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Not to be confused with Ability Points.
Attribute Points
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"Glyphs gain strength with use. When you defeat an enemy using glyphs of a specific attribute: slash, strike, flame, ice, lightning, darkness, or light, it strengthens glyphs associated with that attribute."
— In-game description.

Attribute Points, commonly abbreviated as AP, are a statistic found in Castlevania: Order of Ecclesia. They determine how skillful Shanoa becomes with a certain physical or magical affinity (attributes), acting similarly to how Experience affects development of a character's stats.

Mechanics[]

Attribute Points help in developing Shanoa's affinity to both her physical and elemental attributes (Strike, Slash, Flame, Ice, Thunder, Light and Darkness). These are primarily gained every time she defeats an enemy, although the amount of points earned depend on its type; more powerful enemies generally reward more AP. Depending on the type of Glyph used, certain attributes will raise. Many glyphs can raise more than one attribute at a time (for example, Nitesco raises both Flame and Light), so she can effectively raise various attributes at once. Absorbing a Glyph also rewards Shanoa with AP +1 for all seven attack attributes. The amount of Attribute Points accumulated for each attribute can be consulted in the Pause menu.

Each time an attribute reaches a certain amount of Attribute Points, it will upgrade, allowing Shanoa to deal more damage with glyphs affected by that attribute. Attribute Points are converted into a percentage boost to the ATK of the related Glyphs of the same attribute. The growth rate is very slow, though, as it takes around 327 points just to obtain a 1% boost. The maximum (capped) Attribute Points is 65,535 points, roughly tripling all damage dealt by affected Glyphs.

Wearing the Master Ring will double the amount of Attribute Points received for each kill. This ring is a present from Nikolai if Shanoa manages to complete all of the villagers' quests in Wygol Village. This effect is multiplicative; if Shanoa completes all of the villagers' quests twice (once for two playthroughs), and receives a second Master Ring, equipping both will quadruple Attribute Point gains.

Albus also gains Attribute Points per kill for the different damage types (except for Strike) and he does so in a faster rate compared to Shanoa, which is actually quadrupled similarly to equipping two Master Rings.

Attribute Drops[]

Main article: Attribute Drops

A third, and somewhat easier way exists to increase the amount of Attribute Points for some attack attributes. Throughout the game, Shanoa can find Attribute Drop items. A single use of these items increases the Attribute Points by 1,000 for a specific damage type only.

Early in the game, Shanoa may acquire them by breaking certain walls or by crouching at specific spots in a level, revealing blue treasure chests. Others can be obtained as rewards for completing Serge and Anna's quests, but most of them can be found throughout the various areas that make up Dracula's Castle.

See also[]

Castlevania: Order of Ecclesia
Characters
Members of Ecclesia
ShanoaAlbusBarlowe
Villagers
NikolaiJacobAbramLauraEugenAeon
MarcelGeorgeSergeAnnaMonicaIrinaDaniela
Bosses
ArthrovertaGiant SkeletonBrachyuraManeaterRusalkaGoliathGravedorcus
WallmanBlackmoreEligorDeathDracula
Areas
The search for Dominus
Argila SwampEcclesiaGiant's DwellingKalidus ChannelLarge CavernLighthouse
Minera Prison IslandMisty Forest RoadMonasteryMystery ManorOblivion RidgeRuvas Forest
Skeleton CaveSomnus ReefTraining HallTristis PassTymeo MountainsWygol Village
Castle areas
Arms DepotBarracksCastle EntranceFinal ApproachForsaken Cloister
LibraryMechanical TowerUnderground Labyrinth
Music
An Empty TomeCastlevania: Order of Ecclesia Original Soundtrack
Guides
BradyGames Order of Ecclesia Official Strategy GuideKonami Akumajō Dracula: Ubawareta Kokuin Official Guide
Archives
BestiaryInventoryAlbus ModeUse of Latin in the game
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