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December 17, 2013
Wait, again? Didn't we seriously just do something like this just one stage ago? ...if you saved Tera and exited Stage 3' by way of defeating Dogether, which obviously such a run doesn't exist at all within my uploads because of the compartmentalization of my Rondo coverage, but you know what I mean. (...do you? Does anybody? Who are you? How did you get here?!)
Stage 4', River: Fortress of the Water Demon
So this side trip is pretty weird, but it's not entirely out of nowhere... just certain parts of it are, obviously. You probably noticed the alcove under the bridge populated by enemies for no apparent reason. You might have noticed the top of a staircase just sorta lying around on this path-forsaken spit of land. You possibly noticed the unique frog statues on land AND one down there for no discernible reason on this, the only screen in the whole game that features them.
Well, basically the two ones on the surface level can be attacked, causing them to depress into the ground. Since there's one at either extreme end of the screen, even if you notice how they can be manipulated, it's not really a given that you'll notice what effect hitting both has. Heck, just like with the spiked ball drop in Stage 3', I didn't even notice until I rewatched this footage with the aid of headphones that there's a sound effect that plays to indicate a change in the landscape nearby.
...a change that I have absolutely no means of explaining whatsoever. For some reason, this breaks some of the planking from the bridge into a ramp that leads to the head of the staircase that one may or may not have noticed down there.
Oh, but we're not satisfied with just that! No, the forces of darkness seem to have learned from their mistake of making Tera too easily reached and now a would-be rescuer must contend with a grotto filled with mermen and partially-submerged platforms.
At the end of our little detour, we find ...a surprisingly normal-looking and furnished room? I wonder then why Tera was forced to kneel in the dirt of a cave in the graveyard?
...Richter, Annette would be mortified to see how you're traipsing about the scenic route to Dracula's castle picking up chicks... and don't even think we didn't notice how you didn't complain when you were left alone with Laura. We all saw what you did!
I find it fairly surprising the extra frames of detail they gave to Iris tearing her sleeve instead of things far more useful and reusable, like blinking and mouth movements...
Speaking of which, it's more silly times with words that I'm assuming most of my target audience can't understand! This time, I'll get us started off!
"Oh, it's a man!"
"What burly arms you have!"
"Yeah, I work out."
"I have no further need for clothing, please accept it piece by piece."
"Please take the rest for yourself."
That's IT?! The scene ends like that?! ...oh, um, Annette! When did you get here?! Did you see all that? The whole time... to shreds you say? I see. Glad you managed to get out of that castle on your own before that scene that technically never actually happened yet... and won't, as this is not our first time through the game. Man, the space time continuum gets funky when you obliterate language barriers by smashing through them...
Therefore, please ignore everything I've said here or Annette will murder us all and space-time will collapse into a singularity... or something. (Do it right next time, Rick! No ad-libbing, jeez!)
After doing our chivalrous (or not) duty... Richter has to hoof it back to where this whole side trip started, whereupon he can choose the forest path or backtrack to the the waterfall route as he pleases.
Or not... he could just slip and die and/or get mauled by a merman, whatever. I'm not telling him how to do his job or anything, y'know?
Castlevania: Rondo of Blood -- Stage 4': Saving Iris