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Castlevania II: Simon's Quest

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Castlevania II: Simon's Quest
Castlevania II - Simon's Quest (gamebox)
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Japanese Name
ドラキュラⅡ 呪いの封印
Dracula II: Noroi no Fūin
(Dracula II: Seal of the Curse)
Developer(s)
Publisher(s)
Release Date(s)
Flag of Japan August 28, 1987
Flag of the United States December 1, 1988
European flag April 27, 1990
Media(s)
FDS
• Floppy disk
NES
• 2-megabit cartridge
PC
• Intel Pentium
• Windows 95
• 16MB RAM
• 10MB free hard drive space
• 2X CD-ROM drive
• DirectX 8.0
Rating(s)
ESRB: E
PEGI: 7+
OFLC: G
Designer(s)
Composer(s)
Kenichi Matsubara
Satoe Terashima
Kouji Murata
Genre(s)
Action-adventure
Mode(s)
Single player

Castlevania II: Simon's Quest, known in Japan as Dracula II: Seal of the Curse, is an action/adventure platform game developed by Konami in 1987 for the Famicom Disk System. It was ported to cartridge format in 1988 and released in North America for the Nintendo Entertainment System.

The game features Simon Belmont and takes place in 1698, seven years after the first game.

StorylineEdit

It is the year 1698, seven years after Simon Belmont originally defeated the evil Count Dracula.

After Simon delivered the final coup de grace to the Prince of Darkness, the Count placed a dark curse upon him that would send him to an early grave unless Simon revived him. Moreover, Dracula's minions are once again stirring throughout the land of Transylvania, ravaging throughout the many villages and terrorizing the townsfolk.

Simon takes up the legendary whip, the Vampire Killer, once again and travels throughout the land to the towns of Jova, Veros, Aljiba, Aldra, Oldon, Fetra and Ghulash to liberate the people and seek help from them as he searches for the Count's body parts which have been hidden in five different dark manors (Berkeley, Rover, Brahm's, Bodley and Laruba) throughout the land.

Once all the parts of Dracula's body were in place, Simon took them to the ruins of Dracula's Castle and burned them. Simon didn't expect, however, for Dracula to be revived once again through a sixth remain, Dracula's Fang, which was hidden inside the ruins. Simon fought Dracula again and this time finished him for good (or so the people thought, though Dracula would return in the 18th century).

GameplayEdit

Simon's Quest's environment differs from the linear castle of the first game, and is instead an open-ended landscape interspersed with towns, cemeteries, manors and dungeons. The passage of time in game causes day to become night and vice versa. Enemies are stronger at night, zombies inhabit the towns, and the townspeople are nowhere to be seen as they're hiding in their houses from the monsters. New to the series are several RPG elements, such as an inventory and a leveling system which causes Simon's health to increase whenever he collects a specific amount of hearts. During the day, townspeople offer hints (though player beware: some of these 'hints' are half-truths or outright lies), and merchants sell items, such as whip upgrades, in exchange for hearts. The amount of time it takes to complete the game also affects how well Simon fares at the ending.

Sub-weapons return from Castlevania. Old weapons include the Dagger and Holy Water, while new ones include the bouncing Diamond and Laurels of invincibility. Dracula's remains also offer stat benefits when collected, such as an immunity to poison.

QuotesEdit

  • American version - "What a horrible night to have a curse" - When the sun goes down during gameplay.
  • Japanese version - "And so the shiver of the night has arrived" (ソシテ センリツノ ヨルガ オトズレタ Soshite senritsu no yoru ga otozureta).
  • American version - "The morning sun has vanquished the horrible night" - When the sun comes back up during gameplay.
  • Japanese version - "The nightmarish night has ended" (アクムノヨウナ ヨルガアケタ Akumu no you na yoru ga aketa).
  • "You now prossess Dracula's Rib" - A typo of "possess".
  • "Let's live here together" - Spoken by an old woman in a house.
  • "Take my daughter, please!!" - Spoken by an old man in a village.

