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For the general environment, see Castle Entrances.

The Entrance (城入り口 Shiro Iriguchi?, lit. "Castle Entrance") is the first stage in Castlevania: Symphony of the Night and is entered as the hero crosses the draw bridge in the opening sequence. It leads into the Alchemy Laboratory. Its counterpart in the Reverse Castle is the Reverse Entrance. The theme music of this area is Dracula's Castle.

Geography[]

The Entrance appears surrounded by a thick forest and houses a drawbridge for entry to and from the the castle and the outside world. Long hallways with tall windows connect to the castle gate, some windows swing open due to the violent storm outside upon first entering. A small treasure alcove is placed high above the entrance grounds and does not appear to be reachable by means other than flying. Stairs in the back corridors lead to higher elevations of the castle.

Upon first entering the castle, the stormy weather will leave the hallways darkened, but once the player traverses halfway through the first hall, the lights go on and the general theme plays out throughout.

The Entrance acts somewhat as a central HUB, connecting to many other portions of the Castle.

Version differences[]

Sega Saturn version[]

The unfinished area beneath the draw bridge is accessible in the Sega Saturn version of the game. It leads to the Underground Garden. The hatch will open after visiting the Alchemy Laboratory once.

While playing as Richter Belmont, the area's theme music is Bloody Tears; while playing as Maria Renard, it is Vampire Killer.

Castlevania: The Dracula X Chronicles[]

In the Dracula X version, the swirling background during the first meeting with Death is not present.

Dialogue[]

Dialogue Data: Entrance (edit)
Image / Participants Game / Location / Title
Details
Transcript(s) (click Expand to view when necessary)
Castlevania: Symphony of the Night / Entrance / First Encounter with Death

When: Shorty after arriving at Dracula's Castle

Summary: Death meets Alucard in an outdoor area overlooking impaled skeletons. He confirms that Alucard is still on the side of humans and intends to interfere with them. He steals the high-grade equipment Alucard was donning, then laughs and takes his leave for now.


North America version (original) - [transcript][video]:

Death: Ah, Alucard. What is your business here?

Alucard: I've come to put an end to this.
Death: Still befriending mortals... I'll not ask you to return to our side. But I demand you cease your attack.
Alucard: I will not.

Death: You shall regret those words... We will meet again.
Castlevania-_SOTN-_Meeting_Death


North America version (new) - [transcript][video]:

(Alucard enters a castle entrance. Death show up with a big scythe and greets him)

Death: Ah, Alucard. What is your business here?
Alucard: I've come to put an end to this.
Death: Ever the insolent boy... but there'll be no games here. If you will not behave, begone.
Alucard: I will do neither. Step aside, old man.
Death: Ha! Such arrogance. Very well... but I shall see you very soon.

(Death steals all of Alucard's equipment and scatters them throughout the castle. He then leaves with laughter)
Chat_with_death (dialogue at 0:07)


Japan version (japanese text) - [transcript][video]:

Death: これは、アルカード様。

一体、何をしに参られましたか?
Alucard: 知れた事だ。
そこ退いてもらおう。
Death: 未だ人間の味方をなさるか…。
我らの元に戻れとは申しませぬ。
せめて、手を引いていただきたい。
Alucard: それは、できぬ相談だ。
Death: 仕方ありませぬな…。
この場は一旦退きましょう。
今一度、よくお考えくだされ。

Playstation:
PSP:


Japan version (fan translated) - [transcript][video]:

(Alucard enters a castle entrance. Death show up with a big scythe and greets him)

Death: Oh, if it isn't Master Alucard... What could possibly have brought you here?
Alucard: You already know that... Now stand aside.
Death: I presume you are still befriending humans, yes? I dare not ask you to rejoin us... But do not raise your arms against us, at the very least.
Alucard: I cannot meet your request.
Death: Then I am left with no choice... I shall withdraw from here. Just use this opportunity to reconsider things...

