Enemy Data: Skeletons | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
(NES/C64/AMI/PC) |
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He throws bones at you while dancing. Whip him when he gets close to you. It's very dangerous to run.(*) | HP: 1 Exp: 300 Atk: 3 |
3. Outside, 5. Main Building, 6. Clock Tower |
Abil: Bone (arc, 100 points) | ||
' | Exp: 200 |
4. Catacombs 5. Torture Laboratory 6. Castle Keep |
Abil: Bone Throw (arc) | ||
' | HP: 1/2/4/16/16/16 |
Drop: Small Heart (day), Half Heart (night) |
Jova Woods, South Bridge, Veros Woods, Denis Woods, Dabi's Path, Aljiba Woods, Lower Road, Sadam Woods, Storigoi Graveyard, Uta Lower Road, North Bridge, Dora Woods, Joma Marsh, Denis Marsh |
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' | HP: 2 Atk: 2 |
Castle stage |
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' | HP: 2 Exp: 200 Atk: 1 |
Drop: Bomb (Stages 1, 2) |
1. Graveyard 2. Cave 4. Basement 5. Clocktower |
Abil: Bone Throw (straight) | |
' | HP: 1 Atk: 1 |
2. Cave 5. Clocktower |
Abil: Bone Throw (arc), Ghost form (invulnerable) after hit once | ||
' | HP: 4 (+4 if with shield) Exp: 20 |
1. Forest (night), 2. Graveyard (night), 3. Castle, 4. The Castlevania |
Abil: Bone Throw (arc) | ||
' | HP: 1 Exp: 5 |
Stages 1-2 |
Abil: Bone Throw (arc) | ||
' | Atk: 3, 2(bones) |
1. Town, 2. Clock Tower, 3. Forest, 4A. Ghost Ship, 6. Basement, 8. Main Hall, A. Final Clock Tower |
Abil: Bone Throw | ||
' | 6. Egypt |
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' | HP: 48 Exp: 100 Atk: 3 |
1. Gateway, 2. Forest, 3. Underground Passage, 4. The Trick Manor, 6. The Halls, 9. The Treasury [Gold], A. Clocktower, B. Castle Keep |
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' | HP: 48 Exp: 200 Atk: 3 |
1. Gateway, 2. Forest, 3. Underground Passage, 4. The Trick Manor, 6. The Halls, 9. The Treasury [Gold], A. Clocktower |
Abil: Bone Throw | ||
' | 4. Ghost Pirate Ship |
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' | HP: 3 Exp: 300 |
4. Cathedral, 7. Torture Chamber/Lab |
Abil: Bone Throw (arc) | ||
' | HP: 3 Exp: 300 |
3. Courtyard |
Abil: Bone Throw (arc) | ||
(RoB/DXC) |
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' | HP: 2 Exp: 200 |
2. Entrance, 3. Cathedral, 3'. Caves, 4. Torture Chamber, 4. Torture Chamber, 4'. River, 7. Clocktower |
(Strategy)Abil: Bone Throw | ||
' | 1. Ruins of the Castle Dracula |
Abil: Bone Throw | |||
' | 4. The Munitions Factory |
Abil: Bone Throw | |||
' | 5. Versailles Palace |
Abil: Bone Throw | |||
' | HP: 1 |
1. Town, 3. Hall, 4. Dungeon, 4'. Caves |
Abil: Bone Throw (high arc) | ||
Magically animated skeleton. | Weak: Holy Level: 2 HP: 9 Exp: 10 |
Drop: Shield Potion, Monster Vial 3 |
Alchemy Laboratory, Floating Catacombs, Marble Gallery, Outer Wall |
Abil: Bone Throw (high arc) | |
' | HP: 3 Atk: 1 |
1. Outside, 2. Inside, 3. Clock Tower, Hidden |
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Skeletons brought to life by the fearsome dark power of Count Dracula. Skeleton Warriors are proficient at attacking with weapons and in groups with other enemy characters. Some have the power to regenerate over and over again after being injured. | Forest, Castle Wall, Villa, Underground Waterway, Tower of Execution |
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' | HP: 8 |
Forest, Castle Wall, Villa, Underground Waterway, Clock Tower (Hard) |
Abil: Runs towards you, clubs with bone, can crawl out of ground. | ||
' | HP: 8 |
Forest |
Abil: Stationary, Bone Throw | ||
Skeletons brought to life by the fearsome dark power of Count Dracula. Skeleton Warriors are proficient at attacking with weapons and in groups with other enemy characters. Some have the power to regenerate over and over again after being injured. | Foggy Lake, Forest, Castle Wall, Villa, Outer Wall, Underground Waterway, Tower of Ruins, Tower of Execution |
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' | HP: 10 (day), 12 (night) |
Drop: usually Red Jewel, Gold, or PowerUp; frequently Knife |
Foggy Lake, Forest, Castle Wall, Villa, Outer Wall, Underground Waterway, Tower of Ruins |
