- Note: For enemies resembling Dracula, see Dracula-like enemies.
Enemy Data
Enemy Data: Dracula | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
(NES/C64/AMI/PC) |
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The last and biggest boss. He's in the high place of the last stage. He's an extremely dangerous enemy who breathes fire as he "warps" around the room.(*) | 6. Clock Tower |
Abil: Hellfire (each Fire Ball 100 points) | |||
(NES/C64/AMI/PC) |
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The second form of The Count.(*) | Exp: 50,000 |
6. Clock Tower |
Abil: Triple Fire Ball (100 points) | ||
' | 6. Castle Keep |
Abil: Hellfire | |||
' | Exp: 30,000 |
6. Castle Keep |
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' | HP: 256 |
Dracula's Castle |
Weapons: Tooth of Vlad | ||
' | HP: 15 Atk: 2 |
Castle stage |
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' | 6. Vampire's Room |
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' | 6. Vampire's Room |
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' | HP: 10 Exp: 50 |
Stage 4 |
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' | HP: 10 + Silver Knife Exp: 50 |
4. The Castlevania |
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Finally you have reached the Prince of Darkness.(*) | 4. Castle |
Abil: Dark Fireballs | |||
Your moment of attack is when he is in the form of a bat. From the middle lower platform, wait until the bat moves to the left, then attack.(*) | 4. Castle |
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' | Final Leg |
Abil: Lightning Balls | |||
' | B. Castle Keep |
Abil: Hellfire | |||
(original/arranged) |
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' | HP: 63 Exp: 0 |
8. Dracula's Tower |
Abil: Hellfire, Bat Cloud | ||
' | HP: 126 Exp: 50,005 |
8. Dracula's Tower |
Abil: Fireballs, Fatal Ray | ||
(RoB/DXC) |
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' | HP: 92 Exp: 0 |
8. Keep |
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(RoB/DXC) |
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' | HP: 92 Exp: 5000 |
8. Keep |
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' | 6. The Castle Proserpina |
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' | 6. The Castle Proserpina |
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' | 6. The Castle Proserpina |
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' | 7. Dracula |
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' | 7. Dracula |
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Lord of the Demon Castle, defeated in 1792 (5 years ago) by Richter Belmont. (...) | HP: 600/1,200 (true form) |
Final Stage: Bloodlines (Richter only) |
Abil: Hellfire, Dark Inferno, Fatal Ray | ||
Lord of Wallachia. Father of Alucard. | Strong: Fire, Thunder (both resist), Poison (immune), Dark (absorb) Level: 98 HP: 9,999 Exp: n/a |
Reverse Castle Center (Alucard only) |
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' | 4. Castle Keep |
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Master of the evil castle, this legendary Prince of Darkness undertook a transmigration from his human body and, in doing so, came into a magic ability beyond imagination. | 5. Cathedral |
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' | 5. Cathedral |
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' | HP: 160 |
Castle Keep (if game time < 16 days) |
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' | HP: 200 |
Castle Keep (if game time < 16 days) |
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' | HP: 160 |
Castle Keep (Cornell-only) |
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' | HP: 160 |
Castle Keep (Reinhardt and Carrie-only) |
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' | HP: 200 |
Castle Keep (Cornell-only) |
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' | HP: 160 |
Castle Keep (Reinhardt and Carrie-only, if game time < 16 days) |
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' | HP: 200 |
Castle Keep (Reinhardt and Carrie-only, if game time < 16 days) |
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Sealed off from this world by Nathan's parents and Morris, he is attempting to reemerge after 10 years of confinement. | Strong: Darkness HP: 1,100 Exp: 150,000 Atk: 805 Def: 850 |
Ceremonial Room |
(Strategy) | ||
' | Strong: Darkness HP: 3,000 Exp: 0 Atk: 1,000 Def: 1,000 |
Sealed Room |
(Strategy) | ||
Soma, who fell to the Demon King | HP: 1,100 Exp: 0 Atk: 100 |
The Abyss (Julius Mode only) |
Abil: Giga Twister Allies: Gaibon Familiar | ||
What was once Soma | HP: 5,000 Exp: 0 Atk: 125 |
The Abyss (Julius Mode only) |
Abil: Aguni Fire Allies: Harpy Familiar, Larva, Locusts |
See more at Dracula/Enemy Data/Page 2.