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For the biblical character, see Satan.

The Devil is an enemy in the Castlevania series. It is a creature spawned from the deepest abyss of Hell.

Description[]

The Devil is a powerful type of demon, and is sometimes the most powerful type of demon or regular enemy in a game. Nothing suggests that these enemies represent the religious Devil or Satan characters. The first devils were localized as "Gargoyles" in the North American version of Castlevania II: Simon's Quest. The Devil was called "Ctulhu" (a misspelling of "Cthulhu") in the North American version of Symphony of the Night, a reference to H. P. Lovecraft's lore. In general demon rankings, these are ranked higher than a Lesser Demon, but lower than an Arc Demon.

Appearances[]

Castlevania II: Simon's Quest[]

First appearance of this enemy in the series. The first encounter with a Devil takes place just as Simon has acquired the Dracula's Rib relic and is heading toward the exit of Berkeley Mansion. The Devil may pose a threat as he has higher speed and mobility than most enemies encountered so far; he randomly hops around and can also spew two fireballs simultaneously, each in a different angle, one upward and the other downward. Meeting him is the perfect opportunity to try Dracula's Rib, as selecting it will arm Simon with a shield with which he'll be able to deflect the fireballs and have a better opportunity to counterattack.

In the American version of Simon's Quest, the Devil was renamed as "The Gargoyle", likely due to Nintendo's regulations against including religious or explicit content in games distributed for their console at the time. Years later, however, a proper Gargoyle enemy was introduced to the series in Super Castlevania IV.

GargS1GargS2GargS3
Name JPN HP Drop
The Gargoyle Devil 2/4/8 Big Heart
Location
Berkeley Mansion, Rover Mansion, Brahm's Mansion

Castlevania: Symphony of the Night[]

The Devil is called "Ctulhu" in the North American version of Symphony of the Night and is fought as a regular enemy, although a highly powerful one. Due to his large size, he may be difficult to avoid. It's possible to dash under him using the Wolf Form ability, although that takes practice. An easier method to either weaken him or get past him altogether is by transforming into a bat and performing a Wing Smash, and/or throwing vials of Holy Water where he stands to deal massive damage (although sometimes he tends to remain airborne).

His attacks can be very powerful, one of them is melee-based and the other two are elemental-based:

  • His first attack is just swiping at the player with his hand, knocking them back.
  • In his second attack, he swipes his hand at the player from a distance, causing an Ice-based shockwave to be fired off at their direction. This attack can be double jumped over, although it is required to time it right as it's very fast.
  • The last attack is a triple-fireball attack which can be easily avoided by either hitting it or crouching under it.

The enemy Malachi is a monster similar to Ctulhu in this game (a modified sprite). However, Malachi resembles more the Cthulhu deity from H. P. Lovecraft's lore, portraying him with an octopus-like head with a tentacled face, while Ctulhu is just portrayed with a demonic face with ram-like horns on his forehead.

Ctulhu
No. Name JPN Level HP
31 Ctulhu デビル Debiru 9 200
Strong Immune Weak Absorb EXP
Dark - Holy - 100
Location Drop Guard
Death Wing's Lair, Marble Gallery, Necromancy Laboratory Pentagram, Bat Pentagram
Description "Fire and ice demon. Seems reluctant to fight."

Castlevania: Circle of the Moon[]

The Devil is the most powerful minor enemy in the game and is the final enemy encountered in the Battle Arena, acting like a final boss of sorts of this area. He has a variety of potent Darkness-elemental attacks:

  • Often teleports behind the player in an attempt to take them off guard.
  • His most common attack consists in projecting a dark cloud stream from his hand that moves in a wave-like pattern and has very long range. It's difficult to hit him during this move, as the player will be forced to move far away from the monster to avoid the attack. It's possible for the player to slide under the attack before it begins, though, leaving the Devil vulnerable to a couple strikes.
  • Creates a shield made of dark energy from one of his hands, which will deflect any frontal attacks. This shield will dissipate early if the player manages to get past it as it is forming, although speed will be of the essence; if the player is too slow, they can be damaged by the shield.
  • From time to time, he will create dark pillars of flame that stretch across the floor. A well-timed double jump or making use of the Roc Wing may allow the player to escape harm.
  • His most powerful attack consists in him rising in the air and engulfing himself inside a dark tornado. This temporarily renders most forms of standard attacks ineffective, but long range attacks (such as the Mercury + Golem combination or the Dagger) can hit the Devil while this is occurring.

