Information about the Darkness element in Castlevania: Aria of Sorrow.
Enemy Data
Enemies weak to Darkness
Enemy Data: Darkness element in Aria of Sorrow | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies Weak to Darkness | |||||
A female warrior with a pretty face and a wicked heart. | Strong: Holy Weak: Sword, Darkness, Poison, Curse HP: 55 MP: 999 Exp: 80 Atk: 28 Def: 25 |
Common Drop: Partizan Rare Drop: Iron Plate Soul: Demon Cleaving Holy Sword |
Inner Quarters, Clock Tower |
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The goddess of revenge. | Strong: Holy Weak: Sword, Darkness, Poison, Curse HP: 200 MP: 100 Exp: 500 Atk: 60 Def: 50 |
Rare Drop: Ronginus' Spear Soul: Sense Up |
The Arena, Top Floor, Chaotic Realm |
Enemies strong against Darkness
Enemy Data: Darkness element in Aria of Sorrow | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
Enemies strong against Darkness | |||||
A rotting corpse animated by magic. | Strong: Darkness Weak: Sword, Holy HP: 18 MP: 10 Exp: 1 Atk: 9 Def: 1 |
Common Drop: Cloth Tunic Rare Drop: Baselard Soul: Zombie Body (Rarity = 180) |
Castle Corridor |
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A magically animated human skeleton. | Strong: Darkness Weak: Holy HP: 20 MP: 40 Exp: 3 Atk: 12 Def: 0 |
Soul: Bone Throw (Rarity = 8) |
Castle Corridor, Chapel, Underground Reservoir |
Abil: Bone Throw (arc) | |
A skeleton archer. | Strong: Darkness Weak: Holy HP: 42 MP: 40 Exp: 5 Atk: 13 Def: 5 |
Soul: Magic Missile |
Castle Corridor, Study |
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The skeletal remains of a dinosaur neck animated by magic. | Strong: Darkness Weak: Holy HP: 75 MP: 100 Exp: 9 Atk: 19 Def: 15 |
Rare Drop: Mind Up Soul: Flame Breath |
Chapel, Study, Dance Hall, Floating Garden |
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The magically animated remains of a dinosaur. | Strong: Darkness Weak: Holy HP: 95 MP: 50 Exp: 20 Atk: 17 Def: 1 |
Soul: Body of Bronze |
Castle Corridor, Chapel |
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Animated corpse of a soldier who marched to his death 36 years ago. | Strong: Darkness Weak: Sword, Holy, Stone HP: 46 MP: 59 Exp: 9 Atk: 14 Def: 5 |
Common Drop: Rotten Meat Rare Drop: Combat Knife Soul: Grenade |
Castle Corridor |
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The magically animated skeleton of a dead swordsman. | Strong: Darkness Weak: Holy HP: 48 MP: 80 Exp: 12 Atk: 17 Def: 8 |
Common Drop: Rapier Soul: Knight's Power |
Castle Corridor, Chapel, Dance Hall, Top Floor |
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A small spirit doomed to wander the castle grounds for all eternity. | Strong: Darkness Weak: Holy HP: 10 MP: 10 Exp: 1 Atk: 12 Def: 2 |
Soul: Summon Spirit |
Castle Corridor, Chapel |
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This demon is quite terrifying, despite his small size. | Strong: Darkness Weak: Holy HP: 20 MP: 999 Exp: 8 Atk: 15 Def: 0 |
Rare Drop: Mind Up Soul: Tri-Cutter |
Castle Corridor, Chapel, Study, Underground Reservoir |
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A monster that feasts on the flesh of its victims. | Strong: Darkness Weak: Sword, Poison, Stone HP: 34 MP: 80 Exp: 15 Atk: 17 Def: 5 |
Common Drop: Gym Clothes Rare Drop: Coffee Soul: Penetrator |
Chapel, Study, Dance Hall, Inner Quarters |
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Transformed into a giant ghost by exposure to the castle's magic. | Strong: Darkness Weak: Holy HP: 75 MP: 100 Exp: 22 Atk: 18 Def: 1 |
