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|This page is about common enemy. For the character, see Satan.|
The Devil is a powerful type of demon in the Castlevania series, and is sometimes the most powerful type of demon or regular enemy in a game. Nothing suggests that these enemies represent the religious Devil or Satan characters. The first devils were localized as Gargoyles in the North American version of Castlevania II: Simon's Quest. The Devil was called "Ctulhu" (a misspelling of "Cthulhu") in the North American version of Symphony of the Night, a reference to H. P. Lovecraft's lore. In general demon rankings, these are ranked higher than a Lesser Demon, but lower than an Arc Demon.
The Devil's first appearance in the series. The first encounter with them takes place just as Simon has acquired the Dracula's Rib relic and is heading toward the exit of Berkeley Mansion. The Devil may pose a threat as he has higher speed and mobility that most enemies encountered so far. He can spit two fireballs simultaneously, each in a different angle. Meeting him is the perfect opportunity to try Dracula's rib, as selecting it will spawn a shield with which Simon will be able to deflect the fireballs and then have a better opportunity to counter-attack.
The Devil is called "Ctulhu" in the North American version of Symphony of the Night, and is fought as a regular enemy, albeit a highly powerful one. Due to his massive size, he may be difficult to avoid as Alucard has no sliding ability. It is possible to dash under him using the Wolf Form ability, but that takes practice. His attacks can be very powerful: one of them is melee-based and the other two are elemental-based.
- His first attack is just swiping at you with his hand. This attack can knock you back.
- In his second attack, he swipes his hand at you from a distance, causing an ice-based shockwave to be fired off at you. This attack can be double jumped over, but you need to time it right because it is very fast.
- The last attack is a triple-fireball attack which can be easily avoided by either hitting it or ducking under it.
The enemy Malachi is a monster similar to Ctulhu in this game. However, Malachi resembles more the Cthulhu deity from H. P. Lovecraft's lore, portraying him with an octopus-like head with a tentacled face; while Ctulhu is just portrayed with a demonic face with ram-like horns on his forehead.
The boss enemy of the Chapel of Dissonance. The Devil attacks by spitting fireballs, swiping directly at Juste, producing a sweeping ground laser-like energy ray while he's hovering in the air, or by landing on the ground and letting go another laser-like energy ray horizontally. Direct contact with him causes curse status, which can be countered if the player has acquired the Eye of Vlad beforehand. Devils appear as regular enemies near the end of the game.
In Aria of Sorrow the Devil fights like his demon cousins: the Flame Demon, the Arc Demon and the Demon Lord, but he is rather easy to defeat, being the first of his kind to appear in the game. Unlike his cousins, Devil doesn't have any fire elemental attack.
In Dawn of Sorrow the Devil is a flying monster in the same family as Arc Demons and Flame Demons. He appears from a large rune when approached, then proceeds to attack with a low flying kick. When he dies, he will be sucked into a portal, along with any other objects that break nearby.
The Devil retakes his appearance from Symphony of the Night. Not many considerable attacks have been added to his arsenal, other than being more skilled with his fireball attacks.
However, he is a favorite among players to level up quickly. In the Final Approach, Shanoa can find two Devils who spawn near the edge of one room. She can enter the room, kill the two Devils, exit the room and enter it again as many times as she wants, gaining massive points of experience.
|Enemy Data: Devil|
|Image||Name - Game|
|'|| HP: 2/4/8|| Drop: Big Heart|| Berkeley Mansion / Rover Mansion / Brahm's Mansion|
|Fire and ice demon. Seems reluctant to fight.|| Strong: Dark|
| Drop: Pentagram, Bat Pentagram|| Death Wing's Lair, Marble Gallery, Necromancy Laboratory|
|'|| Strong: Darkness|
HP: 1,080/1,530 ( )
| Common Drop: Potion High (2%)|
Rare Drop: Mirror Armor (1.5%)
| Observation Tower, Battle Arena ( )|
|'|| Level: 27|
| Castle A: Sky Walkway|
Castle B: Marble Corridor
|A creature spawned from the deepest abyss of hell.|| Strong: Darkness|
| Common Drop: Skull Necklace|
Rare Drop: High Mind Up
Soul: Devil Form
| Floating Garden|
|Hell's keeper.|| Strong: Dark|
| Common Drop: Mind Up (8%)|
Rare Drop: Skull Necklace (4%)
Soul: Demonic Contract (24%)
| Demon Guest House, Subterranean Hell, Cursed Clock Tower, The Abyss|
|Manipulates ice and flame while moving sluggishly.|| Strong: Flame, Ice, Darkness|
Weak: Slash, Light
Skill Pt: 5
| Barracks, Library, Final Approach|
|Castlevania: Harmony of Dissonance|
|Maxim Kischine - Lydie Erlanger - Merchant|
|Death - Dracula Wraith|
|Talos - Giant Bat - Living Armor - Skull Knight - Golem - Minotaur - Devil - Giant Merman - Max Slimer - Peeping Big - Legion (saint) - Shadow - Pazuzu - Minotaur Lv2 - Legion (corpse) - Cyclops|
|Entrance - Marble Corridor - The Wailing Way - Shrine of the Apostates - Room of Illusion - Castle Treasury - Skeleton Cave - Luminous Cavern - Chapel of Dissonance - Sky Walkway - Aqueduct of Dragons - Clock Tower - Castle Top Floor|
|Successor of Fate - Original Soundtrack CD|
|Bradygames guide - Futabasha guide - NTT Pub guide|
|Inventory - Bestiary - Maxim Mode - Voice Translations|