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Dosjulius

Julius Mode in Dawn of Sorrow.

Julius Mode is a secret mode available in Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow where the player takes the role of Julius Belmont as the main character instead of Soma Cruz. The game is still somewhat the same, but access to the Menu is denied in this mode (the game just pauses when the "START" button is pressed in Dawn of Sorrow; in Aria of Sorrow, the map has to be pulled up to pause).

Julius's default weapon is the Vampire Killer whip and can't equip any other types of weapons, such as swords, axes, fists, etc. Moreover, Hammer is not present in his usual spot, therefore making the shop inaccessible.

Julius can also use super-jumps and slides, as well as sub-weapons, such as Holy Water or Crosses, like other Belmonts from previous titles.

Castlevania: Aria of Sorrow[]

Julius enters the castle and runs through it with no cinematics with other characters. He can't buy items and can be healed only by saving the game or collecting a Boss Orb. In addition to healing Julius, collecting Boss Orbs increase Julius' strength, constitution and intelligence. His story ends with Graham Jones' death in the last stage. The Castle Corridor's music in this mode is now "Heart of Fire", and the Clock Tower's music is "Ruined Castle Corridor". Unlike in Soma's scenario, Julius and Chaos cannot be normally fought, and the Chaotic Realm cannot be accessed.

Some of Julius's moves are different from Soma's. Julius's high jump is an uppercut which can damage enemies on its path. Julius will not stick on the ceiling when hitting them. Julius's dash is the Omnia Vanitas, which can safely pass through enemies (and some obstacles, such as the big waterfall) and can be performed once in midair. Julius can do a Comet Kick without having to perform a double jump first.

The playable version of Julius is quite different from the boss version. Omnia Vanitas is slower and travels less distance. Julius's animation for sub-weapons is simplified (sparks of energy no longer flash). His falling speed is also increased notably. Also, Julius cannot jump backward while facing forward, as shown in the boss battle. Grand Cross differs most significantly, as Julius does not rise up in the air, nor does he pull enemies toward him. The duration of the move is shorter and the overall shape of the cross is a bit different.

Julius's weapons[]

Item Data: Julius's Weapons
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Main Weapon
Vampire Killer - Aria of Sorrow
  Weapon - Julius
[edit]
Find: Start with
Sub-Weapons
AoS cross Crucifix - Aria of Sorrow
  Subweapon - Julius
[edit]
Attrib: Holy, Sword
Consume: 25 MP
100 ATK
Find: Starts with
Effect: Throws a Cross Boomerang which returns to Julius afterward.
Special: Only available in Julius Mode.
AoS holy water Holy Water - Aria of Sorrow
  Subweapon - Julius
[edit]
Attrib: Holy
Consume: 10 MP
80 ATK
Find: Starts with
Effect: Throws a vial of Holy Water on the ground, with the flame quickly traveling forward.
Special: Only available in Julius Mode.
AoS axe Axe - Aria of Sorrow
  Subweapon - Julius
[edit]
Attrib: Sword
Consume: 12 MP
150 ATK
Find: Starts with
Effect: Arc Throw
Special: Only available in Julius Mode.
AoS GrandCross Grand Cross - Aria of Sorrow
  Subweapon - Julius
[edit]
Attrib: Holy
Consume: 150 MP
120 ATK
Find: Starts with
Effect: A flaming holy cross hits enemies near Julius.
Special: Only available in Julius Mode.

Castlevania: Dawn of Sorrow[]

WhoisthatDoS

Portrait in the throne room during the Dark Lord/Dracula fight.

Julius Mode in Dawn of Sorrow is unlocked by achieving the "bad" ending, in which Soma Cruz gives in to evil and becomes the new Dark Lord. The premise of Julius Mode is that Julius is keeping his promise to kill Soma, should that happen. This mode is also unlocked by receiving the "best" ending.

Julius begins the adventure alone, but later in the game he can add Arikado/Alucard and Yoko Belnades to his team. This mechanic is similar to the Partner System introduced in Castlevania III: Dracula's Curse. Yoko fights with a short staff and magic (very similar to Sypha Belnades from Dracula's Curse), and Alucard uses some of his Symphony of the Night attacks.

In this mode, the playable characters can level-up (signified by the level number displayed on the upper-right corner of the screen), yet the player has no actual indication of the experience points accumulated. With the lack of Destructive Glance, Julius can simply shatter ice blocks with his whip attack. Additionally, the whole team can move freely underwater by default. The Lost Village's music in this mode is now "Beginning", and The Dark Chapel's music is "Bloody Tears".

Julius mode is very much like Castlevania III: Trevor/Julius Belmont, Sypha/Yoko Belnades, and Alucard. According to a text dump, Hammer was likely to be included as a playable character, thus, he would have been Grant Danasty's counterpart.

