The Slime is an enemy in the Castlevania series. It is a creature whose body is made up of a slimy gelatinous substance.
Description[]
Slimes are depicted as either small or large blobs made of an unidentified viscous substance, which tend to crawl over floors, walls and ceilings, and usually move, lunge, jump or drop toward their victims when they come near, many times inflicting status ailments.
Appearances[]
Vampire Killer[]
Slimes are one of the only enemies that appear in Vampire Killer that do not appear in the original Castlevania. It is "dropped" when striking a booby-trapped candle and proceeds to move along the ground trying to attack Simon.
Castlevania II: Simon's Quest[]
Probably one of the most annoying appearances of this type of enemies in the whole series. There are two types: those which appear in open areas and those which are found inside of mansions. Their movements are characteristic for being erratic and for being able to gang up on the player should they trigger their spawn points many times.
The mansion type can stick and "jump" along ceilings, defying gravity. They can change the height and distance of their jumps, change their speed at any time, or even bury a bit through the floor (due to poor programming), leaving them out of the reach of the player's attacks.
An effective weapon against these creatures is the Sacred Flame, due to its ability to create a wall of fire which has a high chance to stop the slimes as they are jumping.
Konami Wai Wai World[]
Slimes appear in the Castle stage, which resembles a typical Castlevania level. They aren't particularly strong, but their short height allows them to totally dodge some of the heroes' attacks.
Castlevania: Symphony of the Night[]
Small and Large Slimes appear in the Catacombs stage in the regular castle. The smaller, green slimes move toward the player but are very slow; they can crawl along floors, walls and ceilings. The Large Slime is brownish/red in color and resembles an amorphous mass of flesh and blood, with what appear to be ribs or fangs around it. It is significantly bigger than the green slime and possesses a leaping attack. It is immune to Cut damage, but is weak against Fire.
Castlevania: Legacy of Darkness[]
The first boss of the game, the Sea Monster, will spew blobs of green slime that will stick on the floor on the spots where they landed for a determined amount of time. While the puddle itself won't harm Cornell, it will prevent him from moving around if he happens to step on it, allowing the Sea Monster to attack him at will.
Castlevania: Circle of the Moon[]
Slimes in Circle of the Moon crawl on the ground or the ceiling and rise up when a victim is near. They are always poisonous.
Castlevania: Harmony of Dissonance[]
Despite having only one entry in the game's Encyclopedia, there three types of slimes in this game:
- Green: Inflicts Poison status on contact.
- Orange/Yellow: Inflicts Stone status on contact.
- Purple: Inflicts Curse status on contact.
All of them can perform a dropping attack, such that if the player attempts to walk below one while it's in midair, it'll turn into a spiked ball shape and fall straight down with great force.
Hitting a slime will make it divide into two Tiny Slimes; these won't inflict any kind of status changes on contact anymore and their attacks are limited to only jump toward the player in an attempt to hit them.
While these enemies are usually very easy to defeat with Juste Belmont, they aren't so in Maxim Mode, since Maxim Kischine's sword can't hit low enough and he cannot strike at a distance when he is kneeling. Because of this, it's best to hit them while they're jumping.
The Max Slimer is a boss version of the normal slime and it has the ability to inflict all three status ailments (Poison, Curse and Stone) depending on its current color. In addition, it will create Tiny Slimes whenever it is hit. Once it dies, all remaining Tiny Slimes will perish as well.
Castlevania: Aria of Sorrow[]
The slimes in Aria of Sorrow can be found in the Underground Reservoir and in the Chaotic Realm. They can poison Soma upon contact. There are two variants: blue or purple, although their color does not affect damage in any way.
Castlevania: Portrait of Ruin[]
In Portrait of Ruin, slimes look and move just like their counterparts from Dawn of Sorrow. They move along surfaces, never leaving a platform unless the player passes near, over or under them; then they will leap up, down or to the sides in order to hit the hero.
While they once again don't cause any status effects, they have a nasty new feature: when the player walks up to them, the slime will stretch itself outward and will try to hit them by lunging at them in a whiplash manner. This makes them (and their poisonous variant, the Tanjelly) a bit more dangerous than before.