Since the use of MP is restricted to the player in the Battle Arena, throwing Crucifixes continuously at him while maintaining enough distance is a good option.

Should the player find themself in need of protection, they may find use in the Neptune + Black Dog combination. Even though this leaves them with a lower STR rating due to it taking the place of another, potentially damaging card combination, it effectively renders the Devil as little more than a hardy obstacle, since all of his attacks are of the Darkness element, with the additional benefit of also nullifying the threat of a few other monsters in that particular section of the game.

Devil
Name JPN HP EXP
Devil デビル 1,080/1,530 10,000/30,000
ATK DEF Location
800/980 900/1,060 Observation Tower, Battle Arena
Common Drop Rare Drop
Potion High (2%) Mirror Armor (1.5%)
Resistance Darkness
Note: Second stat listed is when encountered in the Battle Arena.

Castlevania: Harmony of Dissonance[]

The Devil acts as the boss of the Sky Walkway in Castle A. He attacks by spewing fireballs, swiping directly at Juste, producing a sweeping ground laser-like energy ray while he's hovering in the air, or by landing on the ground and letting go another laser-like energy ray horizontally (usually followed by a hook punch if the player is close enough). Direct contact with him causes Curse status (which can be countered if the player has acquired the Eye of Vlad beforehand).

If after hovering, the Devil lands on one of the two platforms located in the room, switching to and throwing standard Axes is recommended, as they'll have the potential of hitting the monster multiple times along their arcing trajectory (up to three or four times). If the Devil lands on the ground and starts gathering energy through his mouth, that means he'll next shoot his straightforward beam; quickly get near him, crouch and start striking him with the whip. Care must be taken, though, because as soon as he finishes this attack, he'll follow it with a quick hook punch that will curse the player, so be ready to dash away at that moment.

A couple of Devils can be found in a room of the Marble Corridor in Castle B as semi-regular enemies. Even though they're encountered near the end of the game, it's not advised to fight them both at the same time, as they're still remarkably resilient. A good way to quickly weaken them is by casting the Soul of Hydra Spell Fusion (Axe + Fire Book), which will summon a hydra that will home toward them and inflict constant damage for a determined period of time while the player can keep a safe distance.

Hod devil
No. Name JPN Lv. HP
47 Devil 27 2,126
Tolerance Weakness Common Drop Rare Drop EXP
- - - - 627
Location (Castle A) Location (Castle B)
Sky Walkway Marble Corridor

Castlevania: Aria of Sorrow[]

In Aria of Sorrow, the Devil fights similarly to his other demonkind, the Flame Demon, the Arc Demon and the Demon Lord, by punching outward –left and right– with each fist and by flying about, attempting to inflict contact damage with his massive body. Nonetheless, he is rather easy to defeat, being the first of his kind to appear in the game. Unlike the other types of demons, the Devil doesn't have any fire elemental attacks.

Aos devil
No. Name JPN HP MP EXP
49 Devil 300 1,000 200
Attack Defense Tolerance Weakness Time Stop
38 30 Darkness Holy Affected
Location Common Drop Rare Drop Soul
Floating Garden, Clock Tower Skull Necklace High Mind Up Devil Form
Description "A creature spawned from the deepest abyss of hell."

Castlevania: Dawn of Sorrow[]

In Dawn of Sorrow, the Devil is a flying monster in the same vein as Arc Demons and Flame Demons. He appears from a large rune when approached and then proceeds to attack with a low flying kick.

Devils can be sporadically encountered in the Demon Guest House, the Subterranean Hell and the Cursed Clock Tower, where they'll suddenly materialize out of thin air when the player gets near a specific spot in certain rooms. However, they also have a chance to appear in The Abyss as one of the three possible enemies summoned by Stolas (along with Erinys and the Flame Demon).

When the Devil dies, he will be sucked into a portal, along with any other objects that break nearby.

His soul, appropriately named Demonic Contract, when activated grants Soma Cruz a great boost in STR, although each second that passes he'll be damaged for 10 HP as a tradeoff.

DOS-Devil
No. Name JPN HP MP ATK
48 Devil デビル Debiru 113 666 44
Tolerance Weakness
Dark Holy
Location Common Drop Rare Drop Soul EXP
Demon Guest House, Subterranean Hell
Cursed Clock Tower, The Abyss
Mind Up (8%) Skull Necklace (4%) Demonic Contract (24%) 178
Description "Hell's keeper."