(Death steals all of Alucard's equipment and scatters them throughout the castle. He then leaves with laughter)
Castlevania_Symphony_of_the_Night-100%_no_damage-Part_1-Rondo_of_Blood (dialogue at 8:18)

Item Data[]

Hover mouse over the "(...)" in the Found column for more details on how to find an item in the Entrance (Symphony of the Night).
Item Data: Castle Entrance
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Items Found
Pot Roast Icon Pot Roast (Delicious Meat) - Symphony of the Night
  Food (Meat) - Alucard
[edit]
Castlevania pot roast [use] HP +50
Find: Entrance (hidden) (...) (all)
Drop: Flail Guard
Turkey Icon Turkey (jpn) - Symphony of the Night
  Food (Meat) - Alucard
[edit]
Roast turkey [use] HP +80
Find: Entrance (hidden) (...) (all)
Drop: Flea Rider
Heart Vessel Icon Heart Vessel [alt] - Symphony of the Night
  Item (standard) - any
[edit]
Increases the player's maximum heart capacity. Max Hearts +5
Find: Entrance (hidden) (...) (all)
Effect: Increases Max Hearts (Alucard-only); restores 30 Hearts (Richter and Maria-only)
Cube of Zoe Icon Cube of Zoe (Materialize Cube) [alt] - Symphony of the Night
  Relic (Cube) - Alucard
[edit]
Causes items to materialize Find: Entrance
Effect: Causes pick-up items, such as Hearts, to drop from candles
Axe Icon Axe - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
Travels in an arc, ideal for defeating overhead foes. (...) Attrib: Holy/Cut
Consume: 4 Hearts (Alucard/Maria), 1 (Richter)
ATT +10 (Alucard); ATT +50 (Richter); ATT +20 (Maria)
Find: Entrance (requires Cube of Zoe) (...) (all)
Drop: Axe Knight
Effect: Arc Throw (Alucard/Richter); Triple Axe (Maria)
Special: Item Crash (Spiral Axe, Richter only; Cost: 10 Hearts; ATT +50, Attrib: Holy/Cut)
Stopwatch Icon Stopwatch [alt] - Symphony of the Night
  Sub-Weapon - Alucard, Richter, Maria (Saturn only)
[edit]
Freezes time for all on-screen enemies. Some foes are immune. (...) Consume: 20 Hearts (Alucard), 10 (Richter/Maria)
Find: Entrance (requires Cube of Zoe) (...) (all)
Effect: Time Stop
Special: Item Crash for longer duration (Richter only; Cost: 20 Hearts; ATT +15, Attrib: Thunder/Hit)
Shield Potion Icon Shield Potion (jpn) - Symphony of the Night
  Medicine (Stat Potion) - Alucard
[edit]
Temporarily raises DEF [use] DEF +20
Find: Entrance (accessible from Marble Gallery) (all)
Drop: Skeleton
Effect: DEF +20 for 68 seconds
Life Vessel Icon Life Vessel [alt] - Symphony of the Night
  Item (standard) - any
[edit]
Increases the player's maximum HP (life) capacity. Maximum HP +5 (Alucard); maximum HP +10 (Richter and Maria)
Find: Entrance (accessible from Marble Gallery) (...) (all)
Drop: Most bosses
Effect: Restores all life and increases Max HP
Heart Vessel Icon Heart Vessel [alt] - Symphony of the Night
  Item (standard) - any
[edit]
Increases the player's maximum heart capacity. Max Hearts +5
Find: Entrance (accessible from teleporter from Outer Wall) (all)
Effect: Increases Max Hearts (Alucard-only); restores 30 Hearts (Richter and Maria-only)
Life Vessel Icon Life Vessel [alt] - Symphony of the Night
  Item (standard) - any
[edit]
Increases the player's maximum HP (life) capacity. Maximum HP +5 (Alucard); maximum HP +10 (Richter and Maria)
Find: Entrance (accessible from Underground Caverns) (all)
Drop: Most bosses
Effect: Restores all life and increases Max HP
Jewel Sword Icon Jewel Sword (jpn) - Symphony of the Night
  Short Sword - Alucard
[edit]
Transforms enemies into jewels
Japan Turn enemies into jewels
Attrib: Cut
ATT +15
Find: Entrance (hidden room left of the Merman pit) (...) (all)
Drop: Discus Lord
Effect: Horizontal Slash; sometimes changes killed enemies to jewels; in Saturn version, stats increase when jewels are equipped