The game ends in The Abyss. Julius and his friends don't fight Menace but Soma, who became Dracula, in the throne room (where Soma fought Dario and Aguni). The game finishes when The Dark Lord/Dracula dies. Note that the room is different: with Soma there was a mirror used to fight the gigantic Aguni, while in Julius Mode, there is a huge portrait of an unknown character (possibly a more life-like rendition of Mathias Cronqvist). This portrait reappears in Castlevania: Order of Ecclesia and Castlevania: Harmony of Despair.

Weapons[]

Item Data: Subweapons (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Julius-whip Vampire Killer (jpn) [alt] - Dawn of Sorrow
  Weapon (Whip) - Julius
[edit]
Holy whip Attrib: Bashing; Slashing (Limp Whip)
ATK +60
Find: Starts with
Effect: Hold Y for Limp Whip
Belnades Staff DoS Icon Belnades Staff - Dawn of Sorrow
  Weapon (Staff) - Yoko
[edit]
Attrib: Bashing
Find: Starts with
Effect: Down + Y to kick; recovers health when hitting enemy (heals 1%+1 HP per hit)
Long Sword DoS Icon Alucard Sword (jpn) - Dawn of Sorrow
  Sword - Alucard
[edit]
Alucard's favorite sword Attrib: Slashing
Consume: 60 MP (Special Attack)
ATK +55
Find: Starts with
Special: Attack From Behind Strike

Sub-weapons[]

Item Data: Subweapons (edit)
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Axe Julius Axe [alt] - Dawn of Sorrow
  Subweapon - Julius
[edit]
Throw an axe upwards. Attrib: Slashing
Consume: 25 MP
Find: Starts with
Effect: Arc Throw
Holy Water Julius Holy Water (jpn) - Dawn of Sorrow
  Subweapon - Julius
[edit]
Attrib: Holy
Consume: 20 MP
Find: Starts with
Effect: Throws a vial of holy water on the ground, with the flame quickly traveling forward.
Cross Julius Cross (jpn) - Dawn of Sorrow
  Subweapon - Julius
[edit]
Attrib: Holy
Consume: 25 MP
Find: Starts with
Effect: Throws a cross boomerang which returns to Julius afterward.
Grand Cross Julius Grand Cross (Grand Cruz) - Dawn of Sorrow
  Subweapon - Julius
[edit]
Attrib: Holy
Consume: 80 MP
Find: Starts with
Effect: A flaming holy cross hits enemies near Julius.
Holyflame Holy Flame (jpn) - Dawn of Sorrow
  Subweapon - Yoko
[edit]
Yoko's magic Attrib: Fire
Consume: 20 MP
Find: Starts with
Effect: Summon a flame burning enemies.
Bluesplash Blue Splash (jpn) - Dawn of Sorrow
  Subweapon - Yoko
[edit]
Yoko's magic Attrib: Water
Consume: 30 MP
Find: Starts with
Effect: Summons five ice needles around Yoko.
Holylightning Holy Lightning (jpn) - Dawn of Sorrow
  Subweapon - Yoko
[edit]
Yoko's magic Attrib: Electric
Consume: 80 MP
Find: Starts with
Effect: Summons three lightning balls moving randomly.
Hellfire Fireballs (jpn) [alt] - Dawn of Sorrow
  Subweapon - Alucard
[edit]
Congratulations. Attrib: Fire
Consume: 30 MP
Find: Starts with
Effect: Shoot three fireballs in a straight line.
Batform Bat Form (Bat) - Dawn of Sorrow
  Subweapon - Alucard
[edit]
Alucard's skill Consume: 5 MP/sec
Find: Starts with
Effect: Transform Alucard into bat.

Moves list[]

Julius Belmont Yoko Belnades Alucard
Y/A Vampire Killer Staff Alucard Sword
Hold Y Limp whip / /
A / / Alucard Sword's Special Attack
D/F + Y / / Swings downward angle
B Jump Jump Jump
B in mid-air Double Jump Double Jump Double Jump
L in mid-air Short-ranged uppercut / Vertical Superjump
D + B Sliding kick / /
L Backstep Backward Cartwheel Quick Backstep
D + Y Low whip swing Crouching mule kick Low sword slash (can also be angled diagonally as in Symphony of the Night)
Source: Castlevania: Dawn of Sorrow - The Official Strategy Guide by DoubleJump Books, page 220 to 223 (Julius), 222 to 225 (Yoko) and 224 to 227 (Alucard).

Dialogue[]

Dialogue Data: Julius Mode
Image / Participants Game / Location / Title
Details
Transcript(s) (click Expand to view when necessary)
Castlevania: Dawn of Sorrow (edit)
Julius DialogueJulius Belmont

Yoko DialogueYoko Belnades


Background Music: Beginning

Julius Belmont: Yoko?

