Entrance (Symphony of the Night)
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| This page is about the stage. For the general environment, see Castle Entrances. |
The Entrance is the first stage in Castlevania: Symphony of the Night and is entered as the hero crosses the draw bridge in the opening sequence. It leads into the Alchemy Laboratory. Its counterpart in the Inverted Castle is the Reverse Entrance. The theme music of this area is Dracula's Castle.
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Castlevania: Symphony of the Night
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Dialog
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| Dialog Data: Dialog | ||
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| Image / Participants | Transcript | Information |
| Playstation Version (edit) | ||
Alucard Death
| First Encounter With Death Death: Ah, Alucard. What is your business here? Alucard: I've come to put an end to this. Video: | Game: Castlevania: Symphony of the Night Location: Entrance When: Shorty after arriving at the Castle |
| Dracula X Chronicles Version (edit) | ||
Alucard![]() ![]() ![]() | First Encounter With Death Death: Ah, Alucard. What is your business here? Alucard: I've come to put an end to this. Video: | Game: Castlevania: Symphony of the Night (DXC) Location: Entrance When: Shorty after arriving at the Castle |
Enemy Data
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| Enemy Data: Castle Entrance | ||||
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| Image | Name - Game Description | Statistics | Items | Location |
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| Wolves which guard castle entrance. | Weak: Fire Level: 2 HP: 21 Exp: 10 | Entrance | ||
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| Fresh Corpses. Magically animated. | Weak: Holy, Fire Level: 1 HP: 1 Exp: 5 | Drop: $100, Cloth Tunic | Entrance | |
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| Vampire bats. Feared as servants of evil. | Level: 1 HP: 1 Exp: 10 | Drop: Potion, Monster Vial 2 | Cave, Entrance, Floating Catacombs, Royal Chapel, Underground Caverns | |
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| Legendary "creature". Attacks all invaders. | Strong: Water Weak: Fire, Thunder Level: 2 Exp: 12 | Drop: Zircon, Monster Vial 1 | Entrance | |
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| Fireball-spitting Merman. Largest of merman kind. | Strong: Water Weak: Fire, Thunder Level: 3 HP: 10 Exp: 12 | Drop: Zircon, Monster Vial 1 | Entrance | |
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| Eastern Church soldiers dispatched 300 years ago. | Weak: Holy, Fire Level: 4 HP: 24 Exp: 15 | Drop: Cloth Tunic, Basilard | Alchemy Laboratory, Entrance, Olrox's Quarters | |
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| Heavily armored knight. Attacks with trained owl. | Strong: Cut Level: 15 HP: 180 Exp: 50 | Drop: Cutlass, Medal | Colosseum, Entrance | |
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| Ferocious skeleton swordsman. | Level: 3 HP: 18 Exp: 15 | Drop: Short Sword, Red Rust | Alchemy Laboratory, Colosseum, Entrance | |
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| Eldest Giant brother. Wields two huge daggers. | Level: 21 HP: 380 Exp: 100 | Drop: Hunter Sword, Gold Plate | Black Marble Gallery, Entrance, Olrox's Quarters | |
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| Giant brother. Wields a gurkha knife. | Level: 21 HP: 420 Exp: 120 | Drop: Combat Knife, Gold Plate | Black Marble Gallery, Entrance | |
| Early Fight | ||||
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| Fire-breathing flying demon. | Level: 6 HP: 200 Exp: 200 | Guard: Life Vessel | Alchemy Laboratory, Cave, Entrance | |
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| Demon with enchanted spear. | Level: 6 HP: 200 Exp: 200 | Alchemy Laboratory, Cave, Entrance | ||
Item Data
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- Hover mouse over the "(...)" in the Found column for more details on how to find an item in the Entrance.
