Time Stop is the ability to stop time while the caster is still able to move. The Stopwatch sub-weapon has been able to perform this spell since the earliest Castlevania games, but the spell can be cast in other ways, here are a few examples:
- Soma Cruz is able to perform this spell using the Chronomage's soul in Castlevania: Aria of Sorrow and the Zephyr's soul in Dawn of Sorrow.
- Hector's Wood Rod Mage-Type innocent devil is also able to gain the Time Stop spell.
- Alucard is able to perform the water spell Time Freeze in Encore of the Night, which delays the time when the hourglass next flips.
- Aeon can use this ability as well through his special attacks. A number of enemies can cast this spell as well, such as the Chronomage, Zephyr and Saint Germain.
Game specific information[]
Castlevania: Aria of Sorrow[]
This ability is obtained from the Chronomage's soul. Using it stops time, allowing Soma to slow down the Sky Fish and be able to kill it (the Sky Fish is so fast that it won't come to a complete stop). It can be also used to counter the Chronomage's own Time Stop spell if player starts a New Game+ (which carries over almost all souls and items), since if used, the Chronomage's ability will not work on the player (and vice versa, Time Stop won't affect the Chronomage).
Enemy Data[]
Time Stop Immunity[]
This is list of enemies that are known (that means that not all monsters were checked) to be immune to the Time Stop soul.
Enemy Data: Time Stop Immune Monsters | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
This beast appears to be part woman, part spider. | Weak: Sword HP: 100 MP: 200 Exp: 32 Atk: 18 Def: 13 Timestop: Unaffected |
Common Drop: Potion Soul: Ensnaring Net |
Study, Dance Hall |
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Sucks away your soul as you dream. Appears as a beautiful woman. | Strong: Darkness Weak: Sword HP: 220 MP: 999 Exp: 60 Atk: 30 Def: 30 Timestop: Unaffected |
Common Drop: Pendant Soul: Wisdom of Abstinence |
Inner Quarters, The Arena |
||
This demon leaps out from mirrors and attacks his prey. | Strong: Darkness Weak: Holy HP: 220 MP: 999 Exp: 60 Atk: 30 Def: 10 Timestop: Unaffected |
Soul: Mirror World |
Inner Quarters |
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Rabbit that uses a clock to stop time. Strict in regards to tardiness. | Strong: Darkness Weak: Holy HP: 80 MP: 100 Exp: 30 Atk: 30 Def: 0 Timestop: Unaffected |
Common Drop: Pudding Soul: Time Stop |
Inner Quarters |
Abil: Attack freezes time. | |
A man-llike[sic] figure molded out of soil and animated by magic. | Strong: Everything HP: 200 MP: 1 Exp: 180 Atk: 40 Def: 40 Timestop: Unaffected |
Rare Drop: High Potion Soul: Great General's Power |
Floating Garden, Clock Tower |
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A worm that subsists on skulls. | Weak: Sword HP: 666 MP: 666 Exp: 444 Atk: 45 Def: 35 Timestop: Unaffected, Ripple laser is affected |
Rare Drop: Rahab's Sword Soul: Ripple Laser |
Underground Reservoir |
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A man-llike[sic] figure molded out of soil and animated by magic. | HP: 1,200 MP: 1,200 Exp: 1,000 Atk: 55 Def: 15 Timestop: Unaffected |
Rare Drop: Milican's Sword Soul: Guardian Golem |
Dance Hall (as a boss), Underground Reservoir |
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Uses the powers of darkness to wreak havoc upon the world. | Strong: Darkness Weak: Holy HP: 500 MP: 2,000 Exp: 400 Atk: 46 Def: 35 Timestop: Unaffected |
Rare Drop: High Mind Up Soul: Magic Back |
Inner Quarters (past Chronomage), Underground Reservoir, The Arena |
||
A creature that moves at high speed. Invisible to catch with the naked eye. | HP: 100 MP: 100 Exp: 3,000 Atk: 30 Def: 25 Timestop: Reduces speed to sane (but still high) levels, allowing one to kill it. |
Soul: Blessing |
Underground Reservoir (Big Golem room and the long corridor under Underground Reservoir's teleport) |
Abil: Insane speed. | |
Skeleton wizard whose powers come from the hole drilled into his head. | Strong: Darkness Weak: Holy HP: 400 MP: 1 Exp: 320 Atk: 45 Def: 35 Timestop: Unaffected |
Soul: Skeleton Beam |
The Arena, Chaotic Realm |
||
His vengeful spirit possesses a floating sword. | HP: 1,200 MP: 780 Exp: 1,500 Atk: 80 Def: 45 Timestop: Unaffected |
Soul: Alastor Familiar |
Chaotic Realm |
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A huge skeleton with no lower body that crawls along the ground. | Strong: Darkness Weak: Holy HP: 2,000 MP: 81 Exp: 1,200 Atk: 75 Def: 50 Timestop: Unaffected |
Rare Drop: Durandal Soul: Big Skull |
The Arena, Chaotic Realm |
