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Entrance (Symphony of the Night)

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Doppel This page is about the stage. For the general environment, see Castle Entrances.


The Entrance is the first stage in Castlevania: Symphony of the Night and is entered as the hero crosses the draw bridge in the opening sequence. It leads into the Alchemy Laboratory. Its counterpart in the Inverted Castle is the Reverse Entrance. The theme music of this area is Dracula's Castle.

Contents

Castlevania: Symphony of the NightEdit

DialogEdit

Dialog Data: Dialog
Image / Participants Transcript Information
Playstation Version (edit)
Alucard DialogAlucardDeath DialogDeath First Encounter With Death
Death: Ah, Alucard. What is your business here?

Alucard: I've come to put an end to this.
Death: Still befriending mortals... I'll not ask you to return to our side. But I demand you cease your attack.
Alucard: I will not.

Death: You shall regret those words... We will meet again. (steals Alucard Sword, Alucard Shield, Alucard Mail, Dragon Helm and Necklace of J)

Video:
Castlevania SOTN- Meeting Death(00:34)
219 views

Game: Castlevania: Symphony of the Night
Location: Entrance
When: Shorty after arriving at the Castle
Dracula X Chronicles Version (edit)
Alucard DialogAlucardDeath DialogDeath First Encounter With Death
Death: Ah, Alucard. What is your business here?

Alucard: I've come to put an end to this.
Death: Ever the insolent boy, but there'll be no games here. If you will not behave, begone.
Alucard: I will do neither. Step aside, old man.

Death: Ha! Such arrogance. Very well... but I shall see you very soon.(steals Alucard's equipment)
Video:
Chat with death(00:51)
254 views

Game: Castlevania: Symphony of the Night (DXC)
Location: Entrance
When: Shorty after arriving at the Castle

Enemy DataEdit

Enemy Data: Castle Entrance
Image Name - Game
Description
Statistics Items Location
Warg-1- 8. Warg  (Anfauglir) [ edit ]
Symphony of the Night
Wolves which guard castle entrance. Weak: Fire
Level: 2
HP: 21
Exp: 10
Entrance
Sotn-zombies-1- 5. Zombie  [ edit ]
Symphony of the Night (Strategy)
Fresh Corpses. Magically animated. Weak: Holy, Fire
Level: 1
HP: 1
Exp: 5
Drop: $100, Cloth Tunic
Entrance
Sotn-bat-1- 3. Bat  [ edit ]
Symphony of the Night (Strategy)
Vampire bats. Feared as servants of evil. Level: 1
HP: 1
Exp: 10
Drop: Potion, Monster Vial 2
Cave, Entrance, Floating Catacombs, Royal Chapel, Underground Caverns
Sotn-fman-1- 6. Merman [Lv. 2]  [ edit ]
Symphony of the Night (Strategy)
Legendary "creature". Attacks all invaders. Strong: Water
Weak: Fire, Thunder
Level: 2
Exp: 12
Drop: Zircon, Monster Vial 1
Entrance
Fishman-p-1- 10. Merman [Lv. 3]  [ edit ]
Symphony of the Night (Strategy)
Fireball-spitting Merman. Largest of merman kind. Strong: Water
Weak: Fire, Thunder
Level: 3
HP: 10
Exp: 12
Drop: Zircon, Monster Vial 1
Entrance
Bloodyzombie-1- 13. Bloody Zombie  [ edit ]
Symphony of the Night
Eastern Church soldiers dispatched 300 years ago. Weak: Holy, Fire
Level: 4
HP: 24
Exp: 15
Drop: Cloth Tunic, Basilard
Alchemy Laboratory, Entrance, Olrox's Quarters
Owlknight-1- 62. Owl Knight  (Owl Armor) [ edit ]
Symphony of the Night
Heavily armored knight. Attacks with trained owl. Strong: Cut
Level: 15
HP: 180
Exp: 50
Drop: Cutlass, Medal
Colosseum, Entrance
Scimitar-sotn-1-Scimitar-g-1-Scimitar-o-1- 9. Bone Scimitar  (Skeleton Soldier) [ edit ]
Symphony of the Night
Ferocious skeleton swordsman. Level: 3
HP: 18
Exp: 15
Drop: Short Sword, Red Rust
Alchemy Laboratory, Colosseum, Entrance
Blade-1- 83. Blade  (Red Smasher) [ edit ]
Symphony of the Night
Eldest Giant brother. Wields two huge daggers. Level: 21
HP: 380
Exp: 100
Drop: Hunter Sword, Gold Plate
Black Marble Gallery, Entrance, Olrox's Quarters
Gurkha-1- 84. Gurkha  (Gurkha Master) [ edit ]
Symphony of the Night
Giant brother. Wields a gurkha knife. Level: 21
HP: 420
Exp: 120
Drop: Combat Knife, Gold Plate
Black Marble Gallery, Entrance
Early Fight
Sotn-gaibon-1-Gaibon2-1- 18. Gaibon  [ edit ]
Symphony of the Night
Fire-breathing flying demon. Level: 6
HP: 200
Exp: 200
Guard: Life Vessel
Alchemy Laboratory, Cave, Entrance
Sotn-slogra-1- 21. Slogra  (Berrigan) [ edit ]
Symphony of the Night
Demon with enchanted spear. Level: 6
HP: 200
Exp: 200
Alchemy Laboratory, Cave, Entrance

