Fighter Mode is an alternate mode in Castlevania: Circle of the Moon. It is unlocked by completing the game in Magician Mode and can be played by starting a new game and using the name GRADIUS (a reference to another series made by Konami) at the Name Entry Screen.
Unlike the rest of the game's modes, Fighter Mode does not allow the use of DSS cards, thus greatly limiting Nathan's options in battle. This effectively makes the MP and Intelligence stats worthless in the long run, as DSS cards are the only way for Nathan to actively use up his MP in the game. As a result of this, the only course of action for the player is to emphasize on his physical stats.
To compensate for this, a Fighter begins the game with the following stats:
- HP: 200 (+20 HP per level up, normally 100 and +10 respectively)
- Strength: 141 (+14 STR per level up, normally 100 and +10 respectively)
- Defense: 200 (+20 DEF per level up, normally 100 and +10 respectively)
- Intelligence: 50 (+5 INT per level up, normally 100 and +10 respectively)
- MP: 50 (+5 MP per level up, normally 100 and +10 respectively)
In the long run, Fighter Mode is most likely the easiest of the game's modes to complete, as Nathan can withstand much more punishment compared to Normal Mode, and deals more damage with his whip and sub-weapons. The lack of magic, however, can pose a problem if HP gets low. The reason is because the only way for Nathan to heal from injuries in this mode is to use items such as Potions, or use the game's Save Points.
|Castlevania: Circle of the Moon|
Sealed Room - Catacomb - Abyss Stairway - Audience Room - Triumph Hallway - Outer Wall - Machine Tower - Eternal Corridor - Chapel Tower - Underground Gallery - Underground Warehouse - Underground Waterway - Observation Tower - Ceremonial Room - Battle Arena