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Castlevania II: Simon's Quest

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Castlevania 2 Japanese logo
Castlevania II: Simon's Quest
GALLERY
RELEASE INFORMATION
Developer(s) Konami
Publisher(s) Konami
Released date(s) Flag of Japan August 28, 1987
Flag of the United States December 1, 1988
European flag April 27, 1990
Platform(s) Famicom Disk System, Nintendo Entertainment System, PC, Virtual Console, 3DS Virtual Console
Media(s) Floppy disk (FDS), 2-megabit cartridge (NES), Intel Pentium, Windows 95, 16MB RAM, 10MB free hard drive space, 2X CD-ROM drive, DirectX 8.0 (PC)
Rating(s) ESRB: E
PEGI: 7+
OFLC: G
CREDITS
Director(s)
Designer(s) H. Akamatsu
Composer(s) Kenichi Matsubara
GAMEPLAY INFORMATION
Genre(s) Action-adventure
Mode(s) Single player

Castlevania II: Simon's Quest known in Japan as Dracula II: Noroi no Fūin (ドラキュラⅡ 呪いの封印 Dracula II: The Accursed Seal), was developed by Konami in 1987 for the Famicom Disk System. In 1988, it was ported to cartridge format and released in North America for the Nintendo Entertainment System.

The game features Simon Belmont and takes place in 1698, seven years after the first Castlevania game.

Tiger-Castlevania II - Simons Quest
Handheld version of Simon's Quest by Tiger Electronics, 1988
Thai420Added by Thai420

Contents

StorylineEdit

It is the year 1698, seven years after Simon Belmont originally defeated the evil Count Dracula.

After Simon delivered the final coup de grace to the Prince of Darkness, the Count placed a dark curse upon him that would send him to an early grave unless Simon revived him! Moreover, Dracula's minions are once again stirring throughout the land of Transylvania, ravaging throughout the many villages and terrorizing the townsfolk.

Simon takes up the legendary whip, the Vampire Killer, once again and travels throughout the land to the towns of Jova, Veros, Aljiba, Aldora, Oldon, Fetra, and Ghulash to liberate the people and seek help from them as he searches for the Count's body parts which have been hidden in five different dark manors (Berkeley, Rover, Brahms, Bodley, and Laruba) throughout the land.

Once all the parts of Dracula's body were in place, Simon took them to the ancestral home of the count, Castlevania, and revived him, fighting him once again, and this time finishing him for good (or so the people thought, though Dracula would return in the 18th Century)...

Character GalleryEdit

See also Simon's Quest Artwork

Simon and Supporting CastEdit

VillainsEdit

GameplayEdit

Simon's Quest's environment differs from the linear castle of the first game, and is instead an open-ended landscape interspersed with towns, cemeteries, manors and dungeons. The passage of time in game causes day to become night and vice-versa. Enemies are stronger at night, zombies inhabit the towns, and the townspeople are nowhere to be seen as they're hiding in their houses from the monsters. New to the series are several RPG-elements, such as an inventory and a leveling system which causes Simon's health to increase whenever he collects a specific amount of hearts. During the day, townspeople offer hints (though player beware: some of these 'hints' are half-truths or outright lies), and merchants sell items, such as whip upgrades, in exchange for hearts. The amount of time it takes to complete the game also affects how well Simon fares at the ending.

Sub-weapons return from Castlevania. Old weapons include the Dagger and Holy Water, while new ones include the bouncing Diamond and Laurels of invincibility. Dracula's remains also offer stat benefits when collected, such as an immunity to poison.

QuotesEdit

  • American version - "What a horrible night to have a curse" — When the sun goes down during gameplay
  • Japanese version - "And so the shiver of the night has arrived" (ソシテ センリツノ ヨルガ オトズレタ Soshite senritsu no yoru ga otozureta)
  • American version - "The morning sun has vanquished the horrible night" — When the sun comes back up during gameplay.
  • Japanese version - "The nightmarish night has ended" (アクムノヨウナ ヨルガアケタ Akumu no you na yoru ga aketa)
  • "You now prossess Dracula's Rib" — A typo of "possess"