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' | HP: 10 (day), 12 (night) |
Drop: usually Red Jewel, Gold, or PowerUp |
Forest |
Abil: Bone Throw | |
' | Strong: Darkness HP: 25/150 (*) Exp: 5/500 Atk: 65/400 Def: 45/200 |
Drop: Leather Armor (2.5%) Common Drop: Potion (1%) |
Catacomb, Abyss Stairway, Audience Room, Triumph Hallway, Machine Tower, Battle Arena(*) |
Abil: Bone Throw (arc) | |
' | Level: 2 HP: 3 Exp: 7 |
Common Drop: $5 Rare Drop: $25 |
Castle A: Entrance, Marble Corridor Castle B: Castle Treasury, Skeleton Cave, Castle Top Floor |
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A magically animated human skeleton. | Strong: Darkness Weak: Holy HP: 20 MP: 40 Exp: 3 Atk: 12 Def: 0 |
Soul: Bone Throw (Rarity = 8) |
Castle Corridor, Chapel, Underground Reservoir |
Abil: Bone Throw (arc) | |
A human skeleton animated by magic. | Strong: Knife Weak: Fire, Holy Water, Axe HP: 56 |
Drop: Potion |
Castle Entrance, Anti-Soul Mysteries Lab, Garden Forgotten by Time, House of Sacred Remains, Dark Palace of Waterfalls |
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A skeletal corpse controlled by magic. | Strong: Piercing, Dark Weak: Bashing, Fire, Holy HP: 4 MP: 1 Exp: 4 Atk: 8 Timestop: Affected |
Soul: Bone Throw (1.95%) |
The Lost Village, Wizardry Lab, Demon Guest House, Silenced Ruins |
Abil: Bone Throw (arc) | |
Human bones reanimated as a monster by evil magic. Slow-moving but equipped to kill. | Strong: Dark Weak: Fire Level: 1 HP: 21 Exp: 0 |
Common Drop: Bronze Steal: $10 |
Abandoned Castle, Baljhet Mountains, Tower of Eternity |
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Human bones reanimated as a monster by evil magic. Slow-moving but equipped to kill. | Strong: Dark Weak: Fire Level: 9 HP: 49 Exp: 3 |
Common Drop: Bronze Steal: $10 |
Garibaldi Temple, Tower of Eternity |
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Human bones reanimated as a monster by evil magic. Slow-moving but equipped to kill. | Strong: Dark Weak: Fire Level: 38 HP: 154 Exp: 64 |
Common Drop: Bronze Steal: $10 |
Garibaldi Temple (Crazy Mode only), Dracula's Castle |
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A skeletal corpse controlled by magic. | Strong: Dark Weak: Strike, Whip, Fire, Holy HP: 10 Exp: 3 Skill Pt: 1 |
Drop: Summon Skeleton |
Entrance, City of Haze, Sandy Grave |
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' | 1. The Mansion |
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' | 1. The Mansion, 2. The Bat's Belfry |
Abil: Bone Throw (low arc) | |||
A skeletal corpse controlled by magic. One of many. | Strong: Ice, Darkness Weak: Strike, Flame, Light HP: 12 Exp: 3 Skill Pt: 1 Atk: 5 |
Ecclesia, Monastery, Ruvas Forest, Giant's Dwelling |
Abil: Bone Throw (arc) | ||
' | 1. Ruins, 3. Dungeon, 4. Rampart |
Abil: Bone Throw | |||
' | HP: 50 Exp: ~75 |
Drop: Apple, Banana; Cloth Cape, Bandana, Three of Crosses Steal: ~20C |
Alchemy Laboratory |
Abil: ??? | |
A human skeleton animated by dark magic.(*) | 1. Castle Bridge, 3. Dungeon |
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A human skeleton animated by dark magic. Throws bones.(*) | 1. Castle Bridge, 3. Dungeon, 4. Chapel, 5. Clock Tower |
Abil: Bone Throw (arc) | |||
A skeletal corpse controlled by magic. | Strong: Pierce, Ice, Darkness Weak: Strike, Fire, Holy |
Bind: Summon Skeleton Soul: Red (2.80%) Throw bones. |
Chapter 1, Chapter 2, Chapter 3, Chapter 7, Chapter 9 |
Abil: Bone Throw (arc) | |
An ancient skeleton brought to life by mystical forces. | Strong: Slash, Pierce, Ice, Darkness Weak: Strike, Fire, Holy Exp: 300 |
Soul: Red |
Chapter 10 |
Abil: Bone Throw (arc) | |
A long-dead corpse reanimated with magic. Tends to throw its own bones as weapons. | Abil: Bone Throw (arc) | ||||
' | Entrance, Alchemy Laboratory, Marble Gallery, Outer Wall |
Videos: 1st | |||
' | Drop: Cross |
Castle's Outskirts, Dracula's Castle |
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Skeleton/Enemy Data
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