Special: ↓↘→ + [Attack]: Coin Throw – swing creates a random number of $1 coins (1-8)
Items Dropped
Cloth Tunic Icon Cloth Tunic (jpn) - Symphony of the Night
  Body (Clothes) - Alucard
[edit]
Simple cloth tunic DEF +1
Drop: Bloody Zombie, Zombie
Gold Plate Icon Gold Plate (Gold Chest) - Symphony of the Night
  Body (Body Armor) - Alucard
[edit]
Gold breastplate DEF +8
Find: Clock Tower
Drop: Blade, Gurkha, Hammer
Potion Icon Potion (jpn) - Symphony of the Night
  Medicine (Health Potion) - Alucard
[edit]
Restores some HP [use] HP +50
Buy: $800
Find: Throughout castle (all)
Drop: Bat, Corpseweed, Will O' Wisp (Saturn-only)
First Obtained: (May start with)
Monster Vial 1 Icon Monster Vial 1 (Capsule Monster 1) - Symphony of the Night
  Projectile - Alucard
[edit]
Summons merman ally [use] Attrib: Hit
ATT +40 (listed), ATT +0 (actual)
Find: Starts with (Saturn only)
Drop: Merman
Effect: Summon Merman (3 Fireballs) (despite its listed ATT value, often its actual damage output is equal to Alucard's unarmed ATT, possibly due to a bug, although it occasionally unbugs for a while)
Monster Vial 2 Icon Monster Vial 2 (Capsule Monster 2) - Symphony of the Night
  Projectile - Alucard
[edit]
Summons bat ally [use] Attrib: Hit
ATT +25 (listed), ATT +0 (actual)
Drop: Bat
Effect: Summon Bat (despite its listed ATT value, often its actual damage output is equal to Alucard's unarmed ATT, possibly due to a bug, although it occasionally unbugs for a while)
Zircon Icon Zircon (jpn) - Symphony of the Night
  Other (Jewel/Ring) - Alucard
[edit]
Sparkling ring [salable] ATT + 1 (with Jewel Sword - Saturn only)
Sell: $150
Find: Underground Caverns, Royal Chapel, Outer Wall, Reverse Keep, Reverse Caverns, Anti-Chapel, Reverse Entrance, Reverse Colosseum
Drop: Merman, Blue Raven
Create: Jewel Sword
Medal Icon Medal (jpn) - Symphony of the Night
  Other (Brooch) - Alucard
[edit]
DEF+1 ATT+1 DEF +1, ATT +1
Buy: $3,000
Drop: Owl Knight
Basilard Icon Basilard (jpn) - Symphony of the Night
  Short Sword (Dagger) - Alucard
[edit]
Basic short sword
Japan Common dagger
Attrib: Cut
ATT +1
Find: Alchemy Laboratory
Drop: Bloody Zombie
Effect: Overhand Stab
Special: ←→ + [Attack] for Horizontal Knife Slash (ATT +5)
Combat Knife Icon Combat Knife (jpn) - Symphony of the Night
  Short Sword (Dagger) - Alucard
[edit]
Flat combat dagger
Japan A stealthy flattened dagger
Attrib: Cut
ATT +24
Find: Abandoned Pit to the Catacomb
Drop: Gurkha
Effect: Overhand Stab (can be followed up with a Horizontal Knife Slash with another normal attack)
Special: ←→ + [Attack] for Horizontal Knife Slash (ATT +15)
Cutlass Icon Cutlass (jpn) - Symphony of the Night
  Sword - Alucard
[edit]
Sword of the English Navy
Japan Royal Navy cutlass
Attrib: Cut
ATT +7
Find: Royal Chapel
Drop: Sword Lord, Corner Guard, Owl Knight
Hunter Sword Icon Hunter Sword (Jagdplaute) - Symphony of the Night
  Sword - Alucard
[edit]
Ivory handled hunting sword
Japan An elegantly crafted sword used by nobles for hunting
Attrib: Cut
ATT +20, DEF -1
Drop: Blade
Short Sword Icon Short Sword (jpn) - Symphony of the Night
  Short Sword - Alucard
[edit]
Common short sword
Japan Short sword
Attrib: Cut
ATT +2
Drop: Bone Scimitar (first one destroyed always drops)
Effect: Horizontal Slash
Muramasa Icon Red Rust (jpn) - Symphony of the Night
  2 Handed Weapon (Katana) - Alucard
[edit]
Rusty red sword [2 hand] Attrib: Curse/Cut
ATT -2
Find: Automatically dropped by second Bone Scimitar encountered
Drop: Bone Scimitar
Effect: Very slow swing (no diagonal attack); occasionally "jams" (Alucard fails to attack, as if Cursed); may inflict Curse status

