Richter arrives to the ruins of a long bridge that stands high above a vast lake which connects Dracula's Castle with the rest of the land. Only some columns and a few sections of it remain still... barely. As soon as he sets foot on them, they start giving in and crumble. Making matters even worse, a group of Mermen ambushes him as he traverses it in an attempt to knock him off into a watery grave. As he succeeds in making his way across, the castle's drawbridge lowers itself as if welcoming him to the terrors it holds inside.
Richter first makes his way through the castle's exteriors and eventually reaches the main hall, where several suits of armor and other monstrosities attempt to hinder his path.
As he reaches the topmost floor, he finds himself in another open area where Myotia, the giant bat, awaits.
|Enemy Data: Gate and Entrance to Evil Castle (Stage 2)|
|Image||Name - Game|
|'|| HP: 1|| 2. Entrance, 3. Hall, 5'. Sunken City|
|'|| HP: 1|| 1. Town, 2. Entrance|
|'|| HP: 1|| 2. Entrance|
|'|| HP: 1|| 1. Town, 2. Entrance, 3. Hall, 4. Dungeon, 4'. Caves, 6. Clock Tower|
|'|| HP: 2|| 2. Entrance|
|'|| HP: 1|| 1. Town, 2. Entrance, 4. Dungeon, 7. Dracula|
|'|| HP: 7|| 2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula|
|'|| HP: 5|| 2. Entrance, 3. Hall, 5. Courtyard, 6. Clock Tower, 7. Dracula|
|'|| HP: 3|| 2. Entrance, 7. Dracula|
|'|| 2. Entrance|