The Great Hall is a location in Castlevania: Dracula X.


Richter starts the level right in front of the castle's outer wall, a tall masonry wall he has to ascend by climbing long staircases and jumping over platforms, all this while dodging fire from several Bone Pillars positioned on strategic locations and spiked platforms that float about. An area that requires such level of precision couldn't be complete with endless hordes of Medusa Heads continually spawning along the way.

Once he has overcome the first challenge, Richter soon arrives into the basement, where he must ride a couple of platforms over a flooded area underneath the castle. The area is decorated with gigantic statues of bats with their wings serving as domes. Swarms of Bats and Mermen will attempt to knock him off during his travels.

The scenery becomes more richly decorated as he makes progress, eventually reaching a very large hall consisting only by marble columns standing over a dark abyss. Medusa Heads and tall towers made of Bone Pillars stacked one over another will once again attempt to make our hero fall to his demise... or so one would think. If Richter is knocked down into the pit in this room, he will end up in the Caves (Stage 4') and will have to find his way out of there somehow.

If he succeeds in making his way across the great hall, however, he will have to do battle with Dyurahan, a lance-wielding undead knight who holds his own head in one hand.

Enemy DataEdit

Enemy Data: Great Hall (Stage 3)
Image Name - Game
Statistics Items Location
Cvdx-bpillar-1- Bone Pillar  [alt] [ edit ]
Dracula X (Strategy)
' HP: 2
1. Town, 3. Hall, 4. Dungeon, 6. Clock Tower, 7. Dracula
Cvdx-mhead-1- Medusa Head  [ edit ]
Dracula X (Strategy)
' HP: 1
1. Town, 3. Hall, 6. Clock Tower, 7. Dracula
Speargrd-1- Armor Knight  [alt] [ edit ]
Dracula X (Strategy)
' HP: 5
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Dracx-fman-1- Merman  [ edit ]
Dracula X (Strategy)
' HP: 1
2. Entrance, 3. Hall, 5'. Sunken City
Cvdx-bat-1- Bat  [ edit ]
Dracula X (Strategy)
' HP: 1
1. Town, 2. Entrance, 3. Hall, 4. Dungeon, 4'. Caves, 6. Clock Tower
Cvdx-axe-1- Axe Armor [Blue]  [alt] [ edit ]
Dracula X (Strategy)
' HP: 7
2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula
Dracx-skele-1- Skeleton  [ edit ]
Dracula X (Strategy)
' HP: 1
1. Town, 3. Hall, 4. Dungeon, 4'. Caves
DX-Dullahan Dyurahan  (Dullahan) [ edit ]
Dracula X
' 3. Hall


Great Hall

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.