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The Cells is the seventh area Simon explores in Castlevania: Lords of Shadow - Mirror of Fate. Previously, it was explored by Trevor as the eleventh area in his journey.

Enemy DataEdit

Enemy Data: Cells
Image Name - Game
Description
Statistics Items Location
Enemies encountered by Simon
RottenZombie Rotten Zombie  [ edit ]
Mirror of Fate
Subjected to putrefaction over many years, some zombies have become lethal corpses capable of mutilating themselves to reach their prey. Both their fragile flesh, yellowed by puss and their brittle bones, incapable of keeping them upright represent an unpleasant threat to those who think they are safe behind any barrier. Weak: Throwing Axe, Oil Flask, Spirit of Schneider, Boomerang, Electric Bomb
Difficulty: 1/5
HP: 35
Exp: 5
Drop: 5 Magic
Cells, Inner Cells, Courtyard, Crypt's Labyrinth
MoFSkeletonWarrior Skeleton Warrior  [alt] [ edit ]
Mirror of Fate
Despite being dead, the remains of these warriors retain an echo of what they once were when alive and so continue to defend the castle. Loyal to their new lord, they keep watch tirelessly over every corner of the fortress, hunting intruders and never abandoning their posts for as long as their bones endure. Weak: Boomerang
Difficulty: 1/5
HP: 80
Exp: 25
Drop: 10 Magic
Cells, Inner Cells (+ Bestiary), Vertical Prison, Courtyard, Belfry, Castle Entrance, Crypt, Cemetery
Enemies encountered by Trevor
HunterMerman Hunter Merman  [ edit ]
Mirror of Fate
Some mermen have developed special glands in their mouths which deliver a powerful toxin. This sticky substance is spat on their prey, rendering their enemies completely paralyzed. Difficulty: 2/5
HP: 125
Exp: 75
Drop: 20 Magic
Cells, Vertical Prison, Abandoned Mine
MoFGiantBat Giant Bat  [ edit ]
Mirror of Fate
With the arrival of the vampires, the bats accustomed to the darkness and putrefaction of the lower sections of the castle, began to feed on the blood that their new masters offered them. Quickly, these tiny, defenseless creatures grew disproportionately and became dangerous predators, devouring creatures that had once preyed upon them. Weak: Boomerang
Difficulty: 2/5
HP: 95
Exp: 60
Unholy Church, Castle Hall, Games Room, Cells, Vertical Prison
MoF-Merman Tadpole-Bestiary Merman Tadpole  [alt] [ edit ]
Mirror of Fate
During hunting forays on the surface, the mermen throw live captives to their offspring awaiting below the surface. Although not yet fully developed, the tadpoles have jaw dimensions similar to that of their parents, which they use to tear apart the bodies of their prey. HP: Cannot be damaged
Drop: 10 Magic
Forgotten Caves, Abandoned Mine (+ Bestiary), Cells, Vertical Prison

Item DataEdit

Item Data: Cells
Image Name - Game
Description
Type / Users Attributes / Consume Statistics / Sell Found Notes
Items found by Simon
Fallen Knight Scroll - Mirror of Fate [ edit ]
Text: Crossing the bridge, we were careful not to trip over the piles of bones stacked upon the ground, when suddenly one of our men shouted in pain. His chest had been pierced by the rusted sword of a skeleton. In a heartbeat, the dead rose up around us, forming an army of fleshless corpses. Item
Any 
+ XP
Find: Cells (all)
Magic Chest - Mirror of Fate [ edit ]
If you find one of these chests you can open it as instructed. They will contain upgrades that will extend the capacity of your Magic Bar. Item (Chest)
Any 
Find: Cells (requires Combat Chain) (...) (all)
Items found by Trevor
Electric Bomb Icon Electric Bomb - Mirror of Fate [ edit ]
This is an electrical energy pack that Trevor throws at enemies. When it hits the ground it will knock opponents up into the air with electric shock spasms giving Trevor the chance to attack them. Secondary Weapon
Trevor 
Special: The 'Charged' secondary attack charged bomb will stun much bigger creatures and inflict much more damage.
Fallen Knight Scroll - Mirror of Fate [ edit ]
Text: The electric bomb has helped me clear a route through the dungeons but care must be taken some of the enemies are resistant to its rays. Item
Any 
+ XP
Find: Cells (all)
Fallen Knight Scroll - Mirror of Fate [ edit ]
Text: I was supposed to wait here while my comrade conducted a quick reconnaissance of the nearby rooms. At first we thought that would be a good place to camp. But it's been too long since we parted company and I hear he has been taken or worse. Item
Any 
+ XP
Find: Cells (all)
Fallen Knight Scroll - Mirror of Fate [ edit ]
Text: Trapped, I spent my final hours troubled by the dangers awaiting my comrade who I couldn't warn. I trust his fate will be better than mine. Item
Any 
+ XP
Find: Cells (all)
Magic Chest - Mirror of Fate [ edit ]
If you find one of these chests you can open it as instructed. They will contain upgrades that will extend the capacity of your Magic Bar. Item (Chest)
Any 
Find: Cells (requires Dark Magic) (all)
Fallen Knight Scroll - Mirror of Fate [ edit ]
Text: a creature with a glass mask appeared floating in the air inviting me to discover the secrets of the dark room. For some reason I knew the end of my story would come within these walls, and yet there seemed nothing I could do to change my destiny. Item
Any 
+ XP
Find: Cells (all)
Health Chest - Mirror of Fate [ edit ]
If you find one of these chests you can open it as instructed. They will contain upgrades that will extend the capacity of your Health Bar. Item (Chest)
Any 
Find: Throughout the castle.
Ammo Upgrade Chest - Mirror of Fate [ edit ]
These chests store 'ammo upgrades' for your secondary weapons allowing you to carry larger numbers of these weapons. Item (Chest)
Any 
Find: Cells (requires Last Creation) (all)


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