Skills are special actions or attacks that a player can perform by a series of button presses or interaction with the environment.
Game specific information[]
Castlevania: Lament of Innocence[]
In Lament of Innocence, Leon Belmont learns new skills as he keeps on fighting enemies. Some skills will allow him to extend the number of strikes or include new special combinations in his combos (both ground and midair), execute a second Quick Step after completing the first one, or learn to Perfect Guard from attacks.
Learning skills depends on the amount and kind of enemies Leon has defeated so far. For example, to learn Extension, he must have defeated at least 20 enemies of which at least 5 types must be different.
Skill | Total enemies defeated | Special requirement |
---|---|---|
Extension | 20 | Defeat 5 different kinds of enemies. |
Draw Up | 150 | Defeat 30 different kinds of enemies. |
Vertical High | 180 | Defeat 35 different kinds of enemies. |
Rising Shot | 400 | Defeat 50 different kinds of enemies. |
Fast Rising | 1000 | - |
Spinning Blast | 600 | Defeat 65 different kinds of enemies. |
Energy Blast | 525 | Defeat 55 different kinds of enemies. |
Sonic Edge | 1250 | Defeat 70 different kinds of enemies. Or perform 100 continuous Perfect Guards. |
A Extension 1 | 40 | Defeat 10 different kinds of enemies. |
A Extension 2 | 80 | Defeat 20 different kinds of enemies. |
Step Attack | 230 | Defeat 40 different kinds of enemies and perform Quick Step more than 100 times. |
Falcon Claw | 300 | Defeat 45 different kinds of enemies. |
Quick Step | 3 | Defeat 1 kind of enemy. |
Quick Step 2 | 110 | Defeat 25 different kinds of enemies. |
Perfect Guard | - | Guard 15 times from enemy attacks. |
Gallery[]
Castlevania: Curse of Darkness[]
In Curse of Darkness, Hector finds each skill in physical form. Once collected, they can be consulted in the Skill section on the pause menu, where they can be turned off if desired.
Castlevania: Lords of Shadow[]
In Lords of Shadow, skills are gained by purchasing them with Experience Points, obtaining new relics, or automatically as the game progresses.
Castlevania: Lords of Shadow - Mirror of Fate[]
In Mirror of Fate, a new skill is unlocked every time the player levels up, which occurs when a certain amount of experience points are obtained. Experience points are increased whenever Fallen Knight Scrolls are found.
Item Data[]
Castlevania: Lament of Innocence[]
Item Data: Castlevania: Lament of Innocence (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Additional combo attack. | Conditions: Defeat 20 enemies (5 different). |
Sequence: | ||||||
Draws in lightweight enemies for attack. | Conditions: Defeat 150 enemies (30 different). |
Sequence: | ||||||
Tosses enemy into the air by slamming the ground. | Conditions: Defeat 180 enemies (35 different). |
Sequence: | ||||||
An upward attack during a jump. | Conditions: Defeat 400 enemies (50 different). |
Sequence: during "Vertical High" | ||||||
First attack becomes Rising Shot. | Conditions: Defeat 1,000 enemies. |
Sequence: followed quickly by | ||||||
Slams whip energy into the ground while spinning in a jump. | Conditions: Defeat 600 enemies (65 different). |
Sequence: during "Draw Up" | ||||||
Slams whip energy into the ground after a Rising Shot. | Conditions: Defeat 525 enemies (55 different). |
Sequence: during "Rising Shot" | ||||||
Unleashes sonic lashes in all directions. | Conditions: Defeat 1,250 enemies (70 different). |
Sequence: Rotate left analogue + | ||||||
A midair combo attack with the whip. | Conditions: Defeat 40 enemies (10 different). |
Sequence: in midair | ||||||
A more advanced midair combo attack. | Conditions: Defeat 80 enemies (20 different). |
Sequence: in midair | ||||||
An attack during a Quick Step. | Conditions: Defeat 230 enemies (40 different) and perform Quick Step 100 times. |
Sequence: During Quick Step, or | ||||||
A diving kick from a double jump. | Conditions: Defeat 300 enemies (45 different). |
Sequence: during double jump | ||||||
Moves quickly in the direction of the left analog stick to possibly avoid attacks. | Conditions: Defeat 3 enemies. |
Sequence: Guard button + | ||||||
Takes further evasive action after a Quick Step. | Conditions: Defeat 110 enemies (25 different). |
Sequence: During Quick Step, guard + | ||||||
Blocks most enemy attacks while gaining MP and hearts. | Conditions: Guard against 15 enemy attacks. |
Sequence: Guard at impact |
Castlevania: Curse of Darkness[]
Item Data: Castlevania: Curse of Darkness (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Protect yourself against enemy attacks by holding down the / button. | Find: (starts with) |
Sequence: Hold / Effect: Blocks most enemies' attacks until stamina runs out. | ||||||
Press the / button in the instant you are attacked to block any and all enemy attacks. | Find: Baljhet Mountains |
Sequence: Guard (the moment an enemy strike connects) Effect: Blocks and staggers an enemy if guarded with the correct timing. Replenishes Hearts for each successful guard. | ||||||
Press the / button and left analog stick when guarding to perform an invincible quick step. | Find: Abandoned Castle |
Sequence: Guard button + left analog stick + Jump button Effect: Allows an evasive cartwheel maneuver in any direction. The player is invulnerable while this move is performed. | ||||||
Allows a second quick step to be performed directly after the first one. | Find: Abandoned Castle |
Sequence: During a quick step: Guard button + left analog stick + Jump button Effect: Allows an evasive leap after a quick step. The player is invulnerable while this move is performed. | ||||||
Amount of damage will be displayed. | Find: (starts with) |
Effect: Allows the player to see the amount of damage dealt to an enemy with each hit. | ||||||
Damage an enemy to see their name. | Find: (starts with) |
Effect: Allows an enemy's name to be displayed on the screen when attacked. | ||||||
This volume contains detailed information on every monster you have fought. | Find: Abandoned Castle |
Effect: Allows the player to consult a list with detailed information (weaknesses, tolerances, drops, descriptions, etc.) of each enemy defeated in the game. | ||||||
View the evolution chart for all the Innocent Devils you have raised so far. | Find: Baljhet Mountains |
Effect: Adds a chart to the status window where I.D.s' evolution paths and other information can be consulted. | ||||||
Defeated enemies drop these crystals, used when evolving Innocent Devils. | Find: Abandoned Castle |
Effect: Allows enemies to drop Evo Crystals to evolve Innocent Devils. The type of crystals dropped depends of the type of weapon Hector is using. | ||||||
Gather up materials and create weapons and armor. Carry out via a command on the status screen. | Find: Abandoned Castle |
Effect: Adds the "Combine" option to the status window, where new weapons can be crafted with the materials Hector has collected throughout the game. | ||||||
Mark the map to remind yourself of key locations. | Find: Garibaldi Temple |
Effect: Allows the player to set a marker on the area maps to point out important locations which may require certain abilities not yet obtained to access. | ||||||
Press the / button when the lock-on cursor is purple to steal items from enemies. | Find: Baljhet Mountains |
Effect: Allows the player to steal items from enemies. Each enemy has a specific way of opening their stealing window, either that be when it attacks, when it is knocked down, when perfect guarded, etc. |
Castlevania: Portrait of Ruin[]
Item Data: Castlevania: Portrait of Ruin | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Sub-Weapons | ||||||||
A throwing knife used by hunters. | Attrib: Slash Consume: 20 MP |
ATK +3 (0 SP), ATK +11 (Mastered) |
Find: Entrance |
Effect: Double Knife (parallel) - Throws two knives straight ahead. Special: Mastered (Triple Knife, parallel)- Throws three knives instead of two. Evolve: 300 SP to master. | ||||
A throwing axe that is especially effective against targets overhead. | Attrib: Slash Consume: 22 MP |
ATK +14 (0 SP), ATK +37 (Mastered) |
Drop: Axe Armor |
Effect: Arc Throw Special: Mastered - Axe increases in size. Evolve: 1,000 SP to master. | ||||
A holy cross that dispels evil. | Attrib: Holy Consume: 30 MP |
ATK +10 (0 SP), ATK +28 (Mastered) |
Find: Entrance (reward from Wind) Conditions: Complete "Pray Before the Cross" quest. |
Effect: Throws a cross forward and this will return. Special: Mastered - Cross increases in size. Evolve: 2,000 SP to master. | ||||
Blessed water that wards off evil. | Attrib: Fire, Holy Consume: 25 MP |
ATK +5 (0 SP), ATK +16 (Mastered) |
Find: Entrance (reward from Wind) Conditions: Complete "The Statue's Tear" quest. |
Effect: Throws a holy water vial on the ground. Special: Mastered - The holy fire travels a distance forward. Evolve: 2,000 SP to master. | ||||
A book containing words that exorcise evil. | Attrib: Holy Consume: 22 MP |
ATK +7 (0 SP), ATK +21 (Mastered) |
