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For the general environment, see Castle Entrances.

The Entrance is a location in Castlevania: Harmony of Dissonance. It is the opening stage of the game.

OverviewEdit

This is the area where the player starts the game in. It is a stormy night and our two main protagonists, Juste and Maxim, have just arrived to Castlevania's front yard. Stopping for a second, Maxim tells Juste that this is the place where he believes Lydie is being held prisoner. Suddenly, he lets out a cry of pain and falls to his knees. Juste, visibly concerned about his friend's sake, asks him if he's feeling alright, to what Maxim responds that he should not worry about him and instead make haste in his search for Lydie's whereabouts, promising he'll catch up with him as soon as he feels better.

Without wasting any more time, Juste sets on his way toward the castle's gates. Midway through his path, though, he comes across to what appears to be pile of rubble. With no other option than to jump over it, he does just that; however, as soon as he sets foot on the other side, the pile suddenly starts to move and comes to life, revealing itself to be the ancient Greek monster known as Talos.

The giant starts marching toward Juste, forcing him to continue advancing until he reaches the castle's drawbridge. Without hesitation, Juste crosses the bridge while it magically lifts by itself, opening a chasm in its place where Talos falls in and apparently dies in a fiery explosion.

Enemy DataEdit

Castle AEdit

Enemy Data: Entrance (Castle A)
Image Name - Game
Description
Statistics Items Location
Enemies
Hod bat 1. Bat  [ edit ]
Harmony of Dissonance
' Level: 1
HP: 1
Exp: 5
Common Drop: $1
Castle A: Entrance, Marble Corridor, The Wailing Way, Aqueduct of Dragons, Luminous Cavern
Castle B: Shrine of the Apostates, Luminous Cavern
Zombie3 5. Zombie  [ edit ]
Harmony of Dissonance
' Weak: Fire
Level: 1
HP: 2
Exp: 5
Rare Drop: Casual Wear
Castle A: Entrance, Room of Illusion
Castle B: Castle Treasury, Clock Tower
Skeleton 6. Skeleton  [ edit ]
Harmony of Dissonance
' Level: 2
HP: 3
Exp: 7
Common Drop: $5
Rare Drop: $25
Castle A: Entrance, Marble Corridor
Castle B: Castle Treasury, Skeleton Cave
Hod armorknight 9. Armor Knight  [ edit ]
Harmony of Dissonance
' Weak: Thunder
Level: 4
HP: 32
Exp: 11
Common Drop: Potion
Rare Drop: Field Armor
Castle A: Entrance, Marble Corridor
Talos2 86. Talos  [ edit ]
Harmony of Dissonance
' Strong: Ice
Level: 48
HP: 4,200
Exp: 4,227
Castle A: Entrance, Luminous Cavern

Castle BEdit

Enemy Data: Entrance (Castle B)
Image Name - Game
Description
Statistics Items Location
Enemies
Featherdemon 52. Feather Demon  [ edit ]
Harmony of Dissonance
' Strong: Wind
Level: 23
HP: 272
Exp: 150
Common Drop: Barbuta
Rare Drop: Ramail Coat
Castle A: Clock Tower
Castle B: Castle Treasury, Entrance
Hod boneliquid 71. Bone Liquid  (Skeleton Liquid) [ edit ]
Harmony of Dissonance
' Weak: Thunder
Level: 25
HP: 38
Exp: 179
Common Drop: Anti-Venom
Rare Drop: Velvet Cloak
Castle B: Aqueduct of Dragons, Entrance
Hod spriggan 75. Spriggan  [ edit ]
Harmony of Dissonance
' Weak: Wind
Level: 35
HP: 280
Exp: 354
Common Drop: $100
Rare Drop: Steel Glove
Castle A: Castle Treasury
Castle B: Sky Walkway, Entrance, Room of Illusion
Hod rareghost 79. Rare Ghost  [ edit ]
Harmony of Dissonance
''Abil: As its name implies, it rarely appears in the locations that it inhabits. The odds of running into it are 1 in 20. Runs away when spotted.
Level: 34
HP: 2
Exp: 334
Common Drop: Lucky Ring
Rare Drop: Mystic Brooch
Castle A: Castle Treasury, Castle Top Floor
Castle B: Entrance, Room of Illusion, Shrine of the Apostates, Clock Tower ("Possibly More"...)
Clearbone 93. Clear Bone  [ edit ]
Harmony of Dissonance
''Abil: Invincible when not attacking.
Strong: Thunder
Level: 38
HP: 72
Exp: 419
Common Drop: $400
Rare Drop: Ancient Robe
Castle B: Entrance

TriviaEdit

  • Talos's armor is incredibly tough, rendering him impervious to all harm. His armor, however, will get severely damaged from falling down the chasm, breaking open a spot on his left ankle (in reference to the original Greek myth), thus allowing Juste to damage and eventually destroy him for good when they meet again in the Luminous Cavern (Castle A).

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