially chosen to defend important areas of the castle. Strong: Everything
Weak: No element (Hit)
HP: 1200
Exp: 2000
Timestop: Unaffected
Common Drop: Gold Plate
Rare Drop: Final Sword
Soul: Final Guard
Top Floor, Chaotic Realm
Finalguard 98. Final Guard  [ edit ]
Dawn of Sorrow
A powerful armored soldier given the task of guarding the castle's key spots. Strong: Bashing, Piercing, Slashing, Fire, Water, Electric, Dark, Holy, Poison, Curse, Stone
HP: 400
MP: 400
Exp: 1500
Atk: 85
Timestop: Unaffected
Common Drop: Super Potion (8%)
Rare Drop: Cuirass (4%)
Soul: Final Guard (8%)
The Pinnacle, The Abyss
COD-114 114. Final Guard Lv.42  [ edit ]
Curse of Darkness (Strategy)
Incredibly tough armor holding defensive positions. Breaking through its line of defense is very hard. Strong: Wind
Weak: Thunder
Level: 42
HP: 700
Exp: 582
Common Drop: Adamantine
Rare Drop: High Potion
Steal: $500
Infinite Corridor, Dracula's Castle
150 150. Final Guard Lv.75  [ edit ]
Curse of Darkness (Strategy)
Incredibly tough armor holding defensive positions. Breaking through its line of defense is very hard. Strong: Wind
Weak: Thunder
Level: 75
HP: 1610
Exp: 1338
Common Drop: Adamantine
Rare Drop: High Potion
Steal: $500
Tower of Evermore
Finalguard 83. Final Guard  [ edit ]
Portrait of Ruin
An elite warrior chosen to guard key areas in the castle. Strong: Blunt, Whip, Piercing, Fire, Ice, Lightning, Dark, Holy, Poison, Curse, Petrify
HP: 50
Exp: 500
Skill Pt: 15
Drop: Defensive Form, Final Sword
Master's Keep,13th Street Dark Academy, Nest of Evil
Giantarmor Giant Armor 
Order of Shadows
'
Finalguard 45. Final Guard  [ edit ]
Harmony of Despair
An elite warrior chosen to guard key areas in the castle. Strong: Strike, Slash, Pierce, Fire, Ice, Lightning, Holy, Darkness
Drop: Ring Mail (5.30%)
Soul: Blue (1.30%)
Chapter 6

Soul DataEdit

Item Data: Final Guard
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Blue Soul Final Guard - Final Guard - Aria of Sorrow
Guards against enemy attacks. Blue Soul
Soma 
Consume: 60 MP/sec  Steal: Final Guard
Final Guard - Harmony of Despair
Gain iron-clad defense. Blue Soul
Soma 
Consume: 20 MP  Rarity: ****
Steal: Final Guard (1.3%)


TriviaEdit

  • It can be interesting to note that the Final Guard and the Iron Golem enemies swap their roles in Portrait of Ruin. In Aria of Sorrow and Dawn of Sorrow, the Final Guard took decent amounts of damage while the Iron Golem only took one point of damage with each attack. In Portrait of Ruin, Final Guard only took one point of damage, but his HP was reduced down to 50, while the Iron Golem took regular damage, and as such, had his HP count increased to 999.
  • Another point of interest is that in Symphony of the Night, while being one of (if not, THE) strongest regular enemy, Final Guard is also the best source of experience while being the easiest to beat. If a player has acquired the Moon Rod, all you need to do (regardless of level) is press down, down-right, right, attack. The Moon Rod's special attack will summon 4 blades that target the nearest enemy. If used while the Final Guardian is in the same screen, but far away, not only will the Final Guardian not attack or defend, but the four swords will make quick work of him. At level 25 you will only need to use this attack twice to kill a single Final Guard, netting you insane amounts of experience, easily letting you surpass the level 45 and higher marks in a matter of minutes.
  • A very easy way to defeat the Final Guard in Portrait of Ruin is to use the 1,000 Blades dual crush when the enemy is not guarding. Despite its name, the 1,000 Blades actually would hit the Final Guard around 50 times, destroying it.

ReferencesEdit

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