Find: Entrance (reward from Wind) Conditions: Complete "Ghosts of the Desert" quest. |
Effect: The holy book spreads its pages around Jonathan, damaging enemies nearby. Special: Mastered - Increases in size and moves faster. Evolve: 2,000 SP to master. | ||||
A throwing spear that sticks into the ground. | Attrib: Slash Consume: 25 MP |
ATK +7 (0 SP), ATK +21 (Mastered) |
Drop: Armor Knight |
Effect: Throws a javelin which curves downward and sticks to the ground. Special: Mastered - Increases in size. Evolve: 1,500 SP to master. | ||||
A weapon that bounces back after hitting walls. | Attrib: Slash Consume: 22 MP |
ATK +10 (0 SP), ATK +28 (Mastered) |
Drop: Lerajie |
Effect: Throws a rock that ricochets from walls. Special: Mastered - Another rock is thrown upward. Evolve: 1,000 SP to master. | ||||
A throwing weapon that returns to the thrower in an arc. | Attrib: Slash Consume: 28 MP |
ATK +10 (0 SP), ATK +28 (Mastered) |
Drop: Skelerang |
Effect: Throws a boomerang in an arc and it returns to Jonathan. Special: Mastered - Boomerang increases in size and moves faster. Evolve: 1,500 SP to master. | ||||
A throwing knife used by the Bwaka people. | Attrib: Slash Consume: 22 MP |
ATK +5 (0 SP), ATK +16 (Mastered) |
Find: Sandy Grave |
Effect: Throws a knife forward that rotates while in motion. Can hit multiple times. Special: Mastered - Knife increases in size and moves faster. Evolve: 1,000 SP to master. | ||||
A throwing blade used by ninjas. | Attrib: Slash Consume: 20 MP |
ATK +7 (0 SP), ATK +21 (Mastered) |
Buy: $1,000 Find: Entrance (Vincent's shop) |
Effect: Throws two small shurikens in a downward arc. Special: Mastered - Throws four large shurikens. Evolve: 300 SP to master. | ||||
A refined throwing blade used by the deadliest ninjas. | Attrib: Slash Consume: 24 MP |
ATK +10 (0 SP), ATK +28 (Mastered) |
Buy: $3,000 Find: Entrance (Vincent's shop) Conditions: Defeat Dullahan. |
Effect: Throws a shuriken that travels straight forward. Goes through geometry and enemies. Special: Mastered - Yagyu shuriken increases in size. Evolve: 1,000 SP to master. | ||||
A round disc with razor edges. | Attrib: Slash Consume: 32 MP |
ATK +9 (0 SP), ATK +25 (Mastered) |
Buy: $8,000 Find: Entrance (Vincent's shop) |
Effect: Throws a disc that moves slightly forward, then quickly backward across the floor. Special: Mastered - Throws a second disc backward, which would then roll forward. Evolve: 1,500 SP to master. | ||||
A short sword with a beautifully-crafted blade. | Attrib: Slash Consume: 24 MP |
ATK +11 (0 SP), ATK +30 (Mastered) |
Buy: $5,000 Find: Entrance (Vincent's shop) |
Effect: Sends two knives flying straight forward. The knives travel a short while after being launched, and pass through enemies and geometry. Special: Mastered - Throws four knives. Evolve: 1,000 SP to master. | ||||
A ninja's knife; it is also a deadly throwing weapon. | Attrib: Slash Consume: 20 MP |
ATK +5 (0 SP), ATK +16 (Mastered) |
Buy: $2,000 Find: Entrance (Vincent's shop) Conditions: Defeat Dullahan. |
Effect: Shoots three kunai, one travels straight while the other two travel in diagonal directions. Special: Mastered - Throws five kunai in an arc. Evolve: 500 SP to master. | ||||
Not terribly intimidating, but just might put someone's eye out. | Attrib: Slash Consume: 3 MP |
ATK +5 (0 SP), ATK +16 (Mastered) |
Find: City of Haze |
Effect: Shoots a paper airplane that circles once before flying straight. Special: Mastered - Little Parodius figures ride on the plane. Evolve: 100 SP to master. | ||||
A throwing weapon aimed at an enemy's face for psychological damage. | Attrib: Strike, Dark Consume: 3 MP |
ATK +5 (0 SP), ATK +16 (Mastered) |
Find: City of Haze |
Effect: Throws a pie that travels downward slowly in a wide arc. Special: Mastered - No visual changes. Evolve: 100 SP to master. | ||||
A ranged weapon that fires bolts. | Attrib: Fire Consume: 24 MP |
ATK +9 (0 SP), ATK +25 (Mastered) |
Drop: Crossbow Armor |
Effect: Pulls out a crossbow and shoots an explosive bolt that travels fast. Only works when on the ground. Special: Mastered - The explosion is larger and deals more damage. Evolve: 500 SP to master. | ||||
Does extra damage if it hits the center of the target. | Attrib: Slash Consume: 3 MP |
ATK +2 (0 SP), ATK +9 (Mastered) |
Buy: $1,000 Find: Entrance (Vincent's shop) |
Effect: Throws a colored dart forward. If the center of an enemy is hit, the dart deals triple damage. Special: Mastered - Darts turn larger, and the requirements for scoring hits at the "center" of enemies is made more lenient. Evolve: 200 SP to master. | ||||
Explodes 1 second after the pin is pulled, Fire attribute. | Attrib: Fire Consume: 28 MP |
ATK +10 (0 SP), ATK +28 (Mastered) |
Find: Nation of Fools |
Effect: Throws a grenade that bounces around and detonates. Special: Mastered - Changes appearance into a WW2 German stick grenade. Evolve: 1,500 SP to master. | ||||
A very heavy steel ball. | Attrib: Strike Consume: 30 MP |
ATK +18 (0 SP), ATK +47 (Mastered) |
Find: Sandy Grave |
Effect: Throws a steel ball that falls straight downwards. Can pass through enemies and geometry. Special: Mastered - Changes into a spiked ball. Evolve: 1,000 SP to master. | ||||
Swing a steel ball with devastating destructive power. | Attrib: Strike Consume: 25 MP |
ATK +13 (0 SP), ATK +35 (Mastered) |
Drop: Heavy Armor |
Effect: Makes a steel ball with a chain swing around through a slightly diagonal path. It holds Jonathan in place for a while, and can indefinitely continue as long as the player isn't interrupted by attacks and holds down the keys for using it. Special: Mastered - Changes into a spike ball and increases horizontal swing. Evolve: 1,000 SP to master. | ||||
A defensive, stationary stance passed down in the Morris family. | Consume: 24 MP |
CON +80, MND +80 |
Find: Forest of Doom |
Effect: Greatly increases Jonathan's CON and MND, but renders him unable to move. Evolve: Cannot be mastered. | ||||
A stance that emphasizes offense. | Attrib: Strike Consume: 25 MP |
STR +8 |
Find: Buried Chamber |
Evolve: Cannot be mastered. | ||||
A stance that emphasizes defense. | Attrib: Strike Consume: 25 MP |
CON +8 |
Drop: Final Guard |
Evolve: Cannot be mastered. | ||||
Draws enemy attention to you. | Attrib: Strike Consume: 10 MP |
Find: Tower of Death |
Effect: Allegedly makes enemies prioritize Jonathan over Charlotte in a fight with both of them present. Evolve: Cannot be mastered. | |||||
Flying fists of fury. | Attrib: Strike Consume: 20 MP |
ATK +16 |
Buy: $3,000 Find: Entrance (Vincent's shop) |
Effect: Makes Jonathan throw a bunch of fist blows and leg strikes (jab, punch, Knee Strike, and a punch with the other hand). Holds him in place until the attack plays out. Evolve: Cannot be mastered. | ||||
A jumping knee strike inspired by legendary martial artists. | Attrib: Strike Consume: 20 MP |
ATK +12 |
Find: Entrance |
Effect: Makes Jonathan leap forward and strike with his knee. Evolve: Cannot be mastered. | ||||
A technique that converts mental energy into a shockwave. | Attrib: Holy Consume: 40 MP |
ATK +11 (0 SP), ATK +30 (Mastered) |
Find: Tower of Death |
Effect: Makes a bunch of flames swiftly move on the ground on either side of Jonathan. Special: Mastered - Increases distance covered by the flames. Evolve: 1,500 SP to master. | ||||
Dash at the enemy and perform a lightning-quick slash. | Attrib: Slash Consume: 40 MP |
ATK +13 (0 SP), ATK +35 (Mastered) |
Find: Entrance (reward from Wind) Conditions: Complete "Art of the Zephyr" quest. |
Effect: Makes Jonathan swiftly move a few steps forward, damaging enemies in the way. The player is invincible as long as the animation plays out, and can pass through enemies. Special: Mastered - No visual changes. Evolve: 1,500 SP to master. | ||||
Spells | ||||||||
A shapeshifting spell that turns the caster into a frog. | Attrib: Strike Consume: 10 MP |
ATK +6 (partially charged), ATK +12 (fully charged) |
Find: Forest of Doom |
Effect: Transforms Charlotte/Jonathan into a frog. Can hit enemies with its tongue. Damage raises with Charlotte's INT. Special: Fully charged: Increases damage of the tongue attack. | ||||
A shapeshifting spell that turns the caster into an owl. | Attrib: Strike Consume: 10 MP |
Find: Dark Academy |
Effect: Transforms Charlotte/Jonathan into an owl. Special: Fully charged: No particular changes. | |||||
An advanced spell that cures status abnormalities for all within range. | Attrib: Holy Consume: 80 MP |
ATK +10 (partially charged), ATK +20 (fully charged) |
Find: Sandy Grave |
Effect: Cures all debuffs, including vampirism in a short distance. Also kills undead enemies like the Red Skeletons. Can hit twice. Special: Fully charged: Can cure debuffs at a longer distance. Damage is doubled. | ||||
A spell that speeds up your movements. | Attrib: Slash Consume: 20 MP |
ATK +4 (partially charged), ATK +8 (fully charged) |
Find: The Throne Room |
Effect: Move at double speed, causing slight damage to enemies and objects upon contact. Lasts for around 30 seconds. Special: Fully charged: Moves at triple speed with double damage dealt.Lasts for around a minute. | ||||