Yoko Belnades: Julius! How rude of you to just run off without saying a word to me!
Julius Belmont: Sorry, but this is my duty. I belong to the Belmont clan, after all.
Yoko Belnades: Well, isn't that rather insulting? We Belnades have fought alongside the Belmonts to defeat Dracula.
Julius Belmont: That's true, but...
Yoko Belnades: You don't have to bear the grief alone. People support each other. I wish you would at least trust me a little more.
Julius Belmont: You're right. I'm sorry. I do have faith in you.
Yoko Belnades: And me in you.

Video:
Castlevania_Dawn_of_Sorrow_Julius_Mode_(Beginning,_Yoko,_Flying_Armor_&_Balore_Pt._1)

Julius DialogueJulius Belmont

Alucard DoS DialogueAlucard


Background Music: Demon Guest House

Genya Arikado: You're late, Julius.

Julius Belmont: Arikado? Or should it be Alucard?
Alucard: That doesn't matter. I had to transform to draw out my full power.
Julius Belmont: He's grown so powerful that you have to go that far?
Alucard: Yes. Failure isn't an option. I need your help.
Julius Belmont: That's why I came. You have my trust.

Video:
Castlevania_Dawn_of_Sorrow_Julius_Mode_(Dario,_Alucard,_&_Puppet_Master_Pt._2)

Julius DialogueJulius Belmont


Julius Belmont: Soma... It's time I fulfilled my promise to you.

Video:
Castlevania_Dawn_of_Sorrow_Julius_Mode_(Soma_Dark_Lord_Reincarnation_Pt._9)
Yoko DialogueYoko Belnades


Yoko Belnades: I'm sorry, Soma. I will free you from your torment.

Video:
Castlevania_Dawn_of_Sorrow_Julius_Mode_(Soma_Dark_Lord_Reincarnation_Pt._9)
Alucard DoS DialogueAlucard


Alucard: Soma... I never wanted it to end this way... But I can't allow you to wreak havoc anymore...

Video:
Castlevania_Dawn_of_Sorrow_Julius_Mode_(Soma_Dark_Lord_Reincarnation_Pt._9)

Gallery[]

Trivia[]

  • In Castlevania: Aria of Sorrow, if the player starts Julius Mode before defeating Chaos, the music of the Castle Corridor and Clock Tower will be the same as Soma Cruz's story.
  • In Aria of Sorrow, it is possible to glitch Julius Belmont into the Julius fight and the battle will take place as normal. However, trying to enter Chaos's room without specified preparation will lock the game.
  • Oddly, in Aria of Sorrow, the game's opening is still shown when starting a game in Julius Mode.
  • In Castlevania: Dawn of Sorrow, despite having no displayed animation, Julius has a Cestus equipped from the beginning of the game.
  • A text file from Dawn of Sorrow's data reveals a conversation between Julius and Hammer, the latter offering his help to defeat Soma possessed by evil. It is therefore likely that Hammer was originally planned to be playable in Julius Mode.[1]

References[]

  1. Castlevania: Dawn of Sorrow | Unused Text at The Cutting Room Floor.

External links[]

Castlevania: Aria of Sorrow
Characters
Protagonists
Soma CruzMina HakubaJ./Julius BelmontYoko BelnadesGenya Arikado (Alucard) • Hammer
Antagonist
Graham Jones
Bosses
Creaking SkullManticoreGreat ArmorBig GolemHeadhunterDeathLegionBaloreGrahamBelmontChaos
Areas
Castle CorridorChapelStudyDance HallInner QuartersFloating GardenClock Tower
Underground ReservoirUnderground CemeteryThe ArenaTop FloorForbidden AreaChaotic Realm
Music
Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack
Guides
Futabasha Official GuideNTT Pub Official Guide
Archives
BestiaryInventoryIn-Game FormulaJulius ModeVoice Translations
Castlevania: Dawn of Sorrow
Characters
Protagonists
Soma CruzMina HakubaJulius BelmontYoko BelnadesGenya Arikado (Alucard) • Hammer
Antagonists
Celia FortnerDario BossiDmitrii BlinovSoma Cruz (Julius Mode)
Bosses
Flying ArmorBaloreMalphasPuppet MasterRahabGergothZephyrBat Company
ParanoiaAguniAbaddonDeathMenace
Areas
The Lost VillageWizardry LabGarden of MadnessThe Dark ChapelDemon Guest HouseCondemned Tower
Cursed Clock TowerSubterranean HellSilenced RuinsThe PinnacleMine of JudgmentThe Abyss
Music
Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack
Guides
Castlevania: Dawn of Sorrow - The Official Strategy Guide
Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide
Archives
BestiaryInventoryJulius ModeVoice Translations
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