Enemy Data[]
Enemy Data: Slime | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
' | Exp: 100 |
Candles |
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' | HP: 4/8/8 |
Drop: Small Heart (day), Half Heart (night) |
Sadam Woods, Storigoi Graveyard, Camilla Cemetery |
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' | HP: 2/4/8 |
Drop: Small Heart |
Berkeley Mansion, Bodley Mansion |
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' | HP: 2 Atk: 1 |
Castle stage |
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' | Atk: 3 |
5. Underground Passage, 6. Basement, 7. Mountains, 8. Main Hall |
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Monster made from gel. | Strong: Cut (immune) Weak: Fire Level: 16 HP: 32 Exp: 50 |
Catacombs |
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Monster created from slimy gel substance. | Strong: Cut (immune) Weak: Fire Level: 22 HP: 64 Exp: 100 |
Catacombs |
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' | HP: 0 |
Foggy Lake |
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' | Strong: Poison HP: 40 Exp: 102 Atk: 18 Def: 11 |
Common Drop: Antidote (4%) Rare Drop: Venus (2.5%) |
Catacomb (after defeating Cerberus), Abyss Stairway, Audience Room, Machine Tower |
Abil: Poison | |
' | Level: 1 HP: 3 Exp: 5 |
Common Drop: $1 |
Castle A: Aqueduct of Dragons Castle B: Aqueduct of Dragons, Luminous Cavern |
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' | Level: 3 HP: 32 Exp: 9 |
Common Drop: Anti-Venom Rare Drop: Sturdy Turban |
Castle A: Aqueduct of Dragons Castle B: Luminous Cavern |
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' | Level: 32 HP: 3,680 Exp: 1,479 |
Castle A: Clock Tower |
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A creature whose body is made up of a gelatinous substance. | Strong: Sword, Water Weak: Flame HP: 200 MP: 1 Exp: 200 Atk: 42 Def: 30 |
Soul: Bound Slime |
Underground Reservoir, Chaotic Realm |
Abil: Physical contact causes poison. | |
A monster composed of a gel-like substance. | Strong: Bashing Weak: Fire, Water, Electric, Dark, Holy HP: 20 MP: 1 Exp: 35 Atk: 25 Timestop: Affected |
Soul: Bound Slime (3.91%) |
Wizardry Lab, Cursed Clock Tower |
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A jelly-like monster that is resistant to physical attacks. | Strong: Bashing Weak: Fire, Water, Electric, Dark, Holy HP: 155 MP: 1 Exp: 255 Atk: 58 Timestop: Unaffected |
Soul: Resist-Strike (1.56%) |
Cursed Clock Tower, Mine of Judgment, The Abyss |
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A creature made of a slimy gel. Resistant to physical attacks. | Strong: Strike, Whip, Slash Weak: Fire, Ice, Electric HP: 20 Exp: 45 Skill Pt: 2 |
Buried Chamber, Nation of Fools |
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A poisonous creature made of a slimy gel. Resistant to physical attacks. | Strong: Strike Weak: Fire, Ice, Electric HP: 155 Exp: 201 Skill Pt: 5 |
Forgotten City, Burnt Paradise |
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A gelatinous, amorphous organism. It prefers to stick to ceilings and fall down upon its unsuspecting prey. | Abil: Poison |
Item Data[]
Item Data: Slime | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Cure poison status. | Drop: Killer Bee, King Moth, Slime, Poison Armor, Poison Worm |
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Venus, goddess of love and beauty. Has the potential of enhancement. | Drop: Slime (2.5%) |
Effect: Raises Nathan's base statistics. | ||||||
Gold + 1 |
Common Drop: Bat, Tiny Slime, Fleaman, Bone Pillar |
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Counteracts the effects of poison. | Buy: 20G Find: Marble Corridor, Sky Walkway, Chapel of Dissonance (Castle A) Common Drop: Slime, Bone Thrower, Bone Liquid, Witch |
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Turbans are a big hit in areas of the world with hot climates. | DEF +2 |
Rare Drop: Slime |
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Hurls slimeballs at enemies. | Consume: 20 MP |
140 ATK |
Rarity: 12 Drop: Slime |
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Summon a bouncy slime. | Attrib: Bashing Consume: 12 MP |
Rarity: * Drop: Slime |
Gallery[]
Trivia[]
- This enemy (and its variants) appear to have been inspired by the 1958 American horror/science-fiction film The Blob, in which a growing organism-like alien creature that crashes from outer space in a meteorite, dissolves and eats the people of a small town.
- Within the debug menu of Castlevania: Harmony of Dissonance exists an unused enemy named SlaP. When this name is selected, a Slime appears in a room on the roof. It then quickly jumps down and transforms into a miniature humanoid made up of 3D ball segments (possibly tiny slimes), walking toward Juste's central position. This enemy appears incomplete, specifically its collision data. It cannot harm Juste nor receive damage. If it comes into contact with a wall, it will be pushed inside the wall upward. This may cause the creature to loop its vertical position offscreen if it touches the right wall of the enemy test room.