|Japanese Name||がしゃどくろ (Gashadokuro)|
|Game Appearances|| |
|Mythical Lore Origins|
The first boss in Castlevania: Aria of Sorrow, the Creaking Skull is a massive skeleton that is too large to properly support its own weight. Instead, it slowly drags itself forward, periodically pausing to swing its femur at Soma, or spit a ball of fire toward him. A second one can be found in the basement section of the Dance Hall, and its soul can be gathered there. A later enemy, the Giant Skeleton, is a palette swap.
The soul it drops is the Creaking Skull Guardian Soul. With it, Soma grows Creaking Skull's skeletal club arm to fight any enemies behind him. It also attacks in the same fashion as well. While not technically useful, it can help defeat those enemies that gang up on you, specifically Fleaman and Ripper. This soul can be replaced with other more powerful rear-guard souls later in the game, such as Big Golem and Cagnazzo.
|Enemy Data: Creaking Skull|
|Image||Name - Game|
|A giant corpse whose body has collapsed under its own weight.|| Strong: Dark|
| Drop: Nothing|
Soul: Guardian Big Bone
| Castle Corridor (as a boss), Dance Hall|
- The enemies may be based off of the Gashadokuro (がしゃどくろ) of Japanese mythology. However, the resemblence is as far as the similiarities go.
|Soma Cruz - Mina Hakuba - J./Julius Belmont - Yoko Belnades - Genya Arikado (Alucard) - Hammer|
|Creaking Skull - Manticore - Great Armor - Big Golem - Headhunter - Death - Legion - Balore - Chaos|
|Castle Corridor - Chapel - Study - Dance Hall - Inner Quarters - Floating Garden - Clock Tower|
Underground Reservoir - Underground Cemetery - The Arena - Top Floor - Forbidden Area - Chaotic Realm
|Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack|
|Futabasha Official Guide - NTT Pub Official Guide|
|Bestiary - Inventory - Julius Mode - Voice Translations|