FANDOM


A forgotten city lies below the surface.


Environment
Background music
◄ Previous Stage Next Stage ►
Dungeon Clock Tower

Stage 5' is a location in Castlevania: Dracula X.

OverviewEdit

The only way of reaching this hidden stage is by unlocking the door that gives access to the alternate exit in the Dungeon.

A breathtaking landscape depicting what appears to be the ruins of an ancient Greek civilization lost among an underground cavern. The entire area is flooded, with some buildings entirely submerged underwater. As expected from a place of this nature, groups of Mermen will be constantly attacking our hero along the way. In addition, a new enemy is introduced in this level: Water Ghosts. These enemies are floating blobs in the shape of a skull that can spawn endlessly from nearby bodies of water. They home toward Richter and may become a serious threat if he allows a large number of them to fill the screen.

Midway through the level, he will find himself at the bottom of a large structure that will rapidly start to submerge underwater. He must waste no time and make his way to the top. Along the way, he will find a candle containing a Transparency Elixir which will surely aid him in getting to safety, all this while being attacked by Water Ghosts, two White Dragons, and a Red Skeleton.

The next room is devoid of any enemies and looks a bit suspicious... A crack on a wall with water coming through it, and a completely submerged platform are the only hints that may imply not everything is right in this place. Striking the crack a few times will stop the water from coming out and make the flood to recede, giving Richter access to the area below where he will find a secret room and finally reunite with his beloved Annet.

Even though his main objective has been achieved, Richter knows he can't leave things as they are. So, with renewed determination he reembarks on his quest to put an end to Dracula and free the people of Transylvania from his dominion once and for all.

He reaches the last section of the level, which lies atop a long aqueduct. Along the way, groups of Mermen, Water Ghosts, and Ravens will attack in a last attempt to prevent him from going any further.

Richter eventually arrives inside an enormous hall where copious streams of water can be seen coming from the walls, converging into a massive watershed. The chamber is inhabited by the Salamander, the sea-dwelling serpent. He will have to study its patterns carefully and develop a proper strategy in order to put down this fast moving creature.

Enemy DataEdit

Enemy Data: Stage 5'
Image Name - Game
Description
Statistics Items Location
Waterskull-1- Water Ghost  [ edit ]
Dracula X (Strategy)
' 5'. Sunken City
Dracx-fman-1- Merman  [ edit ]
Dracula X (Strategy)
' HP: 1
2. Entrance, 3. Hall, 5'. Sunken City
Cvdx-skeledrag White Dragon  [alt] [ edit ]
Dracula X (Strategy)
' 4'. Caves, 5'. Sunken City, 6. Dracula
Cvdx-bloodskel-1- Red Skeleton  [alt] [ edit ]
Dracula X (Strategy)
' 4. Dungeon, 5'. Sunken City, 6. Clock Tower
Cvdx-raven-1- Raven  [alt] [ edit ]
Dracula X (Strategy)
' 5. Courtyard, 5'. Sunken City, 6. Clock Tower
Boss
Rob-wdrag Salamander  [ edit ]
Dracula X
' 5'. Sunken City

GalleryEdit

Stage 5'

NotesEdit

  • Annet can be found in this stage. After the flooding section, the player must strike three times the crack on the wall where water is coming from. This will make the room to drain and give access to the lower levels, where she can be found being held prisoner inside a secret room.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.