Block 2 (also known as Route 2) for the game Castlevania III: Dracula's Curse is the first Clock Tower (also known as the Clock Tower of Untimely Death) of the game. This stage is in the Clock Tower which is not part of Dracula's Castle.
Overview[]
This stage is optional and can be entered from the end of Block 1 (Route 1). Trevor Belmont must ascend the clock tower, fight and free Grant Danasty, then descend the tower with Grant (if chosen) when it starts to crumble. After returning to the beginning of the stage, the path leads to the middle of Block 3 at Stage 03-01 (Route 3). The stage is known as one of the harder levels but is necessary in order to play as Grant.
Trevor's sub-weapons that appear in this stage are the Stopwatch, Axe and Dagger, in this order.
Sub-stages[]
- Note that sub-stage names are informal.
- 2-01: Lower Tower - Go up a stairs up the clock tower, while facing Skeletons and Knights, then head left at the top, and then up more stairs. Head right across some pendulums.
- 2-02: Middle Tower - Continue climbing upward, making frequent use of gear platforms. Fight Skull Swordsmen and avoid hits by Medusa Heads along the way. Head through a door to the right when you reach the upper tower (colors of the blocks are now blue instead of green).
- 2-03: Upper Tower - Continue climbing upward with similar yet trickier platforms and enemies. At the top, head left and face Nasty Grant boss. Allow Grant Danasty to join your party after knocking some sense into him if desired.
- 2-04: Down Upper Tower - The bridge to Dracula's Castle collapses, necessitating a climb back down the clock tower. Climb down sub-stage 2-3, but this time with Grant if allowed to join party. The game can continue at the beginning of this stage if you run out of lives.
- 2-05: Down Middle Tower - Continue climbing down sub-stage 2-02.
- 2-06: Down Lower Tower - Continue climbing down sub-stage 2-01. Exit to the Forest stage 3-01.
Enemy Data[]
Enemy Data: Clock Tower | |||||
---|---|---|---|---|---|
Image | Name - Game Description |
Statistics | Items | Location | Notes |
(Easy/Hard Mode NA) |
|||||
' | Atk: 3 |
2. Clock Tower, 5A. Tower, 6. Basement, 7. Mountains, 8. Main Hall |
|||
' | Atk: 3, 2(bones) |
1. Town, 2. Clock Tower, 3. Forest, 4A. Ghost Ship, 6. Basement, 8. Main Hall, A. Final Clock Tower |
Abil: Bone Throw | ||
' | 2. Clock Tower, 6S. Temple, 6. Basement, 7. Mountains, 7A. Courtyard, 9. Inner Tower |
||||
' | Atk: 2/3(block 8 and later) |
1. Town, 2. Clock Tower, 7. Mountains, 9. Inner Tower, A. Final Clock Tower |
|||
' | 2. Clock Tower |
Gallery[]
Artworks[]
Enemy design[]
Design documents for enemies found in the The History of Castlevania e-book
Maps[]
- See also: Dracula's Curse Stage Maps
Videos[]
External links[]
- 3D Model - A 3D model of the stage by Jorge Fuentez.
- NES Game Atlas hints: Scans of pages 162-163 (Route 2) hosted at the Castlevania Dungeon.
- Nintendo Power - Issue #13 hints: Scans of pages 54-55 (Route 2 - Clock Tower of Untimely Death) hosted at the Castlevania Dungeon.
- Product page at Konami - Manual story including reference to the "Clock Tower of Untimely Death".
- YouTube - Gameplay going up the tower to boss and then back down with Grant Danasty.
- YouTube - Let's Play Castlevania III Dracula's Curse - Second Quest, Regional Differences