The Double Shot is a power-up item frequently found in classic Castlevania titles. It allows the player to throw two sub-weapons of the same type in rapid succession, allowing them to remain on the screen at the same time.
The Triple Shot is an upgrade to the Double Shot which, likewise, allows the player to throw three sub-weapons in a row.
Availability[]
The Double Shot power-up has a chance to spawn after the player has killed a determined number of enemies or destroyed a certain amount of candles with the current sub-weapon (about ten of them, and the same counter includes both enemies and candles). If this condition has already been met and the next enemy/candle was going to drop a Heart or a money bag, it will drop the Double Shot upgrade instead. If the enemy wasn't going to drop anything, the item won't spawn. Likewise, if the candle had a fixed item in it (such as a sub-weapon or a determined money bag), the upgrade won't drop from it either.
The Triple Shot is an upgrade to the Double Shot that will spawn following the same rules while already being in possession of a Double Shot item.
The Double Shot can also be found hidden inside certain breakable walls. If the player is already carrying it, then the Triple Shot will spawn instead. If the player isn't holding a suitable sub-weapon (like the Stopwatch) or is already in possession of the Triple Shot, then a Large Heart will appear instead.
Sub-weapons will still consume the same amount of Hearts while carrying a Double or Triple Shot. Most of the times, if the player picks up a different sub-weapon at any time, any Double or Triple Shots in their possession will be lost. Likewise, if the player loses a life, the power-up will be lost as well on the next try.
Castlevania[]
In the "Easy mode", exclusive to the Japanese cartridge version, the Double Shot or Triple Shot are kept upon changing sub-weapons, unless it is a Stopwatch.
Castlevania III: Dracula's Curse[]
Grant Danasty cannot access the Triple Shot while carrying an Axe. Any Triple Shot that could spawn will be replaced with Large Heart instead.
Castlevania: Rondo of Blood[]
While neither the Double nor Triple Shot items appear in this game, the mechanic is still present, although it works in a different way. The ability to throw more than one sub-weapon at a time is directly related to the amount of Hearts the player is currently carrying. This number is different for every sub-weapon, and some can be thrown either two or three times in a row as maximum regardless of the amount of Hearts possessed:
Sub-Weapon | Hearts in possession | Effect |
---|---|---|
Dagger |
Indistinct | Throw multiple times (as fast as possible) |
Axe |
Throw two times in a row | |
Cross |
20+ 50+ |
Throw two times in a row Throw three times in a row |
Holy Water |
20+ 50+ |
Throw two times in a row Throw multiple times (as fast as possible) |
Pocket Watch |
Indistinct | Can only be used once at a time |
Magic Book |
Indistinct | Can only be thrown one at a time |
Castlevania: Dracula X[]
Sub-Weapon | Hearts in possession | Effect |
---|---|---|
Dagger |
Indistinct | Throw multiple times (as fast as possible) |
Axe |
Throw two times in a row | |
Boomerang |
20+ 30+ |
Throw two times in a row Throw three times in a row |
Holy Water |
23+ 33+ |
Throw two times in a row Throw three times in a row |
Watch |
Indistinct | Can only be used once at a time |