Soul: Force Field |
Chapel, Study |
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A reincarnation of the ancient snake god. | Strong: Darkness Weak: Holy HP: 60 MP: 120 Exp: 42 Atk: 20 Def: 12 |
Rare Drop: Ancient Belt Soul: Strength of Steel |
Chapel (after you beat Manticore), Dance Hall |
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Cotton-like substance that oozes from the corpses of men w/regrets. | Strong: Darkness Weak: Holy HP: 30 MP: 259 Exp: 15 Atk: 17 Def: 5 |
Common Drop: Uncurse Potion Soul: Resist-Curse |
Study |
Abil: Physical contact inflicts Curse status. | |
A skeletal waiter that carries a bowl of delicious curry. | Strong: Darkness Weak: Holy HP: 120 MP: 80 Exp: 38 Atk: 22 Def: 14 |
Rare Drop: Beef Curry Soul: Delicious Curry |
Dance Hall |
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Animated corpse of a lieutenant who marched to his death 36 years ago. | Strong: Darkness Weak: Sword, Holy, Stone HP: 150 MP: 80 Exp: 40 Atk: 22 Def: 13 |
Common Drop: Combat Knife Rare Drop: Army Jacket Soul: Narrow Escape |
Castle Corridor, Chapel, Dance Hall |
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A giant corpse whose body has collapsed under its own weight. | Strong: Darkness Weak: Holy HP: 240 MP: 259 Exp: 110 Atk: 35 Def: 10 |
Soul: Guardian Big Bone |
Castle Corridor (as a boss), Dance Hall |
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Sucks away your soul as you dream. Appears as a beautiful woman. | Strong: Darkness Weak: Sword HP: 220 MP: 999 Exp: 60 Atk: 30 Def: 30 Timestop: Unaffected |
Common Drop: Pendant Soul: Wisdom of Abstinence |
Inner Quarters, The Arena |
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This demon leaps out from mirrors and attacks his prey. | Strong: Darkness Weak: Holy HP: 220 MP: 999 Exp: 60 Atk: 30 Def: 10 Timestop: Unaffected |
Soul: Mirror World |
Inner Quarters |
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Rabbit that uses a clock to stop time. Strict in regards to tardiness. | Strong: Darkness Weak: Holy HP: 80 MP: 100 Exp: 30 Atk: 30 Def: 0 Timestop: Unaffected |
Common Drop: Pudding Soul: Time Stop |
Inner Quarters |
Abil: Attack freezes time. | |
A demon that uses all four of its arms to smash things. | Strong: Darkness Weak: Sword, Poison, Stone HP: 90 MP: 80 Exp: 67 Atk: 26 Def: 15 |
Common Drop: Skull Necklace Rare Drop: Flame Necklace Soul: Curly Form |
Inner Quarters |
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The horse-riding ghost of a dead samurai warrior. | Strong: Darkness Weak: Holy HP: 110 MP: 100 Exp: 100 Atk: 33 Def: 30 |
Rare Drop: Samurai Armor Soul: Quick Parry |
Floating Garden |
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A creature spawned from the deepest abyss of hell. | Strong: Darkness Weak: Holy HP: 300 MP: 1,000 Exp: 200 Atk: 38 Def: 30 |
Common Drop: Skull Necklace Rare Drop: High Mind Up Soul: Devil Form |
Floating Garden, Clock Tower |
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A tiny demon who loves mischief. | Strong: Darkness Weak: Holy, Stone HP: 52 MP: 999 Exp: 60 Atk: 29 Def: 20 |
Common Drop: Mind Up Soul: Imp Familiar |
Inner Quarters, Floating Garden, Underground Reservoir |
Abil: Can make Soma only attack for a period of time. | |
A man-llike[sic] figure molded out of soil and animated by magic. | Strong: Everything HP: 200 MP: 1 Exp: 180 Atk: 40 Def: 40 Timestop: Unaffected |
Rare Drop: High Potion Soul: Great General's Power |
Floating Garden, Clock Tower |
- Continued in Dark Element/Aria of Sorrow/Enemy Data 2