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HC Cross

The Cross (or Battle Cross[1]) is one of the traditional sub-weapons. It is also known as a Boomerang in early localized games. Most Castlevania games feature a cross that is thrown forward and then returns, much like a boomerang. The cross in Haunted Castle is not thrown as a boomerang, but instead projects a series of holy crosses forward. Some games feature an actual boomerang that is not in the shape of a cross.

Game Specific InformationEdit

CastlevaniaEdit

The original Castlevania featured a Boomerang (called a "Boomerang" instead of "Cross" due to religious censorship) as one of the five original sub-weapons that could be used in the game. The player could only equip a single sub-weapon at a time, each which could be obtained from hitting a particular candle or as a drop item from an enemy. By holding ↑ while attacking, a spinning cross is thrown forward until it reaches the edge of the screen, and then returns the way it came from. Catching it before it reaches the other edge of the screen allows you to throw another one sooner, as normally there can only be one sub-weapon on the screen at a time. Two or three boomerangs are allowed on the screen at a time if you possess a Double or Triple Shot.

Vampire KillerEdit

The Battle Star is a replacement for the whip in this game. It attacks similar to the way it did in the original Castlevania. It does not consume any hearts; however, if you fail to catch it on its return, you will lose it and have to fight with a weak leather whip. The Boomerang is not as powerful as an Axe in this game (which attacks in a matter similar to the Cross in this game instead of an arc), but it has a longer range.

Haunted CastleEdit

The Cross is a unique weapon in this game, which fires a series of flashing crosses forward when used.

Castlevania III: Dracula's CurseEdit

The Banshee Boomerang found in Dracula's Curse is identical in every way to the Boomerang found in the original Castlevania. It can also be powered up with double and triple shots. Only Trevor Belmont is able to use this weapon.

Candles that would give Trevor a Boomerang, instead give Grant an Axe, to Sypha a Holy Lightning spell, and to Alucard a small heart.

The Banshee Boomerang is the only sub-weapon that appears as one of the symbols on the password screen in this game.

Castlevania: Belmont's RevengeEdit

The Cross is available in the Japanese versions of the game and the European Konami GB Collection Vol. 4 Game Boy Color version, while the Axe sub-weapon replaces it in the American and original European versions. It is similar to the cross boomerang of the original Castlevania, except that it cannot be caught and cannot be enhanced with double or triple shots. The only other sub-weapon in this game is the Holy Water, available in all editions.

Super Castlevania IVEdit

The Boomerang in Super Castlevania IV is similar to that found in the original Castlevania. It can also be powered up with a double or triple shot.

Castlevania: Rondo of BloodEdit

The behavior of the Cross sub-weapon was slightly modified in Rondo of Blood, and since then it became the standard for future games. The cross will only traverse a certain distance, slowing down until it makes a brief stop in mid-air, and then return in the opposite direction it was thrown, traversing until it finally exits the screen.

In this game, instead of relying on items to throw a double or triple shot, the number of hearts in Richter's possession determined if they (or any other sub-weapon) could be thrown in rapid succession.

Castlevania: BloodlinesEdit

Called "Crystal Blade Boomerang" in Bloodlines. A simple boomerang is thrown forward that does some damage, but unfortunately does not return.

Castlevania: Lament of InnocenceEdit

In Lament of Innocence, the word "cross" also represents the type of damage dealt by the Cross sub-weapon.

Castlevania: Portrait of RuinEdit

Used in Portrait of Ruin by Jonathan. It starts to return after it hits the end of its range, but flies over Jonathan's head instead of going back to his hands.

Castlevania: Order of ShadowsEdit

The Cross sub-weapon is obtained from a random candle in the Mansion and is usually the second sub-weapon found after the Axe. The cross works for Desmond in the traditional manner. It is thrown forward and then returns. Desmond does not catch the cross as it returns, however.

Castlevania: Harmony of DespairEdit

The Cross is one of Jonathan's sub-weapons in Castlevania Harmony of Despair. It is obtained via random chests in Chapter 6. It operates similarly to most other Castlevania titles in that it's a blue cross that spins out from Jonathan for a decent distance, and if it does not strike a wall, will come back. The cost is 15 hearts and it can be leveled by repeated use. At max level of 9 it becomes larger, covering more area.

A variant of the Cross with the Chapter 10 Origins downloadable stage, is the R. Boomerang. Obtainable on Chapter 10 from the Boss/Gold Chest (Normal or Hard).

Item CrashEdit

See also: Grand Cross

The Cross has gained three distinct Item Crashes as the Castlevania series has expanded, all of which share a general motif of the cross's power, emanating from the center of the screen in a rough cross or pillar-shaped pattern and damaging all enemies within range.

Form 1: Rising Cross FormEdit

This form of the cross Item Crash appears solely in Castlevania: Rondo of Blood (and subsequently, Castlevania: The Dracula X Chronicles). As in Form 2 below, Richter Belmont leaps into the air and a cross appears suspended behind him, but it does not persist like the later forms of the Crash. Instead, it deals its damage and is followed up by a series of smaller crosses rising from the bottom of the screen from left to right and damaging anything they touch.

Form 2: Pillar of Crosses FormEdit

This form of the Item Crash debuted in Castlevania: Symphony of the Night and saw subsequent reuses in other games. The user jumps into the air and a pillar of light envelops them, followed by a series of crosses circling the pillar as they rise upward, dealing damage to anything they touch.

Users of this version include:

Form 3: Suspended Cross FormEdit

This form of the Cross Item Crash debuted in Castlevania: Aria of Sorrow as the trump card of Julius Belmont. Rather than relying on additional cross projectiles as in the previous two forms, the user simply projects a sustained, cross-shaped damaging field as they remain hanging in midair.