Notes[]

  • If the player has entered and even explored the Alchemy Laboratory but hasn't yet fought Gaibon and Slogra, and then returns to the same room in the Entrance where the initial cutscene with Death took place, Gaibon and Slogra will appear there. They fight the player as they normally do during their boss fight; however, it's not possible to defeat them there. When either boss has received enough damage for them to enter their phase 2 patterns, Gaibon will get a hold of Slogra and both will then fly away, their escape plan leaving the pair immune to further attacks. Not even with a very powerful attack (such as Richter's Hydro Storm) can they be beaten in that location. This fight acts more like an Easter egg, and they still have to be properly defeated during their actual boss fight.
    • Although Gaibon can turn red in this encounter if he received enough damage (signaling Phase 2), his color changing can be interrupted if Slogra was "defeated" immediately after Gaibon (as Gaibon takes his time kneeling and recovering). If timed correctly, this interruption can cause Gaibon's color to be stuck on a changing color as he immediately rushes to save Slogra.

Gallery[]

Screenshots[]

Maps[]

Related stages[]

  • Alchemy Laboratory - The next stage for Alucard.
  • Marble Gallery - Connected area (initially accessible from Marble Gallery).
  • Outer Wall - Connected area via the teleporter (initially accessible from the Outer Wall). Other areas later become accessible through teleporter as their teleporters are found.
  • Underground Caverns - Connected area first accessible from the Underground Caverns.

Other appearances[]

Castlevania: Symphony of the Night[]

Main article: Reverse Entrance

An upside down version of the Entrance is found in the Inverted Castle called the Reverse Entrance. It contains stronger enemies than the original stage, including Jack O' Bones, Dragon Riders, Orobourous, Nova Skeletons, Fire Wargs, Warg Riders, Blue Venus Weeds, and a rare Dodo Bird. Some of these enemies appear in other games with entrances inspired by the one in this game.

Castlevania: Symphony of the Night (Game.com)[]

The initial area of the Entrance was included in a prototype of the unreleased Game.com port of the game. It follows the general layout of the original game. Zombies and Mermen appear in this stage. Death is also encountered here with the same dialog from the original game.

Castlevania: Symphony of the Night (LCD handheld)[]

The Entrance is the first stage of the LCD version of Castlevania: Symphony of the Night. Zombies and Medusa Heads are fought here. Defeating the boss Medusa will give Alucard a Sword to replace his Dagger. Since the background is fixed in this game, the Entrance background art is used during the entire game, including other stages.

Castlevania Puzzle: Encore of the Night[]

The Castle Entrance in Castlevania Puzzle: Encore of the Night includes some enemies from the original Castle Entrance and from its reverse version, the Reverse Entrance.

Castlevania: Harmony of Despair[]

The stage Lord of the Flies in Castlevania: Harmony of Despair contains elements of this stage, along with nearby stages. It consists of the lower ground-level parts of the map. It includes a large section of the forested area before entering Dracula's Castle. It also includes the unfinished underground area by the castle gates that was later expanded to include the Underground Garden in the Sega Saturn version of Castlevania: Symphony of the Night.

