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November 10, 2013
As a sort of "peace offering" for having been so neglectful of those who are clearly hanging on the edges of their seats waiting for more vampire-killing goodness, I've got... a minimalist advancement of the plot! ...in gibberish you can't understand! ...at least under the mostly-valid assumption that you're reading the descriptions in English and watching footage of a game that only saw Japanese language release... at least in its original form.
Since this falls between the fifth and sixth stages, it really wouldn't matter if I uploaded it alongside the tail end of the fifth one or before uploading the next one... so I guess I'm not really being all that generous anyway, especially if it's all but meaningless in the first place. Backhanded gift alert!
In addition to limited animation and large hand-drawn artwork, Rondo of Blood has fully-voiced cutscenes! This is, quite naturally, an immense technical feat and advancement of just what a video game can be and how it can express itself to the player... although, I suppose it might seen quaint and even clunky to some more modern audiences. Personally, I rather appreciate the thought even retrospect... although I rather imagine any esteem some might be willing to grant the effort might be somewhat diminished depending on whether or not they can directly understand what's going on.
Anyway, in case it's (somehow! I can't imagine why!) unclear: this is Annette, Richter's kidnapped fiancée. She's no doubt had quite some time to consider her present predicament and lot in life... really probably not the best decision to become affiliated with a hunter of dark forces when said forces are constantly willing to revive themselves and have a row with the living. Then there's Dracula's whole "vampires as sex symbols and metaphors for alternatives to repressive Victorian societal roles" thing, so being an attractive young set of pixels is probably a bad idea, too.
So, her captor comes to torment her with some surely-riveting philosophical banter and she decides that threatening to kill herself is probably a better move than just passively waiting to be feasted on... or something... I don't really know, but it makes for riveting drama without a whole lot of movement of limited resources being required.
Suddenly, a figure distracts us and steals away the master's attention. This guy is actually someone we SHOULD know as part of the setting of the scenario, since he was present for and orchestrated the ritual to resurrect Dracula, and only seeing him now for the first time doesn't seem like all that important a development if you don't know who the heck he is...
This is the dark priest Shaft. He's one bad mother-- uh, wait, no... that's not right... Apparently Shaft has curried enough favor with Dracula to be allowed to outlive Death in this game as a result of his efforts to ensure his dark lord's revival.
In spite of his fairly crucial and otherwise completely unexplained existence for the plot of Symphony of the Night to have ever kicked off in the first place, there's absolutely no reason for the many people to have played that one to know what the heck any reference to his existence here was supposed to mean. No Export for You! (Until now! And it's still in Japanese! Yeah!)
So anyway, this distraction clearly calls Dracula away from lustfully eyeing Richter's betrothed without any harm yet coming to her, giving us the players hope that things will work out for the best anyway... I guess.
Hey, this could be fun... anybody who has any wacky ideas what's being said, go right ahead and detail them in the comments. I won't ruin this video with any claims of what's ACTUALLY being said. (I'll have OTHER videos that do that sort of thing instead, don't you worry. Were you worried? I guess not...)
Castlevania: Rondo of Blood -- Intermission: Dracula and Annette