- For the general environment, see Castle Entrances.
The Entrance is a location in Castlevania: Harmony of Dissonance. It is the opening stage of the game, comprised of 19 rooms total.
Overview[]
This is the area where the player starts the game in. It is a stormy night and our two main protagonists, Juste and Maxim, have just arrived to Castlevania's front yard. Stopping for a second, Maxim tells Juste that this is the place where he believes Lydie is being held prisoner. Suddenly, he lets out a cry of pain and falls to his knees. Juste, visibly concerned about his friend's sake, asks him if he's feeling alright, to what Maxim responds that he should not worry about him and instead make haste in his search for Lydie's whereabouts, promising he'll catch up with him as soon as he feels better.
Without wasting any more time, Juste sets on his way toward the castle's gates. Midway through his path, though, he comes across to what appears to be pile of rubble. With no other option than to jump over it, he does just that; however, as soon as he sets foot on the other side, the pile suddenly starts to move and comes to life, revealing itself to be the ancient Greek monster known as Talos.
The giant starts marching toward Juste, forcing him to continue advancing until he reaches the castle's drawbridge. Without hesitation, Juste crosses the bridge while it magically lifts by itself, opening a chasm in its place where Talos falls in and apparently dies in a fiery explosion.
Now trapped and giving him no other choice but to continue forward, Juste explores the Entrance, a first step toward the larger interior of the castle's horrors and mysteries...
Castle A[]
The appearance matches with that of its other counterparts seen throughout the series.
Castle B[]
The red/orange chaotic sky can be seen throughout the many windows of the location. Most of the inner walls are riddled with cracks and holes, and the curtains are left in tatters. Strong enemies are present all around.
Connecting rooms[]
- Shrine of the Apostates - East point (blocked from Entrance side).
- Marble Corridor - Northeastern section
- Skeleton Cave - South shaft (blocked by breakable stone).
Enemy Data[]
Castle A[]
Enemy Data: Entrance (Castle A) | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies | |||||
' | Level: 1 HP: 1 Exp: 5 |
Common Drop: $1 |
Castle A: Entrance, Marble Corridor, The Wailing Way, Aqueduct of Dragons, Luminous Cavern Castle B: Shrine of the Apostates, Luminous Cavern |
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' | Weak: Fire Level: 1 HP: 2 Exp: 5 |
Rare Drop: Casual Wear |
Castle A: Entrance, Room of Illusion Castle B: Castle Treasury, Clock Tower |
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' | Level: 2 HP: 3 Exp: 7 |
Common Drop: $5 Rare Drop: $25 |
Castle A: Entrance, Marble Corridor Castle B: Castle Treasury, Skeleton Cave, Castle Top Floor |
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' | Weak: Thunder Level: 4 HP: 32 Exp: 11 |
Common Drop: Potion Rare Drop: Field Armor |
Castle A: Entrance, Marble Corridor |
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' | Strong: Ice Level: 48 HP: 4,200 Exp: 4,227 |
Castle A: Entrance, Luminous Cavern |
Castle B[]
Enemy Data: Entrance (Castle B) | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies | |||||
' | Strong: Wind Level: 23 HP: 272 Exp: 150 |
Common Drop: Barbuta Rare Drop: Ramail Coat |
Castle A: Clock Tower Castle B: Castle Treasury, Entrance |
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' | Weak: Thunder Level: 25 HP: 38 Exp: 179 |
Common Drop: Anti-Venom Rare Drop: Velvet Cloak |
Castle B: Aqueduct of Dragons, Entrance |
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' | Weak: Wind Level: 35 HP: 280 Exp: 354 |
Common Drop: $100 Rare Drop: Steel Glove |
Castle A: Castle Treasury Castle B: Sky Walkway, Entrance, Room of Illusion |
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' | Level: 34 HP: 2 Exp: 334 |
Common Drop: Lucky Ring Rare Drop: Mystic Brooch |
Castle A: Castle Treasury, Castle Top Floor Castle B: Entrance, Room of Illusion, Shrine of the Apostates, Clock Tower ("Possibly More"...) |
Abil: As its name implies, it rarely appears in the locations that it inhabits. The odds of running into it are 1 in 20. Runs away when spotted. | |
' | Strong: Thunder Level: 38 HP: 72 Exp: 419 |
Common Drop: $400 Rare Drop: Ancient Robe |
Castle B: Entrance |
Abil: Invincible when not attacking. |
Item data[]
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- War Fatigues - Castle B entrance, leftmost spot where Juste started the game at from Castle A.
Gallery[]
Screenshots[]
Maps[]
Other[]
Trivia[]
- Talos's armor is incredibly tough, rendering him impervious to all harm. His armor, however, will get severely damaged from falling down the chasm, breaking open a spot on his left ankle (in reference to the original Greek myth), thus allowing Juste to damage and eventually destroy him for good when they meet again in the Luminous Cavern (Castle A).
- The upper Warp Zone can be accessed early after getting the Sylph Feather. While Hint Card 3 can spawn early in this room, the warp function remains disabled until properly visiting Death in the Clock Tower. However, visiting this Warp Zone early will register it as "explored".
- Although the debug menu lists 20 rooms, rooms 01 and 02 appear identical.
Castlevania: Harmony of Dissonance |
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Characters |
Protagonist |
Juste Belmont |
Supporting cast |
Maxim Kischine • Lydie Erlanger • Merchant |
Antagonists |
Death • Dracula Wraith |
Cameo |
Simon Belmont |
Bosses |
Talos • Giant Bat • Living Armor • Skull Knight • Golem • Minotaur • Devil • Giant Merman • Max Slimer • Peeping Big • Legion (saint) • Shadow • Pazuzu • Minotaur Lv2 • Legion (corpse) • Cyclops |
Areas |
Entrance • Marble Corridor • The Wailing Way • Shrine of the Apostates • Room of Illusion • Castle Treasury • Skeleton Cave • Luminous Cavern • Chapel of Dissonance • Sky Walkway • Aqueduct of Dragons • Clock Tower • Castle Top Floor |
Music |
Successor of Fate • Original Soundtrack CD |
Guides |
Bradygames guide • Futabasha guide • NTT Pub guide |
Archives |
Inventory • Bestiary • Maxim Mode • Voice Translations |