- For Morbid Mountains, see Dracula's Curse Block 7.
Block 7A (Route 13) for the game Castlevania III: Dracula's Curse consists of the Castle Courtyard (name found in the Castlevania III: Dracula's Curse - Original Video Game Soundtrack).
Enemy Data[]
Enemy Data: 7A. Castle Courtyard | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
' | Atk: (before/after block 8) 2, 3/4 (Head), 2/3 (Flame) |
1. Town, 3. Forest, 5A. Tower, 6. Basement, 6A. Causeway, 7A. Courtyard, 9. Inner Tower, A. Final Clock Tower |
Abil: Fireball | ||
(NA/JPN) |
|||||
' | Atk: 3 |
1. Town, 3. Forest, 6A. Causeway, 7. Mountains, 7A. Courtyard, 9. Inner Tower |
Allies: Harpy | ||
' | Atk: 3 |
7A. Courtyard, 9. Inner Tower |
Allies: Hunchback | ||
' | 2. Clock Tower, 6S. Temple, 6. Basement, 7. Mountains, 7A. Courtyard, 9. Inner Tower |
||||
' | Atk: 3/4(block 8 or later) |
5. Underground Passage, 5A. Tower, 7A. Courtyard, 9. Inner Tower |
|||
' | Atk: (before/after block 8)3/4, 2/3(axe) |
5A. Tower, 6. Basement, 6A. Causeway, 7. Mountains, 7A. Courtyard, 8. Main Hall, 9. Inner Tower |
Weapons: Axe (Axe Boomerang (high/low)), Axe Knight Shield | ||
' | 3. Forest, 4. Swamp, 7A. Courtyard, A. Final Clock Tower |
Weapons: Bone Whip | |||
' | Atk: 3/4(block 8 or later) |
3. Forest, 4A. Ghost Ship, 5A. Tower, 6A. Causeway, 7. Mountains, 7A. Courtyard, 9. Inner Tower, A. Final Clock Tower |
|||
' | 4A. Ghost Ship, 7. Mountains, 7A. Courtyard |
||||
' | 3. Forest, 4A. Ghost Ship, 7. Mountains, 7A. Courtyard |
||||
(NA/JPN) |
|||||
' | 7. Mountains, 7A. Courtyard |
Abil: Hellfire |
Gallery[]
Maps[]
- See also: Dracula's Curse Stage Maps
External links[]
- NES Game Atlas hints: Scans of pages 174-175 (Route 13) hosted at the Castlevania Dungeon.
- Nintendo Power - Issue #13 hints: Scans of poster back Left, Middle, and Right (Route 13) hosted at the Castlevania Crypt.
- YouTube - Let's Play Castlevania III Dracula's Curse - Second Quest, Regional Differences