A dark variant of this Crash called the Blood(y) Cross exists in Castlevania: Harmony of Despair as the Dual Crush between any Vampire Killer wielder (other than Simon) and Soma Cruz or Alucard. Rather than projecting on the center of the screen due to that game's nature, it is simply centered above where the two characters performing it are standing.

Users of this version include:

GalleryEdit

AnimationsEdit

Item DataEdit

Item Data: Cross
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
WPRang Boomerang (Cross) - Castlevania [ edit ]
Power: Powerful attack weapon comes back to your hand Sub-Weapon
Simon Belmont 
Consume: 1 Heart  Evolve: Can be powered up with a Double or Triple Shot
Vkill-cross Battle Star (Battle Cross) - Vampire Killer [ edit ]
' Simon Belmont  Consume: None  Find: Treasure Chests, Old Crone
Cross - Haunted Castle [ edit ]
Radiate Cross Beam. Sub-Weapon
Simon Belmont 
Banshee Boomerang - Dracula's Curse
The Banshee Boomerang flies straight through the air with the greatest of ease. When it reaches the end of its path, it will come flying back. Though it moves slowly, the Banshee Boomerang is very powerful (Banshee Fever. Catch it!) Sub-Weapons
Trevor Belmont 
Consume: 1 Heart  Find: Candles
Drop: Any enemy
Evolve: Can be powered up with a Double or Triple Shot
Boomerang - Super Castlevania IV
Powerful weapon goes across screen and returns to your hand Sub-Weapons
Simon Belmont 
Consume: 1 Heart  Find: Candles
Drop: Any enemy
Evolve: Can be powered up with a Double or Triple Shot
Cross - Belmont's Revenge
' Sub-Weapons
Christopher Belmont 
Consume: 1 Heart  Find: Candles
Sotn-rang-1- Cross [alt] - Symphony of the Night [ edit ]
The ultimate sub-weapon, the cross damages all enemies on the screen.(...) Sub-Weapon
Alucard, Richter, Maria (Saturn only) 
Attrib: Holy / Hit
Consume: #Hearts: 100 (Alucard), 1 Heart (Richter / Maria) 
ATK +100
Effect: Thrown forwards and returns (Richter and Maria); Always crashes (Alucard)
Special: Item Crash (Grand Cross, Richter only, 20 hearts)
SLCD Cross Cross - Symphony of the Night LCD
This is your most powerful weapon against Dracula himself. Pick up the CROSS when it appears and then wait for Dracula. When he appears, use button C to attack him with the CROSS. Special Weapon
Alucard 
Find: 4. Castle Keep
Gb3-rang Cross - Legends
' Collected Item
Sonia 
Find: Hidden Stage
Cv64-rang-1- Cross - Castlevania 64 [ edit ]
Spins around and around in a vortex towards your opponent. Attack Item
Reinhardt, Carrie 
Consume: 5 Jewel Points 
Cv64-rang-1- Cross [Level 1] - Legacy of Darkness
Throw this Holy Cross in a whirlpool orbit to knock down enemies. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 5 Jewel Points (2 on Easy)  Evolve: + Cross > Level 2
Cv64-rang-1- Cross [Level 2] - Legacy of Darkness
Throw this Holy Cross in a whirlpool orbit to knock down enemies. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 5 Jewel Points (2 on Easy)  Create: Level 1 + Cross
Evolve: + Cross > Level 3
Cv64-rang-1- Cross [Level 3] - Legacy of Darkness
Throw this Holy Cross in a whirlpool orbit to knock down enemies. Power up to defeat three enemies at once. Attack Item
Cornell, Henry, Reinhardt, Carrie 
Consume: 5 Jewel Points (2 on Easy)  Create: Level 2 + Cross
Crucifix - Circle of the Moon [ edit ]
A Crucifix, when thrown, flies like a boomerang. Normal Item (Sub-Weapon)
Nathan 
Consume: 6 Heart / 3 Heart (Shooter Mode 110% STR/ 173% STR (Shooter Mode)
Cross LoI Cross - Lament of Innocence [ edit ]
A cross imbued with a pious prayer. Sub-Weapon
Leon Belmont 
Consume: 4 Hearts 
Cross - Portrait of Ruin
A holy cross that dispels evil. Weapon Skill
Jonathan Morris 
Consume: 30 MP  Holy
Find: "Pray Before the Cross" Quest
Effect: Can Master weapon for additional power
Evolve: 2000 SP to master
Cross - Portrait of Ruin
' Sub-Weapons
Richter Belmont 
Consume: 24 MP  Holy
Cross - Order of Shadows
A holy cross that returns to Desmond when thrown. Sub-Weapons
Desmond Belmont 
Consume: 5 MP  Damage = 10
Find: Random candle in Mansion
Cross Toss - Encore of the Night
The player instantly does 10 damage to their opponent. Spell
Richter 
Consume: 8 MP 
Cross - Harmony of Despair [ edit ]
Holy cross that dispels evil. Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 15 MP  ATK +10
Rarity: ***
Find: Purple Chest
(Chapter 5/6)
Drop: Death, Dracula
WPRang R. Boomerang - Harmony of Despair [ edit ]
' Sub-Weapon
Jonathan, Julius, Richter, Simon 
Consume: 12 MP  Find: Purple chests
(Chapter 10 Hard)
Drop: R. The Count


ReferencesEdit

  1. Page 5, Manual of MSX2 game Vampire Killer

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