Final Guard
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| Final Guard | |
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| Japanese Name | |
|---|---|
| Alternate Names | Guardian |
| Game Appearances |
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| Abilities | |
| Monster Type | Armor |
| Mythical Lore Origins | |
Final Guards (also known as Guardians) are large Armors that usually appear near the end of a game, guarding key areas of the Castle. They are a step up from Great Armors. Typically resistant to most forms of attack, they bear a large shield and wield a massive sword. The Final Guard usually has impressive elemental resistances, but often has a weakness to one particular tactic or type of attack; this is often Hit damage in the older games.
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Game Specific Information
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Castlevania: Symphony of the Night
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The Guardians, found only in the two hallways adjacent to the clock room in the Black Marble Gallery of the Reverse Castle, have the highest level of any non-boss enemy in the game. Their attacks consist of an overhead slash, a rapid-fire thrusting attack, and sword sweep that sends out a wave of blue flames. In addition, the Guardians can summon a shield which renders them totally invincible for a short time. Between moves is a brief downtime when they are totally vulnerable to attack.
The Guardians will raise their shield in response to the player pressing the attack button repeatedly, even if they are not actually taking damage; walking into the room swinging the Crissaegrim will thus mean they will raise their shield before Alucard is even near them. They have no vulnerabilities, but have a substantial gap in their defences when it comes to Hit damage; the rapid-punch command move of the Fist of Tulkas can make short work of a Guardian, and a high-level Bat Familiar will inflict heavy damage.
Aria of Sorrow
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This is the first modern appearance of the Final Guard. The Final Guard resists all forms of attack, acting as a much stronger version of the Great Armor with an additional attack where the Final Guard touches its sword to the ground and shoots out a fireball which tracks along the floor. It is otherwise identical in behaviour and attacks to a Great Armor, having the same long-range slash, close-range slash and block moves.
Though it resists all forms of attack, Hit damage in Aria of Sorrow is not a form of attack and thus all enemies are automatically neutral to it. This means that a Final Guard can be destroyed fairly rapidly through use of the Mach Punch or Kaiser Knuckle. Though it places Soma at some risk of damage, crouching right in front of the Final Guard will mean almost all its attacks miss; even the close sword slash will just miss Soma's head.
Curse of Darkness
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In this game, the Final Guard is, as always, the most powerful of the Armor enemies. This time around, it glows with a blue aura. Although this may seem unimportant, it is, for as long as the aura remains, a green shield will appear out of nowhere and block your attack. When the aura temporarily disappears, he will attack, giving you a small amount of time to attack the elite guard.
Portrait of Ruin
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As his name says, the Final Guard watches and guards the key area of the Castle, such as the Castle Keep and also appear in several of Brauner's paintings, such as Dark Academy and Nest of Evil. His role with the Iron Golem has essentially been swapped in this game, taking only 1 damage per hit, while having low HP (50).
Order of Shadows
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Giant Armor is similar to Curse of Darkness Final Guard. It is invincible at all except the case where wielding the sword.
Enemy Data
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| Enemy Data: Final Guard | ||||
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| Image | Name - Game Description | Statistics | Items | Location |
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| High level Armor Lord. | Strong: Cut (resist); Fire, Thunder, Ice (all immune); Dark (absorb) Level: 60 HP: 500 Exp: 1500 | Drop: Great Sword, God's Garb | Black Marble Gallery | |
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| Specially chosen to defend important areas of the castle. | Strong: Everything Weak: No element (Hit) HP: 1200 Exp: 2000 Timestop: Unaffected | Common Drop: Gold Plate Rare Drop: Final Sword Soul: Final Guard | Top Floor, Chaotic Realm | |
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| A powerful armored soldier given the task of guarding the castle's key spots. | Strong: Bashing, Piercing, Slashing, Fire, Water, Electric, Dark, Holy, Poison, Curse, Stone HP: 400 MP: 400 Exp: 1500 Atk: 85 Timestop: Unaffected | Common Drop: Super Potion (8%) Rare Drop: Cuirass (4%) Soul: Final Guard (8%) | The Pinnacle, The Abyss | |
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| Incredibly tough armor holding defensive positions. Breaking through its line of defense is very hard. | Strong: Wind Weak: Thunder Level: 42 HP: 700 Exp: 582 | Common Drop: Adamantine Rare Drop: High Potion Steal: $500 | Infinite Corridor, Dracula's Castle | |
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| Incredibly tough armor holding defensive positions. Breaking through its line of defense is very hard. | Strong: Wind Weak: Thunder Level: 75 HP: 1610 Exp: 1338 | Common Drop: Adamantine Rare Drop: High Potion Steal: $500 | Tower of Evermore | |
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| An elite warrior chosen to guard key areas in the castle. | Strong: Blunt, Whip, Piercing, Fire, Ice, Lightning, Dark, Holy, Poison, Curse, Petrify HP: 50 Exp: 500 Skill Pt: 15 | Drop: Defensive Form, Final Sword | Master's Keep,13th Street Dark Academy, Nest of Evil | |
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| An elite warrior chosen to guard key areas in the castle. | Strong: Strike, Slash, Pierce, Fire, Ice, Lightning, Holy, Darkness | Drop: Ring Mail (5.30%) Soul: Blue (1.30%) | Chapter 6 | |
Soul Data
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| Item Data: Final Guard | ||||||||
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| Image | Name - Game Description | Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
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| Guards against enemy attacks. | Blue Soul Soma | Consume: 60 MP/sec | Steal: Final Guard | |||||
| Gain iron-clad defense. | Blue Soul Soma | Consume: 20 MP | Rarity: **** Steal: Final Guard (1.3%) | |||||
Trivia
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- It can be interesting to note that the Final Guard and the Iron Golem enemies swap their roles in Portrait of Ruin. In Aria of Sorrow and Dawn of Sorrow, the Final Guard took decent amounts of damage while the Iron Golem only took one point of damage with each attack. In Portrait of Ruin, Final Guard only took one point of damage, but his HP was reduced down to 50, while the Iron Golem took regular damage, and as such, had his HP count increased to 999.
- Another point of interest is that in Symphony of the Night, while being one of (if not, THE) strongest regular enemy, Final Guard is also the best source of experience while being the easiest to beat. If a player has acquired the Moon Rod, all you need to do (regardless of level) is press down, down-right, right, attack. The Moon Rod's special attack will summon 4 blades that target the nearest enemy. If used while the Final Guardian is in the same screen, but far away, not only will the Final Guardian not attack or defend, but the four swords will make quick work of him. At level 25 you will only need to use this attack twice to kill a single Final Guard, netting you insane amounts of experience, easily letting you surpass the level 45 and higher marks in a matter of minutes.
- A very easy way to defeat the Final Guard in Portrait of Ruin is to use the 1,000 Blades dual crush when the enemy is not guarding. Despite its name, the 1,000 Blades actually would hit the Final Guard around 50 times, destroying it.
References
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- Mr. P's Castlevania Realm
- The Castlevania Dungeon
- Castlevania: Portrait of Ruin Bestiary by Darth Nemesis at GameFAQs.com
- Castlevania: Portrait of Ruin Walkthrough and FAQ by Zach "Darko" Long at GameFAQs.com