Castlevania: Moonlight Rhapsody[]

Main article: Entrance (Moonlight Rhapsody)

The general layout of the Entrance (called Entrance to the Magic City in Chinese) in Castlevania: Moonlight Rhapsody is similar to its layout in Castlevania: Symphony of the Night.

Trivia[]

  • Using the Heart Refresh and Duplicator glitch (or via cheat codes), it is possible to enter the Entrance ground's sealed chamber in PlayStation and PSP versions of Castlevania: Symphony of the Night. It is revealed that within this chamber, a Save Room is present with glitched graphics. The connecting shaft has water present and exiting the room normally from underneath the grounds has the trap door at the grounds opening.
    • Entering this chamber at the beginning of the game via cheat codes displays the Save Room with normal graphics. It is possible this Save Room was intended to be used to allow the player to save after the Richter vs. Dracula battle (or at the beginning of a Richter or Maria playthrough). If entered this way however, Alucard may become stuck unless movement or item cheats are used due to not yet possessing the Double Jump or flight abilities required to climb the shaft. Alucard can also receive water damage if he crouches inside the shallow pond.
  • Using glitches or hacks can also allow a player to explore the forest outside the Entrance main gate. Graphics are not loaded, the drawbridge doesn't lift until the player reaches close to its location, and once the player goes to the farthest left possible, the game will begin the cutscene sequence with the trees properly loaded in. The Map cannot be accessed within the outside area.
    • If the trap door is open, Alucard will immediately enter the cave shaft as he lands onto the Entrance grounds.
  • If playing under the Luck Mode settings, it is possible to use an exploit to skip the first meeting with Death, allowing for Alucard to retain his personal equipment. In doing so, he can optionally collect "another" set of Alucard items.

External links[]

Castlevania: Symphony of the Night
Dracula X: Nocturne in the Moonlight
Castlevania: The Dracula X Chronicles (SoN/DXC)
Characters
Protagonists
AlucardMaria Renard (Saturn · DXC)Richter Belmont
Supporting cast
Master LibrarianFerrymanLisa
Antagonists
DraculaDeathShaft
Bosses
Dracula's Castle bosses
Slogra and GaibonDoppleganger Lv. 10HippogryphKarasumanMinotaur and Werewolf
Lesser DemonOlroxSuccubusScyllaCerberusGranfaloonSkeleton Leader (Saturn)
Reverse Castle bosses
Darkwing BatThe CreatureAkmodan IIMedusaFake Trevor, Fake Sypha and Fake Grant
BeelzebubDoppleganger Lv. 40GalamothShaftTrue Dracula
Areas
Dracula's Castle
Final Stage: BloodlinesEntranceAlchemy LaboratoryMarble GalleryOuter WallLong Library
Clock TowerUnderground CavernsRoyal ChapelOlrox's QuartersCastle KeepColosseum
Abandoned Pit to the CatacombCatacombsCastle CenterCursed Prison (Saturn) • Underground Garden (Saturn)
Reverse Castle
Reverse EntranceNecromancy LaboratoryBlack Marble GalleryReverse Outer WallForbidden Library
Reverse Clock TowerReverse CavernsAnti-ChapelDeath Wing's LairReverse KeepReverse Colosseum
CaveFloating CatacombsReverse Castle CenterSoul Prison (Saturn) • Hell Garden (Saturn)
Music
Dracula's CastleCastlevania: Symphony of the Night Original Soundtrack
MIDI Power Pro6Dracula X: RemixiesDracula Music Collection
Castlevania: The Dracula X Chronicles Original Soundtrack
Guides
Futabasha Gekka no Yasōkyoku Official GuideNTT Pub Gekka no Yasōkyoku Official Guide
Shinkigensha Gekka no Yasōkyoku Official GuideBradyGames Symphony of the Night Official Strategy Guide
Prima's Unauthorized Symphony of the Night Strategy GuideKonami Akumajō Dracula X Chronicle Official Guide
Archives
BestiaryInventoryCreditsAchievements & TrophiesRichter ModeMaria ModeThief Mode
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