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Death awaits...


Environment
Background music
◄ Previous Stage Next Stage ►
Courtyard
Stage 5'
Count Dracula
For the general environment, see Clock and Machine Towers.

The Clock Tower is a location in Castlevania: Dracula X.

OverviewEdit

Richter starts this level at the foot of a hillside, being forced to slowly ascend it while dealing with the enemies guarding the area. As he reaches the top, the decrepit foundations of an old structure can be seen in the background, giving them the appearance of a cave more than anything. Richter's jumping skills will be put to the test here as he attempts to make his way across several descending platforms.

The interior of the clock tower is conformed by the classic clockwork-themed machinery backdrop seen in other games: gigantic gears, rotating wheels, and moving chains, among other components. Richter will have to keep on ascending until he reaches the clock itself. Armor Knights, Bats, Skull Heads, and Medusa Heads will be the main enemies encountered in these areas as he fights his way while riding rotating gears and floating platforms over bottomless pits.

Once he reaches the giant clock, he will be confronted by the area boss, which will be different depending if he succeeded in rescuing Annet along his journey:

  • Carmilla - Annet is found lying in front of the clock as a giant skull descends and possesses her, turning her into the vampiress Carmilla, giving Richter no time to save her from this fate and only watch the whole scene in terror. Carmilla attacks in almost the same way as Shaft did in Rondo of Blood, by sending out the skull's eyes as floating magic orbs to cast diverse spells.
  • Death - If Richter succeeded in rescuing Annet in the sunken city, then Death will challenge him in a duel here. His attack patterns are almost identical as they were in Rondo of Blood, with him floating about while summoning sickles, and also by inflicting Curse status upon contact. Once half of his health has been depleted, he will adopt his classic "Grim Reaper" appearance and attack with his signature scythe.

Enemy DataEdit

Enemy Data: Clock Tower (Stage 6)
Image Name - Game
Description
Statistics Items Location
Cvdx-raven-1- Raven  [alt] [ edit ]
Dracula X (Strategy)
' 5. Courtyard, 5'. Sunken City, 6. Clock Tower
Cvdx-bloodskel-1- Red Skeleton  [alt] [ edit ]
Dracula X (Strategy)
' 4. Dungeon, 5'. Sunken City, 6. Clock Tower
Cvdx-bpillar-1- Bone Pillar  [alt] [ edit ]
Dracula X (Strategy)
' HP: 2
1. Town, 3. Hall, 4. Dungeon, 6. Clock Tower, 7. Dracula
Cvdx-axe-1- Axe Armor [Blue]  [alt] [ edit ]
Dracula X (Strategy)
' HP: 7
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Speargrd-1- Armor Knight  [alt] [ edit ]
Dracula X (Strategy)
' HP: 5
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Cvdx-bat-1- Bat  [ edit ]
Dracula X (Strategy)
' HP: 1
1. Town, 2. Entrance, 3. Hall, 4. Dungeon, 4'. Caves, 6. Clock Tower
Cvdx-ghost-1- Skull Head  [ edit ]
Dracula X (Strategy)
' HP: 2
4. Dungeon, 5. Courtyard, 6. Clock Tower
Cvdx-axelord-1- Axe Armor [Red]  [alt] [ edit ]
Dracula X (Strategy)
' HP: 7
4. Dungeon, 4'. Caves, 5. Courtyard, 6. Clock Tower
Cvdx-mhead-1- Medusa Head  [ edit ]
Dracula X (Strategy)
' HP: 1
1. Town, 3. Hall, 6. Clock Tower, 7. Dracula
Boss and alternate boss
Dx-skullsorc2-1- Carmilla  [ edit ]
Dracula X
' 6. Clock Tower (if Annette not rescued)
Deathcvx Death  [ edit ]
Dracula X
' 6. Clock Tower (if Annette rescued)

GalleryEdit

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