Item DataEdit

Hover mouse over the "(...)" in the Found column for more details on how to find an item in the Entrance.
Item Data: Castle Entrance
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Dx-roast-1- Pot Roast (Tasty Meat) - Symphony of the Night [ edit ]
Castlevania pot roast [use] Food (Meat)
Alucard 
HP +50
Find: Entrance (hidden) (...) (all)
Drop: Flail Guard
Sotn-turkey-1- Turkey (jpn) - Symphony of the Night [ edit ]
Roast turkey [use] Food (Meat)
Alucard 
HP +80
Find: Entrance (hidden) (...) (all)
Drop: Flea Rider
Item-hcont-1- Heart Vessel [alt] - Symphony of the Night [ edit ]
Increases the player's maximum heart capacity. Item (standard)
all 
Heart +30
Find: Entrance (hidden) (...) (all)
Effect: Increases Max Hearts (Alucard-only)
Sotn-rel-coz-1- Cube of Zoe (Materialize Cube) [alt] - Symphony of the Night [ edit ]
Causes items to materialize Relic (Cube)
Alucard 
Find: Entrance
Sotn-axe-1- Axe - Symphony of the Night [ edit ]
Travels in an arc, ideal for defeating overhead foes.(...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy / Cut
Consume: # Hearts 4 (Alucard / Maria), 1 (Richter) 
ATK +10
Find: Entrance (requires Cube of Zoe) (...)
Effect: Thrown in arc (Alucard, Richter); 4 thrown in homing arc (Maria)
Special: Item Crash (Richter, 10 hearts)
Sotn-watch-1- Stopwatch [alt] - Symphony of the Night [ edit ]
Freezes time for all on-screen enemies. Some foes are immune.(...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Consume: #Hearts: 20 (Alucard), 10 (Richter / Maria)  Find: Entrance (requires Cube of Zoe) (...)
Effect: Freezes time
Special: Item Crash for longer duration (Richter Only, 20 hearts)
Sotn-shldptn-1- Shield Potion (jpn) - Symphony of the Night [ edit ]
Temporarily raises DEF [use] Medicine (Stat Potion)
Alucard 
DEF +20
Find: Entrance (accessible from Marble Gallery) (all)
Drop: Skeleton
Item-levup-1- Life Vessel [alt] - Symphony of the Night [ edit ]
Increases the player's maximum HP (life) capacity. Item (standard)
all 
Max HP + 10
Find: Entrance (accessible from Marble Gallery) (...) (all)
Drop: Most bosses.
Effect: Restore all life and increases Max HP
Item-hcont-1- Heart Vessel [alt] - Symphony of the Night [ edit ]
Increases the player's maximum heart capacity. Item (standard)
all 
Heart +30
Find: Entrance (accessible from teleporter from Outer Wall) (all)
Effect: Increases Max Hearts (Alucard-only)
Item-levup-1- Life Vessel [alt] - Symphony of the Night [ edit ]
Increases the player's maximum HP (life) capacity. Item (standard)
all 
Max HP + 10
Find: Entrance (accessible from Underground Caverns) (all)
Drop: Most bosses.
Effect: Restore all life and increases Max HP


Related StagesEdit

  • Alchemy Laboratory - The next stage for Alucard.
  • Marble Gallery - Connected area (initially accessible from Marble Gallery)
  • Outer Wall - Connected area via the teleporter (initially accessible from the Outer Wall). Other areas later become accessible through teleporter as their teleporters are found.
  • Underground Caverns - Connected area first accessible from the Underground Caverns.

Castlevania: Symphony of the Night (LCD)Edit

The Entrance is the first stage of the LCD version of Castlevania: Symphony of the Night. Zombies and Medusa Heads are fought here. Defeating the boss Medusa will give Alucard a Sword to replace his Dagger.


Enemy Data: Castlevania: Symphony of the Night (LCD)
Image Name - Game
Description
Statistics Items Location
SLCD Zombie Zombie 
Symphony of the Night LCD
' 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep
SLCD Medusa Head Medusa Head 
Symphony of the Night LCD
' 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep
LCD SOTN Medusa Medusa 
Symphony of the Night LCD
' Guard: Sword
1. Entrance

Castlevania Puzzle: Encore of the NightEdit

The Castle Entrance in Castlevania Puzzle: Encore of the Night includes some enemies from the original Castle Entrance and from its inverted version, the Reverse Entrance.

Enemy Data: Castlevania Puzzle: Encore of the Night
Image Name - Game
Description
Statistics Items Location
Zombie 
Encore of the Night
' HP: 20
Exp: ~30
Drop: Apple; Two of Crosses
Steal: 1 copper
Entrance
Merman 
Encore of the Night
' HP: 40
Exp: ~50
Drop: Apple, Cheese; Hide Cuirass, Leather Hat, Alucart Shield
Steal: ~10 copper
Entrance
Nova Skeleton 
Encore of the Night
''Abil: Nova Blast - Destroys all blocks on the player's side dealing (unknown formula) damage to the player.
HP: 540
Exp: ~1000
Drop: Hamburger; ???
Steal: ~10 silver, 50 copper
Entrance
Dodo Bird 
Encore of the Night
''Abil: ???
HP: 600
Exp: ~1030
Drop: Hamburger; Ace of Skulls
Steal: ~12 silver, 60 copper
Entrance

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