Increases strength, but you're limited to attacking only. | Consume: 20 MP |
STR +50 (partially charged), STR +100 (fully charged) |
Drop: Armored Fleaman |
Effect: Increases STR stat but holds character in place and restricts movement to attacks. Lasts for 10 seconds. Special: Fully charged: Provides double STR boost. Lasts for 20 seconds. | ||||
A spell of vengeance that shares damage received with enemies. | Attrib: Slash Consume: 15 MP |
ATK +12 (partially charged), ATK +24 (fully charged) |
Find: Forgotten City |
Effect: Returns a set amount of damage upon touching an enemy. Damage raises with INT. Special: Fully charged: Doubles the damage dealt. | ||||
A defensive spell that neutralizes ranged attacks. | Consume: 15 MP |
Find: Sandy Grave |
Effect: Creates a shield zone that blocks incoming projectiles. Lasts for around 15 seconds. Special: Fully charged: Doubles the height, width and duration of the shield zone. | |||||
A high-level spell that stops time. | Consume: 50 MP |
Find: Entrance Conditions: Complete "Hands of the Clock" quest. |
Effect: Stops time for 5 seconds. Special: Fully charged: Stops time for 10 seconds. | |||||
Healing magic. Restores HP. | Consume: 200 MP |
HP +50 (partially charged), HP +100 (fully charged) |
Find: Entrance Conditions: Complete "Holy Appearance" quest. |
Effect: Heals a fair amount of HP. Special: Fully charged: Doubles healing effect. | ||||
A spell that neutralizes poison. | Consume: 10 MP |
Find: Burnt Paradise |
Effect: Cures poison for both characters. Special: Fully charged: No changes. | |||||
A spell that dispels curses. | Consume: 10 MP |
Drop: Ectoplasm |
Effect: Cures curses from both characters. Special: Fully charged: No changes. | |||||
Boost STR temporarily. | Consume: 10 MP |
STR +15 (partially charged), STR +30 (fully charged) |
Find: Great Stairway |
Effect: Boosts STR for characters called onscreen for around 30 seconds. Special: Fully charged: Doubles statistic boost and raises duration to 1 minute. | ||||
Boost CON temporarily. | Consume: 10 MP |
CON +15 (partially charged), CON +30 (fully charged) |
Find: City of Haze |
Effect: Boosts CON for characters called onscreen for around 30 seconds. Special: Fully charged: Doubles statistic boost and raises duration to around 1 minute. | ||||
Boost INT temporarily. | Consume: 10 MP |
INT +15 (partially charged), INT +30 (fully charged) |
Find: Tower of Death |
Effect: Boost INT for characters called onscreen for around 30 seconds. Special: Fully charged: Doubles statistic boost and raises duration to around a minute. | ||||
Boost MIND temporarily. | Consume: 10 MP |
MND +15 (partially charged), MND +30 (fully charged) |
Find: Great Stairway |
Effect: Boosts MND of characters called onscreen for around 30 seconds. Special: Fully charged: Doubles statistic boost and raises duration to around 1 minute. | ||||
Boost LUCK temporarily. | Consume: 10 MP |
LCK +30 (partially charged), LCK +60 (fully charged) |
Find: Entrance Conditions: Complete "Number of Fortune" quest. |
Effect: Raises LCK of characters called onscreen for around 30 seconds. Special: Fully charged: Doubles statistic boost and raises duration to around a minute. | ||||
Boost all status attributes temporarily. | Consume: 30 MP |
STR +7, CON +7, INT +7, MND +7, LCK +7 (partially charged), STR +15, CON +15, INT +15, MND +15, LCK +15 (fully charged) |
Find: Entrance |
Effect: Raises stats of characters called onscreen for around 30 seconds. Special: Fully charged: Doubles statistic boost and duration. | ||||
Tear through enemies with raging winds. | Attrib: Slash Consume: 20 MP |
ATK +14 (partially charged), ATK +28 (fully charged) |
Find: City of Haze |
Effect: Fires one wind projectile that curves backward and homes in on enemies in range. Special: Fully charged: Fires two wind projectiles that curve backward and home in on enemies in range. | ||||
Dump rocks onto your enemy. | Attrib: Strike Consume: 20 MP |
ATK +10 (partially charged), ATK +20 (fully charged) |
Buy: $1,000 Find: Entrance (Vincent's shop) |
Effect: Drops four rocks in front of Charlotte. Special: Fully charged: Drops nine rocks in front of Charlotte. | ||||
Fire a burst of flame. | Attrib: Fire Consume: 20 MP |
ATK +8 (partially charged), ATK +16 (fully charged) |
Find: Entrance |
Effect: Fires a burst of flame in a short distance that can hit twice. Special: Fully charged: Doubles the distance and damage of the flame. | ||||
Summon a sharp, fang-like pillar of ice. | Attrib: Ice Consume: 20 MP |
ATK +18 (partially charged), ATK +36 (fully charged) |
Find: Buried Chamber |
Effect: Four ice pillars form in front of Charlotte, damaging enemies. Special: Fully charged: Eight pillars of ice form in front, travelling a longer distance. | ||||
Call thunderbolts down from the sky. | Attrib: Electric Consume: 20 MP |
ATK +20 (partially charged), ATK +40 (fully charged) |
Find: Tower of Death |
Effect: A single lightning bolt strikes the closest enemy. Special: Fully charged: More lightning bolts are formed, striking other enemies. | ||||
Strike enemies with concentrated light. | Attrib: Holy Consume: 20 MP |
ATK +14 (partially charged), ATK +28 (fully charged) |
Buy: $3,000 Find: Entrance (Vincent's shop) |
Effect: A light ball sharply curves downward and tries to home in on enemies. Special: Fully charged: Two light balls sharply curve in opposite directions and attempt to home in on enemies. | ||||
Open a hole into a dark dimension. | Attrib: Dark Consume: 20 MP |
ATK +6 (partially charged), ATK +12 (fully charged) |
Buy: $2,000 Find: Entrance (Vincent's shop) |
Effect: Creates a small vortex that sucks in projectiles and damages enemies moving into it. Lasts for around 10 seconds. Special: Fully charged: The vortex becomes larger, does more damage and stays for longer, around 20 seconds. | ||||
Summon a storm of violent winds. | Attrib: Slash Consume: 30 MP |
ATK +10 (partially charged), ATK +20 (fully charged) |
Find: Tower of Death |
Effect: Creates a small vertical column of wind that damages enemies and sucks in projectiles. Special: Fully charged: Creates a larger, more damaging wind column. | ||||
Grants the protection of spirits of stone. | Attrib: Strike Consume: 30 MP |
ATK +6 (partially charged), ATK +12 (fully charged) |
Drop: Dogether |
Effect: Four rocks encircle Charlotte. Special: Fully charged: Eight rocks encircle Charlotte, completely covering her. | ||||
Launch cutting shards of ice. | Attrib: Ice Consume: 30 MP |
ATK +6 (partially charged), ATK +12 (fully charged) |
Buy: $3,000 Find: Entrance (Vincent's shop) Conditions: Defeat Dullahan. |
Effect: Four small ice shards rotate in front of Charlotte and fire one at a time. Special: Fully charged: Eight large ice shards rotate in front and fire one at a time. | ||||
Cause an explosion near the enemy. | Attrib: Fire Consume: 30 MP |
ATK +18 (partially charged), ATK +36 (fully charged) |
Buy: $10,000 Find: Entrance (Vincent's shop) |
Effect: Creates one explosion at the closest enemy. Special: Fully charged: Creates multiple explosions that target multiple enemies. | ||||
Create a chain reaction of lightning bolts. | Attrib: Electric Consume: 30 MP |
ATK +20 (partially charged), ATK +40 (fully charged) |
Buy: $10,000 Find: Entrance (Vincent's shop) |
Effect: Shoots a lightning bolt that bounces once if multiple enemies are present. Special: Fully charged: The lightning bolt bounces multiple times when several enemies are present. | ||||
Fire a concentrated beam of powerful light. | Attrib: Holy Consume: 30 MP |
ATK +10 (partially charged), ATK +20 (fully charged) |
Find: Master's Keep |
Effect: Fires a straight beam of light in front that hits enemies twice. Special: Fully charged: The beam of light becomes larger and more damaging. | ||||
A concentrated mass of fear and agony born from the darkness. | Attrib: Dark Consume: 30 MP |
ATK +8 (partially charged), ATK +16 (fully charged) |
Drop: Malachi |
Effect: Fires a large meteor forward. Can hit multiple times. Special: Fully charged: The meteor greatly increases in size and travels further. | ||||
Summon Medusa and activate the eye of petrification. | Attrib: Dark, Stone Consume: 25 MP |
ATK +6 (partially charged), ATK +12 (fully charged) |
Drop: Medusa Head |
Effect: Summons Medusa's head which shoots a petrifying beam in a wide arc. Special: Fully charged: No distinct changes, besides raised damage. | ||||
Create poisonous bubbles. | Attrib: Strike, Poison Consume: 25 MP |
ATK +6 (partially charged), ATK +12 (fully charged) |
Drop: Glasya Labolas |
Effect: Shoots five small bubbles that poison enemies. Special: Fully charged: Shoots ten large bubbles that poison enemies. | ||||
Incant a powerful curse. | Attrib: Dark, Curse Consume: 25 MP |
ATK +6 (partially charged), ATK +12 (fully charged) |
Drop: Vapula |
Effect: Shoots five curse glyphs that hit multiple times. Special: Fully charged: Doubles the number of curse glyphs and increases their travel speed. | ||||