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Though he's dead, this horseback warrior still seeks out battles. | Strong: Darkness Weak: Holy HP: 600 MP: 999 Exp: 1,000 Atk: 55 Def: 35 Timestop: Partially unaffected (if attacks while time is stopped, it will still continue to attack without moving) |
Soul: Crush Wheel |
The Arena, Chaotic Realm |
||
This enticing beauty is really a nightmare in disguise. | Strong: Darkness Weak: Sword HP: 550 MP: 3,000 Exp: 360 Atk: 54 Def: 40 Timestop: Unaffected |
Common Drop: Heart Pendant Rare Drop: Pudding Soul: Death Touch |
The Arena, Top Floor, Chaotic Realm |
||
An always angry minion of hell. Not enough calcium in his diet. | Weak: Sword, Curse HP: 500 MP: 300 Exp: 550 Atk: 45 Def: 40 Timestop: Unaffected |
Rare Drop: Muramasa Soul: Berserker |
The Arena, Top Floor, Chaotic Realm |
||
A man-llike[sic] figure made of iron and animated by magic. Extremely tough. | Strong: Everything HP: 9,999 MP: 1 Exp: 500 Atk: 70 Def: 255 Timestop: Unaffected |
Soul: Tireless Spirit |
Top Floor, Chaotic Realm |
||
This dark king rules over most of the demon population. | Strong: Darkness Weak: Holy HP: 1,800 MP: 9,999 Exp: 3,000 Atk: 78 Def: 45 Timestop: Unaffected |
Common Drop: Mana Prism Rare Drop: Demon's Mail Soul: Dark Inferno |
Chaotic Realm |
||
Specially chosen to defend important areas of the castle. | Strong: Everything HP: 1,200 MP: 999 Exp: 2,000 Atk: 75 Def: 50 Timestop: Unaffected |
Common Drop: Gold Plate Rare Drop: Final Sword Soul: Final Guard |
Top Floor, Chaotic Realm |
||
A fiend born from the hell fires. | Strong: Flame, Darkness Weak: Water, Holy HP: 500 MP: 5,000 Exp: 400 Atk: 55 Def: 35 Timestop: Unaffected |
Rare Drop: Laevatain Soul: Hellfire |
Underground Cemetery, Forbidden Area |
- See more at Time Stop/Enemy Data 2.
Castlevania: Dawn of Sorrow[]
The ability to stop time is called Clockwork in Dawn of Sorrow, and it can be obtained after defeating Zephyr and absorbing his soul. Oddly enough, even if the in-game description for this soul states it that it allows to "stop time", it is only needed to get through the main entrance to the Silenced Ruins. In this room, a silhouette of the Chronomage can be seen carved on a column (a clock is also present on the column, symbolizing the ability) which is blocking further progress, and upon first entering, a cannon will fire toward it. However, the time stopping spell of the Chronomage will automatically take effect, stopping the cannonball in the air. Soma Cruz must then activate Zephyr's soul to counter the spell and allow the flow of time to resume. This is the only purpose this soul has in the game, and it is totally useless in combat.
Castlevania: Curse of Darkness[]
Time Stop is the default ability of a Wood Rod Mage-Type Innocent Devil (the first Mage-Type Hector encounters in the game). When activated, time will stop for several seconds, allowing Hector to deal with all surrounding opposition or escape from precarious situations (40 MP). This ability plays a special role in the battle against Saint Germain, as it's the only way to counteract all of his own time manipulation spells. When Hector has depleted his two HP bars, he'll cast a time reversal spell to recover another one. However, if Hector orders his Mage-Type to cast Time Stop at that moment, Saint Germain will only recover half of a bar. It is also the key to solve two puzzles (mainly for trial purposes) - running through a door before all candles are unlit, and running up a staircase that supposedly lasts only for 3 seconds.
Castlevania: Portrait of Ruin[]
Time Stop is one of Charlotte Aulin's magic spell skills in Portrait of Ruin. It is a high level spell that stops time. It is also used in the introductory cutscene when Jonathan Morris charges toward the twin sisters, Stella and Loretta.
Item Data[]
Item Data: Time Stop | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
Ability to stop time. | Consume: 96 MP |
Rarity: 6 Drop: Chronomage |
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Stop time. | Consume: 80 MP |
Rarity: Always get the soul. Drop: Zephyr |
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Magic that stops time. Halts all movement in the world for a brief period. | Consume: 40 Hearts |
First Obtained: Innate Ability |
Special: Counters Saint Germain's time-manipulating spells. | |||||
A high-level spell that stops time. | Consume: 50 MP |
Find: Entrance Conditions: Complete "Hands of the Clock" quest. |
Effect: Stops time for 5 seconds. Special: Fully charged: Stops time for 10 seconds. | |||||
Delays next hourglass flip by 5 seconds. | Attrib: Water Consume: 15 MP |
Conditions: Water affinity >= 5 |
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Delays next hourglass flip by 10 seconds. | Attrib: Water Consume: 35 MP |
Conditions: Water affinity >= 12 |