Castlevania: Order of Ecclesia[]

The Devil retakes his appearance from Symphony of the Night in this game. Not many considerable attacks have been added to his repertoire, although he's more skilled with his fireball attacks.

Nonetheless, he is a favorite among players to level up quickly. In the Final Approach, two Devils can be found near the entrance to one room. The player can enter the room, kill both Devils, exit and reenter the room as many times as necessary, gaining massive experience points and AP each time.

Ctulhu
No. Name JPN HP ATK
84 Devil 444 66
Tolerance Weakness
Flame, Ice, Darkness Slash, Light
Location Drop Glyph EXP AP
Barracks, Library, Final Approach - - 333 5
Description "Manipulates ice and flame while moving sluggishly."

Item Data[]

Item Data: Devil
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Pentagram Icon Pentagram (jpn) - Symphony of the Night
  Bomb - Alucard
[edit]
Damages all enemies [use] Attrib: Hit
ATT +50
Find: Clock Tower, Underground Caverns
Drop: Ctulhu, Diplocephalus, Spellbook, Wraith (Saturn-only)
Bat Pentagram Icon Bat Pentagram (jpn) - Symphony of the Night
  Bomb - Alucard
[edit]
Damages all enemies [use] Attrib: Hit
ATT +99
Find: Reverse Caverns
Drop: Ctulhu
Potion High Icon Potion High (Hi-Potion) - Circle of the Moon
  Recovery Item (Health Potion) - Nathan
[edit]
Recover 250 HP. HP +250
Drop: Wind Armor, Devil, Devil Armor, White Armor, Legion
Mirror Armor Icon Mirror Armor (Mirror Plate) - Circle of the Moon
  Body (Body Armor) - Nathan
[edit]
Armor polished to a mirror like surface DEF +300
Drop: Devil
Skull Necklace AoS Icon Skull Necklace (jpn) - Aria of Sorrow
  Goods - Soma
[edit]
Eerie-looking necklace. DEF +3, LCK -1
Sell: $333
Common Drop: Curly, Devil
High Mind Up AoS Icon High Mind Up (Mind High Up) - Aria of Sorrow
  Magical Item - Soma
[edit]
Restores 50% of your MP. MP +50%
Sell: $400
Buy: $1,000
Find: Hammer's shop, Inner Quarters
Rare Drop: Devil, Arc Demon
Blue Soul Devil - Devil Form - Aria of Sorrow
  Guardian Soul (Form) - Soma
[edit]
Transforms into a demon that rushes at enemies. (Transforms into a demon and rushes at enemies.) Attrib: Sword
Consume: 30 MP/sec
60 ATK
Drop: Devil
Mind Up DoS Icon Mind Up (jpn) - Dawn of Sorrow
  Magical Item - Soma
[edit]
Restores 100 MP. MP +100
Sell: $200
Buy: $400
Find: Hammer's shop, Wizardry Lab, Condemned Tower
Common Drop: Devil
Skull Necklace DoS Icon Skull Necklace (jpn) - Dawn of Sorrow
  Goods - Soma
[edit]
A macabre necklace. DEF +5, INT +2, LCK -1
Sell: $333
Rare Drop: Devil
Guardian Soul Devil - Demonic Contract - Dawn of Sorrow
  Guardian Soul - Soma
[edit]
Enter a pact with the Devil to sharply raise STR. Consume: 10 MP+HP/sec
Rarity: **
Drop: Devil

Gallery[]

Trivia[]

See also[]

Castlevania: Harmony of Dissonance
Characters
Protagonist
Juste Belmont
Supporting cast
Maxim KischineLydie ErlangerMerchant
Antagonists
DeathDracula Wraith
Cameo
Simon Belmont
Bosses
TalosGiant BatLiving ArmorSkull KnightGolemMinotaurDevilGiant MermanMax SlimerPeeping BigLegion (saint)ShadowPazuzuMinotaur Lv2Legion (corpse)Cyclops
Areas
EntranceMarble CorridorThe Wailing WayShrine of the ApostatesRoom of IllusionCastle TreasurySkeleton CaveLuminous CavernChapel of DissonanceSky WalkwayAqueduct of DragonsClock TowerCastle Top Floor
Music
Successor of FateOriginal Soundtrack CD
Guides
Bradygames guideFutabasha guideNTT Pub guide
Archives
InventoryBestiaryMaxim ModeVoice Translations
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