TriviaEdit

  • The phrase "The morning sun has vanquished the horrible night" used to signify the coming of day time was referenced by Shanoa in Castlevania: Order of Ecclesia, when she mentioned that she was the Sun that has come to vanquish this horrible night.
  • The artwork for the game, featuring Dracula emerging on a balcony, bears a striking resemblance to the cover of the 1983 Dungeons and Dragons module entitled "Ravenloft".
  • One of the manors, Brahms, is somewhat of a typo but sounds similar to "Bram", as in Bram Stoker, the author of Dracula.
  • The phrase "What a horrible night to have a curse" used in this game to signify the coming of night time was used as the name of a Black Dahlia Murder song from the album "Nocturnal". Similarly, the open portion of the music played in the forest during day time (the infamous "Bloody Tears") was used in the With Dead Hands Rising song "A Ghost for the Broken Hearted" on their album "Behind Inquisition".
  • In the MMORPG Everquest II, the zone Loping Plains is beset by a curse every night and the message "What a horrible night to have a curse" appears in the player's chat window. When day breaks, the message "The morning sun has vanquished the horrible night" is also displayed in the chat window. Obviously, both are direct references to Castlevania II: Simon's Quest.

Game MechanicsEdit

  • The format for telling (game) time is DAYS:HOURS:MINUTES.
  • The first nighttime cycle begins at exactly 18:00 PM and ends at day 01, 6:00 AM (game time).
  • Each nighttime cycle begins at 18:00 PM and lasts until 6:00 AM the next day.
  • Each daytime cycle begins at 6:00 AM and lasts 12 hours (game time).
  • Game time does not pass while inside a church, while inside a building in town, or in a mansion.
  • Game time does pass if you are on the outside part of a town, or while "in the wild".
  • Every time you gain a level, there will be certain enemies that will not give you XP (but you will still gain hearts from them).

EndingsEdit

The game includes three different endings, determined by how long it took for the player to complete the game and how many continues were used. All three are variations of the same ending, but with different twists featured.

Bad EndingEdit

Complete the game in 15 days or more.

Neither Dracula nor Simon survive the battle.

Dracula's grave is shown and text appears telling the player that "The battle has consummated. Now peace and serenity have been restored to Transylvania and the people are free of Dracula's curse forever. And you, Simon Belmont, will always be remembered for your bravery and courage."

Normal EndingEdit

Complete the game in 8 to 14 days.

Simon defeats Dracula but eventually succumbs to the Curse anyway.

Simon kneels by Dracula's grave and text appears telling the player that "Although the confrontation between Simon and Dracula has concluded, Simon couldn't survive his fatal wounds. Transylvania's only hope is a young man who will triumph over evil and rid the city of Dracula's deadly curse."

Good EndingEdit

Complete the game in 7 days or less.

Simon Defeats Dracula and is freed from the Curse.

Simon kneels by Dracula's grave and text appears telling the player that "The encounter with Dracula is terminated. Simon Belmont has put an end to the eternal darkness in Transylvania. His blood and sweat have penetrated the earth and will induce magic and happiness for those who walk on this land." Simon walks away from the grave, but that night Dracula's hand pushes through the dirt.

StaffEdit

Like several other Konami games of this era, the staff are only credited by aliases and their specific roles are not given in the game itself. What follows in the in-game credit list, accompanied by those whose full names and roles have been identified:

  • Invincibility: Akamatsu (Hitoshi Akamatsu; game designer and director)
  • Permanance: Iwasa
  • Philosophy: Togakushi (Noriyasu Togakushi; character designer)
  • Masterpiece: Kawanishi
  • Sensitivity: Hatano (Yoshiaki Hatano; sound effects)
  • Excellence: Terashima (Satoe Terashima; music composer)
  • Ambivalence: Kuwahara (Yasuo Kuwahara; game progammer)
  • Flourish: Higasa
  • Warm-Heart: Matsuoka (Nobuhiro Matsuoka; game programmer)
  • Admiration: Ohyama (Hideki Ohyama; character designer)
  • Superiority: Murata (Kouji Murata; audio programmer and music composer)
  • Synchromism: Matsubara (Kenichi Matsubara; music composer)

Related ProductsEdit

External linksEdit

ReferencesEdit

This page uses content from the English Wikipedia. The original content was at Castlevania II: Simon's Quest. The list of authors can be seen in the page history. As with the Castlevania Wiki, the content of Wikipedia is available under the Creative Commons License.

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