| Item Data: Castle Entrance | ||||||||
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| Image | Name - Game Description | Type / Users | Attributes / Consume | Statistics / Sell | Found | Notes | ||
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| Castlevania pot roast [use] | Food (Meat) Alucard | HP +50 | Find: Entrance (hidden) (...) (all) Drop: Flail Guard | |||||
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| Roast turkey [use] | Food (Meat) Alucard | HP +80 | Find: Entrance (hidden) (...) (all) Drop: Flea Rider | |||||
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| Increases the player's maximum heart capacity. | Item (standard) all | Heart +30 | Find: Entrance (hidden) (...) (all) | Effect: Increases Max Hearts (Alucard-only) | ||||
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| Causes items to materialize | Relic (Cube) Alucard | Find: Entrance | ||||||
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| Travels in an arc, ideal for defeating overhead foes.(...) | Sub-Weapon Alucard, Richter, Maria (Saturn only) | Attrib: Holy / Cut Consume: # Hearts 4 (Alucard / Maria), 1 (Richter) | ATK +10 | Find: Entrance (requires Cube of Zoe) (...) | Effect: Thrown in arc (Alucard, Richter); 4 thrown in homing arc (Maria) Special: Item Crash (Richter, 10 hearts) | |||
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| Freezes time for all on-screen enemies. Some foes are immune.(...) | Sub-Weapon Alucard, Richter, Maria (Saturn only) | Consume: #Hearts: 20 (Alucard), 10 (Richter / Maria) | Find: Entrance (requires Cube of Zoe) (...) | Effect: Freezes time Special: Item Crash for longer duration (Richter Only, 20 hearts) | ||||
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| Temporarily raises DEF [use] | Medicine (Stat Potion) Alucard | DEF +20 | Find: Entrance (accessible from Marble Gallery) (all) Drop: Skeleton | |||||
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| Increases the player's maximum HP (life) capacity. | Item (standard) all | Max HP + 10 | Find: Entrance (accessible from Marble Gallery) (...) (all) Drop: Most bosses. | Effect: Restore all life and increases Max HP | ||||
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| Increases the player's maximum heart capacity. | Item (standard) all | Heart +30 | Find: Entrance (accessible from teleporter from Outer Wall) (all) | Effect: Increases Max Hearts (Alucard-only) | ||||
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| Increases the player's maximum HP (life) capacity. | Item (standard) all | Max HP + 10 | Find: Entrance (accessible from Underground Caverns) (all) Drop: Most bosses. | Effect: Restore all life and increases Max HP | ||||
Related Stages
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- Alchemy Laboratory - The next stage for Alucard.
- Marble Gallery - Connected area (initially accessible from Marble Gallery)
- Outer Wall - Connected area via the teleporter (initially accessible from the Outer Wall). Other areas later become accessible through teleporter as their teleporters are found.
- Underground Caverns - Connected area first accessible from the Underground Caverns.
Castlevania: Symphony of the Night (LCD)
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The Entrance is the first stage of the LCD version of Castlevania: Symphony of the Night. Zombies and Medusa Heads are fought here. Defeating the boss Medusa will give Alucard a Sword to replace his Dagger.
| Enemy Data: Castlevania: Symphony of the Night (LCD) | ||||
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| Image | Name - Game Description | Statistics | Items | Location |
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| ' | 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep | |||
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| ' | 1. Entrance, 2. Royal Chapel, 3. Catacombs, 4. Castle Keep | |||
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| ' | Guard: Sword | 1. Entrance | ||
Castlevania Puzzle: Encore of the Night
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The Castle Entrance in Castlevania Puzzle: Encore of the Night includes some enemies from the original Castle Entrance and from its inverted version, the Reverse Entrance.
| Enemy Data: Castlevania Puzzle: Encore of the Night | ||||
|---|---|---|---|---|
| Image | Name - Game Description | Statistics | Items | Location |
| ' | HP: 20 Exp: ~30 | Drop: Apple; Two of Crosses Steal: 1 copper | Entrance | |
| ' | HP: 40 Exp: ~50 | Drop: Apple, Cheese; Hide Cuirass, Leather Hat, Alucart Shield Steal: ~10 copper | Entrance | |
| ''Abil: Nova Blast - Destroys all blocks on the player's side dealing (unknown formula) damage to the player. | HP: 540 Exp: ~1000 | Drop: Hamburger; ??? Steal: ~10 silver, 50 copper | Entrance | |
| ''Abil: ??? | HP: 600 Exp: ~1030 | Drop: Hamburger; Ace of Skulls Steal: ~12 silver, 60 copper | Entrance | |
| Characters |
|---|
| Heroes |
| Jonathan Morris - Charlotte Aulin - Wind - Vincent Dorin |
| Villains |
| Brauner - Stella - Loretta - Death - Dracula |
| Lesser Roles |
| Richter Belmont - Maria Renard - Old Axe Armor |
| Bosses |
| Main Game Bosses |
| Dullahan - Behemoth - Keremet - Astarte - Legion - Dagon The Creature - Mummy Man - Werewolf - Medusa |
| Nest of Evil Bosses |
| Balore - Gergoth - Zephyr - Aguni - Abaddon - Doppelganger Fake Trevor, Fake Sypha and Fake Grant |
| Areas |
| Castle Areas |
| Entrance - Great Stairway - Buried Chamber - Tower of Death - Master's Keep - Throne Room |
| Paintings |
| City of Haze - Nation of Fools - Sandy Grave - Forest of Doom 13th Street - Burnt Paradise - Forgotten City - Dark Academy - Nest of Evil |
| Music |
| Castlevania: Portrait of Ruin Original Soundtrack |
| Guides |
| BradyGames Portrait of Ruin Official Strategy Guide - Konami Akumajo Dracula: Gallery of Labyrinth Official Guide |
| Archives |
| Bestiary - Inventory - Sisters Mode - Richter Mode - Old Axe Armor Mode |









