Entrance
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[edit] Geography
The Entrance is possibly the most familiar area of the Castlevania series apart from the Castle Keep having appeared in most of the Castlevania titles under one name or another.
The area itself is usually an elongated hallway with roughly 3 or 4 sections complete with standing pillars, tattered curtains, large square windows, and (usually) white plaster walls.
The state of the entrance varies from game to game as in both Castlevania II: Simon's Quest and Castlevania: Aria of Sorrow, the area itself was in ruins due to ill-use and disrepair. Its constantly shifting appearance can be due to Alucard's mentioning of the castle itself to be a creature of chaos and taking any form it chooses.
As the name implies, the entrance is normally the main (if not the only - depending on the game) entry point into the castle.
In titles as early as VampireKiller for the MSX, the entrance has been plagued with constantly respawning zombies (with some exceptions in the series) and usually consists of an impassable rock barrier in its center with a path underneath that plays home to an underground river filled with Merman.
NOTE: Not to be confused with the short level in Super Castlevania IV: 'Castle Entrance'.
[edit] Game Appearances
VampireKiller (MSX) (called: 'Main Hall')
Castlevania (NES) (called: 'Main Hall')
Haunted Castle (Arcade) (called: 'Main Hall')
Castlevania II: Simon's Quest (NES) (called: 'Castlevania')
Castlevania III: Dracula's Curse (NES) (called: 'Main Hall')
Super Castlevania IV (SNES) (called: 'Main Hall')
Castlevania II: Belmont's Revenge (GB) (called: 'Castle Entrance')
Dracula X: Rondo of Blood (PC-Engine: Turbo Duo) (called: 'Main Hall')
Akumajou Dracula X68000 (Sharp X68000) (called: 'Main Hall')
Castlevania: Bloodlines (Sega Genesis) (called: 'Ruins of Castlevania')
Castlevania: Dracula X (SNES) (called: 'Castle Entrance')
Castlevania: Symphony of the Night (PSX) (called: 'Castle Entrance')
Castlevania Legends (GB) (called: 'Castle Halls')
Castlevania: Circle of the Moon (GBA) (called: 'Triumph Hallway')
Castlevania: Harmony of Dissonance (GBA) (called: 'Castle Entrance')
Castlevania: Aria of Sorrow (GBA) (called: 'Castle Corridor')
Castlevania: Lament of Innocence (PS2) (called: 'Castle Entrance')
Castlevania: Dawn of Sorrow (Nintendo DS) (called: 'Silenced Ruins')
Castlevania: Portrait of Ruin (Nintendo DS) (called: 'Entrance')
Castlevania: Order of Ecclesia (Nintendo DS) (called: 'Castle Entrance: Nightmare Gate')
[edit] Bestiary
VampireKiller-
Zombie, Bat, Leopard, Fishman, and Slime
Castlevania-
Zombie, Bat, Leopard, and Fishman
Haunted Castle-
Hunchback, Harpy, Axe Knight, Spirit, Rolling Eye, and Ghost
Castlevania II: Simon's Quest-
N/A
Castlevania III: Dracula's Curse-
Bat, Zombie, Axe Knight, Spider, Dhuron, Slime, Bone-Throwing Skeleton, and Knight
Super Castlevania IV-
Hellhound, Bat, Cruela, Axe Knight, Red Hound, Siren, Classical Ghost, Ectoplasm, Snapper Casket, Blood Skeleton, Whip-Toting Skeleton, Circle of Caskets, Skeleton-Claw Combo, Charging Table, Zombie Keeper, Scimitar, and Dancing Zombies
Castlevania II: Belmont's Revenge-
Raven, Zeldo, Big Bat, Bat, Knight, Punaguchi, Rope Skeleton, and Madman
Dracula X: Rondo of Blood-
Black Crow, Axe Knight, Zombie, Floating Eye, Behemoth, Bat, and Fishman
Akumajou Dracula X68000-
Zombie, Bat, Leopard, Floating Eye, Hunchback, and Fishman
Castlevania: Bloodlines-
Zombie, Bat, Floating Eye, Skeleton, Fishman, Ghost, Scimitar, Mace Skeleton, Armed Skeleton, and Skeledragon
Castlevania: Dracula X-
Fishman, Ape Skeleton, Zombie, Axe Knight, Floating Eye, Spear Guard, Panther Skeleton, and Werewolf Skeleton
Castlevania: Symphony of the Night-
Warg, Zombie, Bat, Blade, Bloody Zombie, Bone Scimitar, Gurkha, Merman, and Owl Knight (inverted castle) Blue Venus Weed, Dodo Bird, Dragon Rider, Fire Warg, Jack o' Bones, Nova Skeleton, Orobourous, and Warg Rider
Castlevania Legends-
Skull Head, Hunchback, Bone Pillar, Spear Guard, Will-o'-Wisp, Bat, Zombie, and Sword Lord
Castlevania: Circle of the Moon-
Skeleton, Clinking Man, Fleaman, Zombie, Will-o'-Wisp and Flame Knight
Castlevania: Harmony of Dissonance-
Zombie, Bat, Skeleton, Armor Knight and Peeping Eye
Castlevania: Aria of Sorrow-
Zombie, Bat, Merman, Skeleton, Axe Armor, Skull Archer, Siren, Blue Crow, Buer, White Dragon, Skeleton Knight, Zombie Soldier, Ghost, Peeping Eye, Killer Doll, Tiny Devil, Rock Armor, Killer Fish, Zombie Officer, and Catoblepas
Castlevania: Lament of Innocence-
Skeleton and Golden Knight
Castlevania: Dawn of Sorrow-
Bat, Skeleton, Peeping Eye, Skull Archer, Ghoul, Waiter Skeleton, Boomerang Skeleton, Devil, Larva, Dead Mate, Gorgon and Dead Crusader
Castlevania: Portrait of Ruin-
Zombie, Bat, Skeleton, Axe Armor, Slinger, Invisible Man, Larva, Spittle Bone, Great Armor, Flying Skull, Lilith, and Hill Guard
Castlevania: Order of Ecclesia-
Gargoyle, Peeping Eye, Blood Skeleton, Ghoul, Black Panther, Fleaman
[edit] Lair Masters
VampireKiller-
Castlevania-
Phantom Bat
Haunted Castle-
Castlevania II: Simon's Quest-
Castlevania III: Dracula's Curse-
Super Castlevania IV-
Dancing Specters (Paula Abghoul and Fred Ascare)
Castlevania II: Belmont's Revenge-
Dracula X: Rondo of Blood-
Werewolf Bone Golem (alternate path boss)
Akumajou Dracula X68000-
Phantom Bat
Castlevania: Bloodlines-
Mecha Knight Hellhound (sub-boss)
Castlevania: Dracula X-
Phantom Bat
Castlevania: Symphony of the Night-
N/A (inverted castle) N/A
Castlevania Legends-
Castlevania: Circle of the Moon-
N/A
Castlevania: Harmony of Dissonance-
N/A
Castlevania: Aria of Sorrow-
Castlevania: Lament of Innocence-
N/A
Castlevania: Dawn of Sorrow-
Castlevania: Portrait of Ruin-
Behemoth
Castlevania: Order of Ecclesia-
N/A
[edit] Treasures
to be added
[edit] Room Count
to be added