An ancient fire spell that summons a powerful fire lizard. | Attrib: Fire Consume: 120 MP |
ATK +10 (partially charged), ATK +20 (fully charged) |
Buy: $200,000 Find: Entrance (Vincent's shop) Conditions: Defeat Brauner in the Lost Gallery. |
Effect: The Salamander circles through, and damages enemies in a duration. Can hit multiple times. Special: Fully charged: The Salamander's duration is doubled. | ||||
Call forth the frozen winds of hell to create a fearsome blizzard. | Attrib: Ice Consume: 120 MP |
ATK +6 (partially charged), ATK +12 (fully charged) |
Find: Entrance (reward from Wind) Conditions: Complete "Kill Gergoth" quest. |
Effect: Creates a storm of ice particles. Special: Fully charged: No distinct changes. | ||||
An ancient lightning spell that creates a ball of lightning. | Attrib: Electric Consume: 120 MP |
ATK +14 (partially charged), ATK +28 (fully charged) |
Drop: Amduscias |
Effect: Creates a small electric storm that sends five lightning bolts at enemies. The storm itself damages enemies and hits multiple times. Special: Fully charged: The electric storm becomes larger. | ||||
Summon a Crow to use in battle. | Attrib: Slash Consume: 40 MP |
ATK +4 (partially charged), ATK +8 (fully charged) |
Drop: Black Crow |
Effect: Two crows hover around and swoop on enemies. They last for 20 seconds. Special: Fully charged: Four crows hover around and swoop on enemies. They last for around a minute. | ||||
Summon a Ghost to use in battle. | Attrib: Dark Consume: 40 MP |
ATK +4 (partially charged), ATK +8 (fully charged) |
Drop: Ghost |
Effect: A ghost hovers around and flies at enemies. It lasts for around 30 seconds. Can hit multiple times. Special: Fully charged: Two ghosts hover around enemies. They last for around a minute. | ||||
Summon a Skeleton to use in battle. | Attrib: Strike Consume: 20 MP |
ATK +10 (partially charged), ATK +20 (fully charged) |
Drop: Skeleton |
Effect: Two skeletons briefly appear to toss bones. Special: Fully charged: Four skeletons briefly appear to toss bones. | ||||
Summon a Skeleton Gunman to use in battle. | Attrib: Slash Consume: 20 MP |
ATK +12 (partially charged), ATK +24 (fully charged) |
Drop: Skeleton Gunman |
Effect: Two skeleton gunmen appear and shoot forward. Special: Fully charged: Four skeleton gunmen appear and shoot forward. | ||||
Summon a Frog to use in battle. | Attrib: Ice Consume: 20 MP |
ATK +6 (partially charged), ATK +12 (fully charged) |
Drop: Frog |
Effect: Three frogs appear and hop forward. Special: Fully charged: Six frogs appear and hop forward. |
Castlevania: Lords of Shadow[]
Item Data: Castlevania: Lords of Shadow (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
A basic direct chain attack. Will only hit enemies directly in front of you. | First Obtained: Start with |
Sequence: [Direct Attack] = Square (PS3) or X (Xbox 360) button | ||||||
A basic area effect chain attack. Will hit all nearby enemies around you. | First Obtained: Start with |
Sequence: [Area Attack] = Triangle (PS3) or Y (Xbox 360) button | ||||||
Use the currently selected secondary weapon by pressing the [Secondary Weapon Attack] button. Switch between available secondary weapons with the directional buttons. | First Obtained: When Silver Dagger found |
Sequence: [Secondary Weapon Attack] = Circle (PS3) or B (Xbox 360) button | ||||||
A basic jump. Combine this move with other attacks to perform aerial combos. | First Obtained: Start with |
Sequence: [Jump] = x (PS3) or A (Xbox 360) button | ||||||
Press and hold the [Block] button to block enemy attacks. Unblockable attacks are indicated with a bright warning flash. | Find: Besieged Village |
Sequence: Hold [Block]; [Block] = L2 (PS3) or LB (Xbox 360) | ||||||
Press the [Block] button at exactly the right time to synchronize your block. When performed correctly, the enemy will be stunned for a few moments. | First Obtained: Hunting Path |
Sequence: [Block] = L2 (PS3) or LB (Xbox 360) | ||||||
While blocking [Block] use the left stick to evade enemy attacks. | Find: Besieged Village |
Sequence: [Block] + Left analog stick | ||||||
Similar to dodge, but performed while airborne, this is a good defence against enemies who attack you while in the air. Landing back on the ground can also knock back smaller enemies surrounding you. | Find: Besieged Village (after a Quick Recovery successfully performed) |
Sequence: Hold [Block] + [Jump] | ||||||
Press the [Grab]/[Interact] button to grab enemies or interact with a glowing object. Small enemies can be thrown against other foes by moving the left stick in the desired direction while performing the grab action. | First Obtained: Start with |
Sequence: [Grab] = [Interact] = R2 (PS3) or RB (Xbox 360) | ||||||
You can navigate vertical surfaces using the Combat Cross. Press [Interact] to interact with a shining Grip Point and then use the left stick to move. Pressing [Direct Attack] or [Area Attack] will kick away from the surface and pressing [Jump] will let go from the Grip and allow you to jump away. | First Obtained: Once Hook Tip acquired. |
Sequence: [Interact] | ||||||
The combat focus is an ancient technique from the Brotherhood of Light. Once fully focused, a capable warrior can extract Neutral Elemental orbs from his enemies after each successful hit. (Usage) The combat focus meter is filled when you fight well; use varied attacks and avoid being hit. Lack of combat will slowly decrease the meter and magic use will pause it. | ||||||||
Experience points measure the progression of your skill in the game. Points are earned by defeating enemies and solving puzzles. (Usage) The number beneath the Health Bar indicates the amount of Experience points available to spend. This will glow when you can buy a new combo from the Travel Book. You can spend Experience point in the Extras Menu to unlock bonus features. | Find: Besieged Village |
|||||||
A link series of direct attacks. The last hit of the sequence is a block breaker, and will expose an enemy to further attacks. | First Obtained: Start with |
Sequence: [Direct Attack] x5 | ||||||
A linked series of area attacks. Less powerful than a direct attack, but very useful for crowd control. | First Obtained: Start with |
Sequence: [Area Attack] x8 | ||||||
This direct attack will lift up smaller enemies in front of you, allowing additional attacks to be combined with it. | First Obtained: Start with |
Sequence: [Direct Attack] + [Jump] | ||||||
This area attack will lift up all surrounding smaller enemies, allows additional attacks to be combined with it. | First Obtained: Start with |
Sequence: [Area Attack] + [Jump] | ||||||
Immediately after a synchronized block, you can unleash a devastating counter attack. | First Obtained: Hunting Path |
Sequence: [Direct Attack] x3 (after a Synchronized Block) | ||||||
While blocking [Block] use the jump [Jump] to leap over and land behind an enemy. | Sequence: [Block] + [Jump] (requires Cyclone Boots) | |||||||
Press and hold the [Direct Attack] button while airborne to use this direct attack as a finisher in any aerial attack sequence. Your chain will smash down on any enemies in front of you as you land. Good for dispersing ground-based enemies! | Buy: 25 SP (in Besieged Village) |
Sequence: Hold [Direct Attack] (after performing an aerial attack sequence while landing) Evolve: Extended by Guillotine Upgrade | ||||||
After performing Guillotine: Hold the [Direct Attack] button longer to perform an upward blow after landing the Guillotine. | Buy: 1500 SP (...) |
Sequence: Hold [Direct Attack] (after performing an aerial attack sequence while landing), Continue Holding [Direct Attack] (after landing) | ||||||
Press and Hold the [Area Attack] button while airborne to use this area attack as a finisher in any aerial attack sequence. Your chain will sweep around an hit any enemies around you as you land. | Buy: 150 SP (...) |
Sequence: Hold [Area Attack] (while performing an aerial attack sequence) | ||||||
Press the [Grab] button while airborne to grab an enemy and pull them into the air. Combine this with further aerial attacks to extend the combo. This attack only works on smaller enemies. | Buy: 200 SP (once Hook Tip acquired) |
Sequence: [Grab] (while in the air near a small enemy on the ground) | ||||||
If you are airborne with an enemy in the air nearby, press the [Grab] button to blast it down to the floor below you. | Sequence: [Grab] (while in the air with an enemy in the air nearby) | |||||||
Press the [Grab] button while airborne to grab an enemy and launch into them with a downward kick. This attack only works on larger enemies. | Buy: 200 SP (once Hook Tip acquired) |
Sequence: [Grab] (while in the air near a large enemy on the ground) | ||||||
Immediately after a synchronized block, you can unleash a devastating area counter attack that affects surrounding enemies. | Sequence: [Area Attack] x3 (after Synchronized Block) | |||||||
Press and hold the [Direct Attack] button to start a sequence of heavy direct attacks. Repeated [Direct Attack] button presses adds further hits to the combo. | Buy: 800 SP (...) |