TriviaEdit

  • This game was reviewed twice by James Rolfe's character, the The Angry Video Game Nerd. This game was reviewed when he started the show, then known as the Angry Nintendo Nerd when it started on May 16, 2004 but the review wasn't officially uploaded onto YouTube along with 2 other game reviews for Dr. Jekyll and Mr. Hyde and The Karate Kid on April 8, 2006. The title of the show was later switched to The Angry Video Game Nerd to avoid legal trademark issues with "Nintendo", and the name change of the show didn't occur until November 28, 2006! The 2nd time this game was reviewed was in part 2 of the Nerd's "Castlevania" marathon along with Castlevania III:Dracula's Curse" which exclusively premiered on "GameTrailers" on October 21, 2009. But, as customary for the Nerd, he uploaded the videos to YouTube approximately one year after their "GameTrailers" release.
  • The phrase "What a horrible night to have a curse" used in this game to signify the coming of night time was used as the name of a Black Dahlia Murder song from the album Nocturnal. Similarly, the open portion of the music played in the forest during day time(The infamous "Bloody Tears" track) was used in the With Dead Hands Rising song "A Ghost for the Broken Hearted" on their album Behind Inquisition. The phrase "The morning sun has vanquished the horrible night" used to signify the coming of day time was referenced by Shanoa in Castlevania: Order of Ecclesia when she mentioned that she was the Sun that has come to vanquish this horrible night.
  • The artwork for the game, featuring Dracula emerging on a balcony bears a striking resemblance to the cover of the 1983 Dungeons and Dragons module entitled "Ravenloft".
  • One of the manors, Brahms, is somewhat of a typo but sounds similar to "Bram", as in Bram Stoker, the author of Dracula.
  • In the MMORPG Everquest II, the zone Loping Plains is beset by a curse every night and the message "What a horrible night to have a curse" appears in the player's chat window. When day breaks, the message "The morning sun has vanquished the horrible night" is also displayed in the chat window--obviously both are direct references to Castlevania II: Simon's Quest.

Game Mechanics Edit

  • The format for telling (game) time is DAYS:HOURS:MINUTES
  • The first night-time cycle begins at exactly 18:00hrs(game time) and ends at 01day hr 6:00AM(game time).
  • Each Night-time cycle begins at 18:00hrs minutes after the hour and lasts until 6AM the next day
  • Each daytime cycle begins 6AM(game time) and lasts 12hrs(game time).
  • Game time does not pass while inside a Church, while inside a building in town, or in a mansion.
  • Game time DOES pass if you are on the "Outside" part of town, or while "in the wild".
  • Every time you gain a Level, there will be certain enemies that will not give you XP (but you will still gain hearts from then).

Endings Edit

There are three different endings; which one you see is determined by how long it took for you to complete the game and how many times you continued. All three are variations of the same ending, but with different twists.

Bad EndingEdit

Complete the game in 15 days or more.

Neither Dracula, nor Simon survive the battle.

Dracula's grave is shown and text appears telling you that "The battle has consummated. Now peace and serenity have been restored to Transylvania and the people are free of Dracula's curse forever. And you, Simon Belmont, will always be remembered for your bravery and courage."

Normal EndingEdit

Complete the game in 8 to 14 days.

Simon defeats Dracula but eventually succumbs to the Curse anyway.

Simon kneels by Dracula's grave and text appears telling you that "Although the confrontation between Simon and Dracula has concluded, Simon couldn't survive his fatal wounds. Transylvania's only hope is a young man who will triumph over evil and rid the city of Dracula's deadly curse."

Good EndingEdit

Complete the game in 7 days or less.

Simon Defeats Dracula and is free from the Curse.

Simon kneels by Dracula's grave and text appears telling you that "The encounter with Dracula is terminated. Simon Belmont has put an end to the eternal darkness in Transylvania. His blood and sweat have penetrated the earth and will induce magic and happiness for those who walk on this land." Simon walks away from the grave and that night Dracula's hand pushes through the dirt.

See AlsoEdit

Related ProductsEdit

External linksEdit

ReferencesEdit


This page uses content from the English Wikipedia. The original content was at Castlevania II: Simon's Quest. The list of authors can be seen in the page history. As with the Castlevania Wiki, the content of Wikipedia is available under the GNU Free Documentation License.

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