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The Golem Card is a DSS Attribute Card in Castlevania: Circle of the Moon. It adds an Earth attribute to a paired Action Card.

Item Data[]

Item Data: Golem Card
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Golem card Golem - Circle of the Moon
  Attribute Card - Nathan
[edit]
The Golem is a mockery of man made from clay. Has the power of Earth. Attrib: Earth
Drop: Electric Skeleton (1%), Minotaur (1.5%)
Mercury + Golem (Earth Whip) - Circle of the Moon
  DSS Effect - Nathan
[edit]
Earth whip to attack distant enemies. Attrib: Earth
Consume: 8 MP/USE
Create: Mercury + Golem
Effect: Range increases, speed decreases.
Venus + Golem (Exploration DEF Boost) - Circle of the Moon
  DSS Effect - Nathan
[edit]
Defense increases as the % of the map uncovered increases. Consume: 16 MP/TIME
Create: Venus + Golem
Effect: Increases DEF based on the amount of the map uncovered.
Jupiter + Golem (Invincibility Duration Boost) - Circle of the Moon
  DSS Effect - Nathan
[edit]
If damaged, the invincibility duration is × 4. Consume: 4 MP/TIME
Create: Jupiter + Golem
Effect: When damaged, the duration of Nathan's invincibility frames will quadruple.
Mars + Golem (Massive Hammer) - Circle of the Moon
  DSS Effect - Nathan
[edit]
Attack with a massive hammer. Causes earthquakes. Attrib: Earth
Consume: 4 MP/USE
Create: Mars + Golem
Effect: Swung overhead, it causes minor damage to any enemy on the ground where you strike. The hammerhead can deal direct damage equivalent to the whip during any part of the swing, though the distance required is extremely precise; hitting an enemy with the shaft of the hammer does nothing. Rather slow attack speed.
Diana + Golem (Quake) - Circle of the Moon
  DSS Effect - Nathan
[edit]
A quake is released with each attack. Attrib: Earth
Consume: 16 MP/USE
Create: Diana + Golem
Effect: Every swing of the whip produces a ground-bound quake similar to the attack of the Earth Demon.
Apollo + Golem (Stalagmite) - Circle of the Moon
  DSS Effect - Nathan
[edit]
A stalagmite is raised to attack. Attrib: Earth
Consume: 30MP/USE
Create: Apollo + Golem
Sequence: ↓ ←(→) ↑ + Attack
Effect: Raises five spikes from the ground. Nathan is invincible for a moment while the attack is activating.
Neptune + Golem (Earth Healing) - Circle of the Moon
  DSS Effect - Nathan
[edit]
Earth attacks heal character while reducing MP. Consume: 3 MP/TIME
Create: Neptune + Golem
Effect: Earth attacks, such as the touch of the Golem enemy, heal Nathan while reducing his MP. Earth attacks lack a clear visual cue to identify them.
Saturn + Golem (Hawk Familiar) - Circle of the Moon
  DSS Effect - Nathan
[edit]
A hawk familiar appears to dive at nearby enemies. Attrib: Earth
Consume: 4 MP/Attack
Create: Saturn + Golem
Effect: Summons a hawk that attacks independently of Nathan. It flies at enemies.
Uranus + Golem (Summon Golem) - Circle of the Moon
  DSS Effect - Nathan
[edit]
A Golem will be summoned to attack. Attrib: Earth
Consume: 100 MP/USE
Create: Uranus + Golem
Sequence: ↓ ←(→) ↑ + Attack
Effect: Causes Earth damage to all enemies onscreen.
Pluto + Golem (Image Projection) - Circle of the Moon
  DSS Effect - Nathan
[edit]
Projects an image of yourself. Consume: 8 MP/TIME
Create: Pluto + Golem
Effect: Puts a shadowy form of Nathan a few paces ahead of him. It attacks in tandem with Nathan.

Combinations[]

Main article: Dual Set-Up System/Combinations

Trivia[]

  • The Golem had also previously appeared in card form in the game Castlevania: Bloodlines, where a card depicting the monster is summoned by Death, among other similar cards, and when struck, the player is teleported to fight it in a miniboss battle.

See also[]

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