Sequence: Hold [Direct Attack], [Direct Attack] x2 | ||||||
Press and hold the [Direct Attack] button to start a sequence of heavy direct attacks. Repeated [Direct Attack] button presses adds further hits to the combo. This upgrade adds a final blow to the combo sequence that's also a block breaker. | Sequence: Hold [Direct Attack], [Direct Attack] x9 | |||||||
Pressing and holding the [Area Attack] button to start a sequence of heavy area attacks. You can control the direction of the attacks during the combo with the left stick. Enemies in front and behind can be hit with this series of chain attacks, too. | Buy: 800 SP (...) |
Sequence: Hold [Area Attack] | ||||||
Pressing and holding the [Area Attack] button to start a sequence of heavy area attacks. You can control the direction of the attacks during the combo with the left stick. Enemies in front and behind can be hit with this series of chain attacks, too. With this upgrade, you can finish the combo sequence at any time with a second press of [Area Attack], which performs a massive final hit that's also a block breaker. | Sequence: Hold [Area Attack], [Area Attack] | |||||||
A combination attack useful in many different battle situations. It begins with a direct attack, closely followed by two area attacks. Use this to attack an enemy directly while keeping others at bay. | Buy: 1000 SP (...) |
Sequence: [Direct Attack], [Area Attack], [Area Attack] | ||||||
Shred any enemy in front of you with this chain spin attack. Holding the [Direct Attack] button at the end of the combo extends the duration of the spin. | Sequence: [Direct Attack], [Area Attack], Hold [Direct Attack] | |||||||
This variation of the Chain Saw attack can be used at the end of an aerial combo sequence. Press the [Direct Attack] button while in the air, then press and hold the [Direct Attack] button a second time. Make sure you are holding the button down as you land. Finally, press the [Direct Attack] button one last time to launch forwards into enemies with a spinning chain attack. | Buy: 2000 SP (...) |
Sequence: [Direct Attack] (during an aerial combo sequence), Hold [Direct Attack] (while descending), [Direct Attack] (after landing) | ||||||
After leaping over enemies using a Somersault, immediately press [Direct Attack] three times to attack them from behind before they can react. | Sequence: [Direct Attack] x3 (after Somersault, requires Cyclone Boots and Dark Gauntlet) | |||||||
With the Daggers selected, press the [Secondary Weapon Attack] button to throw one towards an enemy. You can manually aim the throw by pushing the left stick in the desired direction. Daggers are particularly effective against lesser Lycanthropes, greater Lycanthropes and Wargs. | First Obtained: Besieged Village |
Sequence: [Secondary Weapon Attack] (with Silver Dagger selected) Effect: Dagger Throw | ||||||
With Shadow Magic active, Daggers will explode on impact. Some switches can be activated from a distance using Explosive Daggers. | First Obtained: When Shadow Magic Medallion is found in Chapter 2-4 |
Sequence: [Secondary Weapon Attack] (with Silver Dagger selected and Shadow Magic active) | ||||||
Press and hold the [Secondary Weapon Attack] button to throw multiple Daggers at one time. You can throw a maximum of 5 Daggers simultaneously. | Buy: 400 SP (...) |
Sequence: Hold [Secondary Weapon Attack] (with Silver Dagger selected) | ||||||
With the Dark Crystal selected, press and hold the [Secondary Weapon Attack] button to destroy it, releasing the demon contained inside. This Secondary Weapon requires four crystal shards fused together, but is powerful enough to annihilate most enemies around you, and will seriously damage even the most massive and powerful of foes. The energy within a complete Dark Crystal can be used to power certain ancient devices, too. | First Obtained: When Dark Crystal obtained |
Sequence: [Secondary Weapon Attack] (with Dark Crystal selected) | ||||||
With the fairies selected, press the [Secondary Weapon Attack] button to release one against the nearest enemy. Additional fairies can be released by pressing [Secondary Weapon Attack] again. Fairies will home in on their target and can distract certain enemies, allowing you time to execute a devestating attack on them. Fairies are very fragile and will die after one use. The magical forces that animate the fairies can be used to reactivate certain ancient devices. | First Obtained: When Fairies obtained |
Sequence: [Secondary Weapon Attack] (with Fairies selected) | ||||||
With Light Magic active, Fairies will explode on contact with the enemy. This explosion deals a great amount of damage and can be fatal to some enemies. However, fairies will also perish in the attack. | First Obtained: When Fairies obtained |
Sequence: [Secondary Weapon Attack] (with Fairies selected and Light Magic active) | ||||||
With the Holy Water Flask selected, press [Secondary Weapon Attack] to throw one at the nearest enemy. Using this weapon while airborne will throw it directly downwards. Holy Water is particularly devestating against Vampires and the Undead. | First Obtained: When Holy Water Flask obtained |
Sequence: [Secondary Weapon Attack] (when Holy Water Flask selected) | ||||||
With Light Magic active, throwing a Holy Water Flask will create a magical barrier around you, which can deflect many enemy attacks, while still allowing you to move and fight normally. | First Obtained: When Holy Water Flash obtained |
Sequence: [Secondary Weapon Attack] (with Holy Water Flask selected and Light Magic active) | ||||||
Attacks made while Light Magic is active will replenish your health, at the cost of Light Magic energy. | Consume: Light Magic Energy |
First Obtained: When Light Magic Medallion obtained |
Sequence: [Light Magic Enable / Disable] (L1 on PS3, LT on Xbox 360) (requires Light Magic) | |||||
Attacks made while active will inflict more damage, at the cost of Shadow Magic energy | Consume: Shadow Magic Energy |
First Obtained: When Shadow Magic Medallion obtained |
Sequence: [Dark Magic Enable / Disable] (R1 on PS3, RT on Xbox 360) (requires Dark Magic) | |||||
Press and hold the [Absorb Light Magic] button to gather surrounding Neutral Element Orbs into your Light Magic Container | Sequence: [Absorb Light Magic] (L3 on PS3, L on Xbox 360) (requires Light Magic) | |||||||
Press and hold the [Dark Magic Absorb] button to gather the surrounding Neutral Elemental Orbs into your Shadow Magic Container. You can collect both types of magic at the same time, pressing both sticks together. | Sequence: [Absorb Dark Magic] (R3 on PS3, R on Xbox 360) (requires Dark Magic) | |||||||
A powerful forward punch. Charge it up by holding the [Block] and [Direct Attack] buttons until your Dark Gauntlet glows red, then release for extra devastation. This attack can knock back enemies in front of you, or even kill them in one shot. The Tremor Punch can also activate certain switches. | First Obtained: When Dark Gauntlet obtained |
Sequence: [Block] + (hold) [Direct Attack] (requires Dark Gauntlet) | ||||||
Powerful downwards punch. Charge it up by holding the [Block] and [Area Attack] buttons until your Dark Gauntlet glows red, then release for extra range and power. This attack can knock back enemies surrounding you, or even kill them in one shot. The Earthquake Punch can also activate certain mechanical switches. | First Obtained: When Dark Gauntlet obtained |
Sequence: [Block] + (hold) [Area Attack] (requires Dark Gauntlet) | ||||||
Double-tap the left stick to perform a sprint. While you are sprinting, you can jump longer distances. | First Obtained: When Cyclone Boots obtained |
Sequence: [Move] x 2 (requires Cyclone Boots) | ||||||
With Shadow Magic active, you can power up your charge into an attacking move. The shoulder charge can also be used to smash through weakened doors and walls. Check for the tell-tale sign of falling dust and debris. | First Obtained: When Cyclone Boots obtained |
Sequence: (Shadow Magic active) (hold) [Block], then [Move] (requires Shadow Magic, Cyclone Boots) | ||||||
Dark Gauntlet assisted uppercut. This attack will lift up many nearby enemies, allowing you to continue the combo with additional aerial moves. | First Obtained: When Cyclone Boots obtained |
Sequence: [Block], then (hold) [Jump] (requires Cyclone Boots and Dark Gauntlet) | ||||||
Tapping the jump button twice in quick succession will allow you to jump again in mid-air. Use it to reach new heights or change the trajectory of your jump. | First Obtained: When Seraph Shoulders obtained |
Sequence: [Jump] [Jump] (requires Seraph Shoulders) | ||||||
With Light Magic active, a double jump will unleash beams of Light energy around you. The first attack made against a blinded enemy will inflict bonus damage, but will remove the effect. | First Obtained: When Seraph Shoulders obtained |
Sequence: (Light Magic active) [Jump] [Jump] (requires Light Magic, Seraph Shoulders) | ||||||
Finish off your sprint with a blast attack. Double-tap the left stick and then press the [Area Attack] button followed by the [Direct Attack] button when you are close to your enemy. The closer you get to your target the more effective this attack will be, often knocking even the mightiest foe to the ground. | Buy: 1000 SP (after Cyclone Boots obtained) |
Effect: [Move] x2 [Area Attack] [Direct Attack] (requires Cyclone Boots) | ||||||
A synchronized block while Light Magic is active will detonate a flash of magical light that will blind nearby enemies. The first attack made against a blinded enemy will inflict bonus damage, but will remove the effect. | Sequence: (Light Magic active) [Block] (requires Light Magic) | |||||||
While you are airborne, use this attack to swoop back down to the ground with a huge Dark Gauntlet punch. Press and hold the [Guard] and the [Direct Attack] buttons, charge the Gauntlet for as long as you can, and then release to set off the attack. | Buy: 2500 SP (after Dark Gauntlet obtained) |
Sequence: (in the air) [Block] + (hold) [Direct Attack] (requires Dark Gauntlet) | ||||||
While you are airborne, use this attack to throw a wave of Dark Gauntlet power downwards. Nearby smaller enemies will be lifted into the air, allowing you to continue the combo with further attacks. Press and hold the [Block] and the [Area Attack] buttons, charge the Gauntlet for as long as you can, and then release to set off the attack. | Buy: 2500 SP (after Dark Gauntlet obtained) |
Sequence: (in the air) [Block] + (hold) [Area Attack] (requires Dark Gauntlet) | ||||||
With Light Magic active, this combo extends a cage of whirling chains around you. The cage draws surrounding enemies into it, while also damaging them and replenishing your health. | Sequence: (Light Magic active) [Direct Attack], (hold) [Area Attack] (requires Light Magic) | |||||||
With Shadow Magic active, this combo creates a flaming vortex of Shadow energy from your Combat Cross. This fire is extremely deadly, but you will be rooted to the spot while you use it and it cannot be adjusted mid-stream, so line up your enemy carefully. | Buy: 3000 (after Dark Magic obtained) |
Sequence: (Dark Magic active) [Direct Attack], (hold) [Area Attack] (requires Dark Magic) | ||||||
Use the Dark Gauntlet while sprinting to throw several claws of damaging Shadow Magic energy towards your enemy. With your Shadow Magic active, double tap the left stick to begin to sprint, then press the [Direct Attack] button at any time to use the Flame Claws. | Buy: 3500 (after Cyclone Boots obtained) |
Sequence: (Shadow Magic active) [Move] x2 [Direct Attack] (requires Shadow Magic, Dark Gauntlet, Cyclone Boots) | ||||||
Using the Seraph Shoulders to double jump, this attack can lift enemies in front of you much higher into the air than the Rising Strike combo, creating more time to perform additional attacks on them. | Buy: 3500 (after Seraph Shoulders obtained) |
Sequence: [Direct Attack] [Jump] [Jump] (requires Seraph Shoulders) | ||||||
Using the Seraph Shoulders to double jump, this area attack can lift enemies all around you much higher into the air than the Rising Assault combo, creating more time to perform additional attacks on them. | Buy: 3500 (after Seraph Shoulders obtained) |
Sequence: [Area Attack] [Jump] [Jump] (requires Seraph Shoulders) | ||||||
After lifting enemies into the air with a Dark Gauntlet uppercut, you can flap the Seraph Shoulders to repel them away from you with this combo. Good when surrounded or in a tight spot to buy time! | Buy: 3500 SP (after Seraph Shoulders obtained) |
Sequence: [Block] + (hold) [Jump], [Jump] (requires Dark Gauntlet and Seraph Shoulders) | ||||||
With Light Magic active, this combo creates a dazzling blaze of light energy from your Combat Cross. This glare can blind and damage any enemy caught in its beams, but you will be rooted to the spot while you use it, so select your target carefully. | Buy: 6000 (after Light Magic Medallion obtained) |
Sequence: (Light Magic active) [Area Attack] (hold) [Direct Attack] (requires Light Magic) | ||||||
With Shadow Magic active, you can call forth a series of fiery explosions from the earth beneath your enemies foot. The final eruption will release a larger shockwave against all nearby enemies. Tap the [Direct Attack] button, then press and hold the [Area Attack] button until you smash the Combat Cross against the floor to start the combo. Each subsequent [Area Attack] press will cause an additional explosion, climaxing with a final press and hold of the [rea Attack] button for the last devastating attack. | Sequence: (Shadow Magic active) [Direct Attack] (hold) [Area Attack] [Area Attack] x X (hold) [Area Attack] (requires Shadow Magic) | |||||||
Press and hold the [Activate Light Magic] button to activate the Ultimate Light mode. While you are in this state you will spin constantly, attacking any surrounding enemies. You can use the left stick to aim the spin in order to deal the maximum amount of damage. However, be aware of your Light Magic supplies! | Sequence: (hold) [Activate Light Magic] + [Move] (requires Light Magic) | |||||||
Press and hold the [Activate Shadow Magic] button to activate the Ultimate Shadow mode. While in this state, the left stick will make the character perform powerful charge movements in the desired direction. | Sequence: (hold) [Activate Shadow Magic] + [Move] | |||||||
Press [Direct Attack] to attack the Wargs. Press [Area Attack] to attack the Lycanthrope riders. Both attacks can be aimed left or right with the left stick. | Find: Hunting Path |
Sequence: [Direct Attack] or [Area Attack] | ||||||
Press and hold the [Guard] button and push the left stick to either side in order to dodge incoming attacks from Lycans. | Find: Hunting Path |
Sequence: [Guard] |
Castlevania: Lords of Shadow - Mirror of Fate[]
Item Data: Castlevania: Lords of Shadow - Mirror of Fate (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Makes it possible to avoid enemy attacks. | Conditions: None |
Sequence: Hold [L] and [Circle Left/Right] (also in air) | ||||||
Use block to thwart enemy attacks. Be careful, as more powerful attacks can break your block and certain other attacks indicated with a white effect are unblockable. | Conditions: None |
Sequence: Hold [L] (also in air) | ||||||
Blocking at just the right moment before receiving an impact, makes it possible to open up your attacker for a deadly counter strike. | Conditions: None |
Sequence: [L] (also in air) | ||||||
A close range move used to finish stunned enemies with a violent attack. | Conditions: None |
Sequence: [R] (also in air) Evolve: Chained Grab | ||||||
An agile move with the combat cross used to finish stunned enemies with a violent melee attack, regardless of their initial distance. | Conditions: Requires Combat Chain |
Sequence: [R] (also in air) | ||||||
A quick fall to ground that can be used to avoid enemy aerial attacks. | Conditions: None |
Sequence: (In Air) Hold [L] + [Circle Down] | ||||||
Timed at the right moment, it is possible to return to the combat position quickly. | Conditions: None |
Sequence: [B] | ||||||
Quick and powerful direct attack that affects all objects in front of you. | Conditions: None |
Sequence: [Direct Attack] = [Y] (also in air) | ||||||
Broad attack in a 90 degree fan that damages all objects in its trajectory. | Conditions: None |
Sequence: [Area Attack] = [X] (also in air) | ||||||
Powerful combination of four horizontal hits that damage objects in front of you. | Conditions: None |
Sequence: [Direct Attack] x 4 (also in air) | ||||||
Broad combination of four 90 and 180 degree fan attacks that catch all surrounding enemies. | Conditions: None |
Sequence: [Area Attack] x4 (also in air) Evolve: Area Attack Combo Final (level 3) | ||||||
Powerful combination of four horizontal hits that ends with a smashing frontal hit capable of destabilizing the enemy. | Conditions: Level 2 |
Sequence: [Direct Attack] x5 (also in air) | ||||||
Broad combination of five 90, 180 and 360 degree fan attacks that catch all surrounding enemies. | Conditions: Level 3 |
Sequence: [Area Attack] x5 (also in air) | ||||||
Brutal frontal downward attack that damages ground based enemies. | Conditions: Level 4 |
Sequence: (In Air) Hold [Direct Attack] | ||||||
Creates a whirlwind spinning attack that sucks up all nearby enemies damaging them in the process. | Conditions: Level 5 |
Sequence: (In Air) Hold [Area Attack] | ||||||
Quick direct rising attack that makes it possible to lift weak creatures directly into the air. | Conditions: Level 6 |
Sequence: [Direct Attack][Jump] | ||||||
Quick circular rising attack that makes it possible to lift weak creatures directly into the air. | Conditions: Level 7 |
Sequence: [Area Attack][Jump] | ||||||
Powerful energy-charged punch capable of breaking the guard of enemies. | Conditions: Level 8 |
Sequence: [Block] and hold [Direct Attack] (also in air) | ||||||
Brutal punch to the ground that delivers a shock wave capable of knocking down nearby enemies. | Conditions: Level 9 |
Sequence: [Tremor] and hold [Area Punch] (also in air) | ||||||
Successfully performing a synchronized block against an enemy leaves it open to a devastating direct counter attack. | Conditions: Level 10 |
Sequence: After a Synchronized Block: [Direct Attack] x 3 (also in air) | ||||||
Successfully performing a synchronized block against an enemy leaves it open to a devastating area counter attack. | Conditions: Level 10 |
Sequence: After a Synchronized Block: [Area Attack] x 3 (also in air) | ||||||
Brutal frontal downward attack that ends with a devastating yank of the chain that knocks down ground based enemies caught in its effect. | Conditions: Level 11 |
Sequence: (In Air) Hold [Direct Attack] | ||||||
Creates a whirlwind spinning attack that sucks up all nearby enemies damaging them in the process then continues with a ground chainsaw attack. | Conditions: Level 12 |
Sequence: (In Air) Hold [Area Attack] | ||||||
Combination of extremely fast hits executed towards your foe. | Conditions: Level 13 |
Sequence: Hold [Direct Attack] | ||||||
??? | Conditions: Level 14 |
Sequence: Hold [Area Attack] | ||||||
Combination of extremely fast hits executed towards your foe, finished off with a brutal destabilizing direct attack. | Conditions: Level 15 |
Sequence: Hold [Direct Attack] and [Direct Attack]. | ||||||
Devastating combination of area arc attacks that destroy any enemy in its path followed by a deafening discharge capable of knocking down your enemy. | Conditions: Level 16 |
Sequence: Hold [Area Attack] and [Area Attack] | ||||||
Relentless swirl of pain that extends horizontally, massacring all enemies in line. | Conditions: Level 17 |
Sequence: Tremor Punch + Continue Hold Y | ||||||
An overwhelming tornado that traps all ground or flying creatures nearby inside of it. | Conditions: Level 18 |
Sequence: Earthquake Punch + Continue Holding x |
Castlevania: Lords of Shadow 2[]
Item Data: Castlevania: Lords of Shadow 2 (edit) | ||||||||
---|---|---|---|---|---|---|---|---|
Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
First Obtained: Castle Siege |
Sequence: [Movement] (L pad on PS3) | |||||||
Direct attack that hits enemies in front of you. | First Obtained: Castle Siege |
Sequence: [Direct Attack] (ground or air) | ||||||
Area attack that hits nearby enemies around you. | First Obtained: Castle Siege |
Sequence: [Area Attack] (triangle on PS3) (ground or air) | ||||||
A basic jump. Combine this move with other attacks to perform aerial combos. | First Obtained: Castle Siege |
Sequence: [Jump] (x on PS3) | ||||||
First Obtained: Castle Siege |
Sequence: [Camera] (R pad on PS3) | |||||||
First Obtained: Castle Siege |
Sequence: When knocked down: [Jump] | |||||||
Momentarily increases movement speed. Perfect for covering short distances quickly, especially useful for closing the gap between you and your enemy. Double tap to sprint. | First Obtained: (starts with) |
Sequence: [Movement] x 2 | ||||||
Press and hold [Block] to block enemy attacks. Unblockable attacks are indicated with a red warning flash. | First Obtained: Castle Siege |
Sequence: [Block] (L2 on PS3) (ground or air) | ||||||
Press [Block] at exactly the right time to synchronize your block. When performed correctly the enemy will be stunned for a few moments. Unblockable attacks, indicated with a red warning flash, can't be synch blocked. | First Obtained: Castle Siege |
Sequence: At just the right time - [Block] (ground or air) | ||||||
While blocking with [Block] use the left stick to evade enemy attacks. | First Obtained: Castle Siege |
Sequence: Hold [Block] + [Movement] (ground or air) | ||||||
Similar to dodge but performed while airborne. A good defense against enemies who attack you in the air. Landing back on the ground can also knock back smaller enemies surrounding you. | First Obtained: Start with |
Sequence: Hold [Block] + [Jump] | ||||||
Press [Grip / Use] to grab enemies or interact with glowing objects. | First Obtained: Castle Siege |
Sequence: [Grip / Use] (Circle on PS3) | ||||||
You are primarily awarded Experience Points when you defeat enemies, although you can also obtain them by exploring the world. Experience Points are used to acquire combat skills, relics and other valuable items that you will find on your adventure. The number under Dracula's health bar indicates the number of Experience Points available to be spent. The number will shine when you have enough to buy a new combat skill in the Travel Book. | First Obtained: Bernhard's Wing |
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To be a master in the use of a weapon, you must master each one of its skills. Each skill has its own mastery container, which is filled by using the skill. Once the container is full, you can transfer the mastery achieved to the corresponding weapon. Master as many skills as you can to level up your weapons. | First Obtained: Science District |
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Inherited from his training under the Brotherhood of Light, Dracula retains his knowledge of Combat Focus. When he is concentrating fully, the Prince of Darkness can extract blood orbs from his enemies with each successful hit. The focus meter fills when you fight well: Try different attacks, use Synchronised Blocks and avoid getting hit. Not fighting reduces the Combat Focus and activating any of our powers stops it completely. | First Obtained: Bernhard's Wing |
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A series of fast direct attacks effective against a single target. Upgrade: Adds a high-power finishing attack. 200 XP | First Obtained: Start with. |
Sequence: [Direct Attack] x 4 Evolve: 200 XP | ||||||
Direct rising attack that can lift up smaller enemies in front of you, allowing additional attacks to be continued. | First Obtained: Start with |
Sequence: [Direct Attack] [Jump] | ||||||
Aerial Whip Series of direct attacks executed in the air. Linking hits with this combos keeps you suspended in the air allowing you to combine them with other moves. | First Obtained: Start with |
Sequence: In the air: [Direct Attack] x 3 | ||||||
A series of area attacks less powerful than the Combined Whip attacks but very useful for crowd control. Upgrade: Adds two additional circular sweeps to the combo capable of pushing back all surrounding enemies. | First Obtained: Start with |
Sequence: [Area Attack] x 6 Evolve: 200 XP | ||||||
Direct rising attack that can lift up smaler enemies in front of you, allowing additional attacks to be continued. | First Obtained: Start with |
Sequence: [Area Attack] [Jump] | ||||||
Series of direct attacks executed in the air. Linking hits with this combo keeps you suspended in the air allowing you to combine them with other moves. | First Obtained: Start with |
Sequence: In the air: [Area Attack] x3 | ||||||
Press and hold the [Direct Attack] button while airborne to use this direct attack as a finisher in any aerial attack sequence. Your whip will smash down on any enemies in front of you as you land. Good for dissipating enemies on the ground and to drag down airborne foes! | Buy: 500 XP (requires Aerial Whip) |
Sequence: In the air: Hold [Direct Attack] | ||||||
Press and hold the [Direct Attack] button to begin a sequence of hard direct attacks. Press the [Direct Attack] button repeatedly to add hits to the combo. It will work as a Block Breaker against certain enemies too. | Buy: 700 XP (requires Combined Whip) |
Sequence: Hold [Direct Attack] [Direct Attack] x 3 | ||||||
Immediately after a Synchronized Block, you can unleash a devastating direct counter attack. This combo can be used bot hon the ground and in the air. | Buy: 750 XP (requires (Combined Whip) |
Sequence: After a Synchronized Block: [Direct Attack] x 3 | ||||||
Press and hold the [Area Attack] button while airborne to use this area attack as a finisher in any aerial attack sequence. Your whip will sweep around and hit any surrounding enemies. As you land, you will drag down your enemies too. | Buy: 800 XP (requires Aerial Sweep) |
Sequence: In the air: Hold [Area Attack] | ||||||
Press and hold the [Area Attack] button to start a sequence of fast attacks. You can control the direction of the attacks during the combo with the left stick. Enemies in front and behind can be hit with this series of whip attacks too. | Buy: 800 XP (requires Combined Sweep) |
Sequence: Hold [Direct Attack] | ||||||
Immediately after a Synchronized Block, you can unleash a devastating area counter attack that affects surrounding enemies. | Buy: 800 XP (requires Combined Sweep) |
Sequence: After a Synchronized Block: [Area Attack] x 3 | ||||||
While blocking with [Block] use the jump button to leap over and land behind your enemy. | Buy: 150 XP |
Sequence: [Block] + [Jump] | ||||||
After leaping over enemies using a Somersault, immediately press Direct Attack] repeatedly to attack them from behind before they can react. Especially useful against enemies blocking your blows. | Buy: ??? |
Sequence: After a Somersault: [Direct Attack] x3 | ||||||
Series of quick, direct stabbing attacks executed with the [Void Sword / sword] against a single target. | First Obtained: Start with when weapon available |
Sequence: [Direct Attack] x5 | ||||||
Direct rising cut that can lift up smaller enemies in front of you, allowing additional attacks to be added whilst airborne. | First Obtained: Start with when weapon available |
Sequence: [Jump] [Direct Attack] | ||||||
Series of direct cutting attacks executd in the air. Linking hits with this combo keeps you suspended in the air to combine them with other moves. | First Obtained: Start with when weapon available |
Sequence: In the air: [Direct Attack] x 3 | ||||||
Void Sword: A linked series of cutting area attacks less powerful than the Combined Stab attacks but useful to restore your health quickly against numerous enemies. Crissaegrim: A combined series of area cutting attacks, less powerful than the Combined Stab, but very useful against a large group of enemies. |
First Obtained: Start with when weapon available |
Sequence: [Area Attack] x 4 | ||||||
Area rising cut that can lift up all smaller enemies around you, allowing additional attacks to be added whilst airborne. | First Obtained: Start with when weapon available |
Sequence: [Jump] [Area Attack] | ||||||
Series of cutting attacks executed in the air. Linking hits with this combo keeps you suspended in the air allowing you to combine them with other moves. | First Obtained: Start with when weapon available |
Sequence: In the air: [Area Attack] x 3 | ||||||
Press and hold the [Direct Attack] button to start a sequence of heavy direct attacks. Repeated [Direct Attack] button presses will add further hits to the combo resulting in a Block Breaker. Upgrade: The number of attacks available in the combo is increased with this upgrade. | Buy: ??? (requires Combined Stab) |
Sequence: Hold [Direct Attack] [Direct Attack] x 3 (x 4 after upgrade)]] | ||||||
Press and hold the [Direct Attack] button while airborne to use this direct cut as a finisher in any aerial attack sequence. Your sword will smash down on any enemies in front of you as you land. Good for dissipating enemies on the ground and to drag down airborne foes! Upgrade: Hold the [Direct Attack] button longer to perform [an expansive Freezing Blow (Void Sword) / a powerful blow (Crissaegrim)] after landing the Smashing Stab. | Buy: ??? (requires Aerial Stab) |
Sequence: In the air: Hold [Direct Attack] | ||||||
Press and hold [Block] and [Direct Attack] to spin the Void Sword at high speed, attracting small nearby enemies to line them up. Move the [Move] stick toward them to knock them down with a quick charge movement. | Buy: ??? (requires Combined Stab) |
Sequence: [Block] + Hold [Direct Attack] + [Move] | ||||||
Void Sword: Dive with the Void Sword to generate an explosion capable of elevating enemies from the ground. Useful to buy some time when surrounded.
Crissagrim: Dive with the sword that generates a great explosion capable of elevating nearby enemies. Useful to buy time against a group of adversaries |
Buy: ??? (requires Whirlwind) |
Sequence: In the air: [Block] + [Direct Attack] | ||||||
Immediately after a Synchronized Block, you can unleash a devastating direct counter attack. | Buy: ??? (requires Combined Stab) |
Sequence: After a Synchronized Block: [Direct Attack] x 3 (on ground or in air) | ||||||
After leaping over enemies using a Somersault, immediately press [Direct Attack] repeatedly to attack them from behind before they can react. Especially useful against enemies blocking your blows. | Buy: ??? (requires Counterstrike Stab and Somersault) |
Sequence: After a Somersault: [Direct Attack] x 3 | ||||||
With the Shadow Daggers selected (up button), press and release [Secondary Weapon] to fire them against an enemy. You can aim the shot by moving the right stick in the desired direction. You can move during preparation or cancel the shot by pressing [Use]. | Sequence: Shadow Daggers selected: [Secondary Weapon] Effect: Dagger Throw | |||||||
With the Void Power activated, the Shadow Daggers become a frozen missile that freezes on impact. Aim with the right stick in the desired direction and release [Secondary Weapon] to fire it. You can move during preparation or cancel the shot by pressing [Use]. | Sequence: Void Projections selected: [Secondary Weapon] | |||||||
With the Chaos Power activated, the Shadow Daggers become a fire missile that explodes on impact. Aim with the right stick in the desired direction and release [Secondary Weapon] to fire it. You can move during preparation or cancel the shot by pressing [Use]. | Sequence: Chaos Bombs selected: [Secondary Weapon] | |||||||
With the Bat Swarm selected (left button) press and release [Secondary Weapon] to fire them against a nearby enemy. You can aim the shot by moving the right stick to change targets. You can move during preparations or cancel the shot by pressing [Use]. The Bat Swarm distracts the enemy, blinding them momentarily. | Sequence: Bat Swarm selected: [Secondary Weapon] | |||||||
The Tears of a Saint recover Dracula's health completely and temporarily increase his maximum health. | Sequence: Tears of a Saint selected: Hold [Secondary Weapon] | |||||||
The energy of the Ensnared Demon constantly regenerates the Chaos and Void Magic for a limited time. When its influence finishes, the host's magic reserve is depleted. Activating the Ensnared Demon will cancel any other timed relic in use. | Sequence: Ensnared Demon selected: Hold [Secondary Weapon] | |||||||
Breaking the Stolas' Clock momentarily slows the actions of enemies and awards extra Experience Points for each attack you make. Activating the Stola's Clock will cancel any other timed relic in use. | Sequence: Stolas' Clock selected: Hold [Secondary Weapon] | |||||||
While its effect lasts, it temporarily unlocks all of the skills of the available weapons and increases their Mastery Level. Activating the Seal of Alastor will cancel any other timed relic in use. | Sequence: Seal of Alastor selected: Hold [Secondary Weapon] | |||||||
When awakened, the Dragon causes devastating damage to all nearby enemies. It can only be used after collecting five dragon scales. | Sequence: Talisman of the Dragon selected: Hold [Secondary Weapon] | |||||||
The newly hatched Dodo has a special gift for finding hidden secrets nearby, squawking beside it and marking it on the area map. However, these magic beings will only stay visible for a while and will soon vanish. | Sequence: Dodo Egg selected: Sold [Secondary Weapon] | |||||||
Frontal attack that projects an icy wind capable of freezing any enemies in its path. | Buy: ??? (requires Combined Stab) |
Sequence: While Void Projections selected: [Secondary Weapon] + [Direct Attack] repeatedly | ||||||
The Mist Form reacts with Void Magic enabling Dracula to carry out a sudden freezing charge in any direction. The frost is created during the movement paralyzes all nearby enemies. | Buy: ??? (requires Icy Crest) |
Sequence: Mist Form selected: Hold [Secondary Weapon] + [Direct Attack] + [Move] | ||||||
Brandish the Void Sword at great speed sucking in nearby small enemies and hen punish them with a storm of cuts. | Buy: ??? (requires Combined Cut) |
Sequence: [Block] + Hold [Area Attack] | ||||||
Generates an icy whirlwind that elevates small nearby enemies, leaving them defenseless against your next aerial attacks. | Buy: ??? (requires Void Kata and Aerial Cut) |
Sequence: In the air: [Block] + [Area Attack] | ||||||
Press and hold the [Area Attack] button while airborne to use this sarea cut as a finisher in any aerial attack sequence. Your sword will sweep around and hit any surrounding enemies. As you land, you will drag down your enemies too. | Buy: ??? (requires Aerial Cut) |
Sequence: In the air: Hold [Area Attack] | ||||||
Immediately after a Synchronized Block, you can unleash a devastating area counter attack that affects all surrounding enemies. | Buy: ??? (requires Combined Cut) |
Sequence: After a Synchronized Block: [Area Attack] [Area Attack] | ||||||
Series of whirling, spinning attacks that can damage all enemies in the area. You can finish the combo sequence at any time by pressing the [Area Attack] button again to deal a sadistic cut that works as a Block Breaker. | Buy: ??? (requires Combined Cut) |
Sequence: Hold [Area Attack] [Area Attack] | ||||||
Massive ice attack that freezes all enemies in your immediate vicinity. Press [Area Attack] repeatedly to increase the area of effect. | Buy: ??? (requires Combined Cut) |
Sequence: Void Projections selected: [Secondary Weapon] + [Area Attack] repeatedly | ||||||
Imbued with Void Magic, the Bat Swarm weaves a shield around Dracula that protects him completely. The shield consumes all the Void Magic and can be dissipated by enemy strikes. | Buy: ??? (requires Blizzard) |
Sequence: Bat Swarm selected: [Secondary Weapon] + [Direct Attack] | ||||||
Centuries after finishing off Dracula, Alucard continued to recreate in his mind each one of the rooms in the